DireRadiant
Sep 14 2007, 03:46 PM
| QUOTE (adamu) |
| PbP is cool in some ways, but such a pain in others. Once I save Bill Gates' kid, I'm going to offer you all triple your current salaries to come and live near me and play SR with me as your full-time job. |
Better check before committing that kind of money.
And despite the karma cost.... The Annual DS LiTs GenCon Midnight SR game run by Grendel is always crazy fun.
adamu
Sep 14 2007, 04:05 PM
| QUOTE (DireRadiant) |
5 hits 1 1 6 6 3 6 2 1 2 3 3 5 3 4 3
It's a struggle against the "cool" image of not wearing a helmet, but it is sensible and a safe thing to do. And as someone who IC was responsible for work site helmet safety... helmet it is! |
Well, you didn't take the extra die for it...
adamu
Sep 14 2007, 04:08 PM
| QUOTE (DireRadiant) |
And despite the karma cost.... The Annual DS LiTs GenCon Midnight SR game run by Grendel is always crazy fun. |
Actually, it was just today that I secured the vacation dates from my boss. He thought I was crazy to be doing it a whole year in advance. Then he asked what it was for and I told him and he cautioned me never to mention such nonsense to the General Manager, or I'd never get to go!
So I am feeling pretty good - you only lose 50 karma this time.
DireRadiant
Sep 14 2007, 04:31 PM
| QUOTE (adamu) |
| QUOTE (DireRadiant @ Sep 14 2007, 10:43 AM) |
5 hits 1 1 6 6 3 6 2 1 2 3 3 5 3 4 3
It's a struggle against the "cool" image of not wearing a helmet, but it is sensible and a safe thing to do. And as someone who IC was responsible for work site helmet safety... helmet it is! |
Well, you didn't take the extra die for it...
|
4
pragma
Sep 14 2007, 05:27 PM
Question: do we want to start the dogs fighting before we start the truck rolling?
This determines if we're doing the spell (the subtle way to set the dogs off and probably maintain concealment) or the spirit (which will get the dogs for sure, but breaks concealment).
Given that we're hitting them with a semi, I figure that subtlety is more or less out the window. That said, a distraction wouldn't hurt. I've been going back and forth on the decision for a while and could use some input.
DireRadiant
Sep 14 2007, 07:26 PM
| QUOTE (pragma) |
Question: do we want to start the dogs fighting before we start the truck rolling?
This determines if we're doing the spell (the subtle way to set the dogs off and probably maintain concealment) or the spirit (which will get the dogs for sure, but breaks concealment).
Given that we're hitting them with a semi, I figure that subtlety is more or less out the window. That said, a distraction wouldn't hurt. I've been going back and forth on the decision for a while and could use some input. |
Up to you.
I think if you can do the spell without being detected that's the best, but we have no way to evaluate the risk of it being detected. The yapping dogs might be a distraction for the oncoming truck. On the other hand, the truck itself is a major distraction while the team goes after it's real target. It is not as if I expect the truck driving through the gates to be a subtle surprise. It's not really going to run anyone over unless they are unlucky enough to be sitting in a parked car with their seat belt on.
I think in the moments leading up to our attacks you can attempt to be subtle, Control Emotions won't necessarily make the dogs attack for example. But once there's an obvious entrance, then committing to Animal Control via the spirit is an excellent option.
You need to also evaluate how draining each action is as well.
There's no obvious single best course of action, and most of the ones under consideration are useful, so pick one and go with it.
Konsaki
Sep 14 2007, 10:04 PM
| QUOTE |
| 1) You started by compiling a F5 sprite, but you gave it two optional powers - i believe it needs to be F6 to have two optional powers...am I missing something? Or do you need to roll another two dice for it to make it F6? Or drop one power? |
I goofed. It's a R6 sprite. I already rolled resists for an R6... WAIT A SEC!? Roll another 2 dice?!
Adamu... please tell me you didnt roll 14 dice for that R7 sprite's resist!?!!eleven!
| QUOTE |
| 2) Sorry to be such a bad record keeper - I assume the two Sprites you called with names are Registered sprites. Can you refresh me on their force, powers, and services owed, please? |
Caittie's matrix page.Though, note that I have more registered sprites that I dont have posted yet. I will put them up later.
Hacking will start at
23:14:30, and Caittie announces that to the team.
adamu
Sep 15 2007, 02:38 AM
Konsaki - no, I rolled seven dice, and got six hits. That's why I called it the greatest roll ever! (Now if I could just roll that way for my own PCs!)
No, my mistake was suggesting two extra dice to get an R6 sprite, when it should have been one.
But yes, I see you already rolled all the dice, so type acknowledged - it is an R6 sprite.
