JDragon
Jan 26 2009, 08:29 PM
Try 2.....
Ok, got Sledge and Rocky back to the garage with some food.
Let me know if I need to change anything.
Rocky will follow Sledge's lead and help what he can to get the gear ready for the job.
JD
DireRadiant
Jan 26 2009, 08:36 PM
All good.

Assuming the garage isn't full of Lone Star we'll just be running equipment checks for a bit until Error gets roped in.
JDragon
Jan 26 2009, 08:40 PM
QUOTE (DireRadiant @ Jan 26 2009, 12:36 PM)

All good.

Assuming the garage isn't full of Lone Star we'll just be running equipment checks for a bit until Error gets roped in.
Got it. As much as I would love to test out some of my new tricks, not running in to Lone Star or made orks is all good with me.
JD
BlackHat
Jan 28 2009, 01:17 PM
DV, did you want to handle your own entrance into the diner? or would you rather I just include it as part of my next post?
Divine Virus
Jan 29 2009, 07:57 AM
I don't know how much time would be required to get there, so please feel free to include ERROR 1406's entrance when you think its the proper time. Though please note he cab would not drop him off in front of the dinner, it would drop him off a few blocks away and he would walk.
BlackHat
Jan 29 2009, 12:28 PM
Seems fine, I'll get to that today. If you happen to see this first, is there anything special I should know about (like his RL face not matching up with the hologram that Smith might recognize him by)?
Divine Virus
Jan 29 2009, 07:18 PM
ERROR
always uses a holographic face. Even when he is showering or sleeping. Always. Showing his natural face is enough to trigger one of his phobias

ERROR doesn't even consider his flesh and blood face to be his "real" face. His "real" face as far as ERROR 1406 is concerned is a constantly shifting face, cycling through tens of thousands of different parts of different faces, a la Scanner Darkly.
EDIT: I found a youtube clip that demonstrates the effect.
http://www.youtube.com/watch?v=aqWBCsWRdw4...feature=related
adamu
Jan 30 2009, 01:09 AM
Well - I'm sick like a dog - so the latest activity here is PERFECT - lots of good posts, but nothing I have to do! Rock onward!
MK Ultra
Jan 30 2009, 10:28 AM
QUOTE (adamu @ Jan 30 2009, 02:09 AM)

Well - I'm sick like a dog - so the latest activity here is PERFECT - lots of good posts, but nothing I have to do! Rock onward!
I have a strange feeling of déja-vue

Anyway, get better soon,
Adamu!
@ EveryoneBlackHat´s latest incursion on our turf has prompted me to undertake the monumental task of trying to catch up with your story. If anyone could point me in the right direction to pick up the IC again, that would help a lot. The last thing I still remember is
Sledge being attacked by a tiger ...
BlackHat
Jan 30 2009, 12:01 PM
IIRC, the fight with the tiger happened while we were still getting ready to be mixed into the Up from the Bottom IC thread. So, basically, at the beginning. Page 6 is where Sledge and Smith joined that thread, so stufff before there you may or may not have read, but you're still looking at about 50 pages of catch up.

Edit: Clarification. The tiger scene happened in the "Third Wave" thread, I think - and was one of hte last things to happen there. A few days later, Sledge and Smith (Adam Lear, at the time) got called into the "Up from the Bottom" IC thread for their first real job.
BlackHat
Jan 30 2009, 12:48 PM
Also... mental note... our team needs some "turf".
MK Ultra
Jan 30 2009, 01:42 PM
Haha, we got our own turf

Well, officially, it´s
Los Locos´, but that´s just what
they think
BlackHat
Jan 30 2009, 01:47 PM
Yeah... well... if I catch any of you guys snooping around University District.... watch out... yeah...
adamu
Jan 30 2009, 04:42 PM
Divine Virus - dude, did you ever send me your list of free knowledge skills for your character. I know it was an oversight at one time, and I cannot recall ever getting them.
Note that I am pretty much delirious right now, so if you did send them, and happen to remember when and in what format, I will be obliged.
If I do not have them yet, really need them before you proceed much further.
adamu
Feb 3 2009, 01:30 PM
Just quickly - getting sicker and sicker - maybe mono - will post when I have energy, but it may be a while. Sorry.
BlackHat
Feb 3 2009, 01:39 PM
Feel better.

