Vegas
Oct 10 2014, 09:39 PM
Game on dear GM, game on
(Meanwhile I will prepare to grovel at your feet soon enough.)
grendel
Oct 17 2014, 06:29 AM
I need some rolls for Mac, please:
Edge + Reaction
Perception
Vegas
Oct 17 2014, 01:38 PM
Aaaaaand here's where I start to grovel
Edge + Reaction
5d6.hits(5) → [1,2,4,5,5] = (2)
Perception (+ Audio)
10d6.hits(5) → [5,4,1,2,4,3,2,3,3,3] = (1)
grendel
Oct 21 2014, 04:24 AM
Initiative! And roll Body + Armor (-1) vs 6P.
Vegas
Oct 21 2014, 06:12 PM
Initiative
7d6.hits(5) → [4,4,4,6,5,4,1] = (2) + 7 = 9
Bod + Armor -1
8d6.hits(5) → [6,1,3,5,5,2,3,3] = (3)
grendel
Oct 21 2014, 11:25 PM
Post has been modified, it's Mac's action. She's at a -1 penalty due to her wounds.
grendel
Oct 21 2014, 11:25 PM
Why did this post twice?
Vegas
Oct 21 2014, 11:56 PM
Trading the taser for her Browning and carefully testing the front door while trying to keep out of the previous direct line of fire. Oh, and not die
grendel
Oct 23 2014, 12:25 AM
Roll again for initiative!
Vegas
Oct 23 2014, 03:52 AM
6d6.hits(5) → [1,3,1,4,6,3] = (1) + 7 = 8
grendel
Oct 23 2014, 04:28 AM
Roll me reaction + intuition, please.
Vegas
Oct 23 2014, 01:04 PM
7d6.hits(5) → [5,1,1,3,5,5,4] = (3)
Drop the last if penalties count of course.
grendel
Oct 23 2014, 10:54 PM
Roll Body + Armor + 3 please.
Vegas
Oct 24 2014, 01:34 AM
12d6.hits(5) → [6,1,5,1,2,1,2,6,6,3,4,4] = (4)
grendel
Oct 25 2014, 08:17 PM
That's going to be four boxes of stun on top of the three physical. It's Mac's action.
Vegas
Oct 25 2014, 10:55 PM
Ow.
Couple quick questions; 1) is the line still open to Mario, and if so, is there any activity Mac can hear? 2) Do any of the buildings surrounding the warehouse have any ability to gain a vantage point from above?
This should be fun... Mac's pissed and stubborn, but not stupid.
grendel
Oct 26 2014, 08:24 PM
Yes, the line is still open, but so far all Mac can hear is gunshots and some inarticulate shouting.
There are buildings of the same height as the warehouse surrounding it, but Mac doesn't know how easy or hard it will be to access their roofs.
Vegas
Oct 27 2014, 10:03 PM
She'll ask Frankie to make the call and she'll try to move around the corner from the front door for a little cover as she tries to use the open line to gather info of what's happening inside.
grendel
Oct 29 2014, 06:32 AM
Mac can take a shot if she wants. Range is short, wound modifiers apply, no penalty if she has low-light.
Vegas
Oct 29 2014, 11:52 AM
While I'd love to have Mac take the shot, the small (ok large) problem is I'd end up defaulting, and with wound modifiers I'd roll one tiny little die which with my luck as of late would mean Mac would probably end up hitting Mario, or herself
grendel
Oct 29 2014, 11:04 PM
This is what edge is designed for!
Vegas
Oct 30 2014, 01:29 AM
Oooh, thanks for the reminder...
Pistols, defaulted to AGI, -2 wounds w/edge
1d6.hits(5) → [6] = (1)
1d6.hits(5) → [5] = (1)
That is at least marginally better than glitching
Vegas
Oct 30 2014, 02:26 AM
Are we effectively out of combat at this point and am I free to post, or am I declaring next actions?
grendel
Oct 30 2014, 03:29 AM
Yes, we're out of combat.
Vegas
Oct 31 2014, 03:46 AM
Did Frankie manage to make the call to Kovacs when Mac asked?
EDIT: went ahead and made and assumption
Vegas
Nov 14 2014, 04:08 PM
I bumped posts over to the Jan 15th - 21st thread since we're in that timeline.
grendel
Dec 11 2014, 07:51 AM
Roll me initiative for Mac, as well as a perception test, please.
