JDragon
May 5 2007, 02:24 AM
| QUOTE (Konsaki) |
| Sweet. Typing up an IC now. |
Well thats just great news. Not really surprising, just another thing to add to the list of fun for today.
At least he only has pics of three of us. :-)
Won't be hard for them to figure our who Cerb and I are due to our backgrounds, not sure about Sledge.
JD
DireRadiant
May 5 2007, 04:05 AM
Fundamentally irrelevant whether or not they have pics. Live or not.
No matter how it happens, if the Feebs get killed, we are going to have a very tough time.
If they don't get killed, things may be annoying, or not, but it's frankly survivable.
DireRadiant
May 5 2007, 04:06 AM
Adamu
[ Spoiler ]
Are there other bystanders at the gas station that would die if it blows up?
adamu
May 5 2007, 04:35 AM
DireRadiant [ Spoiler ]
Good question. Sort of a detail I should have covered, but then this is okay since only Sledge would have seen this - in addition to at least one person working there, she has seen two? three? customers inside - all are huddling just inside the doors hiding/trying to see what's going on.
DireRadiant
May 5 2007, 06:31 AM
Adam seems so much better in contrast after Sledge has made introductions. I think she does a good job as a herald.
It's all about making the boss look good.
adamu
May 5 2007, 09:53 AM
DireRadiant
Leadership + Charisma. My on-the-spot modifiers shake out to +2 dice for you.
Abbandon
May 5 2007, 12:22 PM
Ok..I guess its time for initiative and declare actions??
I guess this will be purely for flavor but Cerberus will say somehing like "Ok, he is on his way..." and then I pull my gun up and start firing.
Cerberus: Turn 2
Initiative: 11 - wounds 2 = 9 dice
1, 4, 3, 2, 1, 1, 6, 3, 2 = 1 hit
Final Init = 10
IP1 As of Sledges post and Adamu's follow up post Cerberus would have been on a delayed action every since pulling those guys out...
Will interrupt any gunshots directed at Cerberus with full defense.
Delayed Simple- Long/wide burst@mage (ammo:-6 29/35)
Agility 5 + smartlink 2 - wounds 2 - defaulting 1 = 4 dice
1, 4, 3, 1 = glitch
Delayed Simple-Short/wide burst@mage: (ammo: -3 26/35)
Agility 5 + smartlink 2 - wounds 2 - defaulting 1 = 4 dice
1, 6, 2, 2 = 1 hit
Final DV= 6P +1 net -5AP -2 defence dice for mage
Delayed Free- drop gun
IP2
Free- charge mage
Complex- Melee Mage
agility 5 + unarmed combat 5 + striking 2 + reach 1 + Charge 2 - wounds 2 = 13 dice
1, 1, 1, 5, 1, 1, 2, 1, 2, 2, 6, 6 = 3 hits
Final DV= 6P +3 net = 9P
IP3
Complex- Melee Mage
agility 5 + unarmed combat 5 + striking 2 + reach 1 - wounds 2= 11 dice
4, 1, 3, 2, 5, 1, 1, 5, 4, 5, 2 = 3 hits
Final DV= 6P +3 net = 9P
I know the dwarf will probably fire off atleast two shots at Cerb so here are those.
Full Ranged Defense
#1 Reaction 5 + Gymnastics 5 - wounds 2 = 8 dice
4, 6, 4, 4, 6, 6, 4, 5 = 4 hits /vs impact 9
#2 Reaction 5 + Gymnastics 5 - wounds 2 = 8 dice
2, 4, 2, 4, 5, 6, 3, 4 = 2 hits /vs Impact 9
Body soaks:
#1 Body 6 + 9 + bone lacing 2 = 17 dice
3, 4, 6, 5, 2, 1, 6, 5, 1, 4, 1, 3, 5, 3, 2, 2, 6 = 6 hits
#2 Body 6 + 9 + bone lacing 2 = 17 dice
4, 4, 4, 3, 6, 1, 5, 4, 3, 3, 1, 5, 1, 1, 1, 4, 5 = 4 hits
adamu
May 5 2007, 12:41 PM
Well....
Okay - Sledge's last IP was 11:47:17, right after the dwarf's words to which Cerberus' fluff/fake out is responding -
So this declaration if for 3-second combat turn of 11:47:18-20.
I do not know what the rest of you will do, but I WILL need initiative for all, and hopefully declarations.