Thanks for the link to your sprite info. The sooner it is fully updated, the happier I'll be.
One huge question I forgot to ask yesterday - I ASSUME that you ASSUME that I ASSUME the target of the sprite's hacking is the "most active commlink", the one that is still inside the middle SUV. If I am wrong about that, let me know.
And just to clarify a point that we may have already gone over in the past - there don't seem to be adequate rules on it, but until Unwired comes out I am assuming that if a rigger is jumped into a vehicle, that totally supersedes the vehicle's own node - wireless, it automatically becomes slaved to receive only input from the rigger's transmitting device.
I sense that you are with me on this and am assuming the target of your hack is said "most active commlink". Do correct me if I am wrong.
Everyone
Okay, time now is 22:14:23.
Hack starts at 22:14:30.
Need to know what, if anything, anyone needs to get doneor plans to start doing in that intervening seven seconds.
In the meantime, I am going to start resolving the hack as far as I can.
Konsaki
Sep 15 2007, 02:44 AM
Yes, I'm hacking the hacker's commlink directly, then using it to get to the drone.
JDragon
Sep 15 2007, 02:58 AM
Well at this point Rocky plans to sit tight in the back of the van waiting for all hell to break loose.
I would like to try to be prepared to open the back door of the van as the semi hits the gate of the junk yard so I can try to cover the distance to the fight before they really know whats up with out being in the way of the truck.
Rocky will swing out wide (making the run longer) to stay out of Cerb's firing arc as long as possible.
Adamu: one quick question... how tall is the trailer on the semi?
Thanks
JD
adamu
Sep 15 2007, 04:23 AM
| QUOTE (JDragon) |
Adamu: one quick question... how tall is the trailer on the semi?
Thanks
JD |
The thing is somewhat larger than a RL 18-wheeler - Figure the top of the container at about 4 m.
Top of cab about 3m.
Floor of cab about 2 m off ground (just FYI for Dire).
adamu
Sep 15 2007, 04:57 AM
Beginning of Hack Resolution
22:14:30 Sprite starts hack.
22:14:32 Sprite is in, and detected by a Dalmation drone just like the one in the sky, only this one is virtual. It tries to set off the alarm and attack, but your sprite freezes it as only a clever resonance being can.
22:14:41 Node decrypted. As the sprite works for those nine seconds, with the Dalmation drone hovering frozen above it, ready to swoop in guns blazing, through your sprite-TM connection you sense that it senses a feeling of emptiness or loneliness in this node.
22:14:42
Alarm goes off.
Dalmation moves to attack.
Sprite gets initiative, edits in the account at the admin level, and derezzes as virtual bullets pepper its scattering pixels.
All the telemetry you have been getting from the node (the entire content of which has been rigging stuff) goes instantly dead. Gone. Since Angel has been doing other matrix stuff, I will assume she was no longer experiencing the drone telemetry in hot VR, and so is not subject to dumpshock.
Everyone
Okay, I need to know from EVERYONE but Konsaki and Dire,
A) If and what you want to do anything up until 22:14:42 (semi about half way to the gates right now, according to the countdown clock).
B) Perception tests for everyone but Sledge into the junkyard - the only eyes on the place now are your own (Konsaki - out of hot VR mode? See through van's sensors? Rely on team for info?).
Don't go past that - you'll want to know what the perception tests yield...
JDragon
Sep 15 2007, 05:09 AM
As above Rocky is waiting for the truck to hit the gate, as its hitting it (or as close as he can get) he will open the back door and exit.
Perception
Intuition (3) + Perception (3) = 6
4, 2, 5, 6, 3, 2 = 2 hits
JD
Konsaki
Sep 15 2007, 10:50 AM
Perception test using the van's sensors in VR
Perception 2 + Int 4 + van's sensors of 5 + VR 2 - damage 1 = 12 dice
4,1,5,4,4,4,3,5,2,2,1,1 - 2 hits
Spoof test to scramble Caittie's commcode
Spoof 3 + Software 3 + VR 2 - damage 1 = 7 dice
3,3,6,4,2,5,5 - 3 hits
Konsaki
Sep 15 2007, 11:11 AM
My sprite listing is updated.
@Everyone
Sorry about the failed hack. Could have done it a bit differently, but the result probably would still be the same.
adamu
Sep 15 2007, 01:54 PM
Everyone
I still need those perception tests, but keep in mind that, depending on what happens and also your successes, the things you are testing to perceive may happen now or later.
I just want to clarify that the tests I asked for are basically for events as they unfold and not necessarily right this second.
Right now, what the rest of the team knows as Sledge barrels down the road with 20 seconds left on the clock, and as the action in the yard turns into sort of a black (or gray) box, is that suddenly your pirated feed from the drone has disappeared.
