WinterRat1
Jul 10 2007, 10:25 PM
Grendel - So there is an Air Traffic Control Tower (and associated system) in our target airfield. They direct the actual takeoff of our target plane.
There is a flight service station that services multiple airfields that is probably not physically located in our target airfield but nonetheless is responsible for the flow of aircraft from our target airfield. It is at this flight service station the Azzie plane would file their flight plan, but they would not need to do so until an hour before take off.
The Air Traffic Control's matrix security would be tougher than the flight service station's.
Am I correct in all that?
bclements
Jul 10 2007, 11:16 PM
QUOTE (from the IC thread) |
If he's not connected, then just curb stomping him should solve the problem.
|
WinterRat1
Jul 10 2007, 11:35 PM
Quick Update
Grendel and Cedric - OOC planning discussions continuing, I'll keep up to date with this.
Vegas - IC post for you is up.
3S (Scrap, Sedna, Slip) - I believe I caught Sedna's question, and we're still waiting on Scrap's Initiative Roll for CT 4 and Slip's IC post or Initiative roll.
Sedna - Reply to your email hopefully tonight, but very probably not until tomorrow.
If I missed something for someone, let me know.
grendel
Jul 11 2007, 12:33 AM
Yes, you're correct.
Sedna
Jul 11 2007, 01:24 AM
No rush on e-mail. It was only elaborating a comment from a couple of e-mail exchanges ago anyway. It won't slow down anything here, and you've got other (life) priorities rushing up quickly.
For now, you answered everything I can think of to
legitimately ask, anyway
bclements
Jul 11 2007, 01:52 AM
grendel: any rolls for placing the 'nades?
grendel
Jul 11 2007, 02:18 AM
If you want to roll demolitions you can. Otherwise, no.
bclements
Jul 11 2007, 02:26 AM
Oh, I think I'll go with the write up in this case...
WinterRat1
Jul 11 2007, 03:28 AM
QUOTE |
For now, you answered everything I can think of to legitimately ask, anyway |
Great, you mean you have
illegitimate questions you're just waiting to spring on me?
Sedna
Jul 11 2007, 04:08 AM
You know I'll never run out of questions, legitimately birthed or otherwise
However, I do try to pre-censor them to the limits of senses. For example, it occurred to me to ask other things -- but then I realised that in the mindset of professionals, weapons are just another tool.
Sedna
Jul 11 2007, 04:16 AM
Specific to Scrapheap and Slipshade:
You're both out of hearing range, as are the dependent NPCs and our other allies. That had been the major reason I'd reserved three words beforehand, just in case.
WinterRat1
Jul 11 2007, 04:34 AM
QUOTE |
You know I'll never run out of questions, legitimately birthed or otherwise |
I know. It's my cross to bear as your GM.
Sedna
Jul 11 2007, 05:00 AM
You could easily eliminate the problem permanently and mortally by shipping me over to grendel.
WinterRat1
Jul 11 2007, 05:31 AM
I think the poor guy has enough on his plate. Besides, if you were gone, who else could keep me forever occupied with an endless stream of conversational topics?
Sedna
Jul 11 2007, 06:03 AM
He wouldn't have it on his plate for long. And the answer to your question is already looming large in your near future.
grendel
Jul 11 2007, 06:16 AM
Oooooooh. Yes. Please, let me GM for Alleycat. I love Aztechnology.
Sedna
Jul 11 2007, 06:24 AM
*wince*
Pulling up new character sheet now, sir.
grendel
Jul 11 2007, 06:29 AM
Do I get bonus karma if I'm the first to use Blood Magic in LitS?
Sedna
Jul 11 2007, 06:30 AM
...
WinterRat1
Jul 11 2007, 06:58 AM
QUOTE |
And the answer to your question is already looming large in your near future. |
You planning on disappearing again Sedna?
<After reading previous exchanges between Grendel and Sedna>
So...you still wanna be transferred to Grendel? Do you like making new characters
that much?
