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BlackHat
Reaction (4) + Dodge (1) = 5 dice.
[ Spoiler ]
Konsaki
@Adamu

Please autopilot Caittie for the next few days. My main intention is to have her keep the network and van safe while keeping an eye on the ammount of spotlight the situation is getting with the outside world. Caittie will relay the 'level' of intrest the cops/security/news has of the situation while trying to clean any knowledge of Caittie's group if any when it pops up.

I'm going to be busy with house hunting at my new base and probably wont have alot of access to the net in the next few days.
Abbandon
Not being able to plan ooc sucks hehe. Dont forget to Google.map your possable new locations Konsaki =P

Cerberus :06-:08 Cerberus has no edge to play with
[ Spoiler ]
JDragon
@Adamu - Ok I have 2 quick ?'s - 1: by my count I took 3 shots, so I should have 3 left before I need to reload? Please correct me if I'm wrong.

2: IS the SUV that Cerb announced Louie was in moving? I don't think it is but want to make sure.

I think I know what Rocky will do next, but want to make sure things are going how I see it before I do anything. Cause asomeone mentioned I'm looking like the closest target for a lot of bad guys. :-)

JD
adamu
JDragon

I also count 3 of 6 rounds, although I generally rely on you guys to keep track of your own ammo.

No, the lead SUV is not moving nor is its engine running as of (:05).
adamu
pragma

I find nothing in SR4 saying that astral drain is any different from what the drain would be under normal circumstances. The rules do specify that damage in the astral can be either physical or stun, so looks like if the drain would be stun in the meat, then it is also going to be stun in the ghost.
adamu
QUOTE (Konsaki)
@Adamu

Please autopilot Caittie for the next few days. My main intention is to have her keep the network and van safe while keeping an eye on the ammount of spotlight the situation is getting with the outside world. Caittie will relay the 'level' of intrest the cops/security/news has of the situation while trying to clean any knowledge of Caittie's group if any when it pops up.

I'm going to be busy with house hunting at my new base and probably wont have alot of access to the net in the next few days.

Good luck finding a domicile.

Be sure to let me know once you are back on active status so that your life can be relinquished from the custody of the mean GM.
JDragon
Rocky

Initiative
Initiative (9) = 9 dice
3,3,1,2,2,1,3,5,5 = 2 hits = Init of 11

Current Condition
1S / 0P
Edge: 1

Actions
Having heard Cerb's message that Louie is in the next SUV, thats Rocky's next stop. As he starts to move he'll call the following out over the team comm. "Thanks for the cover, I'm goin' for Louie!"

Rocky will leave cover of the middle SUV and move toward the SUV Louie is in, doing his best to keep as much cover between him and Louie's goons. When he gets to the SUV he will open the driverside door (per the map thats the side I'm on of the SUV's) and then shoot Louie till he runs out of ammo. If Rocky is not 100% positive that Louie is dead he will drop the pistol, reach in grab Louie and drag him to the driver side of the SUV where Rocky can pummel him till he's sure he's dead.

If anyone actually physically gets in the way Rocky hit them, saving his limited ammo for Louie. Once he has his sights on Louie that will be his target till the end of the turn or Louie is dead.

Rolls
[ Spoiler ]


JD
Abbandon
JDragon im lobbing a frag grenade at that suv..... Rocky will know about it since cerberus will be saying something about it uring his first IP. Maybe you just need to delay until the grenade goes off. PS. Jdragon, coloring stuff that you spoiler makes it hard to read as the background is white.

That doesnt count as ooc planning right? since Rocky would find out anyways.
JDragon
QUOTE (Abbandon)
JDragon im lobbing a frag grenade at that suv..... Rocky will know about it since cerberus will be saying something about it uring his first IP. Maybe you just need to delay until the grenade goes off.

That doesnt count as ooc planning right? since Rocky would find out anyways.

Thanks for the heads up.

I'm going to let the boss man make the call on how the timing goes.

BUT: If Rocky gets the heads up fast enough to delay he will, if not well thats the fun of a running gun battle. Other wise his actions will stay the same.

I'm guessing part of it will be determined on our initative rolls.


I haven't been looking at others plans since unless it was announced Rocky is a little busy to know what everyone else is doing.

Thanks

JD
Abbandon
Well I think cerberus is like the fastest person in our team until you get some more stupid adept powers hehe. I beat your init score so Cerb should do his action before Rocky.

