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Abbandon
Look back. I think Adamu said that Fortunato fell victom to the fire spirits fear and has to warp back to his meat body and run like hell. *adjusting for running target*

Oh Adamu said PREclude. Ok nevermind, game on!!
adamu
Konsaki

Well, since you are hot simming through the van's sensors, I can only give you external stuff that the van's sensors could possibly perceive.

The good news is that, especially since you took two actions, I will have you see a playback of the last few seconds so you will have the whole story.

So you see the semi circling the Love Machine and about to roar through the open gates. You see Rocky sprinting along closely behind it.

You have no visual on what's happening beyond the SUVs, but you can hear lots of gunfire and some explosions.

You see Cerberus standing few meters out past the nose of the van (nice touch in the IC post, Abbandon - if the drone had had a chance to return fire, it was going to be an important question whether you "cover" was still the front end - the cab - of the van!). You watch a tape of him blasting the drone to pieces.

Smith is straddling his bike and peering at the scene from behind the front end of the van.

Everyone

I need initiative, declarations and rolls for everyone for (:00-:02). The more you give me, the faster this goes. Defensive rolls wouldn't hurt. Rolls not made may be rolled by me.

Dire, I have your first IP stuff already, from the original crash post. Just need IP2 from you.

It is obvious that the semi is going to at least crash into something on (:00).

I know that people are hesitant to declare for all their passes before seeing how events unfold. But I am asking you to do so anyway. Your characters don't know any better than you what's going to happen.

IF things happen that I deem you have the information and time to react to, I will give you opportunity to adjust your actions.

It is also acceptable to give contingencies, like If This then That, but If That then This.

I have Monday off, so if you guys get stuff to me over the weekend, we can get this mealstrom well under way within the next 48.
Konsaki
IP 1
Simple - Command all sprites to stop all current orders
Free - Drop threading
Free - Thread Browse CF = 11 dice
4,4,6,3,6,5,6,1,6,3,5 - 6 hits
Browse CF = R6

Fading resist = 14 dice
4,5,3,1,1,4,6,4,3,5,1,2,3,5 - 4 hits

IP2
Searching the matrix for anything indicating a commotion in the vicinity (See if anyone is on to the fight already)
Browse 6 + DataSearch 3 + VR 2 - damage 1 = 10 dice
3,3,6,4,5,5,6,3,4,6 - 5 hits

Drop threading

IP3
Thread Analyze CF = 11 dice
1,3,6,4,2,2,6,5,3,6,6 - 5 hits (Only use 4 hits)
Analyze CF = R7

Fading resist = 14 dice
2,2,1,1,2,5,5,6,2,4,6,1,1,4 - 4 hits

Analyze test on the Van's node for anything out of the ordinary
Analyze 7 + Computer 3 + VR 2 + TM 2 - damage 1 = 13 dice
5,6,1,5,5,4,4,1,3,3,6,2,4

IP4
Continuing to analyze the team's network = 13 dice
1,6,5,3,3,5,1,3,6,1,2,4,4 - 4 hits
Abbandon
Cerberus 00-03 seconds?

Rules reminder: While looking up How to take aim and stuff I found out some stuff I have been doing wrong. If you use vision magnify to zoom in on your target(and nuetralize range mods) your suppose to take a simple action to lock onto your target. Oh! Nevermind. My IWK has a short range of 75 meters so i didnt need my image mag and all my shots are still valid. Atleast now there is less chance of a screw up in the future.
my actions
[ Spoiler ]
pragma
Fort's running and trying to get his shit together.

fear resist # dice 5 :: 3 3 1 4 6 -- 1 hit
fear resist # dice 5 :: 3 5 6 6 5 -- 4 hits
fear resist # dice 5 :: 4 3 5 3 4 -- 1 hit

I assume at least one combat turn will be spent astrally running, let me know.

His rough plan thereafter is to find his way back to the fight and then assess what's going on, he's likely to fling a stunbolt at the offending fire elemental. Force 5.

Spellcasting - 2 Wounds - Combat Spell # dice 7 :: 4 3 2 6 4 1 3 -- 1 hit
Drain # dice 12 :: 1 3 1 4 1 3 2 6 1 2 2 2 -- 1 hit
- 1 box drain. In SR4 I think it's stun even though I'm on astral. I could be wrong, let me know.
DireRadiant
QUOTE (adamu)
Dire, I have your first IP stuff already, from the original crash post.  Just need IP2 from you.