WinterRat1
Jul 11 2007, 07:01 AM
QUOTE |
Do I get bonus karma if I'm the first to use Blood Magic in LitS? |
I believe one of our future polls was 'Cruelest GM Moment' or something like that. If you win the poll, you get bonus karma. Blood Magic-related activity should be a strong contender to win the voting.
Note: I am COMPLETELY fine with you not attempting to win that poll in any situations involving Dragon. Totally fine with that. Really. In fact, let's remember that poll is still completely in the hypothetical stages, and may not even happen! So let's not rush to be overly creative, ok?
Sedna
Jul 11 2007, 07:39 AM
Creative is one word for it. Virgil might be able to think of others.
WinterRat1
Jul 11 2007, 08:00 AM
Sadistic? Cruel and unusual? Sucky? Horrendous? Painful? Terrible? Agonizing?
Sedna
Jul 11 2007, 01:40 PM
Consequential. And don't forget, I know where your PCs' nuyen came from.
Breaking off, before someone gets the wrong idea ... or the right one ...
bclements
Jul 11 2007, 08:55 PM
QUOTE (grendel) |
Do I get bonus karma if I'm the first to use Blood Magic in LitS? |
I think
Dragon and
Erebus would provde the perfect oppourtunity to try this out. I don't think any of the other PC's would have quite the setting, if you will
Speaking of other PC's:
Tony can't see anything outside at the moment, right?
Scrapheap
Jul 11 2007, 09:10 PM
WR1-
[ Spoiler ]
Initiative:
Pool - 10(12) -2 =10
Rolls - 06 06 06 06 04 04 03 01 01 01
Hits - 4
Final initiative - 16 (14?), 3 passes
WinterRat1
Jul 11 2007, 11:57 PM
QUOTE |
I think Dragon and Erebus would provde the perfect oppourtunity to try this out. I don't think any of the other PC's would have quite the setting, if you will |
Hey wait a second! We're just trying to set up an extraction at a hangar.
Tony is right in the middle of some creepy/spooky/eerie op right now, isn't he? I think he's a MUCH better candidate on which to try out nasty/scary/evil stuff. Like blood magic, for instance.
WinterRat1
Jul 11 2007, 11:59 PM
QUOTE |
Consequential. And don't forget, I know where your PCs' nuyen came from.
Breaking off, before someone gets the wrong idea ... or the right one ... |
I hate when you get all cryptic on me like that.
bclements
Jul 12 2007, 12:11 AM
QUOTE (WinterRat1) |
QUOTE | I think Dragon and Erebus would provde the perfect oppourtunity to try this out. I don't think any of the other PC's would have quite the setting, if you will |
Hey wait a second! We're just trying to set up an extraction at a hangar. Tony is right in the middle of some creepy/spooky/eerie op right now, isn't he? I think he's a MUCH better candidate on which to try out nasty/scary/evil stuff. Like blood magic, for instance. |
No way man. Aztechnology. Airplane hangers. I take it you've seen Indiana Jones?I'd say it's a trap, but y'all are way beyond that point
grendel
Jul 12 2007, 05:57 AM
QUOTE (bclements) |
Tony can't see anything outside at the moment, right? |
Alleyway and streets appear to be deserted.
WinterRat1
Jul 12 2007, 05:17 PM
QUOTE |
No way man. Aztechnology. Airplane hangers. I take it you've seen Indiana Jones?I'd say it's a trap, but y'all are way beyond that point |
Says the guy who's in what 'appears to be' a deserted alley.
And as I recall, things worked out pretty well for Indy in the end, didn't they? Can't say the same for everyone who walks down apparently deserted alleys.
grendel
Jul 12 2007, 05:27 PM
I am inordinately pleased by the fact that my players are arguing over which is in deeper trouble.
bclements
Jul 12 2007, 07:00 PM
QUOTE (WinterRat1) |
QUOTE | No way man. Aztechnology. Airplane hangers. I take it you've seen Indiana Jones?I'd say it's a trap, but y'all are way beyond that point |
Says the guy who's in what 'appears to be' a deserted alley.
|
Man, y'all are picking up an
Azzie guy. If I don't see a Lobo LAV or a blood mage, I'm going to be disappointed. Grendel did want to deploy morters, IIRC
Slipshade
Jul 12 2007, 07:36 PM
ok finally got a post up.
