Okay, thanks for the responses Adamu, and for bringing the relevant vehicle data forward. One question remained unanswered though. If I slam into someone, their vehicle resists against the full damage, and my vehicle resists against half damage... but do the occupants of both of those vehicles resist against the SAME damage value, reguardless of how tough their vehicle is, or against what is left after the vehicle "soaks" some of the impact.
Either way sounds a little silly, but the way it is written, being in a tank that is hit by a motorcycle means the tank will be fine, but the occupants of the tank are probably dead. In our situation, even a collision at 15 miles per hour would probably kill if not cripple everyone in the van. If it is the other way, where our van can soak a huge amount of that damage before we have to roll anything, I can be riskier - and have to because it means their SUVs will be soaking some damage for them too.
To move things along, I will post my decisions under either interpretation.
Everyone is free to look at these spoilers, they are just for organization.If van can soak damage before we resist:
[ Spoiler ]
Speed will be 61-90 range (~65 mph), which I believe (going from memory) puts me in the DV = BODY * 1.5 category. If not, at there is such a category, slow me down to stay in that category. If there isn't one, I'll deal with BODY*1.0... because BODY*2.0 would seriously kill us all.
if van and passengers soak the same damage:
[ Spoiler ]
Speed will be UNDER 20 (under 15 mph), because otherwise, even with our seatbelts on, we're all dead. At this speed, we'll be resisting appx 4 damage each, which isn't bad at all, and will leave us plenty of health left to kill Louie with. Assume in this case that the plan is to slow down as I approach, and literally push their vehicle off the road, since mine is bigger.
As for the "safe" speed thing, even at 90 (the van's safe speed), that's only 67 mph (which is the unit of measurement I am used to) which is going to be going damn slow on a highway. So, I expect that should we make it to the highway, I'll have to go faster than that (just to keep up with traffic, not to mention lose any followers), and have to make a bunch of relatively easy driving tests to avoid crashing. Mostly annoying to have to do every round, but not terribly difficult since I only need 1 hit.
Also, as I approach the SUV, if its all shot up and dead, I will just attempt to nudge it aside, or go on the sidewalks or something to get around it. Otherwise, if they move out of our way, I won't go out of my way to slam into them. It means they'll probably live to chase us (with a drone shooting back at them the whole way) but I would feel like a dick smashing them to death when they were going to let us pass.
Also, thanks to Francesca's vagueness, we still don't know if those SUVs (even the one Angelo is in) are under her control or going to listen to her and let us pass.
Assuming I have to make smashy smashy, the die rolling goes like so:
[ Spoiler ]
Ramming test: Going to use edge here to make sure we cause some damage to them.
Reaction (4) + Pilot Ground (1) + Handling (0) + VR bonus (2) + Edge ( 8 ) = 15 dice
1,3,5,3,3,1,5,3,1,4,3,5,2,1,3 = 3 hits (4 ones)
Assuming vehicle resists soak damage from passengers:
[ Spoiler ]
That should (Assuming they don't dodge, which is entirely possible given that subpar roll) deal a base Damage of something like (16*1.5)+3 = 27 Damage. That should f-up just about any vehicle, but may not be enough to stop them from following, at penalties.
Assuming the other rule, where passengers and vehicles resist the same damage
[ Spoiler ]
That should (Assuming they don't dodge, which is entirely possible given that subpar roll) deal a base Damage of something like (16/2)+3 = 11 Damage. Probably a noticable dent in the car, but might seriously injure some of the occupants.
I suppose that the bright side is that if they dodge, it means they let us pass. Sure, they'll just follow us, but we'll be going super fast, and they'll have to get up to speed before we lose them.
For the resists:
First, assuming the car soaks up some of the damage and we were going fast:
[ Spoiler ]
I would then have to resist against 27/2 = 13 damage. I don't think I get any kind of dodge roll to reduce it further, so I guess I will use edge here again too because I don't want to kill anybody.
Body (16) + Armor (12) + Edge ( 8 ) = 36 dice
5,2,6,5,2,2,1,2,3,5,4,1,1,5,6,1,6,5,5,1,5,4,3,1,6,2,6,6,6,6,5,1,3,3,3,5 = 17 hits, before re-rolling sixes - which there is no point in doing, because the van doesn't take any damage. Under this assumption of the rules, neither does anyone in the tank-van?
Or, assuming the car damage is seperate from the people damage, and we all have to resist 7 damage (with half impact)
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Won't waste edge on the van, because it should be tough enough to hand 7 damage. Body (16) + Armor (12) = 28 dice
4,6,1,5,4,2,3,5,3,3,3,5,1,3,1,1,3,5,3,4,2,6,5,5,6,1,4,4 = 9 hits, its fine
But then I have to resist against 7 damage myself. Since I didn't get to put on my armored suit, I assume my armor values are 0. So, using Edge instead.
Body (3) + Armor(0) + Edge ( 8 ) = 11 dice
4,5,4,3,2,4,6,6,3,4,4 = 3 hits, 2 sixes
6,5 = 2 hits, 1 six
3 = 0 hits.
Total of 5 hits, and I would take 2 physical damage.