DireRadiant
Feb 27 2007, 01:57 PM
| QUOTE (adamu) |
| Sledge - I need a visual perception test. |
Adamu
Int 2 + per 4 = 6
3 hits 4 5 4 2 6 6
DireRadiant
Feb 27 2007, 01:59 PM
Sledge INIT
8 + 2 hits = 10
2 hits = 6 3 3 4 2 3 1 4 6 4
DireRadiant
Feb 27 2007, 02:00 PM
| QUOTE (Konsaki) |
| IC post is up. Just keep in mind that only 3 seconds have past and Caittie is running on 4 IP during that time. |
Nice IC post.
Konsaki
Feb 27 2007, 02:04 PM
| QUOTE (DireRadiant) |
| QUOTE (Konsaki @ Feb 27 2007, 08:41 AM) | | IC post is up. Just keep in mind that only 3 seconds have past and Caittie is running on 4 IP during that time. |
Nice IC post.
|
Thanks.
Abbandon
Feb 27 2007, 02:08 PM
Cerberus
11 dice - 3 wounds = 8 dice
6, 4, 3, 2, 2, 4, 6, 5 = 3 hits
Final Initiative = 11
Cerberus will just be bracing himself by holding on to the seat and any handholds nearby until the situatin changes.
BlackHat
Feb 27 2007, 02:13 PM
Agreed, that was a really awesome post.

Just so we're clear, at the end, Cattie is talking to her drone (machine sprite?) but that the rest of the team can hear her?
DireRadiant
Feb 27 2007, 02:22 PM
| QUOTE (BlackHat) |
Agreed, that was a really awesome post. Just so we're clear, at the end, Cattie is talking to her drone (machine sprite?) but that the rest of the team can hear her? |
It looks to me Caittie's talking all in AR/VR.
Konsaki
Feb 27 2007, 03:21 PM
My thoughts on why Caittie is yelling into the comm net:
Since she 'awakened' as a TM, her mind has been slowly intigrating into the 'system'. She can consiously choose which one to speak through, but it gets blurred when she gets emotional or stressed due to how 'used' to the matrix she is. It would be akin to how people talk with their hands. It's just something she does unconsiously.
At this moment she is yelling out over the matrix to the drone, but the stress and emotions that are affecting her are allowing her yells to bleed over to the team's comm net.
Each person that hears her might think she is yelling directly to just them, but once she yells 'Stop firing!' they should reallise what's going on. Such is the problem of having an intigrated team network and a young technomancer on it.
Konsaki
Feb 27 2007, 04:50 PM
I'd like to add that anyone who is a part of the team's network can see whatever Caittie is seeing at this time. The video stream from the drone is still being patched through.
Konsaki
Feb 27 2007, 08:03 PM
Current IP setup as far as I know is:
Johnson - 15
Drone - 13
Cerberus - 11
Sledge - 10
Caittie - 8
Barring any outside influences, I think the drone goes next.
It stops firing it's LMG as of 08:15:11.
pragma
Feb 27 2007, 11:59 PM
Somewhat belated Fortunato init:
Init - 2 wounds :
# dice: 4 :: 4 1 3 2 -- 0 successesLeads to a final initiative of 4. Fastest mage in the West.
JDragon
Feb 28 2007, 09:45 PM
Ok, sorry really late here. But I don't think Rocky will be doing much.
Initiative (9) - Combat Para (5) - Wounds (1) = 3 dice
2, 2, 2 = 0 hits = Init of 9
All Rocky is doing is holding on to make sure he and Cattie don't move.
If a fight breaks out that require him to get out of the van he will do that, making sure to lay Cattie down on the bench first.
JD
adamu
Mar 1 2007, 04:02 AM
DireRadiant
Sledge glances up and sees a large being apparently in flames or made of fire materializing on the flank of the drone, and pacing it.
Everyone
I don't need to tell everyone that Sledge is currently the only one that has seen this....
So I have initiatives -
Anyone wishing to act in this, the second of three rounds prior to impact, should declare in a spoiler.