WinterRat1
Jul 12 2007, 07:48 PM
QUOTE |
Man, y'all are picking up an Azzie guy. If I don't see a Lobo LAV or a blood mage, I'm going to be disappointed. Grendel did want to deploy morters, IIRC |
First of all, it's a kid, not an 'Azzie Guy'.
Second, an LAV or blood mage would be exceedingly ridiculous overkill. No way one of those gets deployed to help a middle management guy get his kid back, and off the record, no less.
Third, mortars? What are they going to do, shell their own hangar?
Fourth, at least Cedric and I know who we're working with. For all you know your mysterious invisible friend is getting ready to do something exceedingly nasty to you right at this very moment, and you can't even see her to know it's coming.
bclements
Jul 12 2007, 08:29 PM
QUOTE |
For all you know your mysterious invisible friend is getting ready to do something exceedingly nasty to you right at this very moment, and you can't even see her to know it's coming. |
You've got me there
*Makes mental note to check
Tony's karma for advancement
Cedric Rolfsson
Jul 12 2007, 08:49 PM
WinterRat;
1. I do have some Neuro-stun grenades(5), they're in the trunk.
2. My inclination is to perhaps hire a vehicular backup, drones make great equalizers in my opinion, to deal with the numbers. I can spot the cash to hire.
3. At a place like this would each group have it's own private hanger but all have some kind of central staff and support equipment? They'd all draw from the same gas tank, probably using the same gas truck, that kind of thing. It makes sense because that's the point of pooling resources to build and run a small airport. Maybe we could get in as the guys driving the truck full of highly volatile jet fuel?
Pause to allow Grendel to dream of the possibilites THAT would create.
Additional pause to allow WinterRat to get his heart re-started at the thought.
And we continue
If Grendel didn't blow us up in it, a gigantic car bomb makes for one hell of an equalizer. We'd have to secure the kid and make sure we weren't within the blast radius but once that sucker went up I doubt many people would be interested in chasing us down anymore. Much more inclined to put out the fire threatening the 1.8 million nuyen private jet.
bclements
Jul 12 2007, 08:53 PM
I'll give karma if you can pull this off
WinterRat1
Jul 12 2007, 09:18 PM
Cedric -
Mmm...neuro-stun grenades...do we have gas masks to protect us from our own gas so we don't knock ourselves out?
Vehicular backup could be a big help, but with Grendel's post that Roberto is coming sometime in the next 16 hours and we don't know when, do you think we can get the help in time? If so, I'm definitely game for hiring some backup, especially magical to protect us from the mage they're almost certain to have.
Oh my god...tell me again why we want to be driving the truck of highly volatile jet fuel? Especially when Grendel is our GM?
OK, I grant that IF Grendel doesn't blow us up in it (and let me note, while Dragon is one tough SOB, even he has limits) then it would be one hell of an equalizer. Of course, tell me again why we want that big of an explosion near the little kid we're trying to extract?
See, I was thinking we could just fire a grenade or two at the plane to cripple it from taking off in the first place. I don't think the Azzie security will worry about the 1.8 million nuyen jet or protecting it from fire so much as waxing the evil runners who've put said jet in danger and are trying to keep them from completing their job.
What do you think about trying to get the gas inside the plane? With remote detonators, we could set it off after they're all already on board the plane, saving us the trouble of fighting them in the first place.
If we can get the gas on board the plane and hide out in the hangar, we can just wait until they board, set it off, let the gas safely disperse, then waltz right on board, take Roberto back, and be gone before anyone even notices.
Sedna
Jul 13 2007, 04:20 AM
QUOTE (Slipshade) |
ok finally got a post up. |
Yes!