Reaction 6 + Gymnastics 2 = 8 , Dodge....contorting herself into a small space and ducking against the expected hail of shotgun fire.
1 hits 2 2 3 1 1 4 2 5
4 hits 6 4 2 6 6 1 2 6
3 hits 2 4 5 1 5 5 4 4
4 hits 2 1 5 5 4 1 5 5
4 hits 1 6 5 3 6 6 1 4
3 hits 3 5 2 1 2 4 5 5
1 hits 3 4 2 2 5 4 4 4
2 hits 4 2 4 5 6 4 2 4

Body 6 + Impact 6 = 12 Resists
3 hits 1 1 4 6 2 3 3 5 1 1 6 1
5 hits 2 4 5 6 2 5 4 6 2 3 3 6
4 hits 5 2 1 5 1 1 4 3 1 4 5 5
5 hits 6 2 1 6 5 6 2 2 1 4 5 3
5 hits 2 5 6 5 3 3 1 3 1 2 6 6
2 hits 4 1 2 2 4 5 4 2 5 4 1 4
5 hits 4 4 5 2 1 1 1 6 5 5 5 1
1 hits 2 4 1 1 3 2 1 2 6 4 3 3

If you need more just roll em.

Next Combat turn will be fun.
Abbandon
Well skyward is the last place anyone would want to run in the astral so good job pragma.

Things I'd like to see happen to Fortunato spoilered in case you dont want to be influenced Pragma, mainly for everyone else:
[ Spoiler ]
JDragon
Rocky

Initiative
Initiative (9) - Combat Para (5) = 4 dice
3, 2, 1, 2 = 0 hits = Init of 9

Actions
Rocky will slow down some to let the truck pull ahead a little and as he does angle off to the right toward the SUV at the end. (I'm doing this based on Rocky being along behind/behind the passenger side of the truck after it passed the van)

Rocky is going to be looking for targets of opportunity as he approaches whats left of the truck and SUV's (since the truck should hit before he get there). Preferred targets are going to be the caster (if seen), Angelo & Louie. But he will take out anyone that looks like a threat to him or his team. His final goal is to get to a spot where he can get eyes on Louie, possibly with some cover at first to be able to call him out for the team. (I realize this make take more than my first round but I figured it would help you adjudicate where he goes and what he does with out slowing things down as much.

Lots of Rolls
[ Spoiler ]


JD
adamu
Okay, just waiting for BlackHat. If he doesn't have a chance to post by about 24 hours from now, I will move forward, leaving him the option of acting last in the current turn.

Dire and Everyone

One part of my position in the vociferous controversy surrounding Dodge vs. Gymnastics in SR4 is that you can always use Dodge, but only Gymnastics dodge when there is enough room to actually, well, do gymnastics.

For now, Dire's roll/action will stand, partly since he articulated it pretty well (contortionist aspects of gymnastics to hunker in cab - a stretch, but A for effort), and most especially since whatever I may have posted on the SR4 board, I'm pretty sure I have never made that house rule explicit in this thread.

Consider it in effect from now on.
Abbandon
There is more to gymnastics than cartwheels and sommersaults. Its agility and strength. Imagine a guy walking down a narrow hallway and then someone jumping out from behind a corner down the hallway and shooting at him. A guy with dodge is gonna what?, press up against a wall or kneel down. A guy with gymnastics might leap into the air and then use his arms and legs to wedge himself in the air. Or he could drop onto his back and be totally prone and then use gymnastics to flip/spring back onto his feet.

I guess it all comes down to karma cost. Dodging is forever a single skill. Gymnastics is part of a group and can be purchased for less not to mention has other uses??

If your going to stick with gymnastics being restrictive can we atleast switch out gym for dodge at this point. I dont want to have paid for something I cant use.
adamu
Abbandon - as always, I appreciate your comments.

Let me see if I can put us back on the same page without simply rehashing the multiple and extensive debates on the SR4 boards.

In game terms, Dodge and Gymnastics cost the same. Most posters agree that that makes Gymnastics the more useful skill, since you also get jumping and breakfalls and whatnot, none of which Dodge will help you with at all. There needs to be a tradeoff.

In situational terms, insofar as they apply to avoiding attacks, I personally think all the fancy moves you described in your post would be doable fluffwise with Dodge. By the same token, I would not be likely to disallow Gymnastics in a narrow hallway - I do not insist on room to do a full floor routine. On the other hand, applying one's Gymnastics prowess to dodging bullets while also piloting a huge tractor trailer strains my suspension of disbelief.

Thus, my ruling that (following the current scene) there must be a modicum of freedom of movement to use the Gymnastics skill for full defense.

