WinterRat1
May 30 2007, 11:13 PM
Post is up.
Slip go ahead with your IC action and OOC rolls.
Scrap, for efficiency's sake if you want to post your IC action and any rolls OOC you can do so as well, since you'll be up after Slip anyway at the start of IP 2.
WinterRat1
May 30 2007, 11:37 PM
QUOTE |
Not to mention his evaluation for the Company was coming due. Their advance team was due into the metroplex in less than three weeks. And he'd heard troubling rumors that it was going to be half of what was originally planned. Apparently a dozen new contracts had sprung up on the grid between when the OpOrder was signed and when he'd last checked the TO&E. |
Any details Dragon would be aware of regarding this Grendel? This is moving in a direction with Combat Inc. Sedna and I had not been exploring, so I want to check if there's any IC knowledge Dragon would know that I don't.
What does 'TO&E' stand for?
grendel
May 30 2007, 11:47 PM
Table of Organization and Equipment.
WinterRat1 ONLY -
[ Spoiler ]
We'd talked about this in regards to the upcoming events surrounding the introduction of the wireless matrix, the gathering storm so to speak. Dragon was supposed to be in Seattle as an advanced scout to lay the groundwork for Combat Inc's Urban Operations Section. As such, he'd been provided (probably drafted by himself) a list of equipment and personnel that he could expect and a timeline of certain mission tasks which had to be accomplished. Due to recent events, though, Combat Inc. has had to reassign personnel and equipment, cutting the amount available for the Seattle Urban Operations Section in half. While it's not unusual for there to be last minute changes, this kind of drastic action indicates that the Company is taking on additional tasks and is finding itself over-extended. A situation which usually only occurs when there's a hot war going on somewhere.
WinterRat1
May 31 2007, 05:42 AM
Grendel - Understood. I wasn't sure where you were going with his establishment of the Urban Operations Section storyline from your post and wanted to clarify.
Slipshade
May 31 2007, 07:39 PM
I will get a post up tomorrow. As for rolls, I was going to use one of my city spirit's services to conceal me as I continue to try to run for safety. The other service will be used to help out Scrap and Nora.
[ Spoiler ]
Spirit Force lvl = 7
Conceal on me and accident on the guy threatening Scrap. That is if I can issue both commands]
WinterRat1
May 31 2007, 08:55 PM
Slip -
[ Spoiler ]
You can only have a Spirit perform 1 service at a time. For example, you can have the spirit use Conceal on you until you get to safety and then tell it to use Accident on the guy fighting Scrap, but you can't do both at the same time, they must come in sequence. Let me know which command you'll be ordering the spirit to do first. Although I suppose you can just say it in the IC post, I'm sure I can figure it out from that. Cause if I can't, the spirit can't.
Slipshade
Jun 1 2007, 12:01 AM
WR1
[ Spoiler ]
LOL!
I will be using conceal first. After being shot and not really knowing what is happening to Scrap it makes the most sense.
WinterRat1
Jun 1 2007, 12:11 AM
Announcement - I'm going out of town for a wedding tonight and won't be back until Saturday night. I probably won't have online access to get caught up until Sunday night or Monday.
WinterRat1
Jun 4 2007, 07:08 PM
Slip - Go ahead and make your IC post regarding the spirit. This is for Combat Turn 3, IP 1
Scrap - You're up for Combat Turn 3, IP 2. Note that your opponent will have an action after you in this IP as well.
Also, you may assume John saw what appears to be a resident of the shelter grab Nora and try to move her away from the fight. More detail than that will require an Observe in Detail Simple Action.
Sedna- I don't think Alleycat has any actions for IP 2, am I correct?
Slipshade
Jun 4 2007, 07:16 PM
WR1 - I just posted, so we can move on from Max's action.
WinterRat1
Jun 4 2007, 07:18 PM
Understood Slip, we'll be waiting on Scrapheap to finish up John's actions for Combat Turn 3.
Sedna
Jun 4 2007, 07:49 PM
Not as such. Full defensive and concentrating on cover and protection for the three of them by way of getting them out of there, unless a stellar opportunity to make a difference arises. (You know the kind.)
Sorry, everyone, for the extended absence. Approximate bookends to the absence are
here and
here. (Warning: not easy reading. Some had delayed effects, and through some I was still able to seek escapism at least; though I have had to live off my savings longer than I really want to think about.) All things are not resolved -- some are messier than ever -- but for an indefinite future period I have something resembling stability and a reliable Internet connection, and maybe even in the near future a more reliable computer. (Thank you, Dumpshock, for not using ActiveX or any kind of Flash: those still continue to give
me dumpshock.)
