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DireRadiant
QUOTE (BlackHat)
Hmm, I guess willing to risk a low-speed ramming, unless anyone speaks up against hte idea. That's two votes for it so far. biggrin.gif
Will work up some rolls when I get home.

Just to be clear, just because Sledge asks, and a couple others mention it, doesn't mean Adam has to do it. Adam is after all at the controls of the van and can drive wherever he wants.
BlackHat
Ever since Adam was robbed of his chance to ram an SUV earlier in the day, the universe has been trying to correct itself. Now we've finally come full circle.
adamu
Max speed listed as 90. From your current cruising speed of 50, if you want to adjust in just the one combat turn you have, you need a vehicle test to accel/decel.

Without making a big detour, the nose of your van will hit the passenger side of the car, likely pushing the driver side into the side of the building.

Abbandon - does "brace" include buckling up or not?

Is Fort just lying in the middle of the floor or something?
BlackHat
If we're in the same configuration as last time, Fort was riding shotgun - so I imagined he buckled himself in so he wouldn't flop around. Course, being limp as a noodle when we hit won't be much fun (or would that be safer, I dunno).

As for the speed thing, if I can decelerate, cool. I'll totally try that, but with one combat turn to impact, I think that I would have to chose whether I am going to slow down (and not make a ramming attempt, so any hits on a drive test for them to get out of the way would succeed), or activly ram (which would let me roll to hit, but not to slow down). If I'm wrong, and you don't mind me aiming with the wheel while I slow down with the brake, I'm cool with that though. Either way, I don't have time to drop into VR, so I don't get that bonus this time.

So sped 50 puts us in the DV=BODY=16 category. If I can slow down to under 20, that's DV=BODY/2=8 which is probably handleable. I suspect that if I don't hit them, this turn, they'll get a chance to either drive away, or do something to Sledge.

Roll to slow down:
#D=5 : 42145 n1=1 n6=0 nHit=1

Even if I don't end up hurting them for anything, if I can disable their car, that's a victory. Also, since it sounds like their car is parked lengthwise against the building then us T-boning them into it should (if the van remains stuck or pushing against their passenger's side doors) prevent either of them from getting into or out of their car. If that ends up happening, sweet, I might consider holding the van there and letting Cerberus get a chance to use that automatic weapon he's been holding onto. wink.gif

Ramming test: This time around, I am not going to use edge here. I'm fairly confident in my ability to land at least a glancing blow against a parked car that doesn't notice me coming, and the last thing we need is more damage to resist.
Reaction (4) + Pilot Ground (1) + Handling (0) = 5 dice
#D=5 : 64132 n1=1 n6=1 nHit=1 (well, not so confident now, but at least I passed)

Base Damage is something like 16/8 (+1 for the net hit, if I even hit them). So DV=9 or 17 if I even hit, at all. Occupants soaking the same won't be happy. Maybe I spill their coffee in their laps.

Our van (and its occupants) would soak against 16/2= 8 or 4 if slow (+1 for each net hit above) so 5 or 9, assuming we hit at all, unless, of course, we smash them enough to be considered a head-on collision with the building, which would probably increase teh damage to the same damage their car is taking (9 or 17). The building isn't exactly going to give.

I'll wait to see if we even clip them before rolling out resistances, but that should be fun.
Abbandon
If i can bace and get the same modifiers as beng buckled up I will brace. If thats not possable I guess i will be back on the bench buckled up.
pragma
Fort was in shotgun and I really hoped that he buckled up, even though I didn't mention it.
adamu
pragma - buckled up is fine. Also, you said that astrally you were going to stay behind the crappy-suit, hang-dog lookin' mage. How about when he gets in the car - behind him OUTSIDE (from where you will no longer be able to see him) or INSIDE?

Abbandon - consider yourself buckled up as well - bracing cannot possibly be as good as bracing PLUS buckled up, so since your post says you are going for the best mods....

DireRadiant - for this pre-ram combat turn, as noted I have you "pulling in for gas". Where is the end point of your movement? By the pumps? Mounted or dismounted?

BlackHat - Right now we are doing the pre-ram combat turn. You have gotten one success on your decel test, so you are down to a speed of 40.

I will use your ram roll as is, but will not resolve that until NEXT combat turn.
Before I do that I need responses from pragma and DR to the questions above.