Now that you know where I stand, you or anyone else in the game may trade their Gymnastics ratings for an equivalent Dodge rating if you do it right now, even if you currently have Gymnastics as part of the Athletics Group.
Just post or PM a confirmation.
Abbandon
Oh thats the best argument ever. If you have dodge you can use it for more than your own pesonal ability. It also governs your ability to manuever things out of the way of other things. Like while riding a bike and dodging an accident or some sudden hazard. You can not make a bike do gymnastics. (although you could like jump onto the seat and then jump do a leaping sommersault onto a car your chasing)

Yeah ok I totally want to switch I didnt think about it like that before. My gymnastics wasnt part of a group anyways. I'd PM it but last time i checked PM's were broken. (when was the last time you pm'ed karma? hehe).

So gymnastics 5 ---> Dodge 5. Thanx for letting us change
DireRadiant
PM should still work. It's the screen for viewing a username profile that doesn't.
adamu
Abbandon - I am glad you like what I wrote. However, I do not know exactly what you mean by Dodge going beyond one's "personal ability." Please not also that it applies to an individual's physical ability to avoid hazards - zipping around obstacles on a bike falls firmly into Pilot Ground Vehicles skill. Dodge could, however, be applied if you were on a bike and someone was shooting at you or something.

I will change your sheet as you request. If you wish to rescind your request based on the clarification above, that will be fine as well.

As for karma - I just got a friendly reminder in the other thread, too. I appreciate the prodding, for I know as well as any poster on this board the feeling of never getting a payoff. (I'm sure every GM has their own system and their own reasons, but it doesn't change the fact that for all the playing I do I have not received any karma for over a year, and precious little before that.) For my response regarding the current situation, see the other thread.
adamu
Hey everyone - time has become very short this evening, and I don't want to cut corners on a by-the-book resolution.

I am sure to have a big undistracted block of time tomorrow, so I will do it then (that'll also give us more time to wait for BlackHat).

Very sorry about the delay. I am as eager as anyone to keep the momentum going (as much as is possible in PbP).

PS - Konsaki - I thought I was being generous saying theading was a Free action, but check out the FAQ - this was just re-pointed out on the SR4 board - it actually takes NO actions to thread - read the FAQ for a full explanation.
Abbandon
Ahh ok i used a bad example. I think we are on the same page though. And wish to change gym to dodge. I already did on Cerb's wiki. You can also try to dodge stuff while in a vehichle while trying to be rammed and stuff right? What about like when your controlling a drone first hand?

I think you said that until this thing was finished there was going to be no more karma. Or maybe im just mixing up edge with karma.
BlackHat
Sorry about being MIA the last few days. Reality put the clamp on my balls again. biggrin.gif Back now though.

Initiative: 7
6,2,2,1,3,5,5 = 3 hits + 7 = 10

Only get 1 IP, and Adam's plan is still to move up towards the gate AFTER the truck smashes through. With his slow speed, and single IP he should fall well behind the truck and the rest of the team. He will also be activly searching for Louie, or any sign of where he has gone - but I am not expecting to see much until I get a lot closer, or maybe once Sledge clears the view by smashing through the scene.
adamu
Abbandon

Not sure I understand your car example - suffice to say that the only vehicle tests to which Dodge skill would apply would be if you are rigging a vehicle.
adamu
(:00-:02) resolution - almost everything

Map note - Abbandon seems to have added a directional arrow to the SUVs. I just now noticed that. It may cause confusion, so let me reiterate - lead SUV is on left as you enter gate, tail SUV on right. JD said Rocky went right to stay in cover - I think that my orientation means he goes left.

A lot of people didn't give me initiatives. Where it mattered I rolled myself.

Not-directly-in-combat people first -

Fort has not chance of getting his head together in this combat turn. At such time as he does, it will be a Willpower + Charisma test you need, pragma. Add the dice to your rolls if you want, or I can. I'll let you know when it becomes relevant.

Angel commands her sprites and browses. There is a LOT of traffic from major nodes all around you - most has what looks like security grade encryption, but there are unencrypted "Public Service" warnings telling people to stay off the road you guys are on due to an unidentified disturbance. As noted, there are a lot of big industrial facilities around here, and it seems obvious that their security picked up on all the gunfire right away.
Angel detects no tampering with the team's network at this point.

Okay - combat -

Sledge drives through the gates. Cool as ice, long-haired guy shoots laser-sighted pistol at cab and takes out windshield enough to see her, and then shoots and tags her for 5P before stepping out of way.