DireRadiant
Mar 1 2007, 04:16 AM
Adamu
[ Spoiler ]
Just going to say a couple words to the team, "Fireball tracking drone."
pragma
Mar 1 2007, 05:50 AM
@adamu
[ Spoiler ]
Hold action and maintain spell defense (plan to interrupt if told about fire elemental and stun it into submission.
Stunbolt (force 9): Magic + Spellcasting -2 wounds -1 Snake: # dice: 7 :: 4 1 6 6 1 2 5 -- 3 successes
Drain: Cha + Wil : # dice: 12 :: 4 4 4 3 1 3 3 4 2 3 4 3 -- 0 successes
-- Well, fuck
Puts me at 8 boxes physical if cast.
adamu
Mar 1 2007, 12:47 PM
pragma[ Spoiler ]
Just so you know - IF it comes down to you casting a spell at the spirit, it is tracking the drone, which is tracking on the van, staying directly above it. That means to see it you will have to poke your head out the window, for which I will have to penalize you one die (which will drop your successes to two). Your die rolls stand, but now is the time to change your mind about the casting if you want to, based on the -1 mod.
BlackHat
Mar 1 2007, 01:04 PM
I assume that the van's 360-degree cameras provide a horizontal panorama and don't go unusually up or down, (such that I can't see the drone or the elemental with the van's cameras). I think that makes sense, and that's the assumption I've been going with, but if the rigger hooked up some weird fisheye lenses and let him see potholes as he's driving over them or something, it might be good to know.
Not that there is shit I can do about the elemental other than try to speed up the van and outdistance it. So, Adam/Smith/Johnson will proceed with his original plan - and hopefully the flaming wreckage of a drone doesnt' fall onto him.
adamu
Mar 1 2007, 01:40 PM
BlackHat
We are on exactly the same page regarding the cameras.
adamu
Mar 1 2007, 01:43 PM
Okay, I'm signing off for tonight. All are welcome to declare actions if you haven't already (and Abbandon, if you want Kyle to do anything...). That said, I will probably start resolving things as soon as I get a declaration from Konsaki. He's probably typing it up right now, but I gotta get back to the real world anyway. See y'all soon.
Konsaki
Mar 1 2007, 01:47 PM
@Adamu
[ Spoiler ]
Caittie drops out of AR, looks around the inside of the van and starts crying while mumbling incoherently and hugging herself.
adamu
Mar 1 2007, 01:53 PM
Okay, that'll be simple. I already have (almost) the whole combat turn resolved, but I really have to go. I'll put up an IC post hopefully in about 24 hours, and we will go from there.
BlackHat
Mar 1 2007, 02:09 PM
| QUOTE (adamu) |
| Okay, I'm signing off for tonight. |
Its always weird hearing you talking about going to bed when I get up for work in the morning.

Even thought I know you're on the other side of the planet.
Konsaki
Mar 1 2007, 02:59 PM
Yeah, it's pitch black over here right now. I'm on night shift over here, so thats why you see me online so much during your days.
pragma
Mar 2 2007, 12:32 AM
@adamu
[ Spoiler ]
Greg would go for it. Let's hope the elemental rolls as poorly as I do.
Abbandon
Mar 2 2007, 08:19 AM
Kyle will just get fastened in and brace himself also.
adamu
Mar 2 2007, 03:11 PM
Okay, after resolving all actions thus far declared, my IC post did not even cover the first IP of the current (second) combat turn.
BlackHatAfter covering 50 of 300 meters on the first combat turn, you are now moving at a speed of 120m/combat turn. This is well over the safe speed for your van, but the thing is I made some rough calculations earlier regarding how long you'd spend covering 300 m, and then I didn't want it to be linear, since you would have to build up speed, and now you have to hurry to cover the remaining distance "in time."
What it means for you since this is all my mistake is that
1) You get to be safely moving at 120, no tests
2) You can keep that speed, or slow to any lower speed one time for free, no tests, as promised earlier
3) Don't hold me to this sort of performance by the van in the future!