Without knowing what every else was going to do i just thought the most important thing is to make sure Loui cant get away so..."Fire in the hole!"
adamu
(:06-:08) Resolution - basically just IP1

Cerberus yells, "Grenade, lead vehicle" over network and throws grenade.

A goon leans around the front corner of the center SUV and shoots twice at Rocky, then ducks back into cover. Rocky ducks first shot, but takes 2P from second shot.

Rocky shifts position so as not to be vulnerable to more shots through the open doors of the SUV, and also so that he is standing next to a wheel, to screen against the shots from under the SUV. He otherwise waits for the grenade to go off.


Sledge runs NW and hides behind a burned out husk of an old car. It has a perfect LOS on the bad-guy side of the SUVs IF the semi was gone. Also behind the old car is the ork-that-can-pass. He is white with shock, breathing rapid and shallow, staring into space. He does not react to your arrival. His one remaining hand still holds his Armalite. His other arm is blown off, as is one of his legs. Entrails are hanging out. (He's as good as dead - Dire, Sledge knows there is no way she can save him - not trying to suck away your actions here.) The ground all around is muddy with blood.

Love Machine stops at SE corner of junkyard - Angel starts trying to decrypt all the security chatter in the area.

A grenade skitters from under the center SUV, coming to rest two meters from Rocky.

A guy moves around the tail end of the SUV to try to shoot at Rocky, but with Rocky hunkering behind the rear wheel, he comes within one meter so Rocky takes an Intercept free action. The guy forgets shooting in favor of a full-dodge, but Rocky still breaks his nose. The guy does not go down.

The engine on the lead SUV starts up.

Exposed by the acceleration of the Love Machine, Smith zig zags his way to the south gatepost. There is so much shooting going on that he has no idea whether anyone shot at him, but no one hit him. At the moment he is not exposing himself at all, although a single step could give him LOS to the battle.

Fort zooms back from somewhere over the Cascade Crow lands and casts a spell on the fire spirit. It's already hurt from his previous spell, but this one doesn't have much effect, although he seems to have surprised the thing. The huge beast spirit positions itself directly between the fire spirit and Fort, but so as not to obstruct Fort's LOS. Fort takes whatever stun drain it said in the post where pragma rolled for this spell (1S?).

Fort sees that some cybered guy is running from the center SUV to try to get into the lead SUV. But as he reaches for the door, there is a huge explosion, which blows the guy off his feet.

Rocky has been waiting for that moment (especially with the other grenade near his feet!) and springs for the lead SUV. But now the mafia goon he punched gets an Intercept.

Hate to stop the fun now, but the goon (who apparently doesn't know about the grenade) is going to do 1S to Rocky. That means it will stop Rocky's movement. That grenade is going to go off any instant now. JD - if you want to use your Edge point on either your block or your soak roll, now is the time to let me know.

In the meantime, pragma, since you gave me intentions but no rolls, I was going to roll for your IP2 and IP3 stuff. But would rather have you do it if you get a chance.
JDragon
QUOTE (adamu)
(:06-:08) Resolution - basically just IP1
...
Hate to stop the fun now, but the goon (who apparently doesn't know about the grenade) is going to do 1S to Rocky. That means it will stop Rocky's movement. That grenade is going to go off any instant now. JD - if you want to use your Edge point on either your block or your soak roll, now is the time to let me know.
...

I'll use the Edge on the block.

Thanks

JD
pragma
More stunbolts, force 5:

casting # dice 7 :: 1 6 5 6 1 3 3 -- 3 hits
drain # dice 12 :: 1 6 1 2 2 4 1 5 1 2 3 3 -- 2 hits
casting # dice 7 :: 4 1 3 1 4 6 1 -- 1 hit
drain # dice 12 :: 2 2 1 3 1 5 4 6 1 3 2 4 -- 2 hits

Yup. 1S.
adamu
(:06-:08) Resolution

Okay - the huge (for a human) thug launches himself at Rocky's back only to be brushed aside like a fly.

Rocky races to the driver's door of the lead SUV - that puts him about 18 meters from the grenade.

He throws open the driver's side door (unlocked) and find his old boss Louie Fishbreath putting the vehicle into gear. Rocky fires his Ruger Superwarhawk at point blank range, but Louie is slippery as his namesake - he reaches for his Manhunter in the passenger seat just as the troll shoots, dodging the round.

(JD - unhappy FYI - the errata 1.5 puts EX explosive ammo at +1 power and -1 AP).