For right now, only Angel knows that an alarm was triggered in the node her sprite was hacking.
Thus, along with all those perception tests, which I still need,
I need to know if anyone has an immediate reaction to the feed going out,
And I need to know what, if anything, Angel does at this moment (I assume the previous sequence is under reconsideration - or not - just let me know).
A "wait and see" mode in which you delay with held breath to see if there is an action, and a declaration IF something obviously changes in the yard, is also an acceptable option.
Active or passive, up to you all.
As you all know, I don't play on Sunday, so you'll have plenty of time to respond. I do have Monday off, so I will be moving things forward then based on your perception tests and immediate reactions, if any, to the feed loss/alarm.
adamu
Sep 15 2007, 02:00 PM
PS - sorry that this is so cumbersome and complicated - partly it's the PbP thing, partly it's just that I need to do everything RIGHT, make sure I don't skip any steps or assume anything on your part, so if any or all of you die it isn't my fault for sloppy GMing.
Konsaki
Sep 15 2007, 02:01 PM
Heh... Immediate reaction? How about "SHIT!" going over the commnet? Well, that and the spoof to her commcode.
Everything past where my sprite decompiles and the node shutsdown is scrapped. I'm going to wait and see what happens immediatly after. I'm still the fastest character on the team in Full VR, so I have time... I think.
Konsaki
Sep 15 2007, 02:02 PM
| QUOTE (adamu) |
| PS - sorry that this is so cumbersome and complicated - partly it's the PbP thing, partly it's just that I need to do everything RIGHT, make sure I don't skip any steps or assume anything on your part, so if any or all of you die it isn't my fault for sloppy GMing. |
Paint some fluffy happy clouds into that happy picture you're painting there, Adamu.
Abbandon
Sep 15 2007, 02:34 PM
Cerberus.
Visual Perception 12
6, 4, 2, 1, 5, 4, 1, 3, 3, 2, 5, 6 = 4 hits
Hearing Perception 12
4, 3, 2, 6, 4, 1, 1, 4, 3, 1, 6, 5 = 3 hits
response to feed going down....
-move out of the van and approach the WAREHOUSE gate opening, but will not move beyond the fence and get ready for Sledge to roll through.
-tell others that he is moving into position over comm.
DireRadiant
Sep 15 2007, 04:11 PM
How much shorter will the ETA be when Sledge speeds up, yet still able to slow down and arrive at the targeted speed?
pragma
Sep 15 2007, 04:27 PM
Fort:
Perception
Int + Perception + 3 Contacts - 1 Wounds # dice 9 :: 2 4 4 2 5 2 3 3 3 -- 1 hit
When the feed cuts out Fort's going to cast control emotions on the nearest dog to him and cause it to fly into a murderous rage. Force 5.
Magic + Spellcasting # dice 9 :: 2 4 5 1 1 1 1 4 4 -- 1 hit
Cha + Will # dice 12 :: 1 4 3 3 1 1 3 1 2 2 1 6 -- 1 hit
- Dice aren't with me, 1 box drain.
Then he'll stop to try and figure out what's going on. Probably going to summon a spirit after that.
Konsaki
Sep 15 2007, 04:36 PM
Looks for the growing pile of shit and guages the distance between it and the ever closer fan.
adamu
Sep 15 2007, 04:51 PM
Okay, looks like you guys are taking the feed going out (and Angel saying SHIT! over the team net) as a (not unreasonable) signal to swing into action.
With everyone pausing for a one second perception test, and super-fast Angel perceiving and spoofing, we'll call it 22:14:43 when all the new actions above begin.
Not QUITE on bullet time YET, but with the timing of the van's arrival so important, we will time these actions down to the second using the Complex/Simple/Free action costs and so forth.
Everyone will at least know that Cerberus is on the move, so feel free to chime in with actions now that you know it is going down.
Dire - with only 20 seconds to go before your projected impact, if you speed up now I will let you shave two seconds per success on a vehicle test. Apply the handling modifier, and successes are capped at four.
Abbandon - I assume you are trying to move as inconspicuously as possible - I need an Infiltration test and also whether you will run or walk (running will take three dice off your Infil test).
Oh, and based on the perception tests you've given me, no one notices any change in the status quo up till now (before the spell, anyway). You can't see the main "meet", except for a dog or two (spell target), but you can see some of the rear maf guards (per the map), and they have not reacted as yet.
Konsaki
Sep 15 2007, 04:58 PM
Adamu, with the connection going dead, I can assume that the hacker's commlink has turned off to keep me from hacking it. If that's the case, I can also assume that the hacker is no longer rigged into the drone, making it a pilot controlled entitiy.