SledgeJust because of how initiative played out, edited your action. I think you can see why. Tried to keep the spirit (no pun intended).
pragma[ Spoiler ]
Okay, still have not resolved your spell, since your condition seemed to involve helping the drone. Well, that is now a moot point. For now, you don't know what that spirit might do next. You do know that the van is leaving it behind pretty fast. If you still want to cast, cool. But I don't want to assume for you now that conditions have changed.
EveryoneI have to wait on pragma's reply to a question. If you have anything you want to do after the first IP, now is the time to let me know.
BlackHat
Mar 2 2007, 03:25 PM
This reminds me of a situation once where the GM had a high-force air elemental appear inside a chemically sealed van that the team was getting away in, and start blowing its noxious breath all over the place.

Also, I swear I said something earlier about keepings your limbs inside the van at all times. Seriously, if we crash into something, and the Fortunato gets decapitated, I'm so not feeling sorry for him.
Adamu:
Okay, thanks for the clarrification. I wouldn't mind making the tests anyways (since I'm decent at driving) but if I don't have to yet, I won't risk it.

So, in this second turn, I've covered 170/300 meters?
EDIT: Just saw you had only resolved the first IP.

Keep this other stuff in mind then, for the later rounds as they come up.
I will plan to maintain this speed until we at least clear the wreckage area (the perimeter of the dragnet)... After recieving notice about the fire elemental - I think our best bet is leaving it in our dust (which will just force it to go astral, instantly catch up to us, and materialize inside the van).
Spellcaster , this is why we hired you.

So, my next-round actions will almost certainly be to spend 1 IP driving the van (should hit 290 meters at the end of the round and be ready to brace for crashing if necessary, or swirving to avoid the wreckage)... The otehr two IPs will probably be used to communicate with teh team about the high-threat spirit, or something similar. Not much else I can think of to do with those IPs.
DireRadiant
Mar 2 2007, 04:13 PM
Well, you know it's always geek the mage first...
Sledge will mosty likely ask/look for a likely target.
Darn, we aren't getting away with a LMG equipped drone. Though hopefully we learn our lesson and have a spirit guard our next one.
DireRadiant
Mar 2 2007, 04:20 PM
| QUOTE (adamu) |
Sledge
Just because of how initiative played out, edited your action. I think you can see why. Tried to keep the spirit (no pun intended). |
That's fine.
BlackHat
Mar 2 2007, 05:00 PM
| QUOTE (DireRadiant) |
| Darn, we aren't getting away with a LMG equipped drone. Though hopefully we learn our lesson and have a spirit guard our next one. |
We had a
sprite guarding it, but that really wasn't as effective.
Konsaki
Mar 2 2007, 10:16 PM
Wow...
On a whim, I went back to parse through the Recruitment and first 10 pages of the Hitting Bottom OOC... Things were really chaotic back when this started 9 months ago...
How exactly did we keep this going this strong and for this long? It's great to know that it is, but what did we do right where other games fall through in a couple of months?
Thinking about that question, I come up with two good answers right off the top of my head. Good players who know how to role play well and a Great GM who never leaves us players hanging.
pragma
Mar 3 2007, 12:55 AM
@adamu
[ Spoiler ]
Going to wait on the stunbolt to see what the spirit does. If we seem to be losing it, I'll let it be. If it engages at medium range (planning to follow us or toss fireballs or just look sketchy) I'll order the air elemental to use concealment and movement on us (itself included) then warn Johnson that he's going to be going fast. If the spirit poses an immediate threat to the van or Sledge, he'll toss the stunbolt.
Also, if it goes to astral, Fort will switch to perception to keep an eye on it. Given that it will take both of us a simple action, it shouldn't have too much of a jump on him when he gets there.
adamu
Mar 3 2007, 02:36 AM
pragma[ Spoiler ]
Okay, since you are just watching back there, I'll put the rest of your actions for this combat turn on delay. That means that after two more seconds go by, toward the end of the combat turn, at which point you guys are about 100 m downrange from the spirit (your neck is starting to hurt!), it does "wink out." Presuming it has gone astral, you shift perception. You see that about halfway between the spirit and you is an astrally projecting entity - a Medieval-looking pointy-hatted guy in a purple robe with star constellations all over it. The astral dude is sort of following along with the van and pointing at it, obviously directing the spirit towards it. The spirit rushes forward at astral speeds, passing the van and obviously taking up an intercept position ahead of it.