The time for communication, even OOC, is now quite OVER - except for IC as declared actions.
I need declarations based on the following knowledge of events as they are unfolding (as opposed to Cerb's full declaration), in other words,
that Adam asked Cerb to shoot the mage,
Angel said you were all photographed, etc,
The dwarf started talking,
Sledge started trying to clear the store of customers,
Cerberus said boss would be right out,
Cerberus starts to shoulder assault rifle and it goes off prematurely, shooting self in foot (sorry dude, that's not a Glitch, it's a Critical Glitch - please soak the base 6P with -5AP)
There will be some sort of response from the opposition but a lot depends on what else comes from your side on the first IP, and you won't know what it is until it is all going down...
BlackHat
May 5 2007, 01:10 PM
Initiative 7
#D=7 : 5421231 n1=2 n6=0 nHit=1
So 7+1=8
Lol, I said shoot the "mage", not yourself, bro. Although, at this point, I wouldn't mind if that sonofabitch dwarf got a bullet in the head too.

Sneaky bastard.
As for my declared action, since I assume I can't hear what's going on outside (over the noise of two vehicles), and no one has said anything about Johnson coming out of the car on the network... I aint gonna. I would probably be planning to respond to fort's question in some manner (free action to say something like, "That was pretty damn fast. Yeah, maybe.") but I think Adam's attention would be mostly taken by the fact that his big gun toting troll just shot himself in the frigging leg. Exactly what Adam does will probably depend on how the FBI responds to it, so on the off chance my 8 is higher than their initiatives, I'll delay to see what they do. I guess, basically, Johnson will actively try not to do anything that would spook them any worse. He'll have both hands on the wheel, ready to make the car drive either forward into the feds (if they open fire on the van at all), or in reverse away from the point of origin of the explosion (if the elemental goes below ground). Not that he has any chance of succeeding at that second one, without help from spirit speed.
adamu
May 5 2007, 03:01 PM
Yes, like BlackHat, it's natural to delay to see what happens.
If you don't want to declare, that's fine, just roll initiative and say you are delayed.
It will slow things a bit since I end up having to say "So and so is about to do X" to give people a chance to jump in and take their actions (and hopefully they will check the board between my own online sessions). Anyway, a LOT at stake here on many levels, so I will try to take it as slow and fair and by-the-book as possible.
Or just declare - it's not like I won't let people change their actions, as I always do, if there is some major change in the situation.
ABBANDON - You are right, it is fairly likely (though I am still not sure) that the dwarf will shoot you. So keep those rolls, and make a new one for the mishap.
Once you do the soak from your mishap, please let me know where your condition monitor stands.
Also, Abbandon buddy, please give me a surprise test (from BEFORE you shoot), and go ahead and add +3 dice to your roll, partly because you even surprised me, and partly for your verbal fake out.
And if you are still on your feet after the soak, let me know whether you continue with or change your stated actions.
Abbandon
May 5 2007, 03:57 PM
Suprise!! : Reaction 5 + intuition 4 + wired reflexes 2 - wounds 2 + bonus 3=12 dice.
6, 6, 6, 4, 4, 6, 2, 3, 6, 6, 1, 4 = 6 hits
Final Suprise Score = 15
Body soak for the Assault rifle blast to my foot:
It punches through my armor so it become physical.
Body 6 + 9 + bone lacing 2 = 17 dice
6, 5, 6, 5, 4, 4, 6, 4, 2, 2, 3, 4, 6, 5, 5, 1, 3= 8 hits!!
I blow holes in my boot but miss anything important. I will go ahead and carry out IP 2-3 unless i manage to shoot myself again before then.
Cerberus has 6 wounds total out of 11 possable still. Oh two more things i wanted to say. Cerberus has glowing green eyes not red. And Sorry about not saying it was a critical glitch. I thought critcals had to be more than half with no hits.
So for anyone keeping track of Cerberus and gun battles 2/3 times his weapon jams or he shoots himself in the foot. I gave him the qaulity bad luck but it seems to work differently than written in the book atleast for him lol.
@Adamu. Back when we first crashed into these guys I spent a point of edge to do rerolls. After telling that story about Cerberus i realised i forgot to do my bad luck roll at the time. I am willing to accept whatever punishmen deemed necessary. If i cant remember to use it properly i shoudnt have got the extra karma at character generation. I'd suggest not giving me any karma this cycle. Or make a bad guy especially more accurate for a turn or two or whatever. Im sorry.