So all we're waiting on now is Max's initiative roll, and then Scrapheap will almost certainly go first
(unless the pros beat him, which would be Bad).
Sedna
Jul 13 2007, 07:19 AM
What do you know? I did discover more questions.
Drawing on the mental map of the past several days:
This warehouse served as a shelter, with a kitchen and (occasionally) hot food. That implies utilities of some sort. Where is the kitchen? What was used for heating? Supplies (what and where)? (Hate to limit this, but mostly interested in things such as cleaning supplies, maybe a propane tank, heck, even soda bottles -- can't see there being much more here other than dry/soy food, though I'd be curious about flavourings. There'd also be odds and ends of cigarettes/matches or lighters and similar stuff around.) Pipes, water or other? When faucets worked, what was the water pressure like? Electricity: wiring or generator?
It's a given that there isn't a sprinkler system or a firehose
Anything Blaze or anyone else did that actually left things smouldering?
(Definitely logging off for the day now -- sleep needed
badly and I was almost there when this thought jerked me awake. Returning to pillow now
)
WinterRat1
Jul 13 2007, 07:29 AM
The kitchen area is clearly marked on the map. It's actually almost right beneath you, on Floor 1. All supplies were stored in there. Cleaning supplies, propane tank, soy/dry food and soda bottles were all stored there. Flavor choices were quite varied. You could have any flavor you wanted, as long as it was soy. Faucets worked in the kitchen. You don't know what the water pressure was like because you were never allowed in there. Basically, that's where all the good stuff was. That's also why it was always locked.
Heating was a fire in steel garbage cans people gathered around.
Electricity was via a generator. That was conserved in use. You get the impression it was either not a very big or reliable generator, so it was used sparingly.
Hmm...right now I would say no, there is nothing anyone has done that has left things smoldering. Remember, rain is still pouring into the warehouse, so it'd have to be something fairly significant to start and keep a fire going.
Think I covered all the questions there, or did you want more detail?
WinterRat1
Jul 13 2007, 07:49 AM
Warehouse GroupHere's what I have so far for
Combat Turn 4 Initiative Order[ Spoiler ]
15 - B7
14 - Scrapheap
12a - B3
12b - B2
11 - B1
10 - B6
9a - B5
9b - Alleycat
8 - Lady Dove and Nora
6 - Slipshade
By the way, I'd
really like to implement Down in the Gutter's Combat System. It's not perfect, but it's blazingly fast. I've managed to make it through 3 Combat Turns involving 9 people in only 2 weeks. That's ridiculously fast by forum standards.
The main flaws are the somewhat removal of the 'fog of war' and the lost ability to 'micromanage' in combat. I think the lack of micromanaging does add a certain element of realism, and in my opinion, the 'fog of war' loss is more than offset by the fact that combat actually goes somewhere without taking literally months to resolve!
By way of comparison, we're starting Combat Turn 4 in DITG after about 2.5 weeks since starting the combat. We're starting Combat Turn 4 in the Warehouse Fight after almost twice that many
months of being in this combat.
So I strongly encourage consideration of its implementation. Here is the link to the Guidelines for reference, and to the aforementioned Combat so you can see how it actually works in practice.
DITG Combat GuidelinesDITG Combat ExampleLet me know what you think.
Sedna
Jul 13 2007, 08:06 AM
-- exactly the wrong side. It would be on the part of the printout that was cut off.
No salt or pepper or hot sauce, then. Where is the generator?
QUOTE |
Heating was a fire in steel garbage cans people gathered around. ...
Hmm...right now I would say no, there is nothing anyone has done that has left things smoldering. Remember, rain is still pouring into the warehouse, so it'd have to be something fairly significant to start and keep a fire going. |
It's January, it's a frigging cold rain that's about to turn into snow, there would have been heating barrels that might not have been extinguished in a matter of the few seconds since the skylight burst. Don't know if I can use them yet, but don't know that I can't either.
You'll be happy to know that the improvised mustard gas idea is temporarily out of consideration.