You have a simple action left following seeing this, and that will end the turn.
We are far enough away from the situation in which you cast the spell that I am scratching the roll. Back to square one on dice.
adamu
Mar 3 2007, 02:42 AM
Okay everyone, Fort sticks his head out the window, and two more tense seconds go by, during which the only thing that happens is that Sledge sees the spirit disappear - looks like an invisible vacuum cleaner in the sky just sucked it away into some point in space. Gone. The van progresses its full movement, so you all are now 130 meters from the burning hulk of the van.
Also, at about the end of the combat turn, Smith/Johnson/Adam sees that, nine blocks back (about 500 meters), an SUV and a big black sedan have converged on an intersection (the opposite one from the one you are targeting) and are now pursuing you.
The turn is not quite over yet - waiting on one more thing from pragma.
People can start rolling initiatives and spoilering declarations now if you want, but it all may change after pragma's next post...I actually have no idea.
pragma
Mar 3 2007, 03:12 AM
@adamu
[ Spoiler ]
Use the simple to instruct the air elemental to engulf to mage. . Here's hoping that it distracts the spirit. If only I had enough actions left to talk -- maybe yelling kill the mage at a pissed off patch of fog will get my point across.
adamu
Mar 3 2007, 03:44 AM
Okay, pragma, why don't you throw up an IC post detailing your experiences and actions over the past two seconds.
Everyone, the next combat turn should be pretty interesting. The last thing you all hear/see (including Smith, since Fort's words are spoken from outside the passenger window, which would be right next to the audio pickups on the door) is Fort ordering some spirit to kill the mage, or something like that - you'll see the IC post.
BlackHat[ Spoiler ]
Your forward thermals start going wild - and not from the burning wreckage ahead. You see a fire-thing appearing right in front of you. Note that in game terms, the thing is timing its materialization to be just in front of you too late for you to avoid it. That said, it is obviously an opposed situation. Much will depend on initiative and, should it get a shot at engulfing you, your ability to evade it.
So I need intiatives (including for the spirit) and spoilered declarations.
DireRadiant
Mar 3 2007, 08:01 AM
Sledge
INit = * + 4 = 12
4 hits 2 5 3 6 6 5 2 2
Perception Int 2 + perception 4 = 6
2 hits 1 3 6 5 4 3
Not going to do much unless Sledge has some idea of what's going on. Specific focus is on active enemy targets, such as other vehicles at the road block we are about to blow through, and the other intersections that we already knew had vehicles posted at.
adamu
Mar 3 2007, 12:59 PM
DireRadiant
You definitely notice the tails you guys have picked up, as described in my last post. Other than that - no more eye in sky, and you don't see any other vehicles on your current sight lines.
adamu
Mar 3 2007, 01:20 PM
pragma
Brain fart! After sending your spirit off, you, too, should read the last spoiler I addressed to BlackHat.
Abbandon
Mar 3 2007, 11:43 PM
Cerberus
Initiative
11- 3 wounds = 8 dice
1, 3, 1, 6, 4, 4, 2, 6 = 2 hits
Final Init = 10
Cerberus will go on full defense if he is attacked by the spirit. He will also try to attack the spirit if it comes into the rear of the van.
@Fortunato do you know the force of the spirit? Is it something Rocky and Cerberus could tangle with and stand a chance of hurting it? A little heads up IC about that would be great.
@Adamu/ anyone: Is the vans visual feed being beamed to the rest of the team?
