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Konsaki
I knew someone would see my goof up with the spoiler tags...
BlackHat
Lol, yeah, sorry about that. Spoilered ym reply in case it matters. wink.gif
DireRadiant
I didn't see it, but because that response also isn't within a spoiler means it's not a spoiler, and it does reveal enough that I am not likely to be surprised by some things that may happen.
JDragon
Adamu

All I have to say is DAMN, how the Frak did a human take a hit for at least 9P and not even blink? Oh well, lets see if he can do that three more times. :-D

Initiative (9) = 9 die
1, 6, 2, 3, 6, 3, 6, 5, 1 = 4 hits = Init of 13

Attacks
By my count I have taken 2 attacks and only rolled 3 in my previous post.

So here are 2 more attack rolls.

[ Spoiler ]


My plan is to beat this human down and then work on the mage if I have any attacks left.

JD

Abbandon
Cerberus


first some questions:
#1. Would my thermal vision have noticed that the crew cut guy was human or not? As opposed to a spirit?
#2. Does the pistol i found have smartgun or skinlink on it?
#3. Was the chocolate elf an employee the last time i was at the clinic? lol I dont know if he was an intruder or got controlled by a spell or if i just whacked the wrong guy.

TRIGGERS= If at any time cerberus is attacked by anything he will interrupt it with full defense and try to move to the nearest cover.

Initiative:
9 + 2 wired -3 wounds = 8
1, 2, 5, 4, 4, 4, 4, 6 = 2 hits
Final Init = 10

1st IP:
simple action - stuff gun in the back of my pants
simple action - observe the security monitors
(I'd like Kyle to move over to the security bank and then get my attention and point at the targets in the room, which is why im observing the monitors.)

2nd IP:
free - run at the enemy mage
Complex - pound the enemy mages face in.
melee attack
agility 5 + unarmed combat 5 + striking 2 + reach 1 - wounds 3 = 10 dice
5, 6, 3, 4, 1, 4, 4, 5, 2, 2= 3 hits
Final DV = 9P

3rd IP -
conditional - if the mage is still alive continue topound on him, if he went down then if i have movement left (35 meters) then I will run over to rocky and help him
Complex - pound on mage or crew cut guy
melee attack
agility 5 + unarmed combat 5 + striking 2 + reach 1 - wounds 3= 10 dice
3, 4, 2, 5, 3, 2, 3, 2, 2, 1 = 1 hit
Final DV = 7P

DEFENSE ROLLS:
Full melee defense:
Reaction 5 + unarmed 5 + gymnastics 5 - wounds 3 =12 dice
2, 2, 5, 5, 3, 5, 4, 4, 1, 5, 2, 5 = 5 hits

Reaction 5 + unarmed 5 + gymnastics 5 - wounds 3 =12 dice
2, 6, 4, 2, 6, 5, 2, 2, 4, 2, 5, 5 = 5 hits

Full ranged defense:
Reaction 5 + Gymnastics 5 - 3 wounds = 7 dice
4, 5, 3, 1, 1, 2, 6 = 2 hits

Reaction 5 + Gymnastics 5 - 3 wounds = 7 dice
2, 4, 4, 6, 5, 1, 4 = 2 hits

Body Soaks:
Impact:
Body 6 + armor 7 + bone lacing 2 = 15 dice
6, 5, 6, 6, 6, 2, 2, 6, 2, 2, 6, 1, 2, 4, 6= 8 hits

Body 6 + armor 7 + bone lacing 2 = 15 dice
5, 3, 5, 5, 1, 4, 5, 4, 4, 2, 3, 5, 5, 2, 5= 7 hits

Ballistic:
Body 6 + armor 9 + bone lacing 2 = 17 dice
5, 4, 2, 6, 2, 2, 5, 1, 1, 6, 6, 5, 4, 2, 3, 1, 3= 6 hits

Body 6 + Armor 9 + bone lacing 2 = 17 dice
4, 5, 2, 2, 2, 3, 1, 6, 4, 6, 5, 3, 4, 1, 1, 4, 4= 4 hits
Abbandon
@adamu this is an addendum to the above:
I forgot to say that even if You dont let Kyle point out the bad guys the first guy i plan on attacking is the guy in FRONT of the reception desk which should be the enemy mage right?