Cerberus runs to SE corner (near Love Machine). He throws a length of rusty pipe at the fence and sparks shower everywhere.

Grenade goes off an driver's side of center SUV. A wall of pressure and heat washes over Rocky. Screened only by the plastic slats in the fence, Smith is sure he's never heard anything so loud. But neither takes any actual damage in game terms.

Louie comes back up with his gun in his hand and Rocky puts two in his head. Empty Warhawk, empty brain pan.

Guy comes around rear of lead SUV, screams "You fucking trog sonofabitch," at Rocky and fires twice. The first shot hits Rocky for 3P, the second shot goes wide as Rocky gets motorvated and dodges.

Angel busily decrypting.

Sledge sees a lot from her new vantage point. In the main field, mostly just more carnage. There are plenty of dead or writhing men and hamburgered dogs - those Mossbergs are ugly weapons. To pick details out of the carnage would be a Detailed Observation. But two things that catch her eye are (1) a guy has climbed up to the cab and he swings the door open, gun ready, while (2) another guy has just made it up to the roof of the trailer and he's starting to survey the field for good targets from a mostly prone position.
Sledge yells, "Angel, block." into the network, and then tries to Command the semi. For whatever reason, it fails to respond.

The fire spirit disappears, both physically and on the astral.

Fort obviously does not cast the stunbolts. pragma, there are no more astral targets that you can see. You still have two passes, but as I don't anticipate much more astral interaction within the next two seconds of game time, I am going to move ahead with the resolution. Let me know what you want to do with your two passes when you have a chance.

A well-placed shot on a rusted section of fence post separates it from its cement housing. The SE corner of the fence sort of sags inward, held semi-taut by the next posts on each side. But since it's the corner there's a lot of give, and it basically flops against the huge wall of scrap metal on the inside. The broad contacts with metal sends a fierce storm of sparks flying everywhere, and then the fence APPARENTLY goes dead....besides the limp fence, on the other side of it is a four meter wall of scrap.

Gun empty, and a guy close and continuously firing at him, and with that guy blocking Rocky's exfil out the gate, I'm gonna assume that Rocky charges the guy.
They crash together like sumo wrestlers, but the big Mafia thug holds his ground.

Angel reverses the Love Machine across the gateway and stops it there.

That is the end of (:06-:08) except for Fort's two passes.

Need (:09-:11) from everyone.

Love Machine parked in middle of gateway.

Rocky on driver's side of lead SUV, in melee with a mafia thug.

Cerberus outside SE corner of junkyard.

Sledge hiding around SW corner of small structure next to main building.

Smith just outside gate, behind south gatepost.

Unknown number of hostiles running about - no one has taken any simple actions for Observe in Detail, so the only knowledge you have of their numbers and disposition is what you can piece together from the resolution.

As promised, everyone's Edge refreshes. It probably won't again until maybe the end of a major section of the next adventure, so don't blow it thinking it'll refresh again soon. It never refreshes again soon....
DireRadiant
To refresh edge, assassinate nearest underworld boss!
Abbandon
Map as of post :06-:08
http://www.geocities.com/abbandon_unleashe...d/Junkyard4.JPG

I had problems placing Sledge. The last good position I saw was SW of the small building next to the main building. Is that the same position as the burned out car and the dead orc? I didnt get the orc description "something at passing orc" or whatever? Was he from the rear suv accident?


@adamu how vertical is the slag wall in front of Cerberus. Can he climb to the top without using his hands? Is there space between that wall and the fence thats not broken? Basically can Cerberus go over the wall or around it on the inside of the fence.


DireRadiant
09-:11

Init 8 - 1 = 7 + 2 = 9
2 hits 5 3 6 1 4 1 4

IP 1
Free Action @Team "Sniper, trailer roof."
Complex Action Climbing 2 + Strength 6 - 1 = 7 , Climb to roof of small structure
3 hits 3 4 6 2 5 1 5

Agility 5 + Infiltration 2 - 1 = 6 Doing it stealthily roll, if needed and allowed.
0 hits 2 4 1 1 4 3
Heh, clumsy ork, must stop grunting as she makes that extra effort to get onto roof.

IP 2
Free Action, Drop prone on roof
Simple Action Agility 5 + Longarms 1 - 1 = 5, Shoot at guy on top of trailer
2 hits 1 3 5 5 4
Simple Action Agility 5 + Longarms 1 - 1 = 5, Shoot at guy on top of trailer
2 hits 5 4 4 4 5

Modifiers, Adamu adjust as needed
Firing from and into cover? May apply seperately depending on targets relative positions, e.g. guy on trailer and Sledge may not have cover from each other, but partial from others if prone on the roof.