Im holding off on my combat rolls until I see if they will actually be needed.
pragma
Mar 4 2007, 10:12 AM
Initiative Roll: init 6 - 2 wounds ->
# dice: 4 :: 5 2 6 6 -- 3 successesInitiative Score: 9
Actions
[ Spoiler ]
Fortunato is going to spin around and sling a stunbolt at the spirit. If the spirit successfully engulfs the van I'd like to use a point of edge to get the spell off before the engine explodes -- don't know if that's allowed though.
As usual, spell defense on van and all friendlies -- especially me.
Stunbolt(Force 9): Spellcasting + Magic - 2 wounds - 1 combat # dice: 7 :: 5 1 1 6 4 2 2 -- 2 successes
Drain: # dice: 12 :: 1 1 3 2 3 1 2 3 2 3 1 1 -- 0 successes
-- Looks like that roll was desined to be used.
@Abbandon
Sorry, no. I've been busy trying to deal with it -- takes too much time to asense things.
BlackHat
Mar 4 2007, 02:00 PM
Init Roll (10 dice): 3,1,4,2,6,1,4,5,6,6 = 4 hits
So Init: 14
Feel pretty good about that, compared to the rest of the team, but if the spirit is force 5 or higher, he stands a pretty good chance of matching me.
[ Spoiler ]
Oh well, gotta make good with what I have. Question: obviously, materialized, the elemental can still use engulf or flamethrower, or any of his other powers on us on its turn... but will this also count as a collision with the thing (at rediculously high speed), or is the elemenal not a solid target, and aside from burning the van as we pass through, it won't really slow us down?
Even if it is not solid, lets say he has trouble getting over the highish threshhold of the van and we're alright afterwards... and I decide to ram the elemental - is it immune to ramming because its made of fire?
Since it has materialized, it seems like it would be a valid target (I can shoot it, for example), but even material - I'm not sure it's solid... or that driving through it on my turn would do anything more to it than it slamming into the van on its turn.
If it does count as us colliding with something, I have to applaud the mage who gave it that order.... and pray that I get a roll to swerve.
Konsaki
Mar 4 2007, 02:17 PM
@Abbandon
You dont have any feeds other than the constantly updating GPS map that Sledge is providing to everyone.
@Everyone
Just so everyone knows, since the drone was scrapped, Caittie is no longer providing any video feed to the team.
DireRadiant
Mar 5 2007, 12:59 AM
And the dots don't include flaming spirits... for some reason scanning their node doesn't get any results.
adamu
Mar 5 2007, 02:28 PM
Abbandon
Your only direct view outside is to look through the low hatchway between the cab and the back and then out through the windshield. If you do so, you will see the big fire elemental materializing right in front of you.
adamu
Mar 5 2007, 02:45 PM
BlackHat[ Spoiler ]
Dude, when I read your post this morning at work, could have SWORN you asked about the possibility of using Edge to go before the spirit? Now I can't find it to respond to. Did you change your mind and edit it out? The answer would be, of course, yes. And it can be used in that manner after rolling initiative (which you have done). Let me know if you want to spend it or not.
As for what will happen if a van rams a spirit, I fear that I find nothing on your sheet suggesting you have the foggiest idea. And I definitely think knowledge skills about magic are non-defaultable, for the same reasons Medicine and Pilot Aircraft are. It LOOKS just like a bunch of flame, in sort of a humanoid form.
In any case, assuming you get initiative (with Edge or without), then if you want to ram it, I need a ram test, per the rules on p. 160. If you want to avoid it (by, say, over a meter), I need a Drive Test = Reaction + Vehicle skill - one die for van being a pig (handling) + 1 die for VR driving. Your threshhold comes to 2, including the VR bonus.
Assuming you do not get initiative, I also need you to defend against a melee attack, rolling Reaction + Vehicle skill - 1 handling + 1 VR.
So, to summarize - need to know if you use the Edge point, need ram OR vehicle test to avoid, need melee defense.
adamu
Mar 5 2007, 02:48 PM
pragma[ Spoiler ]
Dude, all I can do is look at your dice and shake my head in pity...and also make sure you noticed that Edge refreshed a few pages back.