Per the rules of LitS I first cleared my return with the GM staff, and so I am here strictly as a player and the occasional flavour post until my ability to do so with some regularity is no longer in doubt.
WinterRat1
Jun 4 2007, 10:39 PM
Mister Juan - I'm having problems with the LITS website, particularly accessing the histories. Any ideas what's wrong with it?
WinterRat1
Jun 4 2007, 10:43 PM
Grendel - How far should Cedric and I jump the storyline?
Dragon has some errands to run prior to the meeting, but I can handle them all myself in one big IC post. Am I clear to post up to the meeting with Sybersnake at noon?
Cedric Rolfsson
Jun 4 2007, 10:51 PM
Erebus is done cleaning his weapons, he's packing a couple of bags and all his guns into his Americar and taking a nap so he's rested, sleep regulators are wonderful things.
This Aurora Village, what kind of security? If I come in packing a pair of Predators under an Armored Jacket is Lone Star going to roll out an HTR unit? I assume I'll know or be able to find it online enough to know.
WinterRat1
Jun 4 2007, 10:58 PM
Aurora Village is one of Downtown Seattle's four major shopping malls, with more than 200 stores, restaurants, and entertainment centers.
I'd imagine the Predators and Armor Jacket are OK, but I wouldn't go heavier than that. At least, Dragon won't be.
grendel
Jun 5 2007, 04:28 AM
You can push all the way to the meeting with Sybersnake.
Cedric Rolfsson
Jun 5 2007, 03:02 PM
WinterRat, go ahead and write in Erebus' arrival. He's going to show pretty close to on time, only a couple of minutes early at most. I figure a single post getting us all the to meet would be quicker and easier.
WinterRat1
Jun 5 2007, 05:45 PM
Understood. I'll bring us both up to speed.
WinterRat1
Jun 7 2007, 02:01 AM
Cedric and Grendel - I want to put Shade up on the DITG wiki first, I'll get the post up either tomorrow or friday.
Mister Juan
Jun 7 2007, 08:32 PM
QUOTE (WinterRat1) |
Mister Juan - I'm having problems with the LITS website, particularly accessing the histories. Any ideas what's wrong with it? |
I dont know mate. I'll try to get a look at it pretty soon. Even tho I'm done moving to my new place, I still dont really have any internet access yet (I'm currently mooching off the wireless hub from a coffee place across the street).
Scrapheap
Jun 7 2007, 08:52 PM
WR1-
[ Spoiler ]
My pistol rolls are below. I only included the -3 for firing while in melee. Let me know if other mods apply.
Shot 1:
06 06 05 05 04 03 01
Shot 2:
06 05 05 05 03 02 02
Mister Juan
Jun 7 2007, 10:19 PM
Grendel-
Before moving any further, I was just wondering if I had ever sent you the "bug's plan" I had written up, the list of components they were made of, and what Ludi was waiting on Zeyda for.
grendel
Jun 7 2007, 11:49 PM
The possibility exists, but I can't find that email now so if you could resend it that would be great.
bclements
Jun 8 2007, 12:12 AM
grendel: is the terminal that Tony's looking at working?
bclements
Jun 8 2007, 12:13 AM
grendel: also, Vedic is clear 'till 1630 that afternoon. You taking Roscoe with you?
WinterRat1
Jun 8 2007, 06:27 AM
Scrap -
[ Spoiler ]
You need the following additional modifiers:
Smartlink: +2
Recoil: -1 for second shot unless you have recoil compensation
Visibility - Heavy Fog/Mist/Rain/Smoke: -2 since i know you have Low-Light and Thermographic
I checked your sheet, from what I see you have no recoil compensation, so -1 to your second attack.
I rolled for you to see if I take off a hit or miss, I rolled a 5 so I removed one hit from your second attack, making your second attack roll:
06 05 05 03 02 02 for 3 hits.
Opponent’s Reaction Rolls
Roll 1: 6 Defender hits vs. 4 Attacker hits = Defender Dodges
Roll 2: 4 Defender hits vs. 3 Attacker hits = Defender Dodges
Opponent’s Action for Combat Turn 3, IP 2
Complex Action: Melee Attack with Katana
Opponent Attack Roll: 6 hits with Katana.
Base Damage with Katana = 6P, -1 AP prior to net hits.
Roll your Defense Roll with a -2 Visibility penalty. Opponent had a -2 Visibility penalty included in his roll as well.
Remember that Melee Defense is Reaction + Skill.
WinterRat1
Jun 8 2007, 06:45 AM
Vegas - You're up.
Scrap - Your info is above.
