Cerberus (:09-:11)
[ Spoiler ]
Initiative:
reaction 7+ intuition 4 - wound 1 = 10 dice
6, 3, 3, 4, 3, 6, 1, 5, 2, 3 = 3 hits
Final Init = 13
Visual Perception:
int 4 + percetion 5 + vision enhance 3 - wound 1 = 11 dice
6, 6, 1, 5, 1, 6, 6, 5, 3, 5, 1 = 7 hits
Intentions:
-Get to the end of the wall of metal and then look for the guy on the semi Sledge warns us about.
-If he cant see the guy then Cerberus will begin looking around for other guys.
-If he finds Rocky and the only bad guy around is the one Rocky is in melee with then he will help out.
-Otherwise Cerberus will go around the metal wall, around the front of the SUV and try to find more targets.
-Once Cerberus unloads one more long burst he will switch to his pistol
-Full Defense interrupt any shots, and just use normal defense on melee attacks
Formula's:
Ranged Combat (IWK)= Agility 5 + Heavy weapons 4 + smart link 2 - wound 1 = 10 dice
--IWK damage = 6p, -1ap
Ranged Combat(predator4) = agility 5 + firearms 1 + smartlink 2 - wounds 1 = 7 dice
--Predator damage = 6P -2ap(after XX ammo)
Melee = Agility 5 + unarmed 5 + offensive striking 2 - wounds 1 = 11 dice
--Melee Damage = 6P
Melee defense = Reaction 7 + Dodge 5 = 12 dice
Full defense interrupts of gunshots = Reaction 7 + Dodge 5 - wound 1 = 11 dice
Body Damage soaks(ballistic) = Body 6 + Armor 9 + bone lacing 2 = 17 dice
IP 1
-simple: unready pistol. shove it back down pants in the rear.
-simple: ready IWK
-climb onto fence and move north between wall and fence to the end of the wall
IP 2
-simple: Take Aim (+1 to hit)
-simple: Long NARROW burst = 11 dice
6, 1, 2, 5, 6, 3, 1, 2, 6, 5, 2 = 5 hits<<<<<<<<<<
Final DV = 6P+5P+5 narrow = 16P -1ap (- targets net hits)
bullet count 7-6 = 1
-complex: Melee = 11 dice
6, 1, 6, 1, 3, 6, 5, 6, 4, 2, 3 = 5 hits<<<<<<<<<<
Final DV = 11P - targets net hits + charge attack + friends
IP 3
-simple: Take aim (+1 to hit)
-simple: Long Narrow burst = 11
6, 4, 3, 4, 4, 6, 6, 5, 3, 6, 6 = 6 hits<<<<<<<<<<<<
Final DV = 6P +6+5 = 17P -1ap -targets net hits
bullet count: 7-6 =1
or
-free: let go of IWK
-simple: ready pistol
-simple: shoot pistol = 7 dice
4, 3, 6, 3, 1, 4, 3 = 1 hit<<<<<<<<<<
Final DV = 7P -2ap - targets net hits
Bullet count 14-1 = 13
or
-free: let go of IWK
-complex: Melee 11 Dice
5, 3, 6, 3, 2, 1, 6, 6, 4, 2, 1 = 4 hits<<<<<<<<
Final DV= 10P - targets net hits
Bullet dodges:
Roll 1: 4, 6, 4, 5, 4, 3, 3, 3, 4, 2, 1 = 2 hits
Roll 2: 4, 4, 6, 3, 5, 1, 5, 1, 4, 1, 1 = 3 hits
Roll 3: 3, 6, 1, 6, 5, 6, 6, 5, 1, 3, 2 = 6 hits
Roll 4: 3, 1, 2, 5, 5, 6, 6, 4, 4, 2, 2 = 4 hits
Roll 5: 1, 2, 4, 2, 6, 4, 3, 1, 2, 4, 2 = 1 hit
Roll 6: 5, 4, 1, 6, 4, 3, 6, 2, 3, 5, 3 = 4 hits
Melee dodges:
Roll 1: 5, 4, 3, 1, 2, 6, 3, 6, 3, 5, 3, 4 = 4 hits
Roll 2: 5, 5, 6, 1, 1, 3, 2, 5, 4, 3, 1, 2 = 4 hits
Roll 3: 5, 5, 4, 6, 3, 2, 6, 6, 3, 2, 4, 2 = 5 hits
Roll 4: 6, 2, 3, 4, 6, 2, 6, 3, 5, 6, 5, 3 = 6 hits
Damage Soaks:
--ballistic
Roll 1: 3, 2, 3, 5, 5, 1, 5, 2, 6, 6, 3, 2, 1, 1, 6, 4, 2 = 6 hits
Roll 2: 4, 2, 2, 2, 5, 5, 4, 1, 2, 5, 1, 5, 2, 5, 2, 1, 3 = 5 hits