And speaking of Edge, your spirit has 5 of it. I am having him engulf the nasty mage, obviously. How do you want to use edge for it? In fact, you can roll its melee attack (to engulf), and all its rolls if you are so inclined. It's yours to run, as long as you don't sway from (your own) orders. If you don't want to roll for it, just don't - I will tomorrow. Either way is cool.
BlackHat
Mar 5 2007, 03:40 PM
| QUOTE (adamu) |
BlackHat
[ Spoiler ] Dude, when I read your post this morning at work, could have SWORN you asked about the possibility of using Edge to go before the spirit? Now I can't find it to respond to. Did you change your mind and edit it out? The answer would be, of course, yes. And it can be used in that manner after rolling initiative (which you have done). Let me know if you want to spend it or not.
As for what will happen if a van rams a spirit, I fear that I find nothing on your sheet suggesting you have the foggiest idea. And I definitely think knowledge skills about magic are non-defaultable, for the same reasons Medicine and Pilot Aircraft are. It LOOKS just like a bunch of flame, in sort of a humanoid form.
In any case, assuming you get initiative (with Edge or without), then if you want to ram it, I need a ram test, per the rules on p. 160. If you want to avoid it (by, say, over a meter), I need a Drive Test = Reaction + Vehicle skill - one die for van being a pig (handling) + 1 die for VR driving. Your threshhold comes to 2, including the VR bonus.
Assuming you do not get initiative, I also need you to defend against a melee attack, rolling Reaction + Vehicle skill - 1 handling + 1 VR.
So, to summarize - need to know if you use the Edge point, need ram OR vehicle test to avoid, need melee defense. |
[ Spoiler ]
Nope, I never asked about using Edge to go first - although that is a great idea.

I was actually waiting to hear back on what the affects would be if I slammed into it or not... although I think what you told me is absolutely fair. There really IS no reason why Adam would know this... having never ran into a spirit before.
Edge to go first sound good... since with no idea what will happen if I crash into a fire elemental, I can only assume it'll do comparable damage to what it did to the drone (a crazy amount, really). Also, since it looks like I was wrong about my driving tests (see below), I would end up using that edge to dodge the thing anyways.
As for the driving test, here you go... but I was under the impression (in my previous rolls, which may need to be modified if they come up) that the van was a BullDog StepVan with handling of 0. Is the -1 from going above top speed? I also thought that the VR bonus is +2 dice to anything done while in VR, as opposed to +1.
I'm not sure if you need another test from me, since your two scenarios seemed to be "if you get initiative and want to ram" or "if you don't get initiative"...
So, yes to the edge point, no to the ram test.
Vehicle test to avoid (if using edge to go first isn't enough to avoid):
Reaction (4) + Ground Vehicles (1) + Handling (-1) + VR (1) = 5 dice + Edge ( 8 ) = 13 dice
#D=13 : 1343565521622 n1=2 n6=2 nHit=5
Total = 5+ hits, which was over the threshhold of 2.
Since I go first, I assume I don't need to make the melee defense test (as I will blow by the elemental, and it will probably have to go astral to catch up)
That is two more uses of edge (1 to go first, 1 to avoid crashing into it). which brings me to a total of 6 / 8 left (with a two more in the queue if I end up using those crash rolls I made earlier).
adamu
Mar 5 2007, 03:46 PM
BlackHat[ Spoiler ]
You are right about the handling on the Bulldog - my mistake.
You are also right about the stacked VR bonus - may mistake again. That nets you three more dice. Why don't you go ahead and take back the Edge point you used for the swerve test - you succeed without it, and I threw off you sense of probabilities.
BlackHat
Mar 5 2007, 05:07 PM
| QUOTE (adamu) |
BlackHat
[ Spoiler ] You are right about the handling on the Bulldog - my mistake. You are also right about the stacked VR bonus - may mistake again. That nets you three more dice. Why don't you go ahead and take back the Edge point you used for the swerve test - you succeed without it, and I threw off you sense of probabilities. |
[ Spoiler ]
Done and Done.

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