QUOTE (cndblank @ Jan 28 2013, 11:33 AM)
Has any one worked on an improved GM summary sheet?
I'm working on one, but don't want to reinvent the wheel.
The aim here is a nice tight GM summary that a GM can use to run NPCs in his game.
Did a cut and paste and lost the nice formatting on Weapon, Combat Skill, armor, but you can see what I'm shooting for.
SR4A Weapons Specialist (Elf) Movement:10/25, Swim: 6
B A R S C I L W E ESS INIT IP M INIT A IPM IP CM
3 4 (3) 4 (3) 3 4 3 3 3 3 6 7 (6) 1 3 2 10/10
Weapon Pool DMG AP Mode RC
Ares Predator IV 9 5P -1 SA 0
Quick-Draw Holster, Smartgun System
Aztechnology Striker 5 Missile - SS 0
Combat Axe 7 6P -1 0
Grenade: Fragmentation 5 12P(f) (-1/m) +5 0
Katana 7 5P -1 0
Katana 7 5P -1 0
Medium Crossbow 5 5P - SS 0
Shuriken 5 2P - 0
Stun Baton 7 6S(e) -half 0
Survival Knife 7 3P -1 0
Throwing Knife 5 3P - 0
Unarmed Attack 7 2S - 0
Walter MA-2100 9 7P -3 SA 0
Shock Pad, Stock, Smartgun System
Yamaha Sakura Fubuki 9 4P - SA/BF 1
Concealable Holster, Smartgun System, Internal, Stock
Note: Goes to the right of Weapons
Combat Skill Rtg
Archery 5
Automatics 7
Blades 7
Clubs 7
Dodge 5
Heavy Weapons 5
Longarms 7
Pistols 7
Throwing Weapons 5
Unarmed Combat 7
Note: Goes the the right of Combat Skills
Armor (8/6) B I
Armor Jacket 8 6
DR Total: 11/9(6)
Damage Resistance Total: 11/9(6)
Gear: Ammo: Bolt x20, Ammo: Explosive Rounds x150, Ammo: Regular Ammo x80, Ammo: Regular Ammo x40, Contact Lenses [Image Link; Smartlink] , Fake SIN, Grenade: Fragmentation x10, Novatech Airware [Analyze 2; Browse 2; Command 1; Edit 2; Renraku Ichi; Sim Module (Cold)] , Throwing: Shuriken x10, Throwing: Throwing Knife x10, Tool Facility, Tool Kit
Active Skills: Archery 5, Armorer 8, Automatics 7, Blades 7, Clubs 7, Demolitions 6, Dodge 5, Heavy Weapons 5, Longarms 7, Negotiation 6, Pistols 7, Throwing Weapons 5, Unarmed Combat 7
Knowledge Skills: Arabic N, Blade Design 6, Chemistry 5, Engineering 7, English 6, Firearms Design 7, Gun Trivia 5
Qualities: Addiction (Mild) (Stimulants), Allergy (Common, Mild) (Seawater), Guts, Low-Light Vision, Lucky
Nuyen: 0
Changes:
OK, uses the Alias/Archtype instead of Unnamed Character if no name if provided ("SR4A Weapons Specialist (Elf)"). Puts the Alias after the name if there is one (So "Keen - Elf Street Samurai Vet (Elf)").
Shows the Damage Resistance Totals. Body plus Ballistic, Impact, and half Impact. Right now have it both under the armor section and under the weapon's table.
Figure as a GM, you want to be able to find it right away.
Moved Skills and Qualities to the bottom.
Makes Stats, Weapons, DR total, Cyberware and Gear easier to find (as well as Spells and Powers).
Will post to Omae once I'm done fine tuning.
Any suggestions?