QUOTE (adamu @ May 22 2008, 09:03 AM)

(based on the rules on language limitations on social skill tests - Johnson hasn't a clue what he'd be haggling for).
An entirely reasonable ruling, given that we've established that Johnson's default to magical knowledge is unimpressive.
I'm slightly worried about the precedent, though.
[ Spoiler ]
For future reference, what skill/language would this be based on? magician-lingo? I definitely get what the concept is, but because lingos are specializations of other languages, and native languages don't have ratings, I can't calculate Johnson's capped skill limit. If you're using the same concept, but with background knowledge skills, I can roll with that, but it would mean that unless he's haggling over college textbooks or electronics, Johnson can't effectively deal with anyone. (as he has no skill or knowledge of guns, magic, cyberware, medical, or any of the other types of goods or services that he has already dealt with). Even in those cases, his skill would be capped at 1.
Magic, obviously, is sort of an exception, since, to the uninitiated, it is a lot harder to wrap one's head around than which model of 9-mm handgun is better than the other, but in that example-case I could see a solid background in firearms knowledge being of great benifit. I ask because with future karma purchases, it might be worth it to be able to effectively negotiate with talismongers. However, if I take magician-lingo as a specialty, I can't also take leet-speak, military jargon, or any other slang that some other broker might be using - and it will be cost-prohibative to get background knowledge skills in every area at 5+.
QUOTE (adamu @ May 22 2008, 09:03 AM)

But since Johnson provided the introduction and social lubricant, he can roll teamwork dice (negotiation successes add dice to Fort's test).
Charisma (6) + Negotiation (5) = 11 dice
#D=11 : 61326526244 n1=1 n6=3 nHit=4
So, +4 dice to Fort's roll, unless Smith's dice pool is still capped (which would make sense, so I'll assume it does), in which case only the initial 6 dice count (which is still 3 of the 4 hits). I'd feel a little bad about you having to fend for yourself if Fortunato wasn't more charismatic than Smith!

Probably less willing to spend edge, though.
QUOTE (adamu @ May 22 2008, 09:03 AM)

No modifiers to the roll, now that sexual attraction is out!
Out for
Fort, anyway - although I suppose since he's the one negotiating, that's where it matters.
Unless she's in the habit of giving away money to people with good-looking friends who also have average willpower.

QUOTE (adamu @ May 22 2008, 09:03 AM)

Then, spring will have something to say to Fort before you guys leave.
Yeah, Johnson/Smith might have one last thing he wants to mention to spring too. Hoping to get some contact information, in case I get the opportunity to send more business her way, or if we want to make some special orders, and offer her mine, in case she's interested in doing the same. If she needs anything done, I don't want her to hesitate to call ("Anything, for a friend of Deerwalker's"). I also figure, she probably meets a lot of mages and shamans, and some of those might be looking for work - or looking for a way to get enough money to buy some particularly nice foci... and Smith is always looking for new talent. Some of them might even be looking for help with a problem.
Basically, like he has done with Nym, I am hoping to set the stage for the ability to meet new runners and possibly get new jobs through her (sort of get my name out there as a local Johnson, too).
It also gives me the opportunity to reiterate the idea in front of Deerwalker, since, if spring needs something done, that might be the sort of job Deerwalker would be interested in signing up for, which might be a good opportunity to get some combination of Cal, Deerwalker, and her Ecosquad interested in joining the reserves.