While we all wait, however, for the Ram Turn, I will need initiative from BlackHat and from anyone else that plans on acting that turn (possibly but not necessarily delayed until after the impact).
DireRadiant
QUOTE (adamu)
DireRadiant - for this pre-ram combat turn, as noted I have you "pulling in for gas". Where is the end point of your movement? By the pumps? Mounted or dismounted?

Pumps, dismounted.

They shall suffer the consequences of ogling the tusker biker chick unduly!

Init 8 + 3 = 11
3 hits 6 1 4 4 4 1 5 5
JDragon
Rocky
Init - 6+3 = 9 / 2 = 4 Dice
Rolls: 3, 1, 2, 3 = 0 hits

Init = 9

Delay untill van comes to a stop.

JD
BlackHat
Initiative 7:
#D=7 : 2116432 n1=2 n6=1 nHit=1
so 7+1 = 8.
pragma
@adamu

Re: Outside v. Inside

Given the chance, I'll poke my head through the car floor to see if the watcher is still hanging out. If he is I'd like to keep LOS to the mage while avoiding the watcher.

If I don't have that option, I'll default to staying outside.

Initiative: 6
Roll:
1: 5 ... Success
2: 6 ... Success
3: 3
4: 5 ... Success
5: 1
6: 5 ... Success

4 successes

Init 10 - 1 wounds -- Score: 9 total -- 3 passes b/c of astral.

Going to delay until after the crash or the mage starts doing something hostile.


Edit:
@Team:

It strikes me that we have no idea who these people are. While highly likely that they're bounty hunters, it would kind of bad to kill off benefactors.

Too little too late however.
BlackHat
Benefactors wouldn't be following us... in the future.. .ahead of us... GUILTY!
adamu
Okay - that last IC post covers the "Pre-ram round".

Let's cut off IC now - as in the last combat - until we get the next combat turn resolved.

I don't have time to resolve the ram right now, but HOPE to get to it tonight. I have some initiatives, so here's a chance for anyone else planning to act in the Ram Turn to get that in.

I also forgot to ask for surprise rolls - really only need them from Johnson, Sledge and maybe Fort at this point (others unlikely to be acting against targets until the jig is quite up, but if you think I'm wrong, anyone is welcome to roll) - but if I don't get them by tonight, I will just roll them for you to speed things up.
adamu
QUOTE (adamu)




RAW BMC Bulldog plus,
rigger adapted drone/device rating 5/manual controls also functional
+4 armor
gas-sealed
doors will open for authorized voiceprints, and that's all they will open for
naturally cab opens into rear
tires have extended housing, making called shot -6 dice
Anti-tamper system, if activated, delivers 8S electrical attack on anyone touching anywhere on the exterior surface (except the tires, duh)
Analyze, maneuver, defense, encrypt, all at 5
No rear window or firing ports.
No armament.
In rear are weapon racks - right now only a smartlinked FN HAR with a full clip of APDS.
Lots of storage compartments -
One holds 500 rounds LMG ammo.
One holds an vehicle tool kit
One holds an aircraft tool kit.
One holds a rating 6 medkit.
There's a spare tire.
The exterior looks like however I said it did in a long ago IC post when Sledge and Fort spotted it.
Drone rack w/roof hatch - makes standing in rear pretty tricky - mostly gotta sit or crouch around.

Fourth - I forgot to talk about sensors. As noted, both have sensor 5.
That is an abstract rating. You will undoubtedly want to know exactly what sensors they have.

Van has microphones, but only around the doors - they are more like voiceprint readers. It has 360 degree camera coverage with LL and thermo. It as motion sensors, though they are currently set for collision avoidance (+5 dice on crash tests, but same penalty if on while trying to ram). It has an atmosperic sensor with chemical analyzer. everything obviously rating 5.


Just pulled this forward again to I can have it handy.
adamu
Okay -
FIRST - as should be obvious from earlier posts, I have been operating under the assumption that Fort's spirit is still concealing the van. But now I can't find a post saying that. If I'm right, I'm right. If I'm wrong, the spirit showed some initiative. It only helps you anyway.
Note on my interpretation of Concealment, especially for things in plain sight - it doesn't make you invisible in any way, it just makes people sort of not notice you (as mentioned earlier - dangerous on a busy road).
The Concealment gave big bonuses on your surprise tests (which I rolled, and all you need to know is that none of YOU are surprised).
I also decided that running someone down pretty much gives the targets a big bonus on noticing the concealed vehicle.