I'm sure we can entertain ourselves with introductions, and an IC rundown of the plan (since I'm still a little fuzzy about what it is, exactly)
Divine Virus
Feb 4 2009, 08:50 PM
sick
Divine Virus
Feb 8 2009, 12:44 AM
Sorry about that sickness. When I get sick, I get SICK.
Now I am back on my feet, and just slightly (very) busy trying to get caught up on everything I missed when sick... not in this game, in other games and RL. Really sorry to keep everyone waiting.
So, I will put up a quick IC now, sorry I don't have time for anything longer. Still trying to get back into the groove of things.
Cheers!
DV
EDIT: The hologram isn't flickering. Its a single face of an elf, the same one the Johnson met with last night. It takes a normal test to recognize that it is a hologram.
BlackHat
Feb 8 2009, 03:14 AM
Yeah, but isn't the threshold like a 1 or something?
Divine Virus
Feb 8 2009, 11:16 AM
Hmmm... I thought it was threshold 4. I will have to check. My book in on my other hardrive partition, unfortunately.
For Those Who Care:
I have Ubuntu and Vista. Vista I only use for programs I can't run on Ubuntu. All my files, including ebooks I legally own, are on the Ubuntu partition. Vista is a little to trigger happy and prone to making false reports of piracy for me to keep any music or ebooks on that part of the hard drive.
And right now, unfortunately, I need Vista, so all my ebooks are locked away. Give me a few hours.
BlackHat
Feb 8 2009, 02:25 PM
I just thought that was what you had me roll before (I remember thinking the threshold was low enoug hthat most people could buy the needed hits) - but I was too lazy to look back for that post, or check the book.
Looked it up (in the book), right now, and its Perception+Intuition, threshold 2. So, I suppose most people wouldnt' have 8 dice, but still... decent odds if you have 5-6 dice.
Divine Virus
Feb 8 2009, 07:07 PM
Yeah, it would only be some kind of pro that would have 8 die for perception. So the average person would not notice a hologram is fake, unless they got lucky.
BlackHat
Feb 13 2009, 01:06 AM
@DR: I assume that last bit of the conversation was whispered? Or was it hissed loud enough that Rocky and Smith might overhear?
DireRadiant
Feb 13 2009, 04:53 AM
It's not a good line if no one can hear it is it?
Divine Virus
Feb 17 2009, 01:35 AM
Hey Adam, is it possible to thread a tacsoft? Also, I did not get you my knowledge skills yet. WIll get to work on it pronto.
Lastly, writing without pronouns is hard.
pragma
Feb 22 2009, 05:32 AM
I think we're pretty much ready to push forward to the run. Am I correct?
Need to get ahold of Fort if you want him to give ERROR admin access. Also, good luck convincing him that's a good idea.
BlackHat
Feb 23 2009, 02:19 PM
Yes, I believe we are. I'm sure everyone will at least have initial reservations about giving Error access, so if someone wants to roleplay that part, we could skip forward to it (team driving to go pick up Fort, or driving from there to the job site).
Specifically, we're not *expecting* any matrix overwatch on the part of the lone guard. They have a matrix connection, so we would want Error to prevent him from calling in more reinforcements, but we would only need Error to have admin account on our commlinks if we thought there might be an enemy hacker who could get in. Otherwise, there isn't anything that he can do from our commlinks that he couldn't do from inside the target's node.