If such is the case, then I should be able to hack directly into it unless it's wireless is also turned off.
Does Caittie still 'see' a Wifi signal coming from the drone?
DireRadiant
Sep 15 2007, 11:24 PM
Pilot Ground 1 + Reaction 6 - 3 Handling (18 wheeler) + 1 AR assisted (p. 159) = 5 Dice
2 hits 2 5 2 6 2
Abbandon
Sep 16 2007, 01:09 PM
Does are warehouse side of the street have the same fencing with slats to block LOS and a gate as the junkyard?
If it does Cerberus is just gonna hop out of the van and stealthily walk along beside the fence until he is at the gate where he will stop and wait for Sledge to go flying by. If there is no fence on our side Cerberus will hop out the back of the back of the van and stealth around the side of the van and use it as cover and watch for Sledge to roll by.
Infiltration 6 dice (agi 5 + infil 1)
2, 2, 5, 3, 1, 3 = 1 hit
adamu
Sep 16 2007, 11:48 PM
| QUOTE (Konsaki) |
Adamu, with the connection going dead, I can assume that the hacker's commlink has turned off to keep me from hacking it. If that's the case, I can also assume that the hacker is no longer rigged into the drone, making it a pilot controlled entitiy. If such is the case, then I should be able to hack directly into it unless it's wireless is also turned off.
Does Caittie still 'see' a Wifi signal coming from the drone? |
If all your assumptions about what happened are true, then yes, it should be hackable.
Indeed, at 22:14:44 you cast a virtual glance and confirm that the drone is still hovering up there, and that it has an active wifi node.
Konsaki - before things completely explode, an IC post of your hack would be very cool - not trying to assign "homwork" - if that would be inconvenient for you right now just let me know and I can throw something up - just want to maintain the flow and continuity of the IC thread.
adamu
Sep 16 2007, 11:54 PM
| QUOTE (DireRadiant) |
Pilot Ground 1 + Reaction 6 - 3 Handling (18 wheeler) + 1 AR assisted (p. 159) = 5 Dice 2 hits 2 5 2 6 2 |
Cool - have adjusted your "actual" exact impact time.
adamu
Sep 17 2007, 12:00 AM
| QUOTE (Abbandon) |
Does are warehouse side of the street have the same fencing with slats to block LOS and a gate as the junkyard?
If it does Cerberus is just gonna hop out of the van and stealthily walk along beside the fence until he is at the gate where he will stop and wait for Sledge to go flying by. If there is no fence on our side Cerberus will hop out the back of the back of the van and stealth around the side of the van and use it as cover and watch for Sledge to roll by.
Infiltration 6 dice (agi 5 + infil 1) 2, 2, 5, 3, 1, 3 = 1 hit |
No, as noted earlier, there is no fence around the warehouse parking lot.
By 22:14:44 you are out of the van and hiding behind its rear corner (remember, the van is now at position three - there is no position 2).
From where you are, the junkyard fence completely blocks LOS between you and the yard. You can see the vectored thrust drone hovering about 50 meters above the meet.
And your enhanced ears can hear the people in the yard saying something about organlegging - it sounds like the meet is continuing.
pragma
You sense that your mana never connected with its target.
EVERYONE
Okay, that accounts for all your actions as declared thus far as resolved through 22:14:44.
Except for Sledge driving, and people watching, I have no actions pending from you guys.
Let me know...
And at some point, time will keep passing on its own.
Konsaki
Sep 17 2007, 12:55 AM
I can write up an IC post.
I also want to hack that Drone, just give me a bit to write out all the rolls and commands.
pragma
Sep 17 2007, 04:08 AM
If we're greater than six seconds from impact Fort will try again:
Force 5 control emotions on the nearest dog for a murderous howling, biting rage.
casting # dice 9 :: 6 6 4 2 2 6 2 1 5 -- 4 hits
drain # dice 12 :: 5 1 3 6 4 6 2 3 1 5 5 6 -- 6 hits
- Resist that, you mutt. No drain.
If not, he'll start summoning. No edge left, so no amazing options either.
Force 6 beast with venom and natural weapon.
summon # dice 9 :: 3 3 3 2 5 2 1 1 2 -- 1 hit
drain # dice 12 :: 3 2 3 4 2 2 1 2 5 5 4 2 -- 2 hits
spirit resist # dice 6 :: 1 6 1 3 4 2 -- 1 hit
- Failure, no drain
If either action is accomplished he'll switch to astral perception and observe in detail.
perception # dice 6 :: 5 1 5 3 2 3 -- 2 hits
adamu
Sep 17 2007, 04:13 AM
You are 19 seconds from impact according the Sledge's countdown clock.
So you cast the spell.
It will go into effect at 22:14:47.
