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BishopMcQ
Fen--I think you may be confusing SR4 and SR3. To soak an M wound, you need 4 successes--2 to stage to light, 2 to stage the light to nothing. It looks like your math was equating 1 success per box of damage like SR4 does.
Buddha72
Yeppers, it looks like you got confused on the soak tests for the first four hits but did the correct forumla on the later hits with combat pool thrown in.
Fenris
Actually, the mistake I made, for some reason, was thinking that you had to have two successes to inflict a particular damage level.
[Edited]

Soaking the ones with 1 success:

Soak test #1 (TN 2M, 3 Body): 10 05 02 (Light Wound)
Soak test #2 (TN 2M, 3 Body): 05 05 01
Karma #1 - 04 (Light Wound)
Soak test #3 (TN 2M, 3 Body): 11 03 02 (Light Wound)
Soak test #4 (TN 2M, 3 Body): 02 02 01
Karma #2 - 04 (Light Wound)

Soaking the two with 2 successes:
Soak test #5 (TN 2S, 3 Body + 1 Combat Pool): 05 05 04 02 (Light Wound)
Soak test #6 (TN 2S, 3 Body +3 Combat Pool): 05 04 03 03 05 05

Soaking the one with 3 successes:
Soak test #7 (TN 2S, 3 Body + 2 Combat Pool): 04 03 03 02 02 (Light Wound)

6 boxes of physical damage, 1 dice of combat pool left.
Buddha72
OUCH!

Happy Monday all! I posted the IC flavor part and will be throwing some rolls for Aaron to deal with. I just wanted to give you all a heads up for next week. We will be taking it off for the holidays so enjoy! I will be picking the thread back up on the 1st of next year.

Ok for the melee tests coming up I need to know if there's anything Aaron has that will modify my tests. Reach or a martial arts maneuver and the like. Let me know.
Cedric Rolfsson
Errr, umm, I'm a really snappy dresser? Most people don't want to muss my clothing so that should cause them to hesitate right?

No nothing that I can think of. My martial arts is the elven thing carromeleg, but I don't understand it enough to know if it'll make a difference.
BishopMcQ
Cedric--which maneuvers do you have for Carromeleg? Twirling, Close Combat both spring to mind as effecting the melee test. Also some have bonus dice for defense rather than attacking, but that would resolve when you roll dice rather than Buddha.
Buddha72
Twirling would be the most useful at this point. They are going to get the 'friends in melee" bonus which caps out I think at +4 to your TNs and -4 to theirs. Twirling would negate that bonus/penalty.

Looking over your character sheet you just have unarmed combat I am willing to let you swap it with an actual martial arts style out of Cannon Companion with the understanding that you need to spend the karma to learn the maneuvers needed for the skill level. At a skill of 7 you would need to know three maneuvers. Do you have Cannon Companion?
Cedric Rolfsson
Never mind, I looked over my version of my character sheet and don't have a specialization on this one. I had my laptop boosted awhile ago and reconstructed from a back up, I got this one mixed up. No specializations or anything which should affect the outcome. . . . remember be gentle.
Buddha72
As I said earlier you are welcome to swap it with the a martial arts style, you should have enough karma to buy the needed maneuvers.
Buddha72
Ok going to move forward with the rolls then:

Guy B armed w/ baseball bat (TN 3) Base damage: 4M Stun
02 02 02 02 09 14 (2 successes)

Guy C armed w/ chain (TN 2) Base damage: 4S
01 01 01 05 05 05 (3 successes)

Guy D armed w/ steel pipe (TN 2) Base damage: 6M Stun
01 01 02 04 04 04 (4 successes)

Guy E armed w/ a pool cue (TN 2) Base damage: 6L Stun
01 01 01 02 02 08 (3 successes)

Guy F armed w/ a pan (TN 2) Base damage: 5M Stun
02 02 02 03 04 05 (6 successes)

Ok you may make an opposed melee test with each guy to fight back. If you go defensive (which means you cannot launch an attack on your next action) you just need to meet their number of successes. If you do not go defensive you have to exceed their number of successes but you get a chance to injury if you do.

Base TNs are as follows for each guy:

Guy B 4
Guy C 5
Guy D 6
Guy E 7
Guy F 8

Let me know if you have any questions.
Cedric Rolfsson
Okay, back up, hope everyone had a Merry Christmas.

Opposed tests Adding 1 die from Combat Pool to each Opposed test:

Not going defensive, just whipping ass.