Slip & Sedna - We're on Combat Turn 3, IP 2. After IP 3 we'll be back to you two.
Grendel & Cedric - Unless Erebus does anything to interrupt Sybersnake, Grendel I believe you're up for us.
Scrapheap
Jun 8 2007, 11:15 AM
WR1-
[ Spoiler ]
I took the smartlink into account, but not the recoil, so thanks. And is the smoke from the grenade? I didn't think that went off yet?
Also, I'm sure you included the -3 modifier for the swordsman's defense roll (for defending against ranged attack while in melee).
I think Scrapheap's in trouble...
WinterRat1
Jun 8 2007, 03:02 PM
Scrap - Oops, I missed that modifier. Let me rerun my numbers and get back at you. They'll be up later today.
WinterRat1
Jun 8 2007, 03:02 PM
Scrap - Accounted for the -3 and rolled no hits, so nothing changed, the numbers I put up earlier remain the same.
Wait, did you roll 2 extra dice for the smartlink, but forget to subtract 2 for the visibility? Because if that's the case, you should have rolled two less dice than you did. I assumed you didn't include either, and canceled the two modifiers out. In this case it doesn't matter, but keep it in mind for next time.
You dropped the grenade on Combat Turn 3, IP 1. Timed items go off at the same Initiative Score of the next Initiative Pass after they were first used. Hence, it went off as of your turn on Combat Turn 3, IP 2.
OK then, go ahead and make your Defense roll with the -2 penalty as originally stated. If you fail to get at least 6 hits, give me a Soak Roll as well.
Sedna
Jun 8 2007, 11:46 PM
WinterRat:
[ Spoiler ]
Hey, I remember how to make a spoiler tag!
Ready to overcast Agony on Scrapheap's opponent to all of 2 max Force ;) but using EG points to max it out.
If I calculate it right, out of 4 EG points, I spend:
1 to add EG to the roll (allowing more successes than Force, as well as exploding dice)
+ 1 maybe to go in the third pass -- when exactly did the girl scream/Scrapheap injured? If in the first pass, Alleycat did have a held action; which would allow her to spellcast at the end of the second without having to spend the extra EG.
+ 1 ONLY if spellcasting has to be done in the third pass and Scrapheap is hit in pass 2, so Alleycat can go first in pass 3. (Judgement call for the end of pass 2: how badly has Scrapheap been wounded? would a small wound make a significant difference? ie. enough for a further significant wound to drop him? Based on what I've seen, is he likely to take enough damage to drop him? I'll spend it if I have to, but I'd like to hang onto one EG if at all possible!)
+ burning an EG point for the critical success, combining this with the roll hoping to incapacitate the target. Desperate times for desperate measures.
Roll is Spellcasting 4 + MG 1 + 4 EG for total nine dice, against the target's WL; each net success is an illusionary box of Physical Damage.
Any drain Alleycat takes will be physical as well. But at least no -2 dice for astral -- it's a mana spell.
Sorry for the complexities -- some of them are just getting the timeline straight.
WinterRat1
Jun 8 2007, 11:48 PM
Sedna -
[ Spoiler ]
I forgot to mention this, but just in case you're curious, since you are astral, you can see this guy is a physad. Thought you'd like to know.
Sedna
Jun 9 2007, 02:01 AM
I think I guessed that, just from how you described his movements. Any useful specifics I can pick up?
[ Spoiler ]
ie. I'm really hoping Iron Will is not one of his fortés! though I suspect his strongest is the katana, and -- three passes, that means at least 2/3 of basic magic went on initiative, doesn't really leave much room for Iron Will. Unless he's an initiate? Assensing: 3 + Intuition 2 = 6, 5, 6, 3, 5, for 4 hits! (Really hoping that didn't use up all my 6's-to-be.)
It goes without saying she'll be making her spellcasting very non-obvious -- she doesn't want to be seen as the source, although she'll have to hold line of "sight" until the combat is resolved. Could do that simply by keeping to the stairway as cover.
WinterRat1
Jun 9 2007, 02:08 AM
Sedna -
[ Spoiler ]
Nora screamed in IP 1, but Scrapheap has not been injured yet.
I thought your action in IP 1 was used to grab Nora and Lady Dove and persuade them to follow Alleycat to the NE staircase.
Critical Success from burning 1 Edge = +4 hits. The basic requirement for a natural critical success is 4 net hits, so obviously this would enable Alleycat to meet that prerequisite, if she rolls at least a tie with the target. Since this is an opposed test, I am ruling burning the Edge only adds 4 hits to however many hits you roll on your own, instead of granting an automatic critical success.