I am not going to announce the effects, quite yet, as Konsaki said Angel will start hacking the drone at the same, and that will start at 22:14:45.
Once the beginning of the hack is up even with :47, I'll announce the results of th spell.
Abbandon
Sep 17 2007, 08:18 AM
Ok I will write up a post as soon as Konsaki gets his kool hacking post out of the way since it happens first. I have been wanting to hear more details about Angel's actions in the matrix that involve topography and iconography. What does her attacks or actions look like, what about her sprites, what do her victoms look like hehe. Has she made her own programs or are they "storebaught"?
BlackHat
Sep 17 2007, 12:34 PM
Perception test, but it probably only applies if being fed through the van (as Adam was sitting back where he could just see the van, and could not see the junkyard).
Intuition (4) + Perception (1) + Enhancements [Visual/Audio] (3) = 7 dice
#D=7 : 5111452 n1=3 n6=0 nHit=2 hits
Response to signal dying out is adrenaline pumping, but he'll wait to see what the team says or does. When the hacker says "shit" he knows its bad. Still holding action for the time being, though as he'd likely make things worse if he just drove into action (literally).
Konsaki
Sep 17 2007, 03:51 PM
22:14:45:00
Compile R6 Fault Sprite /w Blackhammer + Blackout = 11 dice
3,4,6,1,3,1,6,5,6,3,4 – 4 hits
Sprite resist = 6 dice
2,1,5,6,3,1 – 2 hits (4 stun)
Fading resist = 14 dice
6,6,5,3,3,2,3,6,1,6,6,5,2,5 – 8 hits
22:14:45:75
Command Sprite to long into the hacker’s commlink when it comes back online using the Admin account and command the commlink to turn off for 1 minute with no way to turn it back on until the timer finishes.
Call on Rikku
22:14:46:50
Call on Wedge
Threading Exploit CF
Software 3 + Resonance 7 + VR 2 – Damage 1 = 11 dice
2,1,3,5,1,2,6,1,5,5,2 – 4 hits
Exploit CF = R6
Fading resist = 14 dice
5,4,5,4,5,6,1,5,5,2,2,6,6,3 – 8 hits
Command Rikku to enhance the Stealth CF (Stealth = R9)
Command Biggs to enhance Exploit CF (Exploit = R9)
22:14:47:25 (Fort's spell goes off)
Hacking into the drone (User Access)
Exploit 9 + Hacking 3 + VR 2 – Damage 1 = 13 dice
5,1,6,5,3,6,2,3,1,3,3,6,4 – 5 hits
22:14:48:00
2,5,5,5,2,3,5,4,5,1,3,1,4 – 5 hits (10 total)
Drop Threading
Thread Decrypt CF = 11 dice
1,1,6,6,4,4,3,3,6,2,3 – 3 hits
Fading resist = 14 dice
5,6,5,3,5,1,2,4,4,1,1,5,6,6 – 7 hits (Full resist)
22:14:48:75
Drop threading
Thread Decrypt CF = 11 dice
5,6,4,2,4,1,1,4,1,6,5 – 4 hits
Decrypt = R4
Fading resist = 14 dice
2,6,3,4,1,1,4,6,2,6,6,6,3,5 – 6 hits (Full resist)
Command Biggs to enhance Decrypt CF (Decrypt = R7)
22:14:49:50
Decrypting test
Decrypt 7 + Response 6 + VR 2 – damage 1 = 14 dice
1,3,6,1,4,5,6,2,5,2,3,3,4,3 – 4 hits
22:14:51:00
4,4,5,6,3,5,6,6,1,5,3,5,2,1 – 7 hits (11 total) Encryption broken
22:14:54:00
Drop threading
Analyze test (automatic)
Analyze 3 + Computer 3 + VR 2 + TM 2 – damage 1 = 9 dice
2,2,1,1,2,2,1,6,5 – 2 hits
Threading Browse CF = 11 dice
1,3,2,5,4,1,1,3,4,3,6 – 2 hits
Browse CF = R2
Command Biggs to enhance Browse CF (Browse = R5)
22:14:54:75
Browsing test to find Profile files
Browse 5 + Computer 3 + VR 2 – damage 1 = 9 dice
5,5,5,2,3,6,3,4,1 – 4 hits
Drop threading
Command Biggs to stop enhancing CFs
22:14:55:50
Thread Edit CF = 11 dice
3,3,4,6,2,5,2,4,6,4,2 – 3 hits
Edit = R5
Fading resist = 14 dice
1,3,4,1,6,4,6,6,2,2,4,4,3,1 – 3 hits (full resist)
Edit File to add Admin Profile for Caittie and remove last X number logged on users from access list. X= extra hits over the one needed to create Cattie’s profile.