Die roll for Aaron
8d6-> [1,3,6,6,1,5,5,6] = (33)
8d6-> [1,6,3,6,3,1,4,6] = (30)
8d6-> [3,6,6,6,1,6,4,5] = (37)
8d6-> [1,2,1,6,1,5,4,2] = (22)
8d6-> [4,6,6,6,1,5,3,4] = (35)

Exploding 6s only matter on the last test:
Die roll for Aaron
3d6-> [5,2,2] = (9)

Okay, sorting that out it looks like:
Guy B: 5 successes
Guy C: 3 successes
Guy D: 4 successes
Guy E: 1 successes
Guy F: 3 successes

I think I calculated that out right. I'm trying the Invisible Castle die roller recommended by Digital Heroin in the Backstage Pass thread. I also use the www.irony.com dice roller too and am trying to see which is easier. If anyone has opinions I'd be happy to hear them.
Fenris
Since you're not going defensive, you have the option using some of the prodigious amounts of karma pool we have to re-roll some of your tests. For instance, you need one more success on the second test to do damage instead of taking damage. Same thing for guy D.

Of course, if you're confident you can soak the damage, then you don't have to worry wink.gif

Each re-roll of dice that failed would cost you one point of karma pool, since they are individual tests.
Cedric Rolfsson
I'm just going to soak damage at this point, having never ran a phys-ad that's actually made it to combat I'm testing out my limits here.
Buddha72
Happy New Year all!!

Ok back to the grind for us, I am very excited about this thread it has been going now for over 2 years and we are spitting distance to the end of this run. I would really love to see this current storyline come to an end. Especially since this was my 1st attempt at a PbP game. biggrin.gif

Thanks guys and gal for hanging in there with me!

Ok here's the results of the exchange between Aaron and the squatters.

I need Aaron to soak the following:

4S
6M Stun
6M Stun
6S Stun

Group 4 is closing with Hiroto. I need to know if he has anything that would affect the TN for that group of squatters. Let me know.
Tashio
Nope, nothing except for the large number of wounds they are gonna be getting soon smile.gif
How many people in group 4 and what is their weaponry?
Cedric Rolfsson
Just freaking OW!

Okay that didn't work so good. Tell me what to roll to soak please. Oh, btw, I realize now that I forgot to add the +2 for improved skill Unarmed to my prior rolls.

I'm in court all day, but I'll post up my soak rolls when I get back, or Buddha, if you want to do the rolls that's fine too. I'm adding Combat Pool and whatever armor I've got. That may help keep things moving.
BishopMcQ
Cedric--Use Body+Combat Pool to soak damage.

Your Impact armor will reduce the Power of the attack, thus if you have 4 pts of impact, then you will be looking for 2s on each soak test. Each damage level takes 2 successes to fully soak.

Serious scales to Moderate
Moderate scales to Light
Light scales to Undamaged

So you need 6 successes on the first attack, and 4 each on the last 3 to avoid all damage. Light wounds equal 1 box of damage and will stack up to a Moderate wound when you get 3 boxes of damage.

If you have a trauma dampener, it will shift 1 box of physical damage to stun, or knock 1 stun box off per wound. This means that you only need to scale the stun wounds down to a light and the Trauma Dampener deals with the rest.

Hope that helps!
Buddha72
Exactly what McQuillan posted above.

There is 6 people Group 4 and they are armed with an assortment of sharp objects (knives, broken bottles, etc).

Guy A armed w/ bottle (TN 4) Base Damage: 3L
01 01 02 05 05 09 (3 successes)

Guy B armed w/ a knife (TN 3) Base Damage: 3L
01 03 03 04 04 05 (5 successes)

Guy C armed w/ a knife (TN 2) Base Damage: 3L
02 02 03 04 04 08 (6 successes)

Guy D armed w/ a bottle (TN 2) Base Damage: 3L
01 03 03 03 03 04 (5 successes)

Guy E armed w/ a bottle (TN 2) Base Damage: 3L
01 02 02 03 04 05 (5 succeses)

Guy F armed w/ a knife (TN 2) Base Damage: 3L
02 02 02 04 04 05 (6 successes)

Base TNs are as follows for each guy:

Guy A 4
Guy B 5
Guy C 6
Guy D 7
Guy E 8
Guy F 8

Keep in mind if you use a weapon with Reach you can lower those TNs when you roll for Hiroto's melee tests.
Buddha72
I will post IC stuff after tonight when I get the soak rolls for Aaron.
Cedric Rolfsson
Okay, check me on this. Body + 2 die combat pool

3 points impact armor:

Die roll for Aaron
8d6-> [5,1,2,5,6,6,3,5] = (33)
8d6-> [5,2,5,4,5,6,2,2] = (31)
8d6-> [6,1,3,2,1,2,3,1] = (19)
8d6-> [1,6,3,5,5,3,2,1] = (26)

I think I have to roll 3s, but don't quote me on that.