In other words, you can't just burn 1 Edge and get 4 net hits on someone without them having a chance to do anything about it or reduce the number of hits. The opposed roll must still remain an opposed roll. Sure, I could just have him burn an Edge to counter and reduce a critical success to a normal one (i.e. -4 hits to you), but I don't think that would be very fair to you, especially cause he's not exactly a 'named' NPC or anything like that.
Does that answer your questions currently?
WinterRat1
Jun 9 2007, 02:11 AM
Sedna -
[ Spoiler ]
He is not an Initiate, but he does have a magic of 6. Obviously his powers went heavily towards increasing his reflexes, and you suspect other direct combat related powers as well from your reading.
Additionally, he doesn't seem particularly hostile towards Scrapheap. This genuinely appears to be just business for him. You suspect that whoever his target is, it's not Scrapheap, and probably not Nora, Lady Dove, or yourself. Probably.
Sedna
Jun 9 2007, 02:42 AM
Oops, maybe getting too complicated for in-thread, though the e-mails mentioned it -- and how much else! We already had a couple of good-sized novels going, before.
[ Spoiler ]
Alleycat reacted to Nora's scream, so she wouldn't be a distraction to Scrapheap and also because it made a good intervention point for her and Lady Dove, whom she'd been scoping throughout. That makes it her 1st pass held action, we agree.
The revised Alleycat has the Improved Reflexes I'd been discussing with you since the initiatory quest, so some of the e-mails involved are old indeed. That was the hard cap I'd been talking about recently: SR4 made it impossible to ever get a second pass unless you had it inherently, which changed priorities on how MG points should be assigned. Fortunately, she'd saved the points from that quest -- we'd discussed Improved Reflexes as one of the possibilities immediately after that quest, decided to keep it open then -- so now in the SR4 version they could go straight to Improved Reflexes to guarantee her that second pass. The e-mail discusses it.
(We could even play with a degree of prescience wrt to her greater quest: she came back with exactly what she'd need to help another.)
Suppose I spend the EG point for now for the additional pass, although the revision of the PC shouldn't need it. When you find and if you approve, you can give me back that EG point.
Re critical success -- in this context I had also seen it as +4 hits rather than net, so we're on the same page. However, if after his resistance she gets through, I do expect that the resulting fluff text for an EG-burned spell will be significant.
"whoever his target is, it's not Scrapheap, and probably not Nora, Lady Dove, or yourself. Probably."
Probably ;) Not personal, so it's not crucial for her to find out employers etc. here and now. That was another option for later.
WinterRat1
Jun 9 2007, 02:58 AM
Sedna -
[ Spoiler ]
OK then, sounds like we're on the same page.
For simplicity's sake, assume you have Improved Reflexes. I'm inclined to give you the benefit of the doubt because A) I hate the conversion process enough already and don't want to see you potentially screwed because you need this pass and end up a crucial Edge point short later, and B) we did discuss it earlier and I'm fine with saying she ended up picking it up at some point in time. You've been the most consistent out of anyone with writing training posts, so it's fine with me to say she was training for it earlier at one of her numerous downtimes.
If we end up changing Alleycat later to not have Improved Reflexes, then you all dodged a bullet here. No sweat, I have plenty more bullets up my sleeve.
Agreed on critical success. Assuming you succeed, fluff text will be significant, but more to the point will have additional non-mechanical effects to make it more useful than a straight success, due to the burning of Edge.
Sedna
Jun 9 2007, 03:14 AM
Okay. Let's set the numbers in motion.
[ Spoiler ]
And thanks -- we'll work this out, and I can "see" just how many bullets you have in motion here and now!
Reiterating, to make sure it's right --
Pass 2, after Scrapheap is wounded and I realise he is overmatched, I spend:
1 to add EG to the roll (allowing more successes than Force, as well as exploding dice)
+ burning an EG point for the critical success, combining this with the roll hoping to incapacitate the target, giving +4 successes.
I no longer need to go first in the pass, I don't think? especially since the pass is already well underway? I am last, but they have already gone in pass 2.
Roll is Spellcasting 4 + MG 1 + 4 EG for total nine dice, against the target's WL; each net success is an illusionary box of Physical Damage.
= 5, 6, 6, 1, 3, 1, 4, 5, 3 , the two sixes rerolled for 2, 5, giving a total of 5 base hits + the four from burning the EG point. Now his turn to resist with WL, and mine to take Drain.
Quick -- for her new understanding of her magic, which do you think is most appropriate for drain: INT or CH? For sure it shouldn't be LG.