Whats the dirty little elf doing, i missed it!! hehehe. I hope your trying to hack the security console and like activate all the buildings defenses and stuff.

Who runs into a room a big 800 pound troll is seen running from ?
MK Ultra
Wow, just finished catching up on your storyline. Looks like you are going to have FUN, FUN, FUN biggrin.gif
adamu
Hey all - just a friendly reminder since it seems it may not have been clear to at least one person - I asked for spoilers in this scene because I didn't want people to read what other people were cooking up.
adamu
Konsaki

[ Spoiler ]
Konsaki
[ Spoiler ]
adamu
Abbandon

[ Spoiler ]
adamu
DireRadiant

[ Spoiler ]
adamu
Resolution of Next Combat Turn - well, almost

Bald mage goes first, targeting Fort with a spell. Since pragma is out of touch for a bit, I rolled defense. After using one Edge (that or go down), Fort suffers 8P from the spell.

Then Crew-Cut is wailing on Rocky, but he can't get past the Champ's defenses. Rocky responds by smacking the guy again, and has obviously broken the guy's jaw, but he doesn't fall down.

Outside, Sledge executes a cool dismount from the bike - and it slides off down the street on its side while she sprints for the cover of the van.

The drone opens up on her.

DireRadiant
[ Spoiler ]


Waiting on whether she survives that, but since it doesn't directly impact the inside people, onward we press...

Cerberus puts the gun in his belt and Kyle tells him that the baldy is the bad guy, and the beard is the friendly. He doesn't mention Crew-Cut cuz it's obvious from Rocky beating on him.

Fortunato casts spell at Bald guy. Well, pragma, you know how bad that roll was. Per your instructions, I added Edge, but the spell was still resisted. You manage to resist half the drain, leaving 3P, dropping you with 1 point of overflow. Again, I handled the rolls since you are having computer trouble.

Angel - your actions go off, and all seems to be going smoothly.

Next, Crew-Cut attacks Rocky, but is again denied.

Then the mage casts a spell at Rocky. It is tough because of the cover provided by Crew-Cut, but he still nails Rocky. Unfortunately, with 2 Willpower, no more spell defense, and no more Edge, even if you roll boxcars, JD, you will be down for the count. Hate to sound harsh, but this allows us to keep moving. So I will assume you roll 2 hits out of 2, that fills your Stun monitor and adds a fifth box of Physical, overwhelming your pain killers as well.

Outside, battle rages on, but again, since it doesn't affect the indoors yet, I soldier on, and will resolve Sledge as soon as I hear back from Dire.

Cerberus goes for the bald guy, but the mage is slippery, and the troll can't land a hit.
At the same time, Kyle attacks the crew cut guy. Kyle is faster, the other guy stronger. They fight.

Then everyone including Angel experiences nasty static on their AR or whatever. At this point, no one is affected in game terms that any of you know about. Smith gets out from behind the desk and goes through the interior door. From the doorway he aims some sort of energy weapon at the mage, but between the mage's dodging and trying not to hit Cerberus, he misses. BlackHat, I cut your verbal action because it seemed to have become irrelevant.

Cerberus attacks mage again, but still can't hit him. Kyle and Crew-Cut continue to fight.

Angel
[ Spoiler ]


Okay, I will wait on Sledge to ask for actions for the next Combat Turn.

Again, only five seconds elapsed. Let's just hold off on IC until everything shakes out, then I'll probably have everyone tell the tale each from their own POV, unless anyone has a better idea how they'd like to see the IC handled.
BlackHat
QUOTE (adamu)
Let's just hold off on IC until everything shakes out, then I'll probably have everyone tell the tale each from their own POV, unless anyone has a better idea how they'd like to see the IC handled.

That sounds like a good idea.

And cutting the verbal action definatly makes sense since everyone has thrown themselves into combat without me telling them to. wink.gif
MK Ultra
QUOTE (adamu)
Hey all - just a friendly reminder since it seems it may not have been clear to at least one person - I asked for spoilers in this scene because I didn't want people to read what other people were cooking up.

Sorry! Now I gave away my opinion about the UftB storyline frown.gif
[ Spoiler ]
DireRadiant
QUOTE (adamu)
DireRadiant
[ Spoiler ]


Okay, I will wait on Sledge to ask for actions for the next Combat Turn.