JDragon
May 5 2007, 05:04 PM
Rocky
Init Roll for Round 2 from Earlier (5/1/07)
Init: 6+3 = 9 Dice
Rolls: 4, 3, 4, 3, 3, 3, 2, 1, 6 = 1 hitInit: 10IP 1 - Rocky delays for Cerb, once he realizes Cerb has shot himself he will charge the mage, taking a swing at him.
IP 2-3 TBD
[ Spoiler ]
On my first attack I will be doing non-physical damage but will still be using Critical Strike on any Initiative pass that I don't use my free action I will also focus to use Inertia Strike (SM page 177). These are all complex Actions for the attacks, leaving Free Actions for move or Focus for inertia strike.
Attack Rolls
1st Attack
Agility (5) + Unarmed boxing (10) + Reach (1) + Charge (2) = 18 dice
3, 2, 3, 2, 2, 5, 4, 4, 2, 2, 2, 1, 6, 6, 2, 2, 2, 6 = 4 hits
Spend 1 Edge to re-roll Misses = 14 dice
3, 4, 1, 1, 5, 5, 5, 2, 5, 5, 4, 1, 5, 5 = 7 hits
Orig = 4 + 7 hits = 11 total
This should leave me with 1 edge left I belive. (Correct me if I'm wrong)
Damage: Str/2 (4) + Critical Strike (4) = 8 + Net Hits = __
Knock Down Check - Str/2 (4)* + Damage __ > Body of Defender - Defender knocked down.**
* Only add the +4 from strength to damage for Knockdown if I had a free action to focus.
Defense Rolls
Melee Rolls
Ranged Rolls
Reaction (6) = 6 Dice
6, 5, 4, 6, 5, 2 = 4 hits
Reaction (6) = 6 Dice
2, 3, 5, 1, 2, 6 = 2 hits
Block - Reaction (6) + Unarmed Boxing (10) = 16 Dice
2, 3, 5, 2, 2, 1, 4, 2, 4, 1, 4, 5, 5, 2, 1, 1 = 3 Hits
Block - Reaction (6) + Unarmed Boxing (10) = 16 Dice
3, 1, 1, 5, 2, 5, 1, 6, 1, 4, 2, 5, 6, 4, 6, 3 = 6 Hits
Damage Soak Rolls
Ballistic
Body (8) + Lined Coat (6) + Natural Armor (1) = 15 Dice
4, 2, 1, 1, 3, 5, 5, 4, 4, 3, 2, 1, 1, 4, 5 = 3 hits
Ballistic
Body (8) + Lined Coat (6) + Natural Armor (1) = 15 Dice
5, 1, 1, 1, 4, 1, 4, 6, 1, 1, 3, 4, 6, 6, 5 = 5 hits
Impact
Body (8) + Lined Coat (4) + Natural Armor (1) = 13 Dice
5, 3, 3, 2, 6, 6, 3, 1, 6, 6, 5, 5, 1 = 7 hits
Impact
Body (8) + Lined Coat (4) + Natural Armor (1) = 13 Dice
3, 5, 1, 4, 1, 2, 2, 5, 3, 3, 2, 4, 3 = 2 hits
JD
DireRadiant
May 5 2007, 05:51 PM
| QUOTE (adamu) |
DireRadiant
Leadership + Charisma. My on-the-spot modifiers shake out to +2 dice for you. |
CHarisma 3 + Leadership -1= 2 + 2 situations mod
2 hits = 6 2 5 3
DireRadiant
May 5 2007, 06:06 PM
Initiative 8 + 6 = 14
6 Hits = 5 5 4 6 2 6 5 6
IP 1
[ Spoiler ]
What are the relative distances between Sledge at the door, and Rocky, Cerberus, and the two FBI agents? The Defiance shocker has a 20 meter range.
Depending on the answer to this I may choose different options.
pragma
May 5 2007, 08:17 PM
Initiatifve 6
# dice: 6 :: 5 6 3 2 1 3 -- 2 successesInitiative Score: Init + 2 hits - 4 wounds === 4 ====
IP 1
[ Spoiler ]
Fort will ready his pistol and screw on the silencer.
adamu
May 7 2007, 02:36 PM
| QUOTE (DireRadiant) |
| QUOTE (adamu @ May 5 2007, 04:53 AM) | DireRadiant
Leadership + Charisma. My on-the-spot modifiers shake out to +2 dice for you. |
CHarisma 3 + Leadership -1= 2 + 2 situations mod 2 hits = 6 2 5 3
|
Okay, they all start running out. Their stampede is farther out the door than still in it when Cerberus starts shooting, so they keep going away from the fight rather than back into the store.