I lose most by losing micromanagement, but then again I've been trying not to be the delaying factor either. Short form: it's not a decision you can base around me, either way.
Still falling asleep -- just stayed on for a couple more minutes after having to deal with another large bug issue. Weather.
WinterRat1
Jul 13 2007, 08:38 AM
QUOTE |
Where is the generator? |
Also in the kitchen.
QUOTE |
It's January, it's a frigging cold rain that's about to turn into snow, there would have been heating barrels that might not have been extinguished in a matter of the few seconds since the skylight burst. Don't know if I can use them yet, but don't know that I can't either. |
Fair enough. I can see the argument, but I'll be honest and tell you I haven't specified every single barrel that had a fire in it pre-fight. If you need the information I'll tell you, but I'm not going to figure all that out just for the exercise. When/if it becomes relevant to you, let me know and I'll work it out.
QUOTE |
You'll be happy to know that the improvised mustard gas idea is temporarily out of consideration. |
Thank God for small favors! Just go to sleep already before you get any more wacky ideas!
QUOTE |
I lose most by losing micromanagement, but then again I've been trying not to be the delaying factor either. Short form: it's not a decision you can base around me, either way. |
It's not that you can't micromanage, it's that you can't micromanage action by action. You can still do it by turn, and so far I've noticed few ill effects. Yes, very creative players like you do suffer, but at a certain point one has to ask, is anyone's extra creativity worth bogging everyone down for months every time we get into any kind of substantial fight?
It's nothing against anyone in particular, but what was supposed to be a climatic battle 2.5 years in the making ended up turning into a soul sucking drain for a large part of the months it's been running. This is no one's fault, it's just the nature of the pace of forum games, specifically forum combat. Personally, I would definitely sacrifice some small measure of creativity and action-by-action micromanagement on the alter of efficiency and actual progress.
This could have been even more fun to run with Ronin, BC, Mister Juan, and Bandit still able to play their supporting NPC roles. We could have probably had this whole thing done in maybe 5-6 weeks of action packed excitement instead of what we got. Namely a long, slow, drawn out process that is seeing us take days to even get the next Combat Turn going. Again, no one's fault, but the nature of forum gaming dictates that this pace will be the norm, not the exception, in any combat that we run by strict canonical rules.
Other people's thoughts on this?
Cedric Rolfsson
Jul 13 2007, 05:58 PM
WinterRat1:
Okay, I'm thinking about this here are some of our issues:
1. I like the idea of getting onto the plane ahead of time and executing an ambush from there. Enclosed space, fewer people to deal with, gas would be more effective in that environment. I think we'd need to be on the plane though cause one of these SOBs is going to have a toxin sensor and internal air tank or something.
If we're on board we'll need a rigger in the next couple of hours, one who could fly the plane, cause I don't want to visit Azatlan. We take over the plane and set it down in Auburn, send it on it's merry way. It might be hours before they know we grabbed the kid.
If we can get on board the plane we could rig a small explosive to the control systems to disable the plane on the off chance we can't take control, put it on a timer and the plane sets down somewhere in Seattle which would keep the kid local. This way we have a fall back in case things go wrong.
2. Forget the gas truck, bad plan.
3. Okay, we'll need some gas masks, I'll post something about calling my fixer to line us up with some gear once we figure out what we need. It'll cost more for rush delivery but such is life.
4. How about an vehicular ambush? The google map thing suggests only two ways to get to the airport on the ground. It wouldn't take much to have one of the approach routes closed due to gang problems, like a couple of grand maybe to a local gang. That means we could predict the approach route and maybe execute a vehicular ambush. This assumes they wouldn't be using a helo to get the kid out to the airport, but why would they?
WinterRat1
Jul 14 2007, 01:59 AM
QUOTE |
1. I like the idea of getting onto the plane ahead of time and executing an ambush from there. Enclosed space, fewer people to deal with, gas would be more effective in that environment. I think we'd need to be on the plane though cause one of these SOBs is going to have a toxin sensor and internal air tank or something. |
I can agree with that. Certainly if we're going to let them onto the plane in the first place we want to be prepared to stop them from taking off, and our physical presence on board is probably the best way to ensure that.