(Yes, my face-to-face games also involved heavy reliance on notes -- a wood/paper-burning fireplace was traditional ... back when I had face-to-face games. Sigh.)
WinterRat1
Jun 9 2007, 03:59 AM
Sedna -
[ Spoiler ]
Feels like the old days, doesn't it? Endless emails, posts, correspondences. Now I know LITS is rolling again.
Target rolled 1 hit, giving you a whopping 8 net hits!
Regarding Drain: Um, actually, if you look at Street Magic pg. 43, wujen use Logic. Go figure. Thoughts on this?
Sedna
Jun 9 2007, 04:30 AM
WinterRat -
[ Spoiler ]
"Um, actually, if you look at Street Magic pg. 43, wujen use Logic. Go figure."
Noticed that, noticed also the change in their description; suggested in e-mail that we alter it to mudang (p.47), perhaps with an Aztlaner overlay (spirit animal? you already teased with something of this). Won't go into detail here for the sake of everyone else! Besides, it's in e-mail.
"Feels like the old days, doesn't it? Endless emails, posts, correspondences. Now I know LITS is rolling again.
"
Oh, good
"Target rolled 1 hit, giving you a whopping 8 net hits!"
Yay,
usefully burning EG! Do you want to write the next post or should I? It won't incapacitate, but at least for a second the blinding pain may make him hesitate, giving
Scrapheap the opening -- and maybe you can give his action a part of the flavour of my burnt EG?
WinterRat1
Jun 9 2007, 05:17 AM
Sedna -
[ Spoiler ]
Darn it, forgot that. My mistake.
OK screw it, I don't like either the Mudang or Aztlaner template very much for Alleycat.
Here's my general proposal. Off the top of my head, I remember there being some problem with Alleycat and conjuring (I'd have to check emails for details, but for now that's my basic recollection) and her learning to conjure was going to be something we'd work towards.
Since so much of Alleycat is us creating stuff anyway, why not toss something else into that pile? Specifically, part of the process of Alleycat's overarching quest for identity is discovering and understanding her own magical tradition.
For now, all you'd need to know is she uses Charisma to resist drain, and I think we can both agree that's a reasonable choice overall. I wouldn't be opposed to Intuition per se, but I think Charisma fits her better.
As far as assigning the types of spirits for each school of magic (Combat, Health, etc.), that would be something she would discover as she gradually learns to conjure, which would also play into her understanding of her magical tradition, and ultimately, her identity.
I'll pause here for now because I don't want the meat of a major character related proposal buried in a spoiler on the OOC thread, but what do you think of the basic premise so far?
I will write the IC post after Scrapheap responds in the OOC thread with his Reaction and Soak roll. It will incorporate his response to being attacked as well as your intervention, which will include the flavor of your burned EG as well as conclude IP 2.
WinterRat1
Jun 9 2007, 05:17 AM
Double Post.
Sedna
Jun 9 2007, 05:39 AM
Two computer crashes later:
[ Spoiler ]
Premise is as far as you want to go with it -- and yes, e-mail, definitely.
Short form was that she can't conjure, reason unknown.
For now, Drain Value = F/2 - 2 gives minimum 1. CH 3 + WL 5 = 4, 4, 4, 2, 3, 3, 2, 3 ... not one hit (but at least not a glitch), so one box of Physical damage, for overcasting.
WinterRat1
Jun 9 2007, 05:41 AM
Scrap - Sedna and I were wrapping up some stuff regarding the Warehouse Fight in the long train of spoilers above. As soon as I get the rolls from you, I'll keep things moving along.
Konsaki
Jun 10 2007, 09:26 PM
How much do I need to deduct for the two drinks?
Slipshade
Jun 11 2007, 07:24 PM
WR1, Sedna, Scrap - Finalizing papers for the new home, packing and moving over the next to weeks, so you may not see me for a little while. I will email WR1 with a list of things Max will do if I am not around.
WinterRat1
Jun 12 2007, 07:35 PM
Scrap - Just so we're clear, we're still waiting on you for your Reaction & Soak rolls. Sedna's spell was cast AFTER the swordsman attacked you, so I need to know the result of your Reaction & Soak roll so I can write up the result of the swordsman's attack and Sedna's spell in one post.
Wanted to clarify because it was pointed out you might be waiting on me to post, since Sedna posted an action casting a spell.
Sedna
Jun 12 2007, 11:38 PM
Mmm, new house smell
grendel
Jun 13 2007, 07:04 AM
QUOTE (bclements) |
grendel: also, Vedic is clear 'till 1630 that afternoon. You taking Roscoe with you? |
No, the intention was to meet up later.
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