Adamu

Figured as much.
[ Spoiler ]
JDragon
Well that sucks, I wanted to take the fragger down.

Guess I'll just sleep the rest of the fight.

At least I didn't lose the fist fight. :-P

JD
adamu
Okay, Sledge dodges lots of LMG rounds for a second time, and starts working to keep the van between herself and the drone.

On her next pass, seeing she cannot keep dodging like that with it above her, she shimmies herself UNDER the van. You guys can all hear the drone buzzing around outside. Her tactical display still shows everyone on (currently fuzzy) AR her location and the drone's.

DireRadiant
[ Spoiler ]


Okay, EVERYONE, I now need all your initiative and declarations for the next Combat Turn.
Konsaki, I know you are definitely now waiting on answers to important questions before you act. Unfortunately, I just can't do it right now. Expect clear answers sometime this evening our time.
JDragon
Adamu

- Rocky -

Init = 0

Actions

Sleep

JD
Abbandon
I'll be joining you as fast as I can Jdragon hehe.

Cerberus:


Initiative: 8 dice
3, 1, 3, 2, 3, 5, 3, 4= 1 hit
Final Init= 9

Triggers: any attack will be met with a full defense interrupt

1st IP: Complex - melee attack vs the mage
agility 5 + unarmed combat 5 + striking 2 + reach 1 - wounds 3 = 10 dice
4, 6, 4, 1, 5, 5, 1, 6, 5, 1= 5 hits
Final DV = 11P

2nd IP: Complex - melee vs the mage or crew cut(switch to crew cut if the mage goes down)
agility 5 + unarmed combat 5 + striking 2 + reach 1 - wounds 3 = 10 dice
4, 3, 6, 2, 1, 2, 4, 3, 2, 3= 1 hit
Final DV = 7P

3rd IP: Complex - melee vs mage or crew cut(switch to crew cut if the mage goes down)
agility 5 + unarmed combat 5 + striking 2 + reach 1 - wounds 3 = 10 dice
2, 6, 5, 6, 4, 4, 2, 1, 1, 5= 4 hits
Final DV = 10P

Full Defense rolls:
MELEE:
Reaction 5 + unarmed 5 + gymnastics 5 - wounds 3= 12 dice
#1. 5, 5, 2, 6, 2, 5, 4, 4, 2, 3, 5, 4= 5 hits
#2. 3, 2, 4, 5, 5, 5, 5, 2, 4, 1, 2, 3= 4 hits
#3. 1, 4, 2, 3, 2, 1, 4, 4, 5, 4, 2, 2= 1 hit

RANGED:
Reaction 5 + Gymnastics 5 - wounds 3= 7 dice
#1. 4, 2, 1, 3, 3, 5, 3= 1 hit
#2. 4, 5, 3, 3, 1, 1, 3= 1 hit
#3. 1, 3, 6, 1, 1, 6, 6= 3 hits

Magic Defense rolls:
Willpower 5 - wounds 3 = 2 dice
#1. 4, 4 = 0 hits
#2. 1,6 = 1 hit
#3. 3,2 = 0 hits

Body Soaks:
melee
:
Body 6 + impact 7 + bone lacing 2 = 15 dice
#1. 3, 3, 3, 5, 4, 3, 2, 3, 2, 1, 1, 5, 2, 3, 4 = 2 hits
#2. 4, 1, 3, 6, 4, 6, 4, 3, 6, 5, 4, 2, 3, 5, 4 = 5 hits
#3. 4, 4, 2, 1, 2, 5, 5, 2, 5, 6, 5, 6, 3, 3, 6 = 7 hits

ranged:
Body 6 + ballistic 9 + bone lacing 2 = 17 dice
#1. 4, 4, 2, 6, 3, 5, 4, 2, 1, 6, 2, 6, 2, 6, 5, 1, 2 = 6 hits
#2. 6, 4, 3, 5, 6, 3, 5, 5, 5, 4, 1, 6, 4, 2, 1, 5, 1 = 8 hits
#3. 1, 6, 4, 5, 2, 1, 3, 2, 1, 3, 1, 1, 1, 1, 6, 2, 6 = 4 hits
Abbandon
Oh man i should have grabbed a hand full of syringes full of some knockout drugs and chucked them ninja style at the people in reception lol.

