bclements
Dec 24 2007, 04:04 PM
Just wanted to wish you all a safe and happy holiday season. Just finished moving, so I'm back up to what amounts to full speed for me.
Slipshade
Dec 24 2007, 04:31 PM
WR1 - How many move actions would it take for Max to get up the stairs?
WinterRat1
Dec 26 2007, 02:58 AM
Slip - It will be about 20 meters just to get up the stairs. Approximately 10 or so to the stairs, and another 10 to get up the stairs. I don't have the map with me so I'm spitballing, but that's a fairly close estimate.
Mister Juan
Dec 27 2007, 09:32 PM
@Grendel
In case it was a little blurry, I had Ludmilla go to some random coffin motel to get online... so she could meet Oracle.
WinterRat1
Dec 27 2007, 10:38 PM
Mister Juan - Email Grendel to be sure he is aware of your post. His internet access is sketchy and sometimes the military servers block him from accessing Dumpshock.
Mister Juan
Dec 27 2007, 11:18 PM
Got it.
Slipshade
Jan 4 2008, 02:56 PM
QUOTE (WinterRat1) |
Slip - It will be about 20 meters just to get up the stairs. Approximately 10 or so to the stairs, and another 10 to get up the stairs. I don't have the map with me so I'm spitballing, but that's a fairly close estimate. |
Wow that could take a while. Would levitating be faster?
WinterRat1
Jan 4 2008, 06:37 PM
Um...that's only one Combat Turn if you set your movement rate to Running, and you'd still have 5 meters to spare. And that's without any kind of Running test.
If you levitated, assuming you rolled at least 2 hits you could levitate the 10 meters straight up, but it would still take you 1 Combat Turn to do so, and leave you exposed in the air with no place to go if (when) people inevitably start shooting at the mage.
You'd need 4 hits to make it up in half a Combat Turn (20 meters per turn but you'd only need 10), so if you think you can do that, then it might be a better option to levitate. Might .
Slipshade
Jan 4 2008, 08:13 PM
Running it is.
WinterRat1
Jan 5 2008, 09:59 PM
Warehouse Group - I need initiative rolls from everyone. I have orders to control Alleycat if needed, so I think I'm just waiting on Slip and Scrap. I emailed you guys the updated map and a few other notes in the email.
Also Sedna, you took no damage from the Powerbolt spell, you just barely tied the caster's successes, and I updated the wiki accordingly.
WinterRat1
Jan 5 2008, 10:00 PM
Cedric - I emailed you an update from Grendel, any thoughts on our potential Plan B?
Slipshade
Jan 6 2008, 04:28 AM
WR1
[ Spoiler ]
Initiative Roll = 2,1,1,6,5
I am not sure what injury level I am at. That is the order of the dice roll. As it stands that equals an Initiative of 7, but it could be a glitch if my injuries subtract 2 dice.
Scrapheap
Jan 8 2008, 04:51 PM
WR1-
[ Spoiler ]
I'm going to follow the usual combat posting, unless you'd prefer I use the template again. Let me know.
Initiative (12): 03 06 02 06 02 05 05 03 01 01 05 06 - 6 hits
Total score: 18-1 (for wounds) = 17
I figured my initiative wrong last time. I think this is correct.
Scrapheap is at 2 of 11 Physical and 0 of 10 Stun.
-S
WinterRat1
Jan 11 2008, 06:14 AM
Scrapheap - You're first this turn, go ahead and let me know what you want to do.
WinterRat1
Jan 15 2008, 01:02 AM
Everyone - If you have anything, anything at all that can be put on the wiki, go ahead and dump it there. Grendel will reformat it and make it look nice, but any material at all would be great.
Contacts, locations, blurbs about whatever, he's got the time to invest in our wiki so if you have anything that might be useful or interesting to put up please help Grendel out and just dump it there and he'll do the rest. Thanks!
bclements
Jan 15 2008, 03:28 AM
Cthulhu: roll me some perception for Leo
WinterRat1
Jan 15 2008, 05:53 AM
If you don't have the link to the wiki, here it is:
LITS WikiI highly recommend you check it out, Grendel's done some great things with it lately!
Cthulhu449
Jan 19 2008, 01:06 AM
Perception for Leo, ( 8 ): 1,5,4,4,1,5,5,5
WinterRat1
Jan 19 2008, 09:40 AM
Scrapheap - You're up.