Also, part of the plan that we have not gone into much detail on is how we plan to announce ourselves. We have some fake licenses and registrations, and we have a cover story, but we probably want Error to break into their system a little early and look around. If he sees any evidence that this sort of thing is usually announced to the guard ahead of time, we need to fabricate such an announcement, ourselves. Announcing today's visit now might be too last minute, but we should at least announce our visit for tomorrow, and then when we show up today, we can explain to the guard that they want it done by Monday, and we know its a two-day job, so we were hoping ot get started early (and Sledge and Rocky can grumble about how they better be paid overtime).
adamu
Feb 23 2009, 10:58 PM
Greetings everyone.
I am most sorry for my long absence.
To be brief, I somehow contracted a rare sub-strain of mono. And mono not good for the middle-aged, no not good at all.
Was virtually incapacitated for about three weeks. Emerged from that hell for about ten days of extraordinary weakness (something about my immune system needing that long to stand down from red alert, and also a natural effect of three weeks of no eating or really sleeping). That done, I now feel totally fine, but I face a full month of neglected chores at work, home and church.
I am going to really try to make time tomorrow to catch things up GM-wise. If I don't make it tomorrow, look for Thursday.
And by the way, appreciate the well-wishes and also that you guys kept the thread going without me. Major kudos for that.
pragma
Feb 24 2009, 10:15 AM
A quick point: I thought Fort was running astral overwatch from his apartment. Unlike the admin access thing, convincing him to get in a van is relatively easy.
adamu
Mar 1 2009, 05:08 PM
Everyone - most abject apologies.
Just to be clear for those that at this point may be wondering - I am not flaking out on purpose and have no immediate plans to bag this game.
Just a I start to get healthy, my Internet connection died for a few days last week, and when that finally came back, my computer itself went all soft and stupid.
I will be back as soon as possible.
Sorry about the enforced hiatus.
JDragon
Mar 1 2009, 09:05 PM
Wow just sounds like all sorts of fun. Glad to hear you are feeling better and plan to continue the fun.
I'll get Rocky's response up IC later today or tomorrow night currently out of town.
JD
JDragon
Mar 3 2009, 11:17 PM
Sorry I was late, but its up.
Lets seee how good my memory is.
JD
adamu
Mar 7 2009, 10:30 PM
Divine Virus - Still no knowledge skills....
Yes, you can thread a tacsoft, but of course there is no way threading can provide tacsofts to others in your network. I guess there's some sort of centralized option - whatever - there's your ruling - handle it as you will.
And how DO you see out of the hologram?
Everyone - incredibly - I think DV's tacsoft query was the only actual request for anything from me.
On the other hand, I sense that things have not really moved forward cuz you were all aware that there wouldn't be much point since I was offline for a while. (And I have one last map to get to JD!)
Well, I very much hope that I am now fully back to my previous twice-weekly commitment.
So, you have jumped off from your staging area. Next stop Hirotomo Tower?
Do let me know if there is anything any of you do en route.
Then let me know when you are ready for my IC post of your arrival at the exterior map (or wherever you go to), and of course the more detail on your arrival I see (IC or OOC) the more accurately I can reflect your intentions in said IC post.
BlackHat
Mar 8 2009, 04:31 PM
Glad someone volunteered to drive the van. I was wondering who was going to do that.