Ok i got a question. A mage has to see what he is casting at right? If you put a blindfold over his eyes he wouldnt be able to cast right? But then in another section of the rules it says if a mage is astrally percieving they can still see but at -2 dice. And then they gave the example of a mage who is blind still be able to see....

So would a blind folded mage still be able to cast? Couldnt he astrally project and then cast on you??

What has to be done to stop them from casting without knocking them out/ killing them?
adamu
QUOTE (adamu)

Point the first - FAQ implies that if a hacker fast-hacks a node, no account is created, and suggests GMs not allow anyone/anything that gets admin access to just send an admin account to someone else (as Angel has been doing with remarkable success - albeit so far against the systems of coffin hotels and non-hackers' commlinks). There is some logic in that FAQ. I agree that the slow hack would CREATE an account in itself, while the fast-hack would not do so. That said, once you do have Admin access, there is no reasonable reason why what one does with that access should be magically limited just because of HOW one got there. Someone with admin access could in all likelihood (I say all likelihood because the more I read the more evil and nefarious Matrix security tricks I conceive of - which are much needed since I think in a pure numbers game very few basic RAW/BBB systems, even with a phat Firewall/Analyze or even a flock of IC, stand a chance in hell against a decent starting hacker/TM PC.) - continuing - they could in all likelihood create an admin account. It would require separate actions, though. First (again here assuming Admin access already achieved), a Data Search + Browse test with a threshhold equal to the system's Stealth rating to FIND where such a precious folder is kept, and then a Computer + Edit test with a threshhold equal to the System rating of the node. Naturally without Admin access these tests become opposed, using Hacking instead of Computer, and opposed by Firewall + Stealth. Achieve those things, and you can do what Angel has been doing - and I think if memory serves that Konsaki has been going through some of those motions already.


Konsaki

Included the above quote as I plan on clafifying it.
Not spoilering this because I want it out here for everyone's benefit as a GM ruling.

Okay, the above quote was intended as a general ruling that would apply to anyone; it was not tailored to a TM's needs. But let me clarify some points in that ruling. Kudos to DR for noticing right off that the sequence listed above should include Decrypt. I had left that out as I considered it as going without saying, but I want to be crystal here, and the Encryption rules are very vague anyway.

So, the idea of creating an account as a result of a "fast" hack....

First, account creator (sprite, Agent, character) hacks in. This could be at any access level - personal, security, or admin.

Second - if the node is Encrypted, you must Decrypt in order to perform the next two required actions. We have talked before about Encrypt being used on an entire node. Reading between the lines in the super-unclear RAW, I have inferred that it is doable, and probably standard. We have had some discussion, but that has been my interpretation.
As some of you may have noticed, someone got an answer to that from Rob Boyle and posted their full conversation on the SR4 thread. It is the same way I have been doing it, and now seems virtually official. I encourage you to check out that thread.

Third - the file containing the accounts to a given level of access must be located. My earlier post indicated that this would be a Data Search + Browse action, but that was my SR3 brain at work. Use Simple Action of detailed perception test using Data Search + Analyze (extrapolated from p 217 and p 225). The threshhold I am setting for this is a bit tricky, as it depends on the access level at which you originally "fast" hacked in.
If you want to find the file one level above your current privileges, threshhold is 3.
If two levels higher than current privileges, threshhold is 6.
Same level or below, automatic success with use of a Simple action.
So if you hacked into Admin access to start with, this find-the-file thing automatically succeeds with one Simple action.
If you hacked into Personal access, finding the Security accounts file would take 3 successes, and so on.

Fourth - you must use Edit to create the account. Per the actions summary and also page 225, this is a complex action using Hacking + Edit. Note that even if you have privileges, this is not something you can automatically do, since creating a new admin access is a higher hierarchy order than simply using admin access (the king can do anything except for declare himself the king). I'll be damned if I can find a hint of a suggestion of a threshhold for this test, so until someone shows me one, I will just say 1 for personal, 2 for sec, 3 for admin.

There should be no need for the account creator to communicate with the user if they just make the account a prearranged code, or even the prospective user's commcode (dumb, but whatever). Naturally Sprites have a menta link with TMs. If it was an Agent, I would probably want the hacker to receive some word that the account was created before they went all charging in.