DireRadiant
May 7 2007, 02:39 PM
Adamu
[ Spoiler ]
For anyone reading this, I am fully aware of the consequences. I am also normally very reluctant to do perform such actions.
PM Sledges Declaration
adamu
May 7 2007, 02:39 PM
| QUOTE (pragma) |
Initiatifve 6 # dice: 6 :: 5 6 3 2 1 3 -- 2 successes Initiative Score: Init + 2 hits - 4 wounds === 4 ====
IP 1
[ Spoiler ] Fort will ready his pistol and screw on the silencer. |
Okay, this has been a problem in the past, but I never said anything because we had enough to worry about.
Wounds and Initiative - unless I am reading wrong (and someone tell me if I am), then wound modifiers hurt initiative in TWO ways.
They reduce the number of dice you have to roll.
AND
They reduce your total score.
The rules are spread over at least two different places in the book, so no one's fault.
And in this case, pragma's two hits were his first two dice rolled, so no change to the initiative he came up with.
adamu
May 7 2007, 02:45 PM
| QUOTE (Abbandon) |
Suprise!! : Reaction 5 + intuition 4 + wired reflexes 2 - wounds 2 + bonus 3=12 dice. 6, 6, 6, 4, 4, 6, 2, 3, 6, 6, 1, 4 = 6 hits Final Suprise Score = 15
ADAMU - actually, you don't add the base Initiative. So your surprise threshhold (what the other guys have to beat to not be surprised by you) is 6.
Body soak for the Assault rifle blast to my foot: It punches through my armor so it become physical.
Body 6 + 9 + bone lacing 2 = 17 dice 6, 5, 6, 5, 4, 4, 6, 4, 2, 2, 3, 4, 6, 5, 5, 1, 3= 8 hits!!
I blow holes in my boot but miss anything important. I will go ahead and carry out IP 2-3 unless i manage to shoot myself again before then.
ADAMU - Dude, you forgot to subtract the -5 AP. So that leaves you with 5 hits, so you take 1P.
Cerberus has 6 wounds total out of 11 possable still. Oh two more things i wanted to say. Cerberus has glowing green eyes not red. And Sorry about not saying it was a critical glitch. I thought critcals had to be more than half with no hits.
ADAMU - 7 not 6. Sorry, edited. No worries, I caught it.
So for anyone keeping track of Cerberus and gun battles 2/3 times his weapon jams or he shoots himself in the foot. I gave him the qaulity bad luck but it seems to work differently than written in the book atleast for him lol.
@Adamu. Back when we first crashed into these guys I spent a point of edge to do rerolls. After telling that story about Cerberus i realised i forgot to do my bad luck roll at the time. I am willing to accept whatever punishmen deemed necessary. If i cant remember to use it properly i shoudnt have got the extra karma at character generation. I'd suggest not giving me any karma this cycle. Or make a bad guy especially more accurate for a turn or two or whatever. Im sorry.
ADAMU - dude, I missed it too. Bygones. |
Abbandon, see in line.
adamu
May 7 2007, 03:08 PM
Okay, just so everyone knows how I did this - I rolled for the opposition re. surprise. Dwarf surprised, Human not.
I could have checked for surprise among the friendlies - as I am sure I wasn't the only player a bit surprised - but decided that since you'd all heard Adam's order to Cerb to shoot the mage, albeit some 20 seconds earlier, you were ready for anything.
Initial resolution - after Cerberus shoots himself in the foot - not hard to do considering he is using an unfamiliar skinlink/smartlink to fire by thought, and given the tension of the situation...anyway, after he shoots himself in the foot he keeps raising the weapon and sprays the mage, but by the time he has a bead on the mage, the human has scrambled over the car wreck and is at its rear. He is not hit.
Now - a clarification on the layout.
Picture a clock. Cerberus is, appropriately, just south of center. The dwarf is just north of center.
The building side wall crosses the 11-1 line across the top. The car is about 10, and the human is now on the other end of it, outside the clock.
The van's nose is across the 7-5 line.
Rocky is at 8 or 9ish, and Sledge is around 3.