WinterRat1
Jan 21 2008, 04:14 AM
Hey All -
I have to tell you, I just got the LITS volumes in the mail this weekend, and all I can say is this:
THEY ARE ABSOLUTELY AMAZING!!!!!!!!!!!!!!!!!!!!!!!!I'm not kidding, if you are in LITS, if you are a Shadowrun fan, you cannot afford to NOT have one of these things on your shelf.
I was expecting something along the lines of a fairly plain book with white pages and a couple pictures neatly bound together or something, instead, I got what is easily one of the most amazing books ever.
The art is awesome! Sedna and Neophyte Overlord did a great job with the pictures, using classic SR art, new stuff they found/created, and contributions from people to make a really great product. The pages are different colors at various points, representing Shadowland or Astral Quests, different colored font as appropriate, and the editing to make it flow into more of a novel and less of a play-by-post game is flawless. They have tables of contents, glossary, cast of characters, this thing is loaded to the nines and freaking sweet.
I am already so hyped for the next two novels I cannot wait to get my hands on them. The covers are really cool too, and in general, the whole thing just reeks of awesomeness.
There honestly isn't anything wrong with this book, and is easily the among the best 30 bucks you'll ever spend. Considering how these are one of a kind items you can't get anywhere else, I just don't see how anyone who's been a long time LITSer can do anything other than seriously consider finding the money for this.
Go on that diet you've always talked about, cut back on going out and stay in to spend time with the family, maybe forgo that latest computer upgrade you've been drooling over for a few weeks. Do what you have to do, but get your hands on this book. It will have a treasured place on your gaming shelf you will always cherish. I guarantee it.
And all that's before you get your hands on the next several volumes...
WinterRat1
Jan 21 2008, 08:04 PM
I forgot to mention this in the enthusiasm of posting my review, but a HUGE thank you to Sedna, without whom none of this would have been possible.
Thank you so much for something I will always cherish as one of the best parts of my gaming collection and the perfect momento for one of the greatest games I've ever been a part of.
Slipshade
Jan 21 2008, 09:33 PM
Book one is Cosmo's story correct?
WinterRat1
Jan 21 2008, 09:49 PM
No, Book 1 is all the charaters involved with Salvation (from the beginning, not the later additions) and anyone who was around from the start of LITS.
I believe the next three volumes are: Cosmo, Scrapheap and Max, and D&D V3, although I'm not sure of the exact order. Excited for all of them though!
Scrapheap
Jan 21 2008, 10:51 PM
WR1-
[ Spoiler ]
I believe that John has 14 rounds left in his SMG. Is that enough to use suppression fire to cover the targets nearest the stairs? I seem to remember 20 rounds is used, but don't know what would happen if it was attempted with less than that. If it will work with 14, that is what John will do, so that Nora and LD can make their escape.
If not, John will reload, with the idea that he will use suppression fire next IP, so long as Nora and LD can hold their actions and use them then.
Also, does John have any idea if firing out of spirit-concealment will ruin that protection/effect?
Cthulhu449
Jan 22 2008, 12:36 AM
Hey BC, you want me to post something right away, or is the perception going to be critical to my decision making process?
bclements
Jan 22 2008, 12:48 AM
Sorry about that. You'll want to read this before you post.
[ Spoiler ]
Leo, while paying attention to the conversation that's still going on between Rod and Anatoly sees at least 2 drones watching them.
One is a spider drone that's perched on the windowsill over the kitchen sink (about a 45 degree angle from you, overlooking Anatoly and Rod, about 15 feet away) Thing's not that big: normal microdrone sized. It's outside of the glass, with some type of suction cup attached to the glass.
Another drone is visable, but barely, and though the same window: A miniblimp. It's stationary, best guess about 20 meters from the window, with what looks like a parabolic dish pointed at the window.
The weren't there when you got there, and no one else has noticed yet. They're too intent on Rod.
Sedna
Jan 22 2008, 02:33 AM
[deadline surfacing for air]
QUOTE (WinterRat1) |
No, Book 1 is all the charaters involved with Salvation (from the beginning, not the later additions) and anyone who was around from the start of LITS.
I believe the next three volumes are: Cosmo, Scrapheap and Max, and D&D V3, although I'm not sure of the exact order. Excited for all of them though! |
Glad you like.
V.1 was introduction through ~ Jan 6, original PCs (though the Professor does have a cameo
).
V.2 is Cosmo. I'll dive into that one once I get free of the current project, but not so completely that I won't have Dumpshock free time, then.