Sledge plows into vehicle on her right, the tail-end vehicle believed to house the "unknown". The SUV is tossed and crunched and mangled. Sledge stops the rig before crashing into buildings. Sledge takes 1S crash damage.

As Angelo steps out of way of semi, Cerb blindsides him with the LMG, taking him down.
Cerb, note that most of the scene is still screened from your view by the remaining SUVs.

In the meantime, Rocky had been closing the distance on foot. He uses the semi for cover up until impact, then breaks left along the line of the remaining two SUVs.

Cerb sees a goon pull Angelo behind the center SUV.

The goons have mostly discarded their shotguns for some reason and are mostly now holding or pulling pistols.

As Rocky takes a look over the center SUV to try to find Louie, a goon shoots him, but he easily soaks the damage. Rocky sees Louie standing in the middle of everything over there, cursing and telling his guys to turn their attention to the direction of the gates. There is a fire spirit and at least two goons with him. The two goons seem to hunker down on their side of the remaining SUVs, probably waiting to repel an attack on their position.
In the meantime, I have Rocky, movement basically maxed, hunkered on HIS side of the center SUV.

Two guys open up on Cerberus, who dives behind the Love Machine, but not before getting tagged for 3P by one shot. (Another shot hit, but gee whiz - ten soak successes!) They keep shooting by between full dodge and cover they miss.

Someone starts firing ineffectively at the driver's side door of the semi.

So at the end of the combat turn, I have Rocky on one side of an SUV and bad guys on the other side.

Sledge is in the cab of the semi - fluffwise, someone is shooting at the door. Gamewise, if you go out that door he will get a shot at you.

Same for Cerb - you still have your IP3 - but you said you always use full-D if getting shot at. Well, these guys aren't going to quit shooting at where they think you are. Right now they are using suppressive fire to keep you behind the van - the rules don't allow semi-auto suppressive fire, but what it means, again, is that if you step out past the front of the van, they will get a shot. And the Love Machine's windows may not hold up forever...

For Smith - you said you go in AFTER everyone else - well, by then there is lots of gunfire between the Love Machine and the SUVs. You have your choice - be hunkered behind Love Machine with Cerb, or with Rocky.

Need IP 3 from Cerb (if other than full-D/staying in full cover).

Need Smith's position.

Need next combat turn from everyone.
DireRadiant
03 - 05

Init 8 - 1 damage = 7 + 1 hit = 8
1 hit 1 2 3 4 3 6 2

IP 1

Free Action, over team net, "Angel, drive."
Simple action, Pick up Object, shotguns (Someone thoughtfully provided the extra roomsweeper... might as well use it)
Simple Action, Use Simple Object, open opposite door from gunfire.
Move out of truck cab, using bulk of truck as cover, ideally this would be unnoticed, but it's more important to get out and find more cover then to stay and get shot at, eventually they'll blow a hole in the door to shoot through.
If allowed, Agility 5 + Infiltration 2 - 1 = 6
1 hit 1 4 5 4 2 4

IP 2
Assuming Sledge saw where Louie was.
Complex Action - Use Skill, use an Edit program action to transmit over the team net a pinpoint location for Louie
Regardless of whether or not the truck provides cover move to somewhere in the junkyard behind some junk while the truck provides some cover.

Reaction 6 + Gymnastics 2 - 1 Damage (In or out of the truck... adjust as you see fit)
2 hits 2 3 4 3 3 6 6
5 hits 5 5 5 5 6 2 4
2 hits 4 6 4 5 1 2 4
2 hits 2 3 1 5 2 3 6
4 hits 5 2 5 4 5 4 5
3 hits 6 1 5 4 1 6 2
1 hits 5 2 3 4 4 3 2

Body 6 + Impact 6 + Helmet 1
2 hits 5 3 4 2 2 1 3 3 1 2 1 6 3
3 hits 5 3 3 2 2 5 1 2 1 1 4 1 6
6 hits 3 4 6 6 2 2 2 1 6 6 6 3 5
5 hits 1 1 3 5 1 6 6 4 1 4 4 6 5
1 hits 3 1 4 3 3 2 1 6 3 3 4 1 3
6 hits 1 6 3 4 5 5 6 1 6 4 5 4 1
6 hits 5 3 3 4 4 5 6 6 5 5 1 1 2
Abbandon
Cerberus questions

-did I only shoot during IP 1 and then dive behind love van in IP 2? Its for my bullet count.

-Just double checking, are the bad guys surpassing my armor of 9 to cause physical damage instead of stun?