Edit 5 + Hacking 3 + VR 2 – damage 1 = 9 dice
6,5,3,3,1,5,4,4,2 – 3 hits
22:14:56:25
Log out
Log in as Admin
Drop threading
22:14:57:00
Spoof drone’s Commcode
Spoof 3 + Hacking 3 + VR 2 – damage 1 = 7 dice
3,5,4,4,2,5,6 – 3 hits
Change the encryption key the drone is using
Admin action (Drone rolls dice)
22:14:57:75
Thread Command CF = 11 dice
1,6,4,3,3,4,3,1,4,4,6 – 2 hits
Command = R3
Command drone to respond to an alarm status by turning off all Wifi and opening fire on target (Louie) until one of two conditions are met.
1) The drone runs out of all ammunition
2) It sees a light flashing at a set interval (Caittie knows)
Command 3 + Computer 3 + VR 2 – damage 1 = 7 dice
6,1,2,1,5,3,1 – 2 hits
Command drone to enter alarm condition when one of the following two conditions are met:
1) It recognizes any attempt to hack into the drone
2) Caittie’s account goes offline
Command 3 + Computer 3 + VR 2 – damage 1 = 7 dice
3,6,1,6,4,1,4 – 2 hits
Drop threading
22:14:58:50
Log out of drone
Konsaki
Sep 17 2007, 03:59 PM
Ok, there's the hacking on the drone. I think I've thought of everything, but I'm probably missing some glaring 'cant miss' stuff anyways.
I'm going to start work on that IC post right after I get some food. Havnt eaten all day.
adamu
Sep 18 2007, 04:30 AM
Konsaki
That is one of the most beautiful, best-organized OOC posts I have ever seen. Thank you. We'll be able to keep using those rolls for a while as things develop, at least until such time as something goes not according to your plans.
However,
| QUOTE |
22:14:46:50 Call on Wedge
Threading Exploit CF Software 3 + Resonance 7 + VR 2 – Damage 1 = 11 dice 2,1,3,5,1,2,6,1,5,5,2 – 4 hits Exploit CF = R6
Fading resist = 14 dice 5,4,5,4,5,6,1,5,5,2,2,6,6,3 – 8 hits
Command Rikku to enhance the Stealth CF (Stealth = R9) Command Biggs to enhance Exploit CF (Exploit = R9)
22:14:47:25 (Fort's spell goes off)
|
You've got Calling a sprit, threading a CF, and two separate Issue Commands actions in one IP here. So I have to jump that forward into the next IP, and so forth.
Thus, at about 22:14:47, you have just commanded Biggs to enhance your Exploit CF.
Everyone
At that point, Fort enrages one of the dogs and it attacks - he can see that much from the front seat of the van. He can also see some of the guards that hung back by the SUVs start shooting.
Everyone can hear all hell break loose - a HUGE amount of automatic weapons fire erupts.
Unfortunately, no one can see crap because of the fence and the line of SUVs.
Need to know if anyone has actions they want to take over the next three seconds (I have Konsaki and Sledge already).
Abbandon
Sep 18 2007, 08:31 AM
Cerberus
free- turn safety off
free- swith to burst fire
Simple- start delaying my actionsfor sledge's arrival and or if any of Loui's guys makes a run for the gate.
@team Are we still being namby pamby's and only targeting Loui + crew or can Cerberus go full auto? I mean you already killed one of the guys dogs. People care alot more about their animals then they do their henchmen....
@Konsaki/Adamu Adamu said i would have stealthed out of the van by 22:14:44 but Konsaki's latest post ends at 22:14:45. So i just left the time stamp alone. Who is right ? =P
BlackHat
Sep 18 2007, 12:05 PM
*shrugs* Let your conscience be your guide, Abbandon.

I think this situation qualifies as bullet-time, so I don't think Adamu wants a lot of cross-chatter without us doing it in character.
That said, "Johnson"
did give you a machine gun.

That's like giving a alcoholic drink to an alcoholic and expecting them not to drink it.
adamu
Sep 18 2007, 12:44 PM
| QUOTE (Abbandon) |
@Konsaki/Adamu Adamu said i would have stealthed out of the van by 22:14:44 but Konsaki's latest post ends at 22:14:45. So i just left the time stamp alone. Who is right ? =P |
Abbandon - it's all good, buddy - since the dogs don't go ballistic until 22:14:47, and you didn't move until then, and still are not moving, that post could have been any time up till then. In fact, it would have been fine if you'd moved it up to :47 and included the huge amount of gunfire that is now coming from the place.
Note also that even though it suddenly sounds like a war in there, Cerberus can see that the drone is just hovering.
Everyone
Okay, I now know what Cerberus, Angel and Sledge are doing at 22:14:47.