Konsaki - I cannot recall what optional powers your current Crack sprite has, but as I have just laid down this new & improved (or at least more clear) ruling, you may retroactively change those optional powers at this time if you wish. Your sprite has indeed let you know that the hub node is Encrypted.

As for

"How do you want to rule the sprite looking for the files, since the sprites dont come with 'completely usefull' skillsets. IE. the none of the sprites have Analize so I can never set up a fault sprite to guard a node.

Do you want them to just default to rating-1?"

Your crack sprite should have all it needs. As for the other example, you'll have to take that up with the designers. My job is only to make the RAW clear and usable, not change the RAW (if I can help it), and the sprite powers are clear (IF you have the latest errata, anyway). But if you want a guard for a node - and since you have no natural memory I assume you mean a "real world" node, there is nothing to stop you from getting an agent for it....

As for the default question --- asked, answered, and yet somehow totally NOT answered in the FAQ (who writes this stuff). I will say yes, Rating -1.

I think that covers everything for now, and you should be able to declare your actions and those of your sprite.

Konsaki
[ Spoiler ]

adamu
Abbandon

Your question is very complex. Part of the answer depends on previous editions (which the SR4 writers sometimes just assume everyone is already familiar with - see Mage Sight Goggles).

I will give you a short answer and skip the theory, which I invite you to read on further.

If you blindfold him, he cannot see to cast a LOS-ranged spell. But if you poke out his eyes or glue them shut he still can if he goes into Astral Perception. Astral Perception is not dependent on the capacity of his physical body, but it is blocked by Astral Shadows, which are formed in the Astral by (non-transparent) physical objects.

If he leaves his body via Astral Projection, he cannot cast a spell onto the Physical Plane - he can only hurt you if you perceive or project astrally.

Blindfolded, he could still summon a spirit - it helps to keep him in a constant state of physical distress to add lots of modifiers to his test.

Mage masks didn't make it into SR4 that I have been able to find, but they are an opaque hood with nasty headphones on the inside that scream static into the mages ears so that he can barely concentrate on anything.
BlackHat
Initiative: 7
4,1,4,3,1,5,1 = 1 hit + 7 = 8
[ Spoiler ]
Abbandon
@adamu

Hey just to give you the illusion that you are not doing all the hard work yourself i tried to help find target numbers for editing in your own accounts. All that gets mentioned with editing is extended tests. And on pg58 in the info box it has the threshold numbers for extended tests of 4,8,12, and 16.
Konsaki
[ Spoiler ]
DireRadiant
Adamu

Sledge
[ Spoiler ]
adamu
Abbandon

Appreciate your efforts, as well as everyone else's help and patience as we try to make these Matrix rules playable.

BlackHat
[ Spoiler ]
BlackHat
[ Spoiler ]
adamu
Next Combat Turn (as far as possible)

Crew-Cut and Kyle continue to fight.
I am not going to lie to you guys - this is a dice-fall-where-they-may scene and what happens happens. But I am not rolling for this fight. Abbandon should get full credit for his contact (established as a prime-runner-level martial artist), but at the same time, I'm not having an NPC come in and save everyone. So he follows Cerberus' lead, and now that that means melee, he is "occupying" Crew-Cut in a stalemated fight.

Then, before Sledge has a chance to act, the van lurches forward, exposing her, and the drone is sitting 5 meters in the air directly above her, and fires.

Sledge
[ Spoiler ]


So we hold our breaths and wait on that one.

Next Cerberus keeps trying to squish the bald mage, but can't land a hit. The mage is running and dodging all around the room - it seems obvious that his full attention is just on not getting killed.
The mage also dodges the energy weapon attack from Smith in the doorway.
In his dodging, the mage heads for the exterior door - looks like he just wants away from the big green-glowing-eyed troll, but then stays inside rather than stepping into a hail of LMG fire.

Konsaki
[ Spoiler ]


While we wait for Sledge's ongoing struggle for survival as she bravely occupies the rigger's attentions, Kyle and Crew-Cut continue to tear the room apart, during which time Mildred the receptionish takes the opportunity to get out from under the desk (right before the two of them crash down onto it and splinterize it) and runs past Smith into the clinic's interior.