-where are the two peckerheads who shot me located?

- I'm not exactly sure what my options are for IP 3. If i dove behind the van in IP2 then I want to swing just my gun around the corner of the van and blast away at either one of those guys with my previous un used rolls. Smartgun has a camera so I dont need to physically look. It doesnt have any vision mods(possable mods), I'm at -1 wound mod...
pragma
Charisma rolls:

cha # dice 7 :: 3 4 4 4 2 6 6 -- 2 hits -- total of 3 hits, cha+will
cha # dice 7 :: 4 2 4 5 6 6 5 -- 4 hits -- total of 8 hits, cha+will
cha # dice 7 :: 1 5 2 5 5 1 6 -- 4 hits -- total of 5 hits, cha+will

I think you know Fort's actions.
adamu
QUOTE (Abbandon)
Cerberus questions

-did I only shoot during IP 1 and then dive behind love van in IP 2? Its for my bullet count.

Correct. You shot during IP 1, then did Full D in IP 2.

-Just double checking, are the bad guys surpassing my armor of 9 to cause physical damage instead of stun?

No, they bypassed your ballistic rating of 8 to do physical - I forgot your troll armor bonus. That makes the difference - you take 3S, not 3P.

-where are the two peckerheads who shot me located?

One has good cover behind the tail end of the middle SUV (the right end as Cerberus is facing). That's the same SUV that Rocky (and maybe Smith) are on the near side of. The other shooter has good cover behind the tail end of the semi, which fishtailed a bit as it broke to a stop. The two positions are about two meters apart.

- I'm not exactly sure what my options are for IP 3. If i dove behind the van in IP2 then I want to swing just my gun around the corner of the van and blast away at either one of those guys with my previous un used rolls. Smartgun has a camera so I dont need to physically look. It doesnt have any vision mods(possable mods), I'm at -1 wound mod...

That is a fun concept, just poking the gun around and sighting throught the cam. MIght work with a pistol. But holding an LMG at arm's length while firing is a stretch - in any case, where the gyro-harness goes, you go. Still, you can definitely stay mostly behind the van. I will give you one better than the -4 (to the other guy) bonus for good cover - so -5 to shoot you.
In addition to your wound, you take the RAW -1 for firing from cover, and of course -4 for their cover.
The result is that you take two shots from them when you lean out to shoot. But you still get your base reaction to dodge, and then with your soak neither one of them hurt you at all.
Then you shoot (I used your IP 2 roll). The guy pulls back behind the semi as you spray him - you think you winged him, but hard to tell.
In any case, he and his friend keep shooting at you (made a coupld of rolls for you), but they either miss or you soak everything.
Need your next combat turn.

See in-line.
Abbandon
Slightly Updated (after :00-:02) map based off my best guestimations:
http://www.geocities.com/abbandon_unleashe...d/Junkyard2.JPG

-brown thing = semi
-red dot = Loui based off sledge's perspective and adamu's decription of him being in the middle.
-green dots = us
-black dots and ? = loui's gaurds

(not doing this for karma)
Abbandon
time frame :03-:05

[ Spoiler ]
Konsaki
Init = 9 - damage 1 = 8 dice
2,1,3,5,6,5,5,3 - 4hits
Total - 12

IP1
Drop threading
Perception test = 12 dice
6,6,4,6,1,4,2,1,1,3,5,4 - 4 hits

IP2
Thread 'Command CF' = 11 dice
2,3,6,4,6,5,1,5,2,2,5 - 5 hits
Command CF = R6

Fading resist = 14 dice
2,1,6,3,1,1,1,3,2,5,4,5,4,4 - 3 hits (2s damage)

Drive van via commands
Computer 3 + Command 6 + VR 2 - damage 2 = 11 dice
4,6,1,1,1,2,1,2,5 - 2 hits

Drive - I want to get the van out of the line of fire, but close enough that rocky, cerb and Sledge can hop in if they book it. Like around the block or something.
I want to throw up a map of the intended location of the van to the team so they can find shortcuts or something.

Say over the net - "I'm on it!"

IP3
Drive van via commands
Computer 3 + Command 6 + VR 2 - damage 2 = 11 dice
5,1,3,6,2,1,5,5,2 - 4 hits

Say over the net - "I'm going here. Can you make it?"