BishopMcQ
Cedric--

Presuming you rolled them in the order Buddha listed

4S (TN2)
8d6-> [5,1,2,5,6,6,3,5] = (33)
7 successes, no damage

6M Stun (TN3)
8d6-> [5,2,5,4,5,6,2,2] = (31)
5 successes, no damage

6M Stun (TN3)
8d6-> [6,1,3,2,1,2,3,1] = (19)
3 Successes, Light Stun incoming unless you karma or have a trauma dampener.

6S Stun (TN3)
8d6-> [1,6,3,5,5,3,2,1] = (26)
5 Successes, Light Stun incoming unless you karma or have a trauma dampener.

Presuming you leave it as is, you will have 2 boxes of stun, which gives you a +1 modifier to all future tests until it is healed (roughly 15-30 minutes of rest.)
Cedric Rolfsson
That works for me, I'll leave it as it is then.

Thanks McQuillan, I've been working off of SR4 so much recently that without my books I'm lost on SR3 combat.
Buddha72
Ok at this point I need rolls for Hiroto for his melee tests with his opponents. Give a holler if you need some help figuring out the mechanics or anything.
Buddha72
Ok posting the soak rolls for Hiroto from a PM he sent me.

Guy A (3)
Guy B (5)
Guy C (6)
Guy D (5)
Guy E (5)
Guy F (6)

The base damage for each attack is 3L

Guy A
Body: 2 2 6 6
No Damage

Guy B
No Damage
Body: 2 2 3 3
Combat Pool: 4 4
No Damage

Guy C
Body: 1 2 2 6
Combat Pool: 1 1
Karma Reroll: 2 3 6
Light Wound

Guy D
Body: 2 3 4 6
Combat Pool: 2 6
No Damage

Guy E
Body: 2 3 6 6
Combat Pool: 2 4
No Damage

Guy F
Body: 1 1 1 4
2 Karma Dice: 3 3
Karma Reroll: 2 3 5
Light Wound

5 Karma spent and 2 Light Wounds.

Ok back to the top with Hiroto - you're up!
Tashio
Revenge time smile.gif

Once again burst fire, both guns.

Gun 1
1 2 4 4 4 9 10 11
Gun 2
1 2 3 5 5 10 11 14

Gun 1
2 2 2 5 5 5 7 10
Gun 2
1 1 1 4 5 5 11 22
Buddha72
I just need to knwo if you're hitting different targets with each burst or not and then your revenge will be complete. wink.gif
Tashio
Oops yea, 1 burst at each person smile.gif
Buddha72
Hope you all had a great weekend! Don't forget your weekly drip of karma. wink.gif

Ok the base TN is 4 since firing two at once. It will increase by 2 for each change of target.

Guy A 6 successes
02 02 03 05 05 06 (3 successes)

Karma
04 04 05 (1 success/4 total)

Soak
01 02 03 (Down)

Guy B 5 successes
01 02 04 05 05 06 (3 successes)

Karma
04 05 05 (2 successes/5 total)

Soak
01 04 09 (1 success/Down)

Guy C 2 successes
02 02 03 03 05 06 (2 successes)

Karma
03 03 06 06 (2 successes/4 total/dodged completely)

Guy D 2 succcesses
02 05 05 05 05 06 (5 successes/dodged completely - his new name is lucky bastard)

Next up is Fenris!
Fenris
Droppping 4 dice of Shielding on our entire group, and I'm dropping a stun ball in the middle of the two groups.

Centering to remove penalties [TN 4 + 3 wounds - 4 initiate grade = 3]: 15 11 09 04 02 (2 successes, penalties reduced by two)

Stunball [6S] [TN Willpower + 1 + (5 for 2 melee guys) ] (Tossing 4 sorcery + 4 spell pool + 3 familiar + 1 power focus) : 08 08 05 04 04 03 03 03 02 01 01 01

Drain [TN 1/2 spell = 3 + 1 damage level = 3D] (Tossing 7 willpower + 1 spell pool): 17 11 08 05 05 04 03 01 01 01 (7 successes)

karma #1: 05 04 (2 successes)
No Drain.
Fenris
So, basically Aaron and Hiroto will need spell resistance rolls.