At the same time, Cerberus fails to hit the mage, but then keeps trying and finally lands a satisfying hit - he feels the bald man's sternum crack under a body-blow, and the mage flies back into a wall and drops to the floor (though he is already trying to get back to his feet).

Okay, waiting on Sledge - - - Dire, once you do the dodge stuff, please let me know your second IP actions, which of course you'll be allowed to change if they are contraindicated by rigger's next action.

Everyone else I think can go ahead with next initiative/actions, etc.


JDragon
QUOTE (JDragon)
Adamu

- Rocky -

Init = 0

Actions

Sleep

JD

Rinse & Repeat.

JD
adamu
Well, JD, at least you are merely unconscious from Stun damage.

Poor Fortunato has X-seconds before he DIES.
Konsaki
Look on the bright side, JD. Only 59minutes 54seconds before you can roll a natural heal test. nyahnyah.gif

[ Spoiler ]
adamu
Konsaki

[ Spoiler ]
Konsaki
[ Spoiler ]


Spoiler tag, your it. nyahnyah.gif
adamu
Konsaki

How amusing to be chatting with you when you are not logged onto the site! I suppose it is a superficial hassle, but this whole cookie thing or whatever it is makes it hard for me - I use it to prioritize the order of my responses or decide if it's likely worthwhile to stay online for another ten minutes.
Oh well, obviously not your fault.
As for the action -

[ Spoiler ]


Abbandon
I have first aid but i dont have access to a first aid kit right now and also im trying to clear out the Reception area... so i cant save Fortunato. Oh yeah and then my wound modifier would pretty much make me fail.

Caittie = ?
Sledge = playing with LMG
Rocky = down
Smith = "helping"
Fortunato = down
Cerberus = busy

One of the npc's will have to save you dude lol. Maybe if your still breathing in round 4 i can help hehe.

Cerberus 3rd round....


TRIGGER event - any attacks on cerberus i will interupt with a full defense

Initiative: 8 dice
2, 6, 5, 1, 2, 5, 3, 3= 3 hits
Final Init = 11

1st IP - complex - melee the mage(stomp to the face)
agility 5 + unarmed combat 5 + striking 2 + reach 1 - wounds 3= 10 dice
3, 1, 4, 6, 2, 6, 5, 4, 1, 5= 4 hits
Final DV= 10P

2nd IP - complex - move to and melee crew cut
agility 5 + unarmed combat 5 + striking 2 + reach 1 - wounds 3= 10 dice
1, 2, 5, 6, 6, 4, 5, 1, 3, 4= 4 hits
Final DV= 10P

3rd IP - complex - melee crew cut.....OR
- simple - look around for a first aid kit or something to stabilize Fortunato.
- simple - move to it and get it ready for use
Bonus for outnumbering Crew Cut guy and maybe being in a superior position(behind him)??

agility 5 + unarmed combat 5 + striking 2 + reach 1 - wounds 3= 10 dice
5, 4, 2, 2, 2, 5, 1, 3, 5, 2= 3 hits
Final DV= 9P

Full Defense rolls
Melee
Reaction 5 + unarmed 5 + gymnastics 5 - wounds 3 =12 dice
#1. 5, 6, 6, 5, 2, 6, 4, 4, 5, 3, 4, 2 = 6 hits
#2. 4, 6, 6, 6, 4, 4, 6, 2, 5, 2, 3, 6 = 6 hits
#3. 3, 6, 5, 6, 6, 4, 5, 5, 2, 5, 1, 4 = 7 hits

Ranged
Reaction 5 + Gymnastics 5 - wounds 3 = 7 dice
#1. 1, 5, 6, 4, 5, 4, 6 = 4 hits
#2. 2, 2, 6, 3, 6, 4, 2 = 2 hits
#3. 5, 5, 6, 3, 4, 3, 2 = 3 hits

Willpower test/spell defense
willpower 5 - wounds 3 = 2 dice
#1. 3,5 = 1 hit
#2. 4,3 = 0 hits
#3. 3,6 = 1 hit