IP4
Drive van via commands
Computer 3 + Command 6 + VR 2 - damage 2 = 11 dice
6,5,3,4,1,4,1,3,5 - 3 hits

"Damn, this sucks..."
JDragon
Rocky

Initiative
Initiative (9) = 9 dice
5,1,2,4,5,4,2,6,5 = 4 hits = Init of 13

Actions
Rocky will draw his pistol and then is going to try and open the back door on the side of the SUV that he's using for cover. He'll look inside leading with the pistol and will shoot as soon as he sees a target if any. He will continue to shoot until the target is down or Rocky runs out of ammo. If he runs out of ammo he will move out and close the door. Reloading if he has time. (I'm guessing I won't but want to cover all the bases)

Once he's cleared the inside of the SUV he will communicate that to the team.

After that he will keep an eye & ear out for anyone moving around the SUV. If anyone does he will close and melee with them, if he can't he'll shoot.



Rolls
[ Spoiler ]


JD
BlackHat
As far as position, I had planned to be near the love-machine until the Semi hit. It sounds like after that all hell broke loose near us, so rather than charge into the gun-fire, I think it would make sense for Smith to use the love machine for cover (near Cerb).

As for this next round. Init 7 = 2,2,1,1,2,4,4 = 0 hits + 7 = 7

The van we're hiding behind is getting shot up pretty bad, and it looks like Sledge is about to give Angel the go ahead to drive off (which would leave us out in the open). For this second, Smith will holster one of his guns (simple action? Not sure why I thought I needed two out anyways) and with his other action either do his best to move with the van, or get into a position where he will move if it does (if the side door is open, step up in it, if its not, at least try to get a hand on the handle, or wrap an arm around the side-mirror or something.

If its being all shot up, I'm not sure it will move, and Angel might not be in a position to peel out right away, but I'd rather not be left standing there looking surprised if it happens. biggrin.gif Aside from that, Smith will be gauging Cerb's reaction and following his lead - if he's hesitant to step out from behind the van, Smith won't wanna step first.
DireRadiant
I've actually anticipated the possible outcomes from the various interpretations of Sledge's IC comments/commands. So I am not surprised.

But we are on limited ooc planing mode. so we deal. In any case, I believe it to be absolutely in character and reasonable in any case.
pragma
QUOTE (BlackHat)
Smith will holster one of his guns (simple action? Not sure why I thought I needed two out anyways)

Because he's a punk college kid with more balls than brains? biggrin.gif
adamu
(:03-:05) resolution


First off, the IC posts all look great. People feel free to put them up as you feel inclined.

Abbandon, thanks so much for the new map. Sweet as usual.
Revisions as of START of this Combat Turn:
ONE green dot by center SUV, TWO green dots outside Love Machine - Smith sticking with Cerb.
Sledge still IN the semi.
Louie is a lot closer to the center SUV. He was in the middle as in "in the middle of a bunch of goons," but he's only maybe five meters back from the line of vehicles.

Okay -

Cerberus moves to rear of van, but from there he can see no targets; LOS to the scene is almost totally blocked by the fence. That's his whole declaration to that point, but he still has most of his movement and all his actions left - see below.

Rocky draws pistol and opens rear door of center SUV, which is not locked, where he finds an unshaven guy physically jacked into a commlink in his lap. He looks kind of out of it, but is apparently not in full VR cuz he turns to look wide-eyed at Rocky, who is about 10 cm from his face.

A mafia goon opens the door across from Rocky and shoots at him - across the seated guy - but Rocky dodges the shot. Through the two open doors, he can see Louie and another goon and a fire spirit.


Angel takes a good look around. She sees Rocky. She sees exactly where Cerb and Smith are. She knows that even if she guns the van, Cerb and Smith will probably be able to keep up with it for the first few seconds - until she is clear of the open gates.

A mafia goon climbs up on the hood of the center SUV to get an angle to shoot down at Rocky. Cerberus now has a target for his first IP shot - he fires and the guy disappears back behind the SUV, never getting a shot at Rocky.

Someone shoots more at the driver door of the semi. Nothing effective.

The engine on the center SUV starts and the vehicle is put into gear...(no driver visible) - it jerks a meter. Using Rocky's next reaction roll down the list, he keeps up with it, maintaining his position in rear doorwell. Goon at opposite door tumbles to the ground.

With the center SUV now back a meter, Cerb can just see the passenger side of the front (leftmost SUV). He sees Louie go through the front passenger door, screened by the fire spirit, which stays just outside that door.

Rocky hears Angelo's voice, not loud, curse on other side of SUV.

Sledge tells Angel to drive - then scoops up Roomsweeper and her own shotgun and opens passenger-side door. Gotta stop the declared movement there, Dire - you're about two meters up - it's either a climb or a jump complex action to get down to the ground.