TN is 6, and you roll your willpower + 5 dice.

If your willpower is 3, 2, or 1, I have two successes. If your willpower is 4 or greater, I have no successes and you don't need to roll.

You need to match my successes in order to completely negate the spell.
Tashio
Hiroto will power 5, so all good.
Cedric Rolfsson
Willpower 5 also.
Buddha72
Yikes!

Ok that drops both groups surrounding Aaron and Hiroto to the ground senseless. That just leaves the small group armed with pistols a few meters off.

Aaron you're up!
Cedric Rolfsson
How many meters away is the closest upright opponent? I've got an effective range of about 12 meters on my distance strike.

Unarmed Combat + 2 Improved Skill = 9

You asked for 9 rolls and your target is 4 ... here are the results:


1: 2
2: 5 ... Success
3: 6 + 2 = 8. ... Success
4: 6 + 4 = 10. ... Success
5: 4 ... Success
6: 5 ... Success
7: 1
8: 5 ... Success
9: 1

6 successes

Hehehehehehe
Buddha72
You have plenty of range to hit them and I don't have enough dice at this point to stay standing so another body hits the pavement.

Murrey is up!

oh my usual Happy Monday all!!
Nikoli
So, one mob of folks left?
Are they surrounding or near any friendlies?
Buddha72
They are a few meters away from the van (we'll say 7 meters) and thus far no one has directly engaged them so no friendlies to worry about.
Nikoli
Okay.
Sensor enhanced grenade firing
5 4 4 4 2 1
Air timed over, over the crowd like the last one.

Active scan from the van for additional bogies
11 7 4 3 3 2

edit:
Also, Local 4: Is this an area known for rapid security force response?
5 5 5 1
BishopMcQ
Nik--If I remember correctly, the Barrens has a slow but heavy handed response. It'll take them 30 min to an hour to get there, but they come with tanks and HTR teams.
Nikoli
True, but it doesn't hurt to verify
BishopMcQ
Nothing wrong with that, I was more reminding you about the tanks. Unless the van is equipped to handle them, you may want to scoot before they show up.
Buddha72
The area you're in has a security rating of E which means that Lobe Star will only get involved in a citizen (read with a SIN) calls in a victim of the crime or if the disturbance threatens to spill over into more "important" areas.

The grenade will drop the rest of the final group which will drop us out of combat so feel free to go back to free style posting now.
Nikoli
Just let me know how many First aid checks to make.
Nikoli
Okay, mechanical arms skill is equal to biotech, so no worries there.
I can't find in my notes what rating med kit I bought, we'll go with the standard one in the main book:
so 5 skill +3 rating dice

8 5 5 4 4 3 3 2
Buddha72
After Combat Report:

5 dead
17 w/ Deadly Stun (unconscious)
3 w/ Deadly Wound and Stun, requiring Biotech to stabilize.

So the answer would be 3 rolls on the First Aid skill.

Happy Monday all! Hope you had a great weekend!
Fenris
First Aid before magic, although in this case I think it'll be difficult to do anything with First Aid. TN for the roll is an 11 (8 for serious wound + 2 for Awakened +1 for bad conditions).

Casting Heal afterwards, F6.

Centering to reduce penalties (TN 4 + 3 wounds - 4 Initiate Grade = 3, 5 centering dice): 14,5,4,3,2 (4 successes)

Casting Heal (TN 4 +3 wound modifiers - 2 Centering = 5, Sorcery 8 + 6 Spell Pool + 1 Power Focus + 3 Ally Spirit): 14, 7, 7, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3, 1, 1, 1, 2, 2

Drain (TN 3, 7 Willpower + 1 Spell pool): 5, 4, 4, 3, 3, 2, 1, 1
Karma 1: 3, 10, 3 (no drain)

Nikoli
Okay, ganger biotech rolls, note I am not taking care to protect their awakened status.

13 10 7 4 3 3 1 1
8 7 5 4 4 4 1 1
20 4 4 3 2 1 1 1
BishopMcQ
That's just mean... biggrin.gif

First you beat a man down, make him take a D wound and possible magic loss, and then you biotech him without taking care of his awakened status, more magic loss.

Of course if any of them are part of the 1%, shame on them for not hitting the team with a manaball or something so that we would know.
Nikoli
No, I'm thinking if they want to bite me for not offing them when I had the chance, then they have to do it with slightly less teeth.
Buddha72
LOL!

Ok people are patched up and snatched from the brink of death. It's back to you all and the meet in the old burnt out rink. devil.gif
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