V.3 is D&DV3, they started ~ Jan 3/4.
I think V.4 will be Scrapheap and Max, though I'll have to check the start dates. (I'm going from memory.) I'm sorting all the volumes based on when they begin.
Scrapheap:
You should also have what passes for a clear shot in this scenario on the guys who tried to flank you and are currently on Alleycat.
WinterRat:
Very short form of answer to p.70 (because it's overdue), where two related concepts were stressed (jumping and killing) and one specifically was stressed, you chose to allow them to choose the other part -- only. They did absolutely nothing directly about the emphasised part (killing). You mentioned that they got into a better position from which to kill that mage -- but that's really the equivalent of saying that you've decided that they're never going to do more than that with this ability, even though they could easily use exactly the same action to, say, shoot their guns full-auto at the mage. (They did have a target line to the mage, I made sure to ask first, and you confirmed it yourself.)
Thus the limiter is not whether an action is available.
Look at it a different way: another and arguably better way to "
kill that mage!" would be to aim their weapons at the mage and get the aiming bonuses toward an eventual instant kill ... until the Command expired. If they get to choose how to fulfill the Command, then aiming is perfectly valid. In fact,
every variant of Command can be neutralised in some variant of this way -- which effectively ends up making it a useless power for anything other than "Freeze!"
(Go ahead, test this with me doing the interpretation.)
Two major distinctions would make all the difference, and they are related. One is immediacy/urgency, and the other is rational judgement. The first is inversely proportional to the second: the more immediate a need, the less room there is for analytical judgement. The nature of Command is immediacy. Combined with the Leadership skill, it implies that another has already made the analytical judgement on your behalf: your job is only to obey, blindly if necessary. (Your leaders may have more information than you do.) After all, one doesn't constantly second-guess one's bosses! (or at least, one shouldn't, not while in battle.)
As to the second and third commands, those were worded based on the results of the previous times. Your interpretation of the first, based on your interpretation of the power, shaped all the rest -- but I didn't know then that this was how you were determined to interpret that power.
[/returning to normally scheduled deadlines. Crossed fingers: one more week!]
Slipshade
Jan 22 2008, 06:03 AM
QUOTE (Sedna) |
V.1 was introduction through ~ Jan 6, original PCs (though the Professor does have a cameo ). V.2 is Cosmo. I'll dive into that one once I get free of the current project, but not so completely that I won't have Dumpshock free time, then. V.3 is D&DV3, they started ~ Jan 3/4. I think V.4 will be Scrapheap and Max, though I'll have to check the start dates. (I'm going from memory.) I'm sorting all the volumes based on when they begin.
|
Nice. when I can get some extra cash I will be springing for Volume 1. I don't want to get so far behind that I am buying V1 and V2 at the same time.
Sedna - Are you taking submits still for artwork?
WinterRat1
Jan 22 2008, 04:55 PM
Scrapheap –
[ Spoiler ]
That is not enough bullets to use suppression fire. You need 20 rounds to do that. If you try with less than 20…uh, it just won’t work. It doesn’t exactly make perfect sense, but that’s the way it is.
If you want to have Melissa and Nora run for it while you keep B1 and B3 suppressed, they would have to run through Melissa and Cao Jaan’s rooms. Anyone who moves within the area of suppression fire would risk being hit, and while you could arrange your field of fire to suppress B3 and B1 and still leavfe the girls a free path to run through the rooms without fear of being hit, it would just leave Melissa and Nora somewhere near B1 when their action ends. Of course if you want them to do that, they do have the spirit with Concealment over them, so they might be able to waltz right by him without him ever knowing they’re there. So basically, it’s a gamble, and you’re relying on the spirit to be able to Conceal them successfully while they’re near B1.
John has no idea whether or not firing out of spirit-concealment will ruin that protection/effect.
Slipshade – Sedna is definitely looking for more artwork/submissions, here is the last thing I posted from her regarding picture requests:
QUOTE |
Specific picture wants are old-style movie theatres, Casablanca sepia tones, high-end cars on highways, a beach/dune type area with many boats (and a hidden sniper), an LA Hollywood Hills villa overlooking the city during the evening, and anything you can think of to evoke otaku.
Beyond that, take a look through Cosmo's timeline and see what comes to mind.
|
Sedna – I did see your reply, but no quick off the cuff replies from me. That tends to get me in trouble!