This does not include distances, but everything is within short range of any weapons anyone is carrying, and also within anyone's walking distance, so we don't need to be exact.
Next up to act is Sledge, and I am going to wait for an IC from Dire to set the stage (based on a PM) before we get into OOC resolution of Sledge's actions.
Again, things are happening too fast for OOC chatter - if you want to communicate, you have to use actions.
DireRadiant
May 7 2007, 03:14 PM
| QUOTE (adamu) |
| Next up to act is Sledge, and I am going to wait for an IC from Dire to set the stage (based on a PM) before we get into OOC resolution of Sledge's actions. |
Setup scene will go up in a bit.
Abbandon
May 7 2007, 05:08 PM
Oh crap. I didnt know -AP mods effect damage resistance tests to. I thought it just determined if it was physical or stun. But I just read through the holy book again and saw it. So poor Cerb has taken 3 bullets in his shadowrunning career already and one of them was his own lol.
Here is a rough sketch of people placement at the gas station according to adamu:
http://us.share.geocities.com/abbandon_unl...leashed/gas.bmp
Abbandon
May 7 2007, 05:36 PM
Why cant Dire make non mysterious posts!! Did sledge just shoot Cerberus?? I thought the thing with the handle she keeps talking about is her sledge hammer, but sledge hammers dont have triggers.
I KNOW you didnt want there to be a fight but your running all over the gas station, Smith isnt saying anythig/contemplating whether to get involved or not. Caittie says they are uploading info on us. Theres only one way to stop them from recording us and atleast protect some of us from FBI databases. Now Cerberus has shot himself and at the fbi guys and you want him to hold position? Not freaking likely!!
And im pretty sure unlike your character just running around all over the place unopposed the fire spirit and the dwarf would be all over me and rocky if we tried to get back to the van.
BlackHat
May 7 2007, 09:20 PM
| QUOTE (Abbandon) |
| Did sledge just shoot Cerberus?? |
Sure looks that way, unless there was some private PMing going on about how one of the feds also has glowing green eyes.
Hey, at least she got your eye color right the first time.
If she puts you down, and the putting down of you manages to keep the feds from blowing us all up... props to Sledge. If not, I don't see this ending well for anyone, but it'll be a funny ride.
Konsaki
May 7 2007, 09:22 PM
Hey, I'm in an armored vehicle, its all cool.
BlackHat
May 7 2007, 09:27 PM
Lol. While impressive, I doubt the van's armor would hold up to an explosion of the size I am imagining.
Konsaki
May 7 2007, 09:29 PM
I wonder if we still get the +3 dice from my sprite's diagnostics for armor checks...
BlackHat
May 7 2007, 09:32 PM
+3 seatbelts? Surely the explosion will jostle the vehicle around and would bang us up if we wern't strapped in so carefully. Are the airbags re-deployable? That'd be great....
BlackHat
May 7 2007, 09:33 PM
Oh, and can I go full defense?
DireRadiant
May 7 2007, 09:34 PM
The immediate explosion might be survivable.
The ensuing intense heat and smoke and general lack of oxygen may be a different matter.
Though the van could have those armor options.
Konsaki
May 7 2007, 09:35 PM
| QUOTE (DireRadiant) |
The immediate explosion might be survivable.
The ensuing intense heat and smoke and general lack of oxygen may be a different matter.
Though the van could have those armor options. |
I know the van is chem sealed, so we are good from the smoke and lack of O2.
DireRadiant
May 7 2007, 09:37 PM
| QUOTE (Konsaki) |
| QUOTE (DireRadiant @ May 8 2007, 06:34 AM) | The immediate explosion might be survivable.
The ensuing intense heat and smoke and general lack of oxygen may be a different matter.
Though the van could have those armor options. |
I know the van is chem sealed, so we are good from the smoke and lack of O2.
|
Then out of the fire into the frying pan!
Abbandon
May 7 2007, 10:44 PM
If i got shot and stuff explodes im gonna sacrifice all my karma for one last burst from my assault rifle which i woudnt have dropped yet to shoot out the windows in the van hehe.
BlackHat
May 8 2007, 12:41 AM
Between its armor rating (bulletproof glass), body, and the driver's incredible luck, I am way less worried about a shot from a half-dead troll than I am about the explosion. I mean, the last time you tried shooting something you shot yourself in the foot!