Smith holsters a weapon.

Cerb has no targets (that are on his priority list), so delays.

Rocky shoots the jacked-in guy, blowing his brains out. He tells team that center SUV interior is clear. SUV remains idling.

Angel commands the van to move to the corner of the junkyard south of the gate. It takes off.
By the end of the combat turn, it will get 20 meters in that direction, within the available running speeds of Smith and Cerberus. That puts the van in motion and ALMOST clear of the gates by the END of the combat turn.

Running along with the van, Cerb can take his delayed IP2 shot as he goes by the guys that were shooting him. Wings the guy as he dives under the semi.

Other guy that had been shooting at Cerb fires twice, so Cerb uses his IP 3 to dodge completely behind van. Two shots miss Cerb.

Goon reappears on other side of SUV through open doors and shoots at Rocky. Rocky takes 1S.

Someone is also shooting at Rocky's feet from somewhere on the other side of the SUV, but they miss multiple times.

Sledge climbs down to ground.

Rocky fires twice at guy that just shot him, but misses twice.

Angel says the things Konsaki said she'd say.

At end of Combat Turn, Fort gets his head together. pragma, you are free to return (by fast astral movement - basically no cost) and act freely in next Combat Turn.

Need everything from everyone for next Combat Turn.

Abbandon, if you want to update the map, well, things are pretty confusing. Main points are that the Love Machine is just about past the gates, headed south. You and Smith still behind it. Sledge is now where your map originally had her. Rocky is still where he was - the center SUV's one-meter jerk won't even show on the map's scale. Louie is in the lead SUV - although only Cerb knows that at this point. Fire spirit outside that SUV.

There are lots of goons floating about, some you guys haven't even seen so far. At least one is opposite Rocky's position.

Finally, I appreciate everyone's discipline with the OOC planning.
BlackHat
QUOTE (adamu)
Louie is in the lead SUV - although only Cerb knows that at this point.

Probably meant that only Fort knows this. biggrin.gif Cerb's pretty busy by the love machine.

Init: 7
1, 1, 2, 4, 4, 5, 6 = 2 hits
2+7 =9

Actions:
Now that the van is somewhat clear of the front gate, and Angel has declared where the getaway vehicle is going, Smith won't worry too hard about keeping up with it (he probably can't after the next couple of seconds anyway). Instead, he'll stop moving enough to let the van pull past him, and then run forward to the fence.

I don't recall exactly what it is composed of, but if its solid enough to obscure our view of the action, it will hopefully obscure the gunman's view of Smith's approach. I guess since all I am concearned about this round is movement, and getting in position near the entrance, I'll use my action to use athletics to increase my running speed to get there - though I'd like to end the turn with my back to the fence/wall back near the entrance. Come to think of it, I don't have athletics, so I think I'd run as much of a chance of glitching as not. wink.gif Scratch that, I think I'll just focus on defense while I run at my usual pace. I'll check the required rolls when I get home tonight, but I think there is some sort of full-defense option - and if someone is waiting to pot-shot Cerb when he becomes visible, there is a good chance they'll accidentalyl waste their bullet on Smith!
DireRadiant
QUOTE (adamu)
With the center SUV now back a meter, Cerb can just see the passenger side of the front (leftmost SUV). He sees Louie go through the front passenger door, screened by the fire spirit, which stays just outside that door.

Details details, always got to read the details.
BlackHat
AHhhhhh... good catch.
Okay, well, I still think that Fortunato would know where Louie is too. I mean, he watched him and the fire spirit go to that door.
Abbandon
We need to play catch up with our IC. We need IC's for Angel, Smith, Rocky, and Fortunato for 00-02. Just make place holders if you dont have the time to write them out fully. Then we can all make our 03-05 IC's.
DireRadiant
Combat Turn 3 (?)
Sledge has heard Angel talk about moving the Love Machine over the team net.
Sledge has heard Rocky call the center SUV clear over the team net.
Init = 8 - 1 = 7 + 3 = 10
3 hits 3 5 5 6 2 2 1

IP 1
Free action Run
Movement - To the junk just north and take cover. Angling West as well.
Agility 5 + Infiltration 2 - 1 = 6
3 hits 3 5 4 5 4 5