Dodge Rolls
Reaction 6 - 1 = 5
1 hits 2 4 5 4 1
2 hits Glitch 1 1 5 5 2
3 hits 5 6 6 4 1
3 hits Glitch 1 5 5 1 5
3 hits 5 3 5 5 4

Soak Rolls
Body 6 + Ballistic 6 + Helmet 1 = 13
3 hits 2 2 5 3 4 3 5 6 1 1 4 1 1
5 hits 1 3 3 5 6 1 1 1 6 5 4 6 1
2 hits 2 3 4 2 1 5 5 4 1 1 3 1 1
6 hits 1 1 6 4 1 6 2 4 5 5 6 2 5
5 hits 5 6 5 2 2 5 1 2 3 6 2 4 4
Abbandon
Oh I see I got Smith's position wrong i will go work on changing it. *edit ok fixed. Just use the link above.
DireRadiant
Nice map updates Abbandon. I'm almost tempted to create a dynamic powerpoint presentation with fade outs between maps so you can get a feel for the moving dots and the flow of the action.
Abbandon
lol Thanx. Its all done with ms paint to. Just imagine if i had a 600$+ uber paint program......I would use hand drawn images of our characters and 3d environements .....not.

adamu
@Abbandon and DireRadiant

My bad on Sledge's position.

A number of things were going on in my perception and assumptions about her position, and I see that I first had her where Dire said she would be (junk just NW of semi) and then I had her at the shed, where you placed her correctly, Abbandon.

To make a long story short, she had movement remaining when she failed to command the semi to back up. So without the LOS on the fight that she had thought she would have, I had her use the movement to get to a good LOS but still equally hidden spot.

My bad.

Dire, I see you've gone ahead and made the best of my error. We can stay with that, or you can be back where you said you'd be.

Assuming you press forward, just FYI, as I explained to Abbandon several pages ago, it is fine to combine, say, climbing plus infil, but expect negative mods on at least one if not both tests.
As it is, you failed the infil anyway, but had enough successes to reach the top of the shed.

And all those updates to the map - Abbandon - you are making this battle ten times as clear and by extension three times as exciting. If you change your mind about that karma point, let me know.
Abbandon
Just drop delta grade cyberwear in front of cerberus every few steps.
adamu
Abbandon

ASSUMING there is no more juice in the fence (it does look that way), you can get over the fence with a complex climb action, but threshhold zero - it takes an action to get over that unstable tangle, but I won't make you roll dice. You can keep a hand on the weapon ("readied") while you move.

Yes, there is space between the fence and the junk that you could move through to the gate.
Abbandon
What about up tp the top of the wall?
adamu
THAT is four meters of instability and sharp edges. You'll need both hands and an extended climbing test per RAW with lots of negative modifiers. No way to guess the threshhold until you try it and see how stable it under your massive weight.
DireRadiant
QUOTE (adamu)
Dire, I see you've gone ahead and made the best of my error. We can stay with that, or you can be back where you said you'd be.

Assuming you press forward, just FYI, as I explained to Abbandon several pages ago, it is fine to combine, say, climbing plus infil, but expect negative mods on at least one if not both tests.
As it is, you failed the infil anyway, but had enough successes to reach the top of the shed.

Stick with what we've got is fine. It's good.
Konsaki
QUOTE (Abbandon)
Just drop delta grade cyberwear in front of cerberus every few steps.

Heh, I can see that delta grade crap being inside a suped up Sam, guns bared, when you find it.
pragma
Fort's going to use his passes to observe in deetail and relay the positions of every thug he spots via watcher to Smith and the van. He's also keeping a sharp eye out for any more astral threats.

observe - 2 wounds + 3 actively searching
# dice 8 :: 4 5 5 3 4 1 5 1 -- 3 hits
# dice 8 :: 6 1 4 5 1 1 4 3 -- 2 hits
# dice 8 :: 5 3 6 5 5 1 1 5 -- 5 hits
# dice 8 :: 1 4 5 4 1 6 1 2 -- 2 hits
Abbandon
Cerberus (:09-:11)
[ Spoiler ]
BlackHat
Okay, AFAIK there was no declaration that the deed was done. Also, I didn't hear that the explosion did any noticeable damage to the car that Louie and Rocky were sharing. That is, I believe that the vehicle is still running, and that there are other people in there (though, I probably can't see them due to window-tintedness).