I assume that even though everyone got higher initiatives than Johnson, you were all waiting for impact to swing into action.

So, three step process follows.

1) See upcoming IC post on immediate effects of ram.

2) Five people in van resist 8P damage (being relaxed and loose actually helps people in accidents - mostly drunk drivers - so no penalty to Fort's dam resist for being out of body).

Roll your Body + 1/2 your personal impact armor + 12 dice for the van's armor + 3 dice for people in back (seatbelts) OR 6 dice for people in front (seatbelts plus airbags).

3) Declare your actions for this turn. BlackHat is done, anyone else can proceed to declare and make whatever rolls are necessary.
People that did not yet roll initiative you can still go ahead and do, and declare, roll, etc.
Konsaki
Damage resist roll = 21 dice
5,5,1,1,4,2,1,3,6,3,2,5,5,5,1,6,3,5,2,3,4 = 8 hits

http://invisiblecastle.com/find.py?id=1007315

Caittie doesn't feel a thing in VR.
adamu
No damage for you, I guess.

Leave your real dice in Korea?
Konsaki
Yeah, didn't think about bringing them. Meh, I have other ways to roll, as shown.
Konsaki
Looks like the enemy(?) mage has a really helpful spirit on hand. Either that or I'm reading it wrong.
Konsaki
As for Caittie's actions, in IP3 she is going to try and log into the Van's node to see if Johnson actually went through with the ramming attempt. In IP4 she will will know either way, if she does or doesnt log in and make a smart ass remark about how this wasn't low key or anything...
adamu
Well, that's all certainly easy for me to resolve - as in, I don't need to do anything. But it will give you something to write once we get through this a combat turn or three and I open things up to IC posting.
BlackHat
Also, Van needs to resist. Body (16) + Armor (12) = 28 dice.
Online dice roller I use doesn't actually go that high, so I'll do two rolls.
#D=20 : 32356156564614152344 n1=3 n6=4 nHit=8
#D=8 : 45224354 n1=0 n6=0 nHit=2
So, 10 hits total.

As for Adam's resist. Using edge on this one (going to the hospital would fuck up my plans to go to class later). Body (3) + Impact Armor (0) + Van Armor (12) + Seatbelt (3) + Airbag (3) + Edge ( 8 )= 29 dice
#D=20 : 16631244356144244125 n1=4 n6=3 nHit=5
#6=3 : 222 n1=4 n6=0 nHit=5
#D=9 : 462356535 n1=0 n6=2 nHit=5
#6=2 : 23 n1=0 n6=0 nHit=5
So, also 10 hits total.

Out of curiosity, in this future, is one able to command their vehicles to retract the airbags or even to release and discard them or something?
Abbandon
Ok time to play catch up i see.

Cerberus: Turn 2

Damage soak from crash:
Body 6 + half impact 3(round down? from 7) + van armor 12 + seat belt 3 + 2 for bones = 26 dice. (27 if we round up)
6, 6, 3, 3, 5, 4, 4, 2, 3, 1, 5, 5, 6, 1, 3, 4, 2, 1, 4, 4, 4, 1, 1, 3, 3, 4 = 6 hits

I will spend my 1 point of edge(0 left) to reroll failures ( 20 dice)
1, 1, 3, 1, 2, 4, 6, 1, 2, 5, 5, 3, 1, 2, 1, 6, 5, 5, 5, 2 = 7 more hits for a total of 13.
8P absorbed.. damn dice. (reminder to me to mention something lucky happening to prevent the damage......like caittie being throw between me and the wall of the van before impact hehehe. just kidding)

Initiative = 11 - 2 wounds = 9 dice
2, 5, 2, 1, 4, 4, 1, 6, 5 = 3 hits
Final Init = 12

We took damage at the end of that last combat round from the crash right? so doesnt that mean the van would be stopped by now?? Thats the assumption im going with.

IP1: Unbuckle, open rear doors and climb out of the van
[ Spoiler ]
Abbandon
pffff i want impact liquid foam like in the movie demolition man. Maybe even more high tech, after the crash the foam turns back into a liquid so people dont sufficate.