We are on semi-bullet time now - no more OOC tactical comms, please.
I DO need - declarations in terms of actions, so that I can keep track of how long things take down to the second.
Rolls for anything you are declaring that you think requires it.
Similar to Konsaki's last OOC post, feel free to declare several turns in advance if you think you know what you want to do. You'll have a chance to change it if something big happens, and if nothing big happens to you, it'll speed things up.
What I DO NOT need YET are initiative rolls.
I plan on bumping things forward at least another three seconds tomorrow (unless I get everyone's actions sooner...).
DireRadiant
Sep 18 2007, 12:58 PM
| QUOTE (adamu) |
| We are on semi-bullet time now - no more OOC tactical comms, please. |
Err, so we should stop PMing each other?
DireRadiant
Sep 18 2007, 01:00 PM
| QUOTE (Abbandon) |
| @team Are we still being namby pamby's and only targeting Loui + crew or can Cerberus go full auto? I mean you already killed one of the guys dogs. People care alot more about their animals then they do their henchmen.... |
You can always do what you want.
You'll note Sledge is planning on running an 18 wheeler at speed through 3 cars and a crowd of people, this is not a way of delicately selecting individual targets.
Though I would remind you that you only have one clip. (Sugar Lips is sooo cheap)
BlackHat
Sep 18 2007, 01:08 PM
| QUOTE (DireRadiant) |
| (Sugar Lips is sooo cheap) |
>.<
When Smith hears the team (some of them anyways) is moving in, his action will be to drive his bike up towards the van. Until Sledge's grand entrance, that's as close he wants to be to the shitstorm he can hear going on.
pragma
Sep 18 2007, 01:44 PM
Summon a force 6 beast spirit w/ natural weapon and venom - I'll use the previous rolls if I have to. But Fort plans to try again after a failure
summoning # dice 9 :: 4 1 6 2 6 3 4 6 3 -- 3 hits
drain # dice 12 :: 2 4 6 5 5 1 4 2 6 1 1 2 -- 4 hits
resist # dice 6 :: 4 1 5 2 2 3 -- 1 hit
- 2 services, no drain
After that, project and head surreptitiously over to the fray to see what's going on. Look for Louie.
perception # dice 6 :: 2 3 1 1 6 4 -- 1 hit
adamu
Sep 18 2007, 02:36 PM
pragma
Yeah, in the spirit of how I've been doing things (and I HOPE I've been consistent - I fear that at times I have not), we use your previously declared action, as nothing has happened to really change it. So this next three seconds (:48-:50) you are failing, and you can do the next summoning and then the projecting in the next two three-second intervals.
Okay, once JD gets online, we should have enough for almost ten seconds of fun - depending on how external stimuli play out.
JDragon
Sep 18 2007, 04:44 PM
Ok,
Since Cerb has already bailed out, Rocky will as well.
He'll climb out the back of the van and then make sure the doors are closed. He will stay at the back of the van, peeking around to watch/listen for Sledge to come through with the truck.
As soon as she hits, Rocky will take off at a run toward the junk yard.
I'll have to pick an exact location to head for as the situation develops.
Do you need the run roll now or later?
JD
adamu
Sep 19 2007, 12:43 PM
(:48-:50)
Fort fails to summon spirit First attempt. He can't try this without releasing the first one, so the van is unconcealed.
Sledge keeps pedal to the metal; headlights come into view up the road.
Both trolls on delay at rear of van - view screened by fence, but everyone can hear big firefight erupting. Cerberus reports on team network.
Under sound of gunfire, Smith pulls bike up to where the trolls are.
Angel achieves everything on her list up to BEGINNING the first Decrypt test.
Konsaki - here's your chance to earn a karma point by explaining to me some things you are doing -
- What sort of an action are you taking (complex, simple, free) for Threading? I can't find it in the book. Seems like maybe I made a ruling on this before...Maybe I'll do a search, but if you already know the answer....
- You said you are hacking for "user" access - is that personal, security, or admin?
- What is this stuff with finding the user "Profile"? Is that a real-world thing? I am sure I said that to create an admin level password you need admin level access...
For now I have not said whether you have set off an alarm in the drone node, since it depends on how long you spend hacking - in fact, I reserve the right to make you spend an extra complex action on hacking (biting into your Decrypt time) depending on the access level you are going for.
- One thing I know you know is that the base time for the Decrypt extended test is one combat turn - 3 seconds. You have got it taking place in one IP for the first of the two tests, but the correct 3 seconds for the second test. I adjust accordingly.
I trust both you and your matrix rules, so if I am overlooking something, please just let me know - goodness knows I've been wrong when you've been right in the past.