So for Smith:
[ Spoiler ]

P.S. Now that Adamu mentioned the errata, I tried looking it up to see if it changed the rules for what I want to do at all (quite likely), and can't find it. Can't even find the shadowrun site (shadowrunrpg.com right?). Anyone point me to a working link?
JDragon
BH - you are correct, Rocky was a bit busy and did not declare the deed as done.

THat will be corrected as his first action as well as a request to leave. (He's tried of getting shot)

I'll have my actions and rolls up later in the day. Off to the vet with the cat, if I can catch her.

Link changed after Catalyst took over.

http://www.shadowrun4.com/resources/index.shtml#errata

JD
BlackHat
Kickass, thanks.
BlackHat
Looks like my intuition was well-founded. Armor goes up by 5, not 2 now. Otherwise, it looks like it works out the same.
[ Spoiler ]
JDragon
Rocky

Initiative
Initiative (9) - Wounds (1) = 8 dice
2,4,4,4,6,1,3,6 = 2 hits = Init of 10

Current Condition
1S / 5P
-1 Modifier
Edge: 3

Actions
Over the Comm Rocky will call out, "LOUIE's DEAD! LETS BLOW THIS JOINT!"

Once the message goes our Rocky will focus on dropping/getting away from the thug in front of him.
He will use free action each IP to focus hoping to knock the guy on his ass.
Once the guy is dead or down so that Rocky can leave he will take off at a full run toward the van. At that point he will also do a full dodge for any shots taken at him.


Rolls
[ Spoiler ]


JD
adamu
Okay, Fort spends a few seconds zipping around astrally spotting everything he can with a living aura.
As he finds them, their positions are relayed to his watchers. That means that by the end of (:06-:08) Fort and Smith ONLY have the following information:

Ghoul hiding behind the small structure to the south of the main structure.

Long-haired guy very hurt sitting with back against center SUV's right rear tire.

A very hurt guy writhing around in the center of the open space between SUVs and structures.

A very hurt guy twitching on the ground on other side of lead SUV from Rocky.

A guy fighting Rocky, as shown on map. Rocky also knows about this guy.

A guy sneaking around the nose of the lead SUV to get behind Rocky.

A guy on the roof of the semi's trailer, as shown on map. Sledge also sees this guy and has told everyone about him.

A guy in the cab of the semi.

Now, pragma, I still need your initiative and actions for the upcoming Combat Turn.


adamu
Campaign Note

Just finished reading Emergence.

Even if its events will not be central to our campaign, you should all know that I will be sticking with canon, so those things are happening in the world and media surrounding your characters.

Canon is important because it provides a wealth of common information we can all share regarding the game world, helping keep us all on the same page.

So right now for you guys it is August 20th - a month and a half after the Hong Kong incident. The public has been aware of the confirmed existence of technomancers for about a month, and the world is at the peak of anti-technomancer fear and hysteria.
It is two days after the self-avowed AI calling itself Sojourner announced its takeover of an Aztechnology pharaceutical research space station and threatened to launch bio weapons at major cities if AIs were not freed from corporate research labs.
So now there is yet another public hysteria about the reappearance of hostile AIs.

If you don't have Emergence, you have the BBB, which describes TMs in game terms. Suffice to say that their very existence was not public knowledge until about a month ago, and now the media is painting them as a horrible menace to society.
And almost everyone in the world has a fear of AIs because of the Arcology atrocities and the Crash of '64.

Naturally it is up to each individual character to decide their own attitudes toward TMs and AIs. If any of you feel that you characters may have been among the very rare people that were aware of TMs or the new AIs before they hit the media spotlight, let me know in a PM with an explanation as to why.

As for Caittie - to the best of my recollection, she has never said a word about being a technomancer to anyone on the team, no NPC has ever brought the idea up to any PC, and no PC has ever speculated that she might be one (let me know if I missed something). And she does carry around and use a commlink.
Certainly her silence is natural considering that TMs are currently being lynched or sold to corporate labs for a bounty.
So game on with whatever RPing people want to do regarding that, though I'd certainly frown on anyone bringing it up without a good IC reason.
BlackHat
With Fort's astral sweep, did we also get a headcount of who's dead? Like, in the astral, would a dead body show up as having little-to-no aura, or be invisible altogether?

