OK go ahead and declare your actions. Here's how this will work. I'm going to post the initiative order below, and then everyone declares their actions AND rolls for them in the same post. Additionally, post what can best be described as 'general intent'. This is your character's main objective for this Initiative Pass.
For example, ETG's intent is probably something along the lines of 'kill as many of the bad guys as possible'.
I don't want this to bog down in having to wait for each person to post one by one at various times, so what I'm doing is running all the combat at once. All the characters are basically acting at the same time, but to account for the fact that you are allowed to delay actions or change them if someone before you does something you'd respond to, we will be using the 'general intent' mechanism to account for this.
Basically, your 'general intent' will be used to determine the threshold needed to change your action from your stated action to a different one.
So to continue from the previous example, if ETG wants to switch his target from A3 to A5 (say because A3 already died, or maybe moved behind cover so ETG has a better shot on A5), the threshold would be very low (or maybe even no roll at all) because he's basically doing the same thing, just with a minor change.
On the other hand, if ETG wanted to say, run over to the telecom and hack into the warehouse system (the warehouse has no Matrix system, but I'm making a point here) that would be a much higher threshold because it's significantly different from his previously stated intent.
I realize this is a little bit different from the strict tabletop canon way of doing things, but it is simply a concession to having so many combatants, PC and NPC. I figure we'd all rather keep the pace up and the action flowing smooth and fun rather than wait around for days or even weeks as we wait for everyone to take their turn posting and act one by one. With this many combatants, it could take us weeks to get through the first pass!
After all actions have been declared and finalized (i.e. after seeing all the posted actions no one wants to try to change their declared action) I will tell you all to post your actions in the IC thread as normal, and then after all necessary dice rolls have been resolved in the OOC thread, I will post the results, as usual.
If there are any questions with respects to this system, please let me know. I will tinker with this as necessary to ensure the most efficient, effective, and most important, fun way of resolving this large a combat.
Combat Round 1, Initiative Pass 1 Initiative Order: Edge: Cao Jaan and Blaze
19: Scrapheap
18:
17:
16:
15:
14: Knight, A1
13: Nora, A9
12:
11: A2, A5
10: G3, A3, A6, A12
9: Lady Dove, ETG, G1, G4, G5, A4, A8
8: G2, A7, A10, A11
7: Max, G6
6:
5:
4:
3:
2:
1:
Surprise ResultsOpponents ETG can act against, directly or indirectly:
A2,A3,A4,A5,A6,A7,A8,A9,A11
Opponents Scrapheap and Cao Jaan can act against, directly or indirectly:
A2,A4,A5,A6,A7,A8,A9,A11
Opponents Knight and Blaze can act against, directly or indirectly:
A4,A5,A8
Max glitched his surprise roll and so cannot act against anyone, directly or indirectly this round. Furthermore, he trips over himself in shock and falls prone on the ground. It will take 1 Simple Action to get back to his feet. Of course, in this situation falling on the ground may have been a blessing in disguise.
I thought about having Max crash into Scrapheap, costing them both a simple action, so I rolled a dumb luck roll, and you guys won. Lucky you two.