I’ll put together a more thought out response and have it up ASAP, probably sometime tomorrow night, since I have a phone call I have to deal with tonight.
WinterRat1
Jan 23 2008, 09:04 PM
By the way, I keep meaning to say this and forgetting, but welcome back (again) Morgannah!
WinterRat1
Jan 24 2008, 02:26 AM
Sedna - Draft of thought out reply is written but I don't know if I will finish revising it by tonight. If not, look for it tomorrow (unlikely) or Friday (much more likely).
Morgannah
Jan 25 2008, 01:46 AM
QUOTE (WinterRat1) |
By the way, I keep meaning to say this and forgetting, but welcome back (again) Morgannah! |
Hi! Again!
I've missed you guys.
bclements
Jan 25 2008, 02:02 AM
Good to see you back.
Scrapheap
Jan 25 2008, 10:17 PM
[ Spoiler ]
"That is not enough bullets to use suppression fire. You need 20 rounds to do that. If you try with less than 20…uh, it just won’t work. It doesn’t exactly make perfect sense, but that’s the way it is.
If you want to have Melissa and Nora run for it while you keep B1 and B3 suppressed, they would have to run through Melissa and Cao Jaan’s rooms. Anyone who moves within the area of suppression fire would risk being hit, and while you could arrange your field of fire to suppress B3 and B1 and still leavfe the girls a free path to run through the rooms without fear of being hit, it would just leave Melissa and Nora somewhere near B1 when their action ends. Of course if you want them to do that, they do have the spirit with Concealment over them, so they might be able to waltz right by him without him ever knowing they’re there. So basically, it’s a gamble, and you’re relying on the spirit to be able to Conceal them successfully while they’re near B1.
John has no idea whether or not firing out of spirit-concealment will ruin that protection/effect."
Ok, then for the first pass John will reload his SMG. Substituting one simple action for a free he will change fire-mode on the Ingram from burst to auto, eject the clip, then insert a full clip.
As for his next pass, when he starts the suppression, can't he just begin walking towards the stairs and leave room for LD and Nora to run behind him? He's willing to take the chance that it will reveal him so long as they make it to the stairs.
-S
WinterRat1
Jan 27 2008, 03:27 AM
Sedna -
No, the limiter still is whether or not an action was available.
If you said to B8 (one of the guys on the stairs) “Run downstairs and kill that mage!� I would have him run down the stairs (which would cost no actions, as I would simply set his movement rate to Run) then use his 2 Simple or 1 Complex action to attack the mage. No problem.
In the context of your particular command, Jumping is a Complex Action, attacking requires a Simple or Complex Action. They do not have enough actions to do both in a single IP, therefore I needed to go through some sort of interpretation process to determine which one they do, and the limit on what I could potentially have them do is the number of actions available to them.
Yes, you stressed two concepts (jumping and killing) and you stressed one over the other (killing having primacy over jumping). No argument from me here.
In the process of interpreting your command, my position has been the targets should exercise some degree of rational thought. I do not agree with your military examples and I find them lacking, because men do not stop exercising some level of thought, no matter how small, just because they are told to do something.
Yes, if the leader says ‘charge that machine gun nest’ the men charge the nest. But they still exercise judgment as to whether to run in a straight line, bob and weave, zigzag, run high for extra speed or lower for less exposure, whether to fire their gun or throw a grenade to suppress the enemy, and so on and so forth. The leader doesn’t say, ‘charge that machine gun nest in a zigzag pattern but stay high for extra speed and throw a grenade to keep their heads down’. Why? Because even within the context of military command there is some room, however slight, for (expected) individual judgment as to how to best carry out the command.
In this situation, you put the targets in a situation where they needed to exercise some judgment, because they were incapable of fulfilling both parts of your command. My response was to have them do exactly what you said in the order that you said it. First, they did things in the order you said them, then within the limit of actions available, they tried to honor the intent of the second part of the command (positioning themselves to act on the second part of the command). The problem is they ran out of actions before they could actually attempt the killing, thus the limiter is they ran out of actions they had available to them while under the power’s duration.
Your response is I chose to have them jump instead of kill here even though kill had priority, implying unfairness with respects to my interpretive process. Namely, that between the two commands, rather than acting on them in the order the commands were received, they should have acted in accordance with which had the greater priority. However, below you argue that the nature of Command is immediacy and they should act without thinking. You can’t argue both at the same time. We’ll get to that in a moment.