Adams thoughts (or lack thereof) reguarding AIs and TMs.
[ Spoiler ]
BlackHat
Oh yeah, forgot to mention, reguardless of whether Fort's update includes any dead people's positions...
[ Spoiler ]


Also, can you take free-actions on initiative-passes where you don't have actions? I know you can move (and have to split your movement across all IPs), but that means that if Smith wants to respond to something said or done in IP 1, he has to wait until the next IP1 to do so (meaning the cybered guys did like 4 other things)? That all seems sorta realistic, since they're moving so fast, but I wanted to make sure that was the case, rather than not speaking up when I could have.

Also, is it like D&D where you only get 1 free ("swift") action each pass? or is it like gurps or something where you can do as many as are reasonable. IE, can I both call a shot, and speak to the team, or are they mutually exclusive acitons?
Konsaki
IIRC, you always get 1 Free action per IP. You have to choose whether you want a Complex or 2 Simple after that.
Note that you can always substitute a simple for another Free action, so you could have a full IP of 3 Free actions if you like, but you wont be able to perform any actions like attacking or whatnot.
Konsaki
@Adamu

After this Combat turn, I'll take control of Caittie again. I'm putting the giant puzzle of my life in place now, so I should have the mindframe and time to play again.
adamu
QUOTE (Konsaki)
@Adamu

After this Combat turn, I'll take control of Caittie again. I'm putting the giant puzzle of my life in place now, so I should have the mindframe and time to play again.

Okay - so you say "after this combat turn" - just want to be clear - unless I hear otherwise I will run Caittie throughout (:09-:11) and then wait for you....
But jump in whenever.
adamu
QUOTE (BlackHat)
Oh yeah, forgot to mention, reguardless of whether Fort's update includes any dead people's positions...
[ Spoiler ]


Also, can you take free-actions on initiative-passes where you don't have actions? I know you can move (and have to split your movement across all IPs), but that means that if Smith wants to respond to something said or done in IP 1, he has to wait until the next IP1 to do so (meaning the cybered guys did like 4 other things)? That all seems sorta realistic, since they're moving so fast, but I wanted to make sure that was the case, rather than not speaking up when I could have.

Also, is it like D&D where you only get 1 free ("swift") action each pass? or is it like gurps or something where you can do as many as are reasonable. IE, can I both call a shot, and speak to the team, or are they mutually exclusive acitons?

In SR3 you got a free action for every "beat" down the initiative countdown. You could do a free action in every one of your passes and pretty much everyone else's. That didn't make it into SR4. Sorry.

Konsaki is 100% right regarding your other question about free actions. You COULD get three free actions per pass, if you were willing to trade in your complex/two simples for them.

And yes, that's the limit. Each thing you do that costs a free action counts toward your limit.

And as noted earlier, Fort's recon is completed at the end of (:06-:08), so you are free to change your actions based on that knowledge. I will assume you do as you described in your spoiler.

Dead bodies do not show up nearly as well as live ones - they are just lumps of featureless gray in the astral (although probably rich psychometry targets). Fort said he was looking for bad guys, so I gave him everything living that his successes merited. If he makes a perception check for dead bodies, we'll cross that bridge when we come to it. There certainly are some around.
BlackHat
Edit: Lol, cross-posted.
adamu
Cross-post. See above for clarification.
adamu
Double cross-post!
Konsaki
I just bought and downloaded Emergence and Augmentation. I'm currently in the process of reading through Emergence to get up to speed on the new shift of the game.

Note for all other players: Caittie has in now way, shape or form indicated that she is more than a young talented hacker. She even snagged a 'better' commlink instead of the money, which would reinforce the want of 'tech'.
Konsaki
QUOTE (adamu)
QUOTE (Konsaki @ Oct 10 2007, 07:46 AM)
@Adamu

After this Combat turn, I'll take control of Caittie again. I'm putting the giant puzzle of my life in place now, so I should have the mindframe and time to play again.

Okay - so you say "after this combat turn" - just want to be clear - unless I hear otherwise I will run Caittie throughout (:09-:11) and then wait for you....
But jump in whenever.

That's what I intended.
Abbandon
Cerberus doesnt have any special reasons to have known what technomancers were before the public is made aware of it.

THat would be a great way for Smith to regain control of Caittie. Do what I say or I sell you out to the corps as a guinie pig. lol. Who cares what damage Caittie could do to Smith's data with all the money he would probably get for turning her in.
BlackHat
Okay, given that,
[ Spoiler ]
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