QUOTE |
If we're on board we'll need a rigger in the next couple of hours, one who could fly the plane, cause I don't want to visit Azatlan. We take over the plane and set it down in Auburn, send it on it's merry way. It might be hours before they know we grabbed the kid. |
Why not set the plane on autopilot (which it seems like most vehicles have these days) for Aztlan as scheduled while we drive away with the kid? If the flight takes off as planned and maintains the course it was supposed to, no one will pay attention to the car driving away from the hangar.
Of course, that assumes their entire security force is on the plane when we disable it, but it could work. Maybe we can get a rigger to come along as an extra gun and a 'just in case we need to actually fly out of there', contingency?
QUOTE |
2. Forget the gas truck, bad plan. |
No problem, that's why we're brainstorming.
QUOTE |
3. Okay, we'll need some gas masks, I'll post something about calling my fixer to line us up with some gear once we figure out what we need. It'll cost more for rush delivery but such is life. |
Yeah these are starting to sound like a necessity, especially if we're going to go with the gas attack plan. BTW, are you proficient in demolitions for the purpose of setting the neuro-stun grenades up in the airplane?
QUOTE |
4. How about an vehicular ambush? The google map thing suggests only two ways to get to the airport on the ground. It wouldn't take much to have one of the approach routes closed due to gang problems, like a couple of grand maybe to a local gang. That means we could predict the approach route and maybe execute a vehicular ambush. This assumes they wouldn't be using a helo to get the kid out to the airport, but why would they? |
I like this possibility, except what if they did use a helo to get to the airport?
It certainly would be safer than ground transport, and if they've gone through all this trouble to get the kid, why not go the extra mile and be sure by using a helicopter to get to the hangar? Plus, if for whatever reason we miss the convey, we're screwed, because by the time we make it back to the hangar, it'd be too late.
My other major concern is that in a vehicular ambush, there's an infinitely higher chance of hurting or even killing Roberto in the crossfire. Grenades, full-auto, anything that would let us take them out quickly and efficiently also has a high chance of taking him out too.
That's another reason I liked your gas idea, it'll take care of the security but just knock Roberto out, with no real risk of harm to him. Figure most of the security should succumb to the gas, and the two of us having to use SA or BF type shots (even with Gel rounds) to take out 4 or 5 guys is infinitely better than having to take out the whole security force.
WinterRat1
Jul 14 2007, 02:26 AM
Warehouse Group
Scrap - Go ahead and take your action for CT 4, IP 1.
B7 is going to continue moving East on Catwalk 3 and hold action for now, so he can get a clearer view of the situation before acting. He obviously is moving to confirm his targets before firing on your group.
Slip - Jump in with an Initiative Roll if you need one, but I believe you are just continuing to move NE, correct? Plus, there's no way your Initiative roll could move you before Scrap anyway so we're ok here.
Scrapheap
Jul 14 2007, 02:27 AM
Do you want me to try the combat system mentioned above?
WinterRat1
Jul 14 2007, 02:43 AM
I'll leave it at your discretion for now. I'm ok with doing things person by person in the canonical way, but I've found the above system is great for speeding things up, which can be a tremendous positive under certain circumstances.
For players like Sedna, who are always creative in what they attempt during combat and active in their micromanaging, the above system is more of a negative than a positive, because they have a quick response time and high post activity. For players who have life issues or other things that make it difficult for them to check and/or post frequently, I think the above system could help facilitate speedier play.
So really, it's up to you for now. I'm pretty much back to full speed these days, so if you want to do it the normal way that's fine. But if you think you're going to have problems moving through CT 4 at our traditionally brisk clip (i.e. the pace we had before the whole Warehouse Fight got derailed
) then perhaps you may want to consider giving the above system a whirl. When you make your IC and OOC post, just let me know which you want to do and we'll go from there.
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