Oh @ everyone. We can kill the guy at any second since there are so many of us. If we dont all stand together hehehe. So i was gonna try to get information first. I still say we kill him afterwards though. now that we are shadowrunners we dont need alot of people floating around knowing what we look like and who are associates are.

Although from what adam posted IC it looks like they are interested in sledge and maybe the organization she came from....

another point... that crash damage got me thinking. Right now we get told to make a bunch of rolls to cover things that may or may not happen as far as damage. If we all declared our actions, then resolved the damage to the bad guys, and then Adamu told us how much damage was done to our guys, then at the beginning of the next turn we could try to avoid it/soak it before we rolled initiative and declare actions and there would be no more guessing.

JDragon
Ok, going to get Rocky's stuff started here.... (will have to do this in several steps as I'm at work. )

Damage Soak
Body 8 + Impact 2 (half of Lined Coat) + 12 Van + 3 Seat belts + 1 Natural = 28 Dice
3, 1, 3, 3, 6, 2, 6, 6, 2, 3, 5, 2, 2, 6, 5, 5, 5, 3, 3, 1, 6, 4, 3, 1, 5, 6, 4, 5 = 12 hits

No Damage taken from crash.

IP 1 - unbuckle myself, follow Cerberus out the back door of van

IP 2 - Pull pistol, ready to shoot any threats.

IP 3 - Shoot threats again if needed / keep an eye out for problems

....WIP....
pragma
Damage Resist:

Body 3 + Half impact 2 (lined coat) + 12 Van + 3 seat belts + 3 airbags # dice: 23 :: 2 5 6 2 5 5 6 5 3 6 4 6 1 3 6 4 2 2 5 5 1 6 5 -- 13 successes

I'd like to exercise the movement and free parts of my delayed action as soon as the van impacts.

The free involves communicating to my watcher exactly what I saw and having it relay the message (with some urgency).

The movement involves moving astrally below the undercarriage.

I'm still reserving the complex for what I had planned from the start -- blasting the mage off of this plane of existence if he so much as thinks about perceiving. I'll also spend the action blast a summoned spirit if that is necessary.

Force 7 stunbolt - 1 wounds, -1 penalty: # dice: 8 :: 6 6 5 2 6 1 4 5 -- 5 successes
Drain: # dice: 12 :: 2 1 3 2 4 6 1 3 4 3 4 6 -- 2 successes
BlackHat
Glad to see no one got so much as a nosebleed from the crash. biggrin.gif Was a bit worried about that. My PLAN was, after impact, to get the damn airbag out of my face, and depending on whether or not the other car was totaled, either keep it pinned to the building, or back up and get the hell out of dodge (since they won't be following us in any case).

But, you guys will probably be jumping out of the back of the van by the time I'm ready to back it up, so I'll hold off on that plan for the moment. Will probably shout something like "Make it quick!" to anyone getting out. I'm guessing whoever is inside the gas station is reaching for the panic button about now.

In any case, Adam is staying put.

Also, I think we're just on the 2nd IP of the same combat round. We would impact in IP 1, then everyone's held actions would go (or anyone that got lower initiative), and then most of you get a lot more actions before I get to go again.
Abbandon
Oh. If we are still on turn 1 then just move my actions into the right order. my first IP of turn 2 would become the 2nd IP of turn 1.

If we had just did a hit and run the mage would have just communicated our last coordinates and direction of travel and we would be right back at the beginning. Not to mention he could send spirits after us.

mwahahahaha If nobody interupts my actions and i get that mage on the ground, I want his head to be facing the car so he can see whats left of his buddy underneath. =)
Konsaki
Soon Cerberus will be known as 'The green eyed mage slayer' or something like that. He seems to go after anything with vigor that falls under two conditions: might be a mage; might be an enemy.
pragma
@adamu

[ Spoiler ]
DireRadiant
QUOTE (Abbandon)
Although from what adam posted IC it looks like they are interested in sledge and maybe the organization she came from....

I think it's far more likely that they are interested in Sledge because she was the person who rode by them just before something tried to Hack them and their vehicle. It's also likely that Sledge is known as someone who was at the clinic this morning if that information has gotten out, which is likely.