The only possible way to do both at once would be if they jumped right over the railing and started shooting on the way down, and you simply don’t have enough words to communicate that complex of a concept. So the wording of this particular command was always going to be an ‘either/or’ command since one of its two components was a Complex Action. Between the two, I went with the action that was stated first, under the premise of Commanding Voice being of an immediate nature. I would think you’d agree with this, because you argue for the nature of Command as being immediate, but if the nature of command is immediacy, then it follows the men would have obeyed your commands in the order given, regardless of your intended priority.
If you think they should have used their Complex Action to attack instead of jump, then you are arguing for rational thought (thus supporting my point from the previous post and above), because you’re expecting them to pick up on which part of the command you are emphasizing and thus the one they should choose, given that they could only do one or the other. Also keep in mind you said ‘jump down’, which leaves it wide open as to where to jump from and where to jump to. Combined with your second command, they did what made the most sense given the situation. If you tell me they shouldn’t have considered what makes the most sense given the situation, then you can’t tell me they should have attacked instead of jumped.
So on the one hand, you’re arguing they should have acted rationally in attacking instead of jumping, since they could only do one and it was obvious which of the two had greater priority. But then on the other hand you argue my having them act rationally by moving to a better firing position while simultaneously immediately obeying the first part of the command is unfair. That strikes me as an inconsistent argument.
Your argument that getting into a better position to kill the mage is the equivalent of saying they could never do more than that with this ability is flawed. You have no evidence for that. Under the rules as written, it was impossible for them to ever both jump and attack in the same turn. I stated how I worked through that issue above. The problem is you tried to do too much with Commanding Voice at once, and you don’t like how I interpreted a command that required interpretation because of how you phrased it.
You tried to sneak two commands into one use of Commanding Voice (jump to the ground floor and attack the enemy mage) and it didn’t work, but that’s not because I’m screwing you over, nerfing the power, or purposely misinterpreting your intent. They simply don’t have enough actions in a single initiative pass to do both so I had to interpret your command instead of taking it at face value. So my ruling was they obeyed the command in the order you said it because of the natural way of interpreting instructions, especially commands. Namely, the natural tendency is to do things in the order one is told, especially if one is supposed to be blindly obeying without question.
If you had said “Kill that mage then jump down!� they would have immediately attacked and not jumped down (because they would have lacked the Complex action to do so after attacking). Note that even if you had emphasized the jumping down I would have interpreted the command the exact same way as I did above, and had them attack at the expense of jumping.
If you had said, “Jump to the ground floor!� they would have immediately jumped to the ground floor.
If you had said “Kill that mage!� they would have immediately started shooting at the mage. I concur; they easily could have started shooting full-auto at the mage instead of jumping down into a better firing position as I had them do, since they had a perfectly clear line of sight. But you are ignoring the key point: That’s not what you said to do. You might have intended killing the mage as the most important thing, but that's not how the command came out.
You said a command with specific wording, and they followed your commands to the letter, in the order given, to the best of their ability until they ran out of actions, and after the pass ended the power’s duration ended, so they were no longer under any compunction to continue with your previously stated command.
In your second command, the guy was literally unable to ‘jump down on those men’ from where he was standing. So he did the next best thing and jumped to a position where he could jump down on them, but again, he ran out of actions.
In your third command (which has not yet been resolved) you said ‘toss me the gun friend’. For the sake of argument, I’ll tell you right now that you succeeded in your roll, and that is exactly what the goon will do. Use his simple action to toss you the gun. He will do exactly what you said, as soon as he has the actions available (i.e. his turn comes up in the Initiative Order) to do it. And it won’t be a crappy toss that forces you to reach over the railing; he’s going to toss it to you as best as he can.
You tried to do too much at once and thus make the command unclear and requiring interpretation, and that’s why the command didn’t work the way you wanted it to. You wanted them to jump to the ground floor (a complex action) and attack the mage (simple or complex, depending on how they attacked). As stated above, they can’t do both in a single pass. Because their available actions function as a limiter I had to interpret your command, and how the command is interpreted may not be the same as you intended.
I provided several examples above how you could have achieved various results with your command which I believe to be perfectly fair interpretations of said commands. By the third command, you issued a command and I believe the result is what you intend it to be. I have no problem with you trying to maximize the effect of every Commanding Voice, but realize that the more interpretation I have to do as a result of the command not being clear/specific, the more likely it will not work in precisely the way you might want or intend.