Konsaki
May 8 2007, 02:20 AM
| QUOTE (BlackHat) |
| Between its armor rating (bulletproof glass), body, and the driver's incredible luck, I am way less worried about a shot from a half-dead troll than I am about the explosion. I mean, the last time you tried shooting something you shot yourself in the foot! |
Heh.
JDragon
May 8 2007, 02:27 AM
Adamu
[ Spoiler ]
I would like to put a hold on Rocky's actions until I see what the people acting in Init before him do.
Thanks
JD
Konsaki
May 8 2007, 02:55 AM
Caittie's Ini = 9
4,6,5,2,6,3,2,2,2 - 3 hits
Total Init = 12
adamu
May 8 2007, 03:32 AM
| QUOTE (Konsaki) |
Caittie's Ini = 9 4,6,5,2,6,3,2,2,2 - 3 hits Total Init = 12 |
Dude, thought you were going to just sit this one out in the back of the van!
Got you on the initiative list.
adamu
May 8 2007, 03:33 AM
JDragon[ Spoiler ]
Not a problem, dude. Like I said, we will be taking this scene REAL slow, as things are unfolding and changing super fast, and I want to be fair to everyone.
adamu
May 8 2007, 03:46 AM
Abbandon
First, thanks for working up a visual for it. Second, I don't think it worked or something - I get "page unavailable for viewing" or something.
Next, you are indeed getting shot by Sledge. And, with you shooting at the human Fed, that puts her directly behind you, and I feel pretty sure you did not expect this. Per the rules, you can't roll any sort of dodge/reaction in this situation, just your soak.
So you need to use Body + your Bone Lacing bonus + 1/2 impact (round down, so 4) to resist Stun damage.
Also, you need a Body + Willpower test vs electrical effects.
We'll wait on those results before moving on to any further resolution.
EVERYONE
Okay, I know everyone is changing their mind as to what they do this turn as things unfold.
All cool. The fact is that no one is even really on delay yet, since we are not down to your space on the initiative rank yet.
But as I said, until such time as things calm down, I will be taking this one baby step at a time to give people the chance to declare their actions per events as they play out.
In terms of what everyone can see right now -
People running out of store and off down road, past manifested (NOT materialized) fire elemental.
Cerb just shot self and then sprayed human mage, who dove behind car.
Sledge tasered Cerb in the back, yelling "Hold all!"
Dwarf standing right in the middle of everything, just taking it all in, and for the first time looking a bit perplexed.
Abbandon
May 8 2007, 12:45 PM
Cerberus - Turn 2
So you need to use Body + your Bone Lacing bonus + 1/2 impact (round down*oh you meant up?*, so 4) to resist Stun damage.
Taser damage soak: 6+2+(7/2 =4) = 12 dice
6, 4, 1, 1, 1, 2, 2, 5, 5, 3, 6, 1= 4 hits
Also, you need a Body + Willpower test vs electrical effects.
6+5 = 11 dice
4, 5, 2, 2, 3, 4, 3, 3, 2, 4, 6= 2 hits
dont i also get Impact/2 round down for the electrical efftects to?? Or 3 more dice?
1,1,1= nada great.
This is messed up. If you didnt want to kill people you should have spoke up before we rammed them. Or said something alot more helpful than "Hold" after the guy who identified himself as the boss gave Cerberus the green light.
@adamu. Geocities(yahoo) usually has an insanely low limit on how often a page can be looked at when its on their free sites. Try again later. I didnt do anything different than any of the other maps i have put up.
adamu
May 8 2007, 01:18 PM
| QUOTE (Abbandon) |
Cerberus - Turn 2
So you need to use Body + your Bone Lacing bonus + 1/2 impact (round down*oh you meant up?*, so 4) to resist Stun damage.
Taser damage soak: 6+2+(7/2 =4) = 12 dice 6, 4, 1, 1, 1, 2, 2, 5, 5, 3, 6, 1= 4 hits
ADAMU - Okay, the result is 11S to you. I am pretty sure that just exactly fills your stun monitor, so unconscious.
Also, you need a Body + Willpower test vs electrical effects. 6+5 = 11 dice 4, 5, 2, 2, 3, 4, 3, 3, 2, 4, 6= 2 hits
dont i also get Impact/2 round down for the electrical efftects to?? Or 3 more dice? 1,1,1= nada great.
ADAMU - You are absolutely right about that extra three dice. Sorry. But since you are unconscious, the paralysis becomes irrelevant anyway.