If they are interested in Sledge for other reasons, then I think we are in a lot more trouble then we can handle. You don't want to think too much about what organizations are interested in the organizations Sledge is involved in. (Hint: Fortunato would be the Good Guy in the Good Guy Bad Guy interrogation...)
DireRadiant
Adam
[ Spoiler ]


I want it made perfectly clear that Sledge has no idea who this Cerberus person is. I don't want her killed just because she knows who someone is. Whatever that means.
adamu
Okay, time short but want to get this off....

BlackHat - the airbags are designed to immediately deflate - no use trapping people inside the car. You can see that the car is sandwiched and, even if you should back up - the chassis is probably screwed up too much for it to be very functional.

As for the turn order -

You guys ARE on your first IP at the outset of a turn. Johnson has only one action a turn, and he used the first to get within ram distance, so he rammed on his first action of the new Combat Turn, which everyone else held for.

Okay - quick outline of how things go for the rest of you -

pragma

[ Spoiler ]
adamu
Dammit - computer ate half my post -

continuing -

Rocky goes around rear of car, Cerb around front, joined by Sledge.

Halfway to car, Fort's watcher starts yelling. Adam can hear it, as can anyone outside the van with hearing enhancements - It says that your targets survived by getting UNDER the car.

You can all see that if that is true they are pretty much trapped, and it would be a real trick to get any sort of shot at them.

Then two things happen.

First, this spoiler is for anyone currently perceiving AR - whether by glasses or cyber configurations, etc. I can't remember everyone's set up and too busy to look, but you all know about yourselves.

[ Spoiler ]


Second, a big dirt and earth dude rapidly rises out of the ground between Cerb/Sledge and the car. It is about 2.5 meters tall, 2 meters at the shoulders, and looks like Ben Grimm only dirtier. Looks menacingly at Sledge. Then something beans it on the back of the head, but that only annoys it (sorry pragma).

Okay, all you people outside have used your first IP of the Combat Turn, and have the rest remaining to you - feel free to re-declare, etc.

Sledge

[ Spoiler ]

DireRadiant
Wooo!

Fun fun fun.
Abbandon
-BOTH targets are under the car?? or just the guy that got sandwhiched?
-if the mage is still in the car can people looking through the windows see if he is conscience or not?
-If our van has T boned their car and they are touching what does "half way" there mean??

I need Adam Smith to back that van up for like two reasons. If he gets free of the car then we should be able to have better angles on the guys underneathe. And if he cant get free maybe he will drag the car over the guys underneath and possably kill them or atleast expose them..

Oh yeah and then there was that whole make the car explode thing hehehehe......

Oh and i totally forgot and just now remembered but good job Adamu for finding that picture of the mage and posting it =P You get 1 Karma.
adamu
QUOTE (Abbandon)
-BOTH targets are under the car?? or just the guy that got sandwhiched?

ADAMU - all you know is what the watcher says over and over - "Targets survived by getting under car."

-if the mage is still in the car can people looking through the windows see if he is conscience or not?

ADAMU - all cars in 2070 have tinted window (with adjustable polarity) unless otherwise stated. The safety glass has spiderwebbed but not broken out. So you can't see in right now.

-If our van has T boned their car and they are touching what does "half way" there mean??

ADAMU - it means "half way" from the rear of your van to their car - a distance of about four meters, so, two meters - things happening pretty fast...

I need Adam Smith to back that van up for like two reasons. If he gets free of the car then we should be able to have better angles on the guys underneathe. And if he cant get free maybe he will drag the car over the guys underneath and possably kill them or atleast expose them..

Oh yeah and then there was that whole make the car explode thing hehehehe......

Oh and i totally forgot and just now remembered but good job Adamu for finding that picture of the mage and posting it =P You get 1 Karma.

ADAMU - wish it could be so - that would bring my combined karma total for all the characters I have played on dumpshock over the course of a year to a whopping 20!

See in-line for the requested clarifications.
adamu
Oh, and in any case, Abbandon, Adam won't get another action until the next combat turn, which leaves me needing YOUR remaining actions (and everyone else's).

If you want to just wait the two seconds until the next combat turn, that's fine, but I doubt the earth spirit will....
Konsaki
Be on the lookout for a very sinister man. He has been seen at the local temples of Japan and is considered large and knowledgable.
If you come across this man: see nothing, say nothing and do nothing.