Willing to move forward, but it would probably be worth our while to give Error a sec to hack in before we go - or see if there is some reason that is impossible.
We'll get our team-chat connection set up, again - and at least get Fortunato online once more.
Anything else, guys?
JDragon
Mar 8 2009, 08:05 PM
QUOTE (BlackHat @ Mar 8 2009, 08:31 AM)

Glad someone volunteered to drive the van. I was wondering who was going to do that. ;-)
Willing to move forward, but it would probably be worth our while to give Error a sec to hack in before we go - or see if there is some reason that is impossible.
We'll get our team-chat connection set up, again - and at least get Fortunato online once more.
Anything else, guys?
So who's driving the van? Rocky has the truck and it sounded like you were doing shotgun in the van.
JD
pragma
Mar 9 2009, 08:45 AM
Fortunato is listed as being tied up until 10 PM. However, after 5 PM, much of that was napping and attempting to conjure minor spirits to aid with the infiltration he thought was happening in the evening.
Bottom line, he can't help out for at least an hour or two and he'll be more helpful if you give him more time.
BlackHat
Mar 9 2009, 12:15 PM
Hour or two it is!
I think if you've got the spirits there, you could send one along with us while you nap - with instructions to wake you if shit hits the fan, right?
Then, when things go as smoothly as we assume they will, you'll still get your nap and rest off that drain - it would take some kind of crazy coincidence for anything to go wrong that would require you to work while partially stunned.
adamu
Mar 11 2009, 10:54 PM
So you guys are delaying your jump off by two hours? In the IC I have people mounting up. No big deal - but need someone to edit in something like ordering take-out and chowing for two hours before leaving, and then adjust the time-stamps....or say what you will do from now for two hours. However you want to handle that adjustment to keep the IC universe from imploding.
Maybe there are prep things people want to do?
As for BlackHat's idea of giving Error a chance for hacking - after all we went through to get DV in, uh, you out there dude? Just checking - I'm not exactly in a position to scold anyone for not posting daily...
BlackHat
Mar 12 2009, 01:47 PM
I think the next two hours would be best spent doing prep work. For our hacker, that means hacking in and getting the lay of the land. For our mage ,that's finishing his spirit summoning.
For the ground-team, that's going to mean going over lines and getting their cover-story straight. Sledge isn't going to be able to tell Smith what to say once they are there, so she'll have to quickly throw soem jargon at him ,and hope his social talents pick enough of it up that he can convincingly play the part in a few hours.
We'll want to go over our maps, and make sure we know where we are going, etc.
I don't mind putting together a quick IC post about this (probably this afternoon, once I am out of meetings) or someone else can feel free to do it before then.
Divine Virus
Mar 13 2009, 12:49 AM
Sorry everyone. Busy busy time. I will try to get a proper post in tomorrow (and my knowledge skills!) but perhaps for now it is best to start working on the hacking, since that might take some time OOC. First I need to know if you guys have specific nodes you already know of and want me to target, or just "we want everything on the matrix end to go well, make it happen."
I guess what I am trying to say is do you guys have any intel for ERROR, or is he working from a blank slate (other then the name of the construction site I presume)?
adamu
Mar 13 2009, 08:22 PM
Well - just checking in so you guys know I really am back twice a week.
At this point, however, I don't see anything to do.
Sort of itching to spice things up with some sort of IC post, but unless I cheat and make up an event out of the blue that goes counter to the sum effect of your actions to date, the IC ball remains firmly in y'all's court.
It's that crazy point that slows table-top games by two hours and forum games by two months - time to stop reacting and start acting.
The stage is set...
BlackHat
Mar 17 2009, 09:09 PM
Bumped us forward a couple of hours so that Fortunato could check in. I think it would have been safe for me to say that he did, and move us along even further to the actual site, but wanted ot give a chance for Fort, or anyone else, to jump in. I'm cool with moving forward immediately, though.
adamu
Mar 18 2009, 11:16 PM
As am I.
Per my posts last week, let me know when you do anything, including arrive in vicinity of site.
pragma
Mar 19 2009, 09:38 AM
Dug up my old posts for the purpose of IC and OOC retconning ... IC is taken care of.
OOC (for reference), Fort did the following:
QUOTE
For the force 4 air spirit:
summoning # dice 11 :: 6 4 5 3 1 2 4 3 2 5 3 -- 3 hits
spirit resist # dice 4 :: 6 2 4 6 -- 2 hits
summoning drain # dice 12 :: 2 5 6 5 3 2 6 6 2 4 2 4 -- 5 hits
binding # dice 10 :: 1 4 2 1 3 2 1 3 2 4 -- 0 hits
spirit resist # dice 8 :: 6 3 2 4 3 3 1 3 -- 1 hit
binding drain # dice 12 :: 1 4 4 2 2 1 2 3 5 5 5 2 -- 3 hits
-- A somewhat uninspiring single service, unbound, air spirit with no drain.