You could have asked me how I’d interpret the power, and I don’t recall you doing so (I didn’t look this up so I’m not stating this as a hard fact, just a recollection). Yes you would have given away the element of surprise, but I would have told you in more detail that with command X, this is what they are going to do.
You can see above how your second and third commands were/are being interpreted, and hopefully that helps you understand how future uses of this power will be interpreted as well.
In any event, we are now at a crossroads here. As I understand you, you’re arguing two contrary points at the same time. Either the men should have ignored ANY rational analysis and jumped right over the ledge and tried (but ran out of actions when attempting) to attack when they hit the ground OR they should have realized they could not both jump down and then attack, so they should have exercised rational analysis and gone with the higher priority command and attacked.
Which one are you going to argue? You can’t have it both ways so I’m not going to let you argue both at the same time. Pick one and we can continue if you like, but I still fail to see where your problem is with my interpretation, especially since by now I would think going forward you understand how I will interpret future commands (and if not, you could always ask).
Yes, Commanding Voice is powerful, but it is limited in its Duration and capacity to issue complex commands. As you stated, it is immediate in nature and thus the commands that can be given are similarly immediate and need to be lacking in complexity or you run the risk of my interpretation not agreeing with your intention. If you want something clear, specific, and unambiguous done with this power (e.g. having the goon toss you the gun) then most likely you’ll pull it off just fine.
WinterRat1
Jan 27 2008, 03:33 AM
Scrapheap[ Spoiler ]
Ok, then for the first pass John will reload his SMG. Substituting one simple action for a free he will change fire-mode on the Ingram from burst to auto, eject the clip, then insert a full clip.
As for his next pass, when he starts the suppression, can't he just begin walking towards the stairs and leave room for LD and Nora to run behind him? He's willing to take the chance that it will reveal him so long as they make it to the stairs.Understood, yes he can do that. I never even thought of having him lead the way towards the stairs as a walking meat shield. That's some serious uncle love right there! Maybe you were able to think of it cause you're a parent. Not having kids myself, it never would have occurred to me to attempt something so insane.
Incidentally, you don't need to substitute a simple action for a free to change the fire mode. The Ingram is a properly linked smartgun, which makes it only a free action.
WinterRat1
Jan 27 2008, 03:35 AM
Everyone - Arsenal has been released as a PDF for those who haven't heard yet. As with Street Magic and Augmentation, you may modify your characters to better fit their SR 3 versions as appropriate. Consult with your GM for specific changes.
grendel
Jan 28 2008, 12:50 AM
Oooo..lookee, now there are gauss cannons in SR.
WinterRat1
Jan 28 2008, 01:04 AM
You don't need to know that!!!
bclements
Jan 28 2008, 01:16 AM
I'm more worried about him fielding an Otomo on an unsuspecting player. Like at an airport or something...
WinterRat1
Jan 28 2008, 01:52 AM
Hey BC, why don't you do me and Cedric a favor and have a nice warm glass of SHUT THE HELL UP!!!
bclements
Jan 28 2008, 02:28 AM
Hey, at least they didn't put any upgrades on those. I'd hate to have a Jarhead of DOOM scenerio. Oh wai....
Cthulhu: I'll have a post up for you by tomorrow late afternoon.
WinterRat1
Jan 28 2008, 02:37 AM
I hate you.
So...how're things going for Tony and Reign these days?
bclements
Jan 28 2008, 02:40 AM
Oh great, now you got to go and stir that pot up. I'm half expecting Tony to wake up, hungover, and see her sitting in a chair across from him.
I think she is crazy like that.
WinterRat1
Jan 28 2008, 03:29 AM
He should. You hear that Grendel? He should.
Cause she is crazy like that. And I have to see how this love affair ends.
Right now, all signs are pointing to 'badly'.
Sedna
Jan 28 2008, 09:04 AM
Gah, still not finished -- and I absolutely have to prioritise there first. Roughly the equivalent of a 40-page heavy-research essay to go -- but 90% of it is now done!
QUOTE (Slipshade) |
Sedna - Are you taking submits still for artwork? |
Always, anything you can think of. Of course, if you submit many pictures on the same theme, I can't guarantee they will all make it into print.
For the sake of both our sanities, WinterRat, as soon as I can I am going to try to answer -- but also to make it as concise as I can. However, I don't want to overlook anything. Would the following accurately summarise the categories of issues?