Body Soaks
Body 6 + Impact 7 + bone lacing 2 = 15 dice
#1. 4, 3, 6, 2, 4, 1, 3, 1, 5, 6, 6, 1, 5, 2, 2 = 5 hits
#2. 6, 2, 6, 5, 5, 6, 5, 5, 4, 6, 5, 4, 6, 3, 2 = 10 hits
#3. 3, 4, 4, 5, 6, 5, 4, 5, 2, 4, 1, 4, 3, 5, 6 = 6 hits

Body 6 + Ballistic 9 + bone lacing 2 = 17 dice
#1. 3, 2, 6, 1, 3, 3, 5, 3, 3, 5, 2, 4, 2, 5, 2, 3, 4 = 4 hits
#2. 2, 3, 4, 4, 3, 3, 4, 1, 1, 4, 1, 2, 6, 5, 4, 1, 1 = 2 hits
#3. 6, 6, 5, 2, 6, 6, 3, 2, 6, 5, 4, 2, 2, 4, 2, 6, 5 = 9 hits
BlackHat
3rd Round:
[ Spoiler ]


I also don't have a medkit, but did we maybe see some laying around the hospital?
DireRadiant
QUOTE (adamu)
Next Combat Turn (as far as possible)

Then, before Sledge has a chance to act, the van lurches forward, exposing her, and the drone is sitting 5 meters in the air directly above her, and fires.

Sledge
[ Spoiler ]


While we wait for Sledge's ongoing struggle for survival as she bravely occupies the rigger's attentions, Kyle and Crew-Cut continue to tear the room apart, during which time Mildred the receptionish takes the opportunity to get out from under the desk (right before the two of them crash down onto it and splinterize it) and runs past Smith into the clinic's interior.

Okay, waiting on Sledge - - - Dire, once you do the dodge stuff, please let me know your second IP actions, which of course you'll be allowed to change if they are contraindicated by rigger's next action.

Everyone else I think can go ahead with next initiative/actions, etc.

At least Sledge has her pants on when facing the LMG...

[ Spoiler ]
adamu
Okay, first - finishing up the previous Combat Turn.

Sledge, it does cost that 3rd Edge point not to get Swiss-cheesed. You can get into the reception area on that same pass, since Full D and movement can be done together.

When you get in there you (with your IP 2 perception test) will see ork guard and doc and Fortunato on the floor, Smith in the interior door shooting an energy weapon at the bald guy, but missing due to all the chaos - Kyle and Crew-cut crash onto the desk and splinter it, while Cerberus (seen by you for the first time - big bald, shaved-horn, glowing green cybereyed troll wearing only his trousers and an open armored jacket, and lots of bandages on his exposed upper body) nails the bald guy, knocking him into the front wall. In the chaos, you see Mildred the receptionist dart out from behind the desk and beyond Smith. Through the door - more bodies....You also know that drone is dropping down to level with the room outside the front door...

On to Next Combat Turn

Angel - we have already worked this round out
[ Spoiler ]
.

Everyone hears the whir of the rotodrones engines as the thing pretty much comes right up to the door (seems like that psychologically, but he's actually about 2 meters back from it - remember that the van has moved away from the doorway). In fluff terms, that is all the warning anyone needs ---

The LMG just starts pouring full-auto fire into the room - assume it just continues forever (which is how it will seem to your characters) until I say it stops.
In game terms this is suppressive fire - so unless you get uppity and refuse to take cover, you won't get shot.
Now, Cerberus already declared he'd do a full-D if necessary, and Smith declared getting back down behind the desk, so assuming Sledge doesn't want to die if we just say she goes prone, no one will get shot.
Even in the chaos, you guys will note that the firing is all level at about waist height, and that it started almost the moment both the bald guy and the Crew Cut guy were on the floor.

So during this turn, Smith can achieve his declared actions no problem.

Even dropped prone and dodging the first IP, Cerberus still can continue his subsequent actions (beating on people) on the ground, and he still gets a crack at the mage before he can do anything, having gotten initiative and the mage's first action lost due to "credit" full dodges from previously. So on IP2 Cerberus can still put an aluminum-laced fist upside the mage's bald head, and he's a goner - cracked skull, brains, cool.

Third IP he moves to help Kyle with Crew-cut - and with the double-team plus the fact that that guy was already half-gone from Rocky's earlier hit, Crew-cut is either dead or unconscious by the end of the turn.