Vegas
Dec 11 2014, 06:36 PM
Initiative
7d6.hits(5) → [3,6,3,1,1,6,1] = (2) + 7 = 9
Perception
7d6.hits(5) → [4,3,5,5,6,4,2] = (3)
Vegas
Dec 15 2014, 09:58 PM
Will attempt to take down said shadowy figure.
3d6.hits(5) → [2,2,6] = (1)
Vegas
Dec 31 2014, 04:13 AM
Ok, clarification... Are we playing the Holly/Ana game, or is Holly still dead and Ana is in the van... I'm so confused, which is nothing new
Just want to clarify before I post and make it all more confusing.
grendel
Dec 31 2014, 07:54 AM
Holly -> deceased, Anastasia -> in the van. I thought about having Holly survive, but then I would be reneging on my promise of dark and gritty.
Happy New Year, btw!
Vegas
Dec 31 2014, 12:54 PM
Thanks for the clarification. I mush have seen Holly in the original notification which is why I was so confused now. I'll re edit my original post and put something up shortly. I'm kinda glad you went this route, I like the dark and gritty better than completely fluffy bunnies.
Happy New Year's to you too!
Mister Juan
Jan 7 2015, 04:19 PM
I'm late by a week, but happy new year
Vegas
Jan 7 2015, 04:23 PM
Yay! You're alive! Happy new year!
grendel
Jan 8 2015, 12:23 AM
Yay! Although tragically our timeline continues to diverge from SR, year by year. Still no wired reflexes for me.
Vegas
Jan 10 2015, 06:11 AM
I tweaked the end of my last post... Wasn't happy with it
grendel
Jan 14 2015, 07:11 AM
QUOTE (Mister Juan @ Jan 7 2015, 08:19 AM)
I'm late by a week, but happy new year
If you plan on posting a bit more in the new year, I have managed to nearly perfectly align
Mac and
Ludi's storylines. You could *gasp* role-play with someone other than your GM!
grendel
Jan 14 2015, 07:11 AM
QUOTE (Mister Juan @ Jan 7 2015, 08:19 AM)
I'm late by a week, but happy new year
If you plan on posting a bit more in the new year, I have managed to nearly perfectly align
Mac and
Ludi's storylines. You could *gasp* role-play with someone other than your GM!
Vegas
Jan 14 2015, 10:55 PM
QUOTE (grendel @ Jan 14 2015, 01:11 AM)
If you plan on posting a bit more in the new year, I have managed to nearly perfectly align
Mac and
Ludi's storylines. You could *gasp* role-play with someone other than your GM!
Ooooh, that could get interesting! I was wondering if
Mac and
Ludi's paths would ever cross given current events... more so I'd be amused to see
Ludi and
Kovacs go toe to toe
Come back MJ! It'd be a blast and you know it
grendel
Jan 27 2015, 06:54 AM
Hey, I switched around the date/time stamps on the last couple of posts FYI. Update yours when you get a chance, please.
Vegas
Jan 27 2015, 02:08 PM
Done.
grendel
Jan 30 2015, 02:10 AM
Son of a bitch. I can't find a karma post subsequent to Jun 5, 2013 (!). Have I really been that slack?
Vegas
Jan 30 2015, 02:47 AM
Umm... yeah. But I wasn't going to say much because of all the "Shiny New Gear" n' stuff
(slacker!)
grendel
Jan 30 2015, 05:11 AM
All right. Karma from 5 Jun 13 to 29 Jan 15: 79 (weekly) + 11 (quality) = 90
Vegas
Jan 30 2015, 08:56 PM
Thank you kindly. Now let's hope I can keep Mac alive long enough to spend it wisely
grendel
Feb 4 2015, 06:48 AM
Roll me some perception for Mac, please.
Vegas
Feb 4 2015, 05:43 PM
I'm away from my sheet and books atm, but basic perception at least, mod as necessary7d6.hits(5) → [4,4,2,6,5,4,6] = (3)
Vegas
Feb 5 2015, 02:28 AM
In case you need/want this again; 7d6.hits(5) → [1,5,3,5,4,2,5] = (3)
grendel
Apr 21 2015, 01:37 AM
Hey, I adjusted the time stamp on my previous post, mostly since I forgot to include it in the first place. Update
Mac's most recent entry, please.
Vegas
Apr 21 2015, 02:01 AM
Done.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.