1. Canon issues
- aspects of this power that canon explicitly states or doesn't state, ie. what the power states v. what has been added to that core description by the GM. (Note here, please, that there exists no reason to assume that the GM will change or amend the core description in any way; and thus no reason to pre-ask a result assumed to be strictly canon.)
2. Interpretation issues
- aspects of this particular power that are not explicitly covered by canon
- (a) duration of the power (including allowable actions), as distinguished from when the effect takes place
- (b) the nature of rationality, and its role in decision-making. (Again for the sake of our sanity, I promise not to go into depth with all five+ decades of scientific literature in this field ... but the corollary has to be that you trust my summary.)
- (c ) the role of judgement in military contexts, from boot camp to special forces
3. Whether I am in fact arguing two contradictory points.
Hey, I'll even overlook that "men do not stop exercising some level of thought" dig!
WinterRat1
Jan 28 2008, 06:51 PM
I concur with your summarization of the categories of issues.
I am definitely in agreement with trying to preserve both our sanities.
I will agree with your corollary of trusting your summary on the nature of rationality and its role in decision making. I also want to add my own corollary that regardless of what the scientific literature says, I still reserve the traditional GM fiat here. Yes, science may say X about rationality and decision making, but we are still dealing with a magical effect here, and that automatically means we cannot draw an exact parallel between the research and our game situation. I say this with no idea of what the research actually says. To be clear, I am not saying I won’t change my stance, simply that I won’t change it solely because science says so, if other considerations lead me to rule otherwise.
I know you well enough to know you were most likely not arguing two contradictory points; it might be better to say your last post was arguing two opposing points of view at the same time. At least that’s how it came across. But yes, I concur that is also an issue on our summary.
I should add the ‘men do not stop exercising some level of thought’ line was absolutely not intended as a dig, although in hindsight, given our respective genders I certainly see how it can come across that way!
I used the male gender because the targets in question were male, and I was using the male pronoun throughout my post as a result. There was no intention of implying a distinction between men and women either in my post as a whole or in that particular comment.
I also want to add the corollary that regardless of what we end up deciding, I am not going back and retroactively changing any of my previous interpretations. It’s simply too inefficient to go back and redo everything that ‘might’ have happened had I interpreted differently. In accordance with our official policy and classic GMing tradition, I’m of course willing to discuss this issue and base future interpretations in light of what we end up deciding, but I will not reverse or redo calls that occurred in the past. Which is now quite distant, at least in RL terms and the RL time it would take to reverse the decision and update all subsequent actions accordingly.
WinterRat1
Jan 29 2008, 03:19 AM
I need rules help - How many people can counterspelling protect at once?
I seem to think a magician can protect a number of people up to their counterspelling rating, but I can't find a reference anywhere. A little help please?
EDIT: Never mind, apparently the limit, if any, is not specified.
Quick House Rule: Magicians can extend counterspelling to a number of people equal to their counterspelling skill. We can discuss the official limit for our game later.
WinterRat1
Jan 29 2008, 03:54 AM
Warehouse Group - Wiki has been updated if you want to see what happened so far OOC. IC post won't be up until Alleycat and Max's actions have been posted and resolved, so I can post all the IC results at once.
Sedna and Slipshade - You two are up, I need actions and rolls for CT 5, IP 1.
Scrapheap - Go ahead and post IC for your CT 5, IP 1 actions.
Let me know if there are any questions.
Sedna
Jan 29 2008, 03:26 PM
I shouldn't even be here, I am trying to push to get done for the end of the month (and you'll get my moves then). But mega-quickly:
QUOTE |
I also want to add the corollary that regardless of what we end up deciding, I am not going back and retroactively changing any of my previous interpretations. |
Well yes, of course. What's done is done. But after we finish hammering this out, it's going to come up for other people though, not just me.
(Note to others: this is one of the only times you will ever see this amount of canon/interpretation discussion on the threads; and probably it's good that it came up when and how it did. Usually this would all be done via e-mail: but in this particular case it turned out to be too core to be isolated.)
And finally for now --
QUOTE |
I should add the ‘men do not stop exercising some level of thought’ line was absolutely not intended as a dig, although in hindsight, given our respective genders I certainly see how it can come across that way! |
Oh, I think that may have come closer to a Freudian slip than you realise. You were married recently I think, WinterRat? Care to tell your wife that men
never ever stop exercising some level of rational thought? even on their honeymoon?
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