Roll 3: 6, 6, 3, 2, 3, 3, 6, 5, 6, 5, 6, 2, 5, 4, 1, 1, 3 = 8 hits
Roll 4: 3, 5, 4, 1, 3, 2, 2, 1, 6, 6, 2, 6, 4, 6, 4, 3, 5 = 6 hits
Roll 5: 6, 6, 5, 1, 5, 4, 1, 3, 6, 2, 6, 6, 5, 3, 1, 2, 1 = 8 hits
Roll 6: 1, 5, 1, 2, 5, 3, 3, 3, 2, 5, 1, 1, 2, 5, 2, 2, 6 = 5 hits
--Impact : Body 6 + Impact 7 + bone lacing 2 = 15 dice
Roll 1: 2, 2, 5, 3, 6, 6, 1, 2, 4, 6, 5, 4, 4, 3, 5 = 6 hits
Roll 2: 3, 6, 2, 5, 3, 2, 2, 2, 3, 3, 2, 3, 2, 4, 4 = 2 hits
Roll 3: 6, 2, 2, 2, 3, 5, 6, 2, 6, 6, 1, 4, 2, 1, 4 = 5 hits
Roll 4: 3, 2, 6, 4, 4, 3, 3, 3, 4, 3, 2, 4, 5, 1, 2 = 2 hits
Roll 5: 5, 1, 6, 1, 3, 4, 2, 5, 2, 5, 2, 2, 3, 4, 4 = 4 hits
Roll 6: 6, 6, 5, 1, 6, 4, 3, 5, 4, 5, 6, 3, 1, 6, 1 = 8 hits
JDragon
Oct 9 2007, 12:10 AM
RockyInitiativeInitiative (9) - Wounds (1) = 8 dice
2,4,4,4,6,1,3,6 = 2 hits = Init of 10
Current Condition1S / 5P
-1 Modifier
Edge: 3
ActionsOver the Comm Rocky will call out, "LOUIE's DEAD! LETS BLOW THIS JOINT!"
Once the message goes our Rocky will focus on dropping/getting away from the thug in front of him.
He will use free action each IP to focus hoping to knock the guy on his ass.
Once the guy is dead or down so that Rocky can leave he will take off at a full run toward the van. At that point he will also do a full dodge for any shots taken at him.
Rolls[ Spoiler ]
Attack Rolls
1st Attack - Melee
Agility (5) + Unarmed boxing (10) + Reach (1) - Wounds (1) = 15 dice
4,1,5,4,4,5,5,3,5,5,1,6,5,5,2 = 8 hits (much better)
2nd Attack - Melee
Agility (5) + Unarmed boxing (10) + Reach (1) - Wounds (1) = 15 dice
2,3,4,2,6,5,1,3,5,1,5,2,5,6,4 = 6 hits
3rd Attack - Melee
Agility (5) + Unarmed boxing (10) + Reach (1) - Wounds (1) = 15 dice
5,2,3,5,5,4,3,2,4,1,5,5,6,3,6 = 7 hits
Damage: Str/2 (4) + Critical Strike (4) = 8 + Net Hits = __
Knock Down Check - Str/2 (4)* + Damage __ > Body of Defender - Defender knocked down.**
* Only add the +4 from strength to damage for Knockdown if I had a free action to focus.
Defense Rolls
Melee Rolls
Block - Reaction (6) + Unarmed Boxing (10) - Wounds (1) = 15 Dice
2,3,6,4,2,3,4,4,3,6,5,6,3,2,4 = 4 Hits
6,3,4,5,5,6,3,2,5,2,4,4,2,1,3 = 5 Hits
5,2,3,1,5,6,3,2,3,2,1,2,1,3,4 = 3 Hits
5,6,6,4,3,6,3,1,6,1,1,2,5,6,3 = 7 Hits
Ranged Rolls
Reaction (6) + Dodge (2) - Wounds (1) = 7 Dice
6,6,6,2,6,6,2 = 5 hits
3,2,4,4,2,1,2 = 0 hits (this could hurt)
2,3,3,3,6,1,1 = 1 hit
6,3,2,3,3,6,2 = 2 hits
Damage Soak Rolls
Ballistic
Body (8) + Lined Coat (6) + Natural Armor (1) = 15 Dice
5,6,1,1,5,4,3,3,5,4,3,1,4,4,1 = 4 hits
3,4,2,4,1,3,1,5,6,3,3,1,5,4,3 = 3 hits
4,1,5,3,6,6,6,6,1,1,2,1,1,4,1 = 5 hits
6,1,5,6,2,5,6,6,6,1,6,6,2,6,4 = 10 hits
Impact
Body (8) + Lined Coat (4) + Natural Armor (1) = 13 Dice
5,4,6,2,5,4,3,5,5,3,6,1,1 = 6 hits
3,3,6,1,6,3,2,4,1,6,6,6,4 = 5 hits
2,3,1,6,1,5,6,1,5,2,1,1,1 = 4 hits
6,2,6,1,1,6,3,1,6,4,4,2,4 = 4 hits
Perception
Intuition (3) + Perception (3) - Wounds (1) = 5 dice
5,4,2,3,5 = 2 hits
6,2,4,6,1 = 2 hits
Running
Strength (8) + Running (2) - 1 Wounds = 9 Dice
4,1,4,5,5,1,5,4,6 = 4 hits
5,3,6,2,3,1,1,4,2 = 2 hits
JD