IP 2
Free action over team net "Angel, block."
Observe in detail, active goons etc that Sledge might be able to see or know about.
int 2 + per 4 - 1 = 5
4 hits 6 2 5 5 5
Command 4 + Pilot Ground 1 - 1 = 4, instruct the truck rig to back up and block the exit.
0 hits 2 3 2 3
Not surprising. The truck pilot probably doesn't think Sledge is a good driver.
pragma
I think I'm holding off on mine until I have a little more to say. An IC post consisting of: "I ran away real fast" isn't too exciting (though I have some ideas to spice it up). Probably post after 03-05 unless my muse moves me sooner.
DireRadiant
Abbandon, I really like the image maps you've drawn, they really help visualize things. I really appreciate them.
BlackHat
Adding something since it has been a while since I posted IC. biggrin.gif Although, it did end up amounting to "As soon as people started getting shot, I took cover." Also, I forgot that Fortuanto was feared - and retract what I said about him probably knowing where it was Louie ran to - maybe he does, maybe he doesn't. biggrin.gif Doesn't matter much to me anyway, yet.
adamu
I slightly edited the big post above - I had noted Rocky's sighting of Louie AFTER Cerb already saw him get into an SUV. I moved Rocky's sighting to the proper place - BEFORE Louie got into an SUV.

BlackHat - as noted earlier, the chain link fence has those plastic slat-things woven through it, so it does block LOS. You will easily see the HIGH VOLTAGE signs as you approach.
I have you on full-defense during your movement through the kill zone between the van and the fence. That will let you add your Dodge skill to your Reaction. Will need several of those rolls.

Abbandon - appreciate your enthusiasm for IC posts, but please note that people are not REQUIRED to post IC for each and every combat turn. Some may prefer to let some actions go by and give more of a one-shot account. All about fun and personal preference.
Abbandon
"Abbandon - appreciate your enthusiasm for IC posts, but please note that people are not REQUIRED to post IC for each and every combat turn. Some may prefer to let some actions go by and give more of a one-shot account. All about fun and personal preference."

Oh. I was just thinking that if we do rolls and have resolutions then they should be written about. That would be a nightmare to make an entire battle re-enactment in one post involving multiple people. I guess I will write my turns up in notepad and then just drop a giant IC bomb once its over?

Im going to go make a updated map right now.
adamu
Abbandon - don't misunderstand - for this scene you are 100% welcome and encouraged to post every combat turn if you want to. Different people will want to post different levels of detail, different sorts of narratives, different levels of confusion, and so on. And some people just might not have the RL time right now. It's ALL good. Please feel free to IC post all you want as long as I am able to give everyone the green light - which for right now is shining brightly.
Abbandon
Ok this map is POST :03-:05 I believe.
http://www.geocities.com/abbandon_unleashe...d/Junkyard3.JPG

1. Loui in suv, Fire Spirit outside (red dots)
3. Angelo was dragged behind SUV
4. Angel and Fort in van (physically), Cerberus and Smith behind van( I think)
5. Rocky vs the horde
6. Sledge ready to add to the confusion.
adamu
Looks great Abbandon. One Karma - whether you want it or not.
Abbandon
:03-:05 everyone Cerberus will have told the team about Loui climbing into the lead SUV with a free action during that action phase.

Blackhat your timestamp on your ic doesnt match the actions. The actions you posted happen in 03-05. (your also the only one who can convery to fortunato's watcher spirit where Loui and the Fire spirit are now. The other watcher is in the van)

Adamu: Its not a new map im not taking the karma. its not fair to everyone else.
adamu
Uh - okay.

Your call on that one.
DireRadiant
QUOTE (Abbandon)
Adamu: Its not a new map im not taking the karma. its not fair to everyone else.

You still do work to update it.
BlackHat
Okay, will fix timestamp. biggrin.gif
Adamu: WAnt me to post a bunch of dodges? or wait until you've resovled just how many I need to make?
adamu
You may get shot at a lot, you may get shot at none - too many variables to know until I get everyone's actions and roll for the bad guys and things start playing out.

The more rolls you give me, the fewer I will end up having to roll for you!

And EVERYONE - one thing that could really avoid a potential stall is for people that still have Edge to post, along with everything else, under what conditions they would use it. Otherwise, if something really bad happens to someone, I will have to stop everything until they have a chance to let me know on that.
Of course, no one can foresee everything, but the more contingencies you cover for me in advance, the faster things will go.
pragma
@adamu et. al.

Is drain taken while on astral always physical? I can find a page reference that says so and I'm not sure if that rule made it to SR4.

Any rate, Fort's going to fire off a stun bolt at the fire spirit (probably using the roll above)

If the drain was physical he's going to sprint back to his physical form after casting the spell regardless of the spirit's status.
If stun, he'll stick around astral to finish duking it out with the spirit.
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