Okay, once I have a clearer idea of what is happening with the hacking, I will be able to move forward with the next several seconds.
adamu
Sep 19 2007, 12:52 PM
Okay, found the threading answer - I ruled it a free action until someone with more authority than me writes a rule to the contrary.
adamu
Sep 19 2007, 01:01 PM
| QUOTE (adamu @ Jan 6 2007, 08:11 AM) |
| QUOTE (adamu @ Dec 27 2006, 09:32 AM) | Point the first - FAQ implies that if a hacker fast-hacks a node, no account is created, and suggests GMs not allow anyone/anything that gets admin access to just send an admin account to someone else (as Angel has been doing with remarkable success - albeit so far against the systems of coffin hotels and non-hackers' commlinks). There is some logic in that FAQ. I agree that the slow hack would CREATE an account in itself, while the fast-hack would not do so. That said, once you do have Admin access, there is no reasonable reason why what one does with that access should be magically limited just because of HOW one got there. Someone with admin access could in all likelihood (I say all likelihood because the more I read the more evil and nefarious Matrix security tricks I conceive of - which are much needed since I think in a pure numbers game very few basic RAW/BBB systems, even with a phat Firewall/Analyze or even a flock of IC, stand a chance in hell against a decent starting hacker/TM PC.) - continuing - they could in all likelihood create an admin account. It would require separate actions, though. First (again here assuming Admin access already achieved), a Data Search + Browse test with a threshhold equal to the system's Stealth rating to FIND where such a precious folder is kept, and then a Computer + Edit test with a threshhold equal to the System rating of the node. Naturally without Admin access these tests become opposed, using Hacking instead of Computer, and opposed by Firewall + Stealth. Achieve those things, and you can do what Angel has been doing - and I think if memory serves that Konsaki has been going through some of those motions already.
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Konsaki
Included the above quote as I plan on clafifying it. Not spoilering this because I want it out here for everyone's benefit as a GM ruling.
Okay, the above quote was intended as a general ruling that would apply to anyone; it was not tailored to a TM's needs. But let me clarify some points in that ruling. Kudos to DR for noticing right off that the sequence listed above should include Decrypt. I had left that out as I considered it as going without saying, but I want to be crystal here, and the Encryption rules are very vague anyway.
So, the idea of creating an account as a result of a "fast" hack....
First, account creator (sprite, Agent, character) hacks in. This could be at any access level - personal, security, or admin.
Second - if the node is Encrypted, you must Decrypt in order to perform the next two required actions. We have talked before about Encrypt being used on an entire node. Reading between the lines in the super-unclear RAW, I have inferred that it is doable, and probably standard. We have had some discussion, but that has been my interpretation. As some of you may have noticed, someone got an answer to that from Rob Boyle and posted their full conversation on the SR4 thread. It is the same way I have been doing it, and now seems virtually official. I encourage you to check out that thread.
Third - the file containing the accounts to a given level of access must be located. My earlier post indicated that this would be a Data Search + Browse action, but that was my SR3 brain at work. Use Simple Action of detailed perception test using Data Search + Analyze (extrapolated from p 217 and p 225). The threshhold I am setting for this is a bit tricky, as it depends on the access level at which you originally "fast" hacked in. If you want to find the file one level above your current privileges, threshhold is 3. If two levels higher than current privileges, threshhold is 6. Same level or below, automatic success with use of a Simple action. So if you hacked into Admin access to start with, this find-the-file thing automatically succeeds with one Simple action. If you hacked into Personal access, finding the Security accounts file would take 3 successes, and so on.
Fourth - you must use Edit to create the account. Per the actions summary and also page 225, this is a complex action using Hacking + Edit. Note that even if you have privileges, this is not something you can automatically do, since creating a new admin access is a higher hierarchy order than simply using admin access (the king can do anything except for declare himself the king). I'll be damned if I can find a hint of a suggestion of a threshhold for this test, so until someone shows me one, I will just say 1 for personal, 2 for sec, 3 for admin.
There should be no need for the account creator to communicate with the user if they just make the account a prearranged code, or even the prospective user's commcode (dumb, but whatever). Naturally Sprites have a menta link with TMs. If it was an Agent, I would probably want the hacker to receive some word that the account was created before they went all charging in.
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Okay - pulled this forward for easy reference.
Guess I beat you to your karma point, Konsaki. But the good news for you (and embarrassment for me) is that it seems you have already been following MY rules!
So now that I know what I ruled, I can read your post much better. I still need to know what you mean by "user" access. Per my rules above, if that means personal, your four successes are not enough to get you an admin-level folder.
You should also be using Analyze + Data Search (which would actually give you more dice).
So sorry about the mix-up - matrix stuff just doesn't stick in my head.