Update!
This man has been recently spotted using a poor woman as a human shield.
When later questioned, he commented that she was his wife and he was just trying to hold her back.
[/joke]

Yes, our GM is real flesh and blood, not an AI that many of us belived him to be. Proof is in the digitally edited pictures!

...wait, I wasnt suppost to say that last bit... You heard nothing! [waves hand very jedi like]
Konsaki
@Adamu
[ Spoiler ]
adamu
Konsaki

[ Spoiler ]
BlackHat
QUOTE (Konsaki)
Yes, our GM is real flesh and blood, not an AI that many of us belived him to be. Proof is in the digitally edited pictures!

Lol, digging up digital dirt on our GM now, too? biggrin.gif
BlackHat
Holding off on redeclaring until the next round rolls over.

Abbandon
Cerberus: Round 1 IP2-3

Final Init = 12
1st IP: spent
2nd IP:
Complex- melee charge attack against the spirit (running punch attack)
free- run at spirit.

Melee Charge:
agility 5 + unarmed combat 5 + striking 2 + reach 1 + charge +2 - wounds 2= 13 dice
4, 4, 1, 4, 6, 4, 4, 2, 3, 3, 5, 2, 2 = 2 hits....
Final DV= 6P + 2 = 8P
3rd IP:
Complex- contine to melee spirit.

Melee Attack:
agility 5 + unarmed combat 5 + striking 2 + reach 1 - wounds 2= 11 dice
2, 3, 2, 1, 2, 3, 6, 1, 2, 4, 2= 1 hit..
6P + 1 = 7P

If he even bother to attack me back since im so worthless I would use Full Defense Interrupts:

-full defense
#1: Reaction 5 + unarmed 5 + gymnastics 5 - wounds 2=13 dice
5, 2, 3, 5, 2, 6, 1, 5, 3, 5, 5, 5, 5 = 8 hits
#2: Reaction 5 + unarmed 5 + gymnastics 5 - wounds 2 =13 dice
6, 3, 1, 5, 3, 6, 2, 1, 2, 3, 5, 6, 5 = 6 hits
#3: Reaction 5 + unarmed 5 + gymnastics 5 - wounds 2=13 dice
5, 6, 3, 3, 1, 2, 4, 3, 6, 6, 5, 6, 4 = 6 hits
Abbandon
Well that didnt go to well. atleast i made good defense rolls. And maybe now Fortunato can get some extra dice since the spirit is in melee combat or something.
DireRadiant
Adamu

Still going to shoot it with the Taser.

Did the initial first shot (IP 1) miss or otherwise not work? The spirit manifests after IP 1?

Adamu
[ Spoiler ]


In any case, at these unexpected events, Sledge is likely to go to Full Parry for her subsequent IP. This is a job for the team Mage!

Full Parry - With the Defiance, or the sledge hammer in off hand at -2 it's the same dice.
Agility 5 + Clubs 4 + Clubs 4 = 13
4 hits = 2 4 6 4 5 4 1 2 6 1 2 6 4

p.s. I am not even asking why oh why it just had to be an earth spirit!
JDragon
Adamu,

Ok here is Rocky's updated actions for the Round.

Init - 6+3 = 9 / 2 = 4 Dice
Rolls: 3, 1, 2, 3 = 0 hits

Init = 9

IP 1 - Done

IP 2 - Move up and over the top of the car, stopping on hood if no room on ground between ground and Spirt.
Unarmed attack on Spirt if I still can during IP 2.

IP 3 - Unarmed attack on Spirt.

[ Spoiler ]


Let me know ifyou need anything else.

BTW - I'm basing my actions on the fact that I have not heard our Watcher spirt or see the AR display.

JD
pragma
QUOTE (DR)
This is a job for the team mage!


Regrettably, I already hit the elemental with my best shot and it shrugged it off. We'll see how this develops.

Actions:
[ Spoiler ]
JDragon
QUOTE (pragma)
QUOTE (DR)
This is a job for the team mage!


Regrettably, I already hit the elemental with my best shot and it shrugged it off. We'll see how this develops.

Actions:
[ Spoiler ]

Luckly; I belive I should be able to hurt it since I have Killing Hands.

All I need to do is hit it. smile.gif

JD
Abbandon
Pragma it sounds like a sweet spirit try to bind it mwahahaha.
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