This is messed up. If you didnt want to kill people you should have spoke up before we rammed them. Or said something alot more helpful than "Hold" after the guy who identified himself as the boss gave Cerberus the green light.
ADAMU - Abbandon, sounds like you are addressing Dire here, but let me just jump in briefly. This situation has obviously escalated way beyond the expectations of either side of the conflict, with more and more new information being rapidly revealed that raises the stakes higher and higher. Throw in six fringe-type personalities that barely know each other, most of whom have no experience with this sort of situation, and you have got all sorts of room for major disagreement. Then consider that your characters have a very imperfect comm set up and that things are literally unfolding by the second. This is the sort of role-playing paradise/nightmare for the characters that makes great gaming. And IC-wise, the weird thing would be if somehow everything did flow smoothly! I don't think anyone is criticizing any individual player's decisions. But several different characters are making drastic choices in the heat of the moment, and some of those choices are, almost inevitably, in conflict. So, "messed up" as you say? Yeah, but I like to think in sort of a good way in terms of role-playing (not to mention the IC discussion that can take place in the team AFTER this scene). Don't want to toot my own horn here, people, but I think this is damn good SR.
@adamu. Geocities(yahoo) usually has an insanely low limit on how often a page can be looked at when its on their free sites. Try again later. I didnt do anything different than any of the other maps i have put up.
ADAMU - Dude, I will totally take your word on that (always assume that, where computers are concerned, I am automatically wrong about everything!). I just tried it and failed to connect again, but will keep trying. |
See in-line.
adamu
May 8 2007, 01:25 PM
So, everyone sees Sledge taser Cerberus, who drops and twitches.
The dwarf is still just watching, gun in hand, right in the center of things. His formerly relaxed demeanor has grown tense and wary (yes, in game terms you can assume he is delayed, and if he acts you won't be getting any warning - it'll just happen), and he is slowly backing up toward the wall behind him.
Angel is the next person with the option to act if desired, or to go on delay for further developments.
That puts Rocky on deck to do the same.
Declarations or whatever from you two?
Konsaki
May 8 2007, 01:28 PM
Delay except for texting "Holy shit..." over the commnet. (Hopefully that doesnt burn my turn)
adamu
May 8 2007, 01:37 PM
No, just your free action.
That means I need Rocky's intentions, and also Adam, who is on deck.
Abbandon
May 9 2007, 11:27 AM
The forums were down for me all yesterday. I got some website saying the webmasters needed to check their email and stuff. Looks like its working now.
Sorry if i sounded defensive about the map i was just trying to say keep trying. You didnt miss much though if you didnt get to see it. Besides i put our van in the wrong position hehe.
BlackHat
May 9 2007, 11:32 AM
Hmm, well, depends on what Rocky does to some extent, but I feel pretty confident in this declaration:
[ Spoiler ]
Free action to send a network message to the team. Something like "If they still want to talk, they can use
Cerb's earbuds and mic." It will come to no surprise to anyone that Adam/Smith/Johnson had a lot more he'd like to say, but speakign in 1-second incriments means he has to get to the point fast. Let's keep that on the DL though, or the team will learn to start every conversation with combat!

And I suppose I would be delaying my complex/simple actions for later IPs in case anyone tries to kill anyone else.
BlackHat
May 9 2007, 11:33 AM
| QUOTE (Abbandon) |
The forums were down for me all yesterday. I got some website saying the webmasters needed to check their email and stuff. Looks like its working now. |
Yeah, I got that too. Was worried dumpshock had been dumpshocked.
adamu
May 9 2007, 01:10 PM
| QUOTE (Abbandon) |
The forums were down for me all yesterday. I got some website saying the webmasters needed to check their email and stuff. Looks like its working now.
Sorry if i sounded defensive about the map i was just trying to say keep trying. You didnt miss much though if you didnt get to see it. Besides i put our van in the wrong position hehe. |
Okay, Dude, please don't apologize about the map you made. I soooooo appreciate that effort. Unfortunately, I STILL can't access it.
Anyone else having better luck than I am?
As for the site having been down, for all those of you that have not checked out the admin page, it will be going down again around Saturday, this time possibly for a few days. So just no one panic.
adamu
May 9 2007, 01:12 PM
BlackHat [ Spoiler ]
Since you are currently not in VR, inputting all that text is AT LEAST a Complex action. If you speak it I'll give it to you for a Simple.