For the force 4 beast spirit:
summoning # dice 11 :: 5 4 1 2 5 1 3 6 3 3 1 -- 3 hits
spirit resist # dice 4 :: 2 4 3 6 -- 1 hit
summoning drain # dice 12 :: 5 1 3 5 2 3 6 1 3 4 5 5 -- 5 hits
binding # dice 10 :: 1 1 2 1 2 1 1 3 6 6 -- 2 hits, glitch
spirit resist # dice 8 :: 1 6 6 4 3 5 4 1 -- 3 hits
binding drain # dice 12 :: 2 5 1 2 2 6 1 2 3 4 6 4 -- 3 hits
-- For a unbound beast with 2 services and no binding. Also, 3 boxes of drain.
Well, at least the results were in keeping with Fort's long standing fear of binding. No luck from 10AM to 6PM. Sleeping off the drain:
stun healing # dice 8 :: 2 3 2 5 2 6 5 1 -- 3 hits
At 7 PM (after sunset) trying to summon an unbound beast spirit for the inevitable getaway. Force 6, optional powers concealment, confusion.
summon # dice 11 :: 1 2 5 4 2 6 2 4 3 4 4 -- 2 hits
resist # dice 6 :: 6 5 2 4 5 1 -- 3 hits
drain # dice 12 :: 6 4 2 3 5 3 3 3 1 6 1 1 -- 3 hits
-- Hits me with 4 boxes of drain, no services
Sleeping
stun healing # dice 8 :: 6 6 3 2 1 4 6 1 -- 3 hits
At 8 PM, trying one more time: summoning a beast spirit, force 4, optional power concealment
summon # dice 11 :: 4 6 3 3 4 6 5 4 2 2 5 -- 4 hits
resist # dice 4 :: 5 2 5 3 -- 2 hits
drain # dice 12 :: 4 3 6 4 5 4 2 3 3 6 4 1 -- 3 hits
-- At last. 2 services and one box of drain.
Sleeping
stun healing # dice 8 :: 4 4 3 3 1 2 3 2 -- 0 hits
stun healing # dice 8 :: 4 4 3 6 2 4 1 2 -- 1 hit
-- At 10 PM, Fort's ready to go. with one box of stun remaining.
Fort is technically still summoning a spirit at 5 PM. I'm hoping that our GM will be merciful and let him back in the game at that juncture given his abysmal failure at the binding venture.
If we go at 5 he'll have 3 boxes of stun and no spirits.
At 7 he won't be violating any rules and wil have zero boxes of stun.
adamu
Mar 21 2009, 11:02 AM
pragma - I have no problem with you jumping in at either 5 or 7 - no point in penalizing you for getting a whole bunch of summoning chores done ahead of time.
At five, yeah, you will have some stun. But from the latest IC exchange, it looks like they are planning to hold off till 7, in which case you will be happy and healthy.
In either case, you will have one unbound F4 beast (with concealment???) spirit owing two services until sundown - if anyone wants to find an almanac they can find out when that is - but lazy GM says for August in Seattle that is about 9:00.
pragma
Mar 21 2009, 05:18 PM
Quick note, that beast won't show up until I try to summon it at 8 PM. Fort's going in rather dispirited.
adamu
Mar 21 2009, 10:20 PM
Okay - now I am confused.
Looking at the post above you so thoughtfully brought forward, I saw an unbound air spririt and then an unbound beast, which, since you can't have more than one unbound spirit at a time, I assumed canceled out your air spirit.
So near as I can tell you should still have the F4 beast as of 7:00.
I think the problem may be different thoughts on when sundown is. Hmmm...
Okay - quick data search later and I find that for your date in Seatle sunset is at 8:07. So there it is. (Actually, that if for 2027, which is as far as the site I found went - but I think that's good enough).
So - I THINK -
If 5:00 F4 beast, with stun.
If 7:00 still would have F4 beast w/o stun (until 8:07). That would still be around even after a failed summoning at 7:00.
If 8:00 - make it 8:08 - F4 beast w/1 box stun (easy to first aid away)
Again, correct me if I am wrong.
You guys can decide how you time things.
On another note, aside from target itself, now have Sledge bringing up earlier talk about needing the hacker to handle all the various downtownishness surrounding your site...all that is on you guys to do if you're going to do - still around DV?
adamu
Mar 23 2009, 08:43 PM
Well, I'm here and ready to rock. Seems not much has happened over the 46 hours or so since my last post. I will TRY to get two MORE bumps for this week, but can only guarantee one.
BlackHat
Mar 23 2009, 10:40 PM
Ready to move forward whenever DV and Adamu are. I don't want to short-change our hacker during his first opportunity to impress his new team, but we could spend months waiting for matrix-preparations to complete (particularly if we're talking about hacking a lot of random node in the downtown area).
pragma
Mar 23 2009, 11:23 PM
I'm ready to move forward. I can do an IC of arriving astrally, but I figured I'd wait for the physical types to show first.
@adamu
Though this may be shooting a gift horse in the mouth ... If we look after the binding results.
QUOTE
Well, at least the results were in keeping with Fort's long standing fear of binding. No luck from 10AM to 6PM. Sleeping off the drain:
stun healing # dice 8 :: 2 3 2 5 2 6 5 1 -- 3 hits
At 7 PM (after sunset) trying to summon an unbound beast spirit for the inevitable getaway. Force 6, optional powers concealment, confusion.
summon # dice 11 :: 1 2 5 4 2 6 2 4 3 4 4 -- 2 hits
resist # dice 6 :: 6 5 2 4 5 1 -- 3 hits
drain # dice 12 :: 6 4 2 3 5 3 3 3 1 6 1 1 -- 3 hits
-- Hits me with 4 boxes of drain, no services
So, Fort binds until 6 PM, sleeps until 7 PM then runs off to work with the group before failing to conjure a beast spirit and earning more stun.
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