So that means to finish this turn I just need to know Sledge's actions during this turn, especially IF you do indeed go prone to avoid the suppressive fire, which is just blasting through the wall across the breadth of the room, and it looks like maybe even punching through the interior wall (people without sound dampers please take note that this HURTS, and verbal communications are totally impossible for anyone with high-rated filters).

DireRadiant - IF (and whatever, it's up to you) Sledge's actions for this turn are something that is essentially unopposed (there are no active opponents in the room), then please also post your NEXT Combat turn actions.

And everyone else please do so as well...
DireRadiant
Adamu

Sledge
[ Spoiler ]
Abbandon
Can someone point me to someplace that talks about how drones take damage? I need to know if they are vulnerable to melee attacks.
Konsaki
QUOTE (BBB Pg161)
Whenever a vehicle is hit by an attack, it resists damage as normal, rolling Body + Armor. If the attack’s modified DV does not exceed the vehicle’s modifi ed Armor, no damage is applied.


QUOTE (BBB Pg162)
Called shots against vehicles follow the same rules as for Called Shots, p. 149. A third option, however, is available to the attacker if the called shot succeeds. Th e attacker can choose to target and destroy any specifi c component of the vehicle: window, sensor, tire, etc. Th e gamemaster determines the exact eff ect of this called shot, based on the DV infl icted. In most cases, the
component will simply be destroyed.


Note that there are no real rules for attacking with melee towards vehicles/drones other than these that I know of. That said, the hard part will probably be getting to the drone right now and then keeping it in one place so you can hit it. Remember that it could just fly straight up to get out of your reach then shoot at you from there.
adamu
Thanks Konsaki - that saves me some time. That pretty much sums it up - except for the hardened armor of vehicles, they pretty much follow the same combat rules, replacing full defense with Evasive Driving.

So anyway, Sledge scrambles on her hands and knees over various bodies and through the interior door.

That brings everyone up to the same time.

Need initiative and declarations from everyone for the next combat turn.
BlackHat
[ Spoiler ]
DireRadiant
Adamu

When can we do an IC Post?

Sledge
[ Spoiler ]
MK Ultra
QUOTE (Abbandon)
Can someone point me to someplace that talks about how drones take damage? I need to know if they are vulnerable to melee attacks.

Since you do physical damage with your unarmed attacks, I think they take it normaly. Don´t know about stundamage, IIRC inanimate objects are immune to it.
Abbandon
Cerberus Round 4....


trigger- interrupt any attack with full defense

Initiative: 8 dice
2, 5, 1, 4, 2, 2, 6, 3= 2 hits
Final Init= 10

1st IP
simple - hand signal to Kyle to go into the interior and close the door
simple - ready pistol and play dead with the pistol aimed at the door so i can see through its camera. I want to cover my face as much as possable.

2nd IP Delay action
3rd IP Delay action

My intent is to fool the rigger and make him send the drone off to try and gain access from someplace else leaving him vulnerable toattack. If the drone flys off I want to sneak outside and try to find the side of the van with the gas cap. Im gonna try to shoot the gas cap and blow up the van with my pistol...

Since the gun is smart and skin linked i should be at
Agility 5 - 1 for defaulting - 3 for wounds + 2 for smartlink= 3 Dice?

Since the gun is skinlinked it shoulnt matter that the gun is human sizedsince i dont have to fit my finger through the trigger or anything i just have to hold the gun and tell it to fire with my brain.
Konsaki

[ Spoiler ]


This should proove interesting...
adamu
Next round resolution

BlackHat

[ Spoiler ]


Smith shimmies on his stomach through interior door.

DireRadiant

As I mentioned earlier, once the fighting stops I am going to have anyone and everyone that wants to write an IC post of the fight from their own POV (or in your case whatever POV your muse directs you to!).

[ Spoiler ]


Sledge crawls into the interior after Smith, and drags Fortunato along with her.

Abbandon

[ Spoiler ]


Cerberus is down???

Konsaki

[ Spoiler ]



The firing continues unabated. I have been letting people move around by crawling and all that, but RP-wise it would be fun if people kind of imagined Private Ryan/Flags of Our Fathers-kinda traumatic feel of being under heavy and continuous automatic weapons fire.
Note also that the occasional round is finding its way past the reception area and deeper into the clinic.

Have Konsaki's actions for next turn. Need everyone else's.
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