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Konsaki
I have an IC post in mind to get Caittie caught up to your last post, BlackHat. It's just going to be around 8 more hours till it's up. I just got off a 12 hour shift and I'm beat.

Just to inform what I plan on her doing:
- Finish retching almost as soon as Fort and Johnson started talking, she started coughing a bit just to clear her throat
- Thank them both, especially Fort for trying to comfort her
- She is going to control the drone as support, first by stopping it's spinning and getting it over the van. What other support depends on what happens next.

Plus some minor RP junk and fluff I'm going to throw in as filler.
Konsaki
@Rocky
I hope you dont mind me taking a little liberty with your character in having him hold Caittie steady.

@All
Your characters can see the drone moving in their AR windows.

@BlackHat
Since you didn't discribe your character's VR situation, I threw something up that would make sense from my character's view. If your avatar looks at Angel, you basicly see her six winged avatar with an assload of windows open around her, though she seems to be moving just a little faster than you in manipulating said windows and menus.
BlackHat
Okay, here is my first attempt at speeding up. Rereading the rules I remembered one thing I didn't like about them. A vehicle's "accelleration" is listed as a walking or running speed, and doesn't seem to accellerate at all. So, for the example of this van when "running" in tactical combat, it's movement is a 10, which is no where near its maximum safe driving speed of 90. I've always assumed that speed (acceleration) was added together every round - but I should check with Adamu on this, for his game.

Otherwise, I need 16 hits on a driving test to get the vehicle to full speed - which should be about that impossible if I am trying to get there in one round, but over the course of a minute, any driver can get a vehicle up to highway speeds.

In any case, here are my actions, as far as I can tell the rules intend them:

Phase 1:
Simple/Complex action: Use Sensors. If I want to be able to see, I need to spend at least one complex action (although later it is listed as a simple action) to see the world around me. Driving would be pretty damn hard without this.

Phase 2:
Complex Action: Accelleration.
Reaction (4) + Ground Vehicles (1) + VR (2) = 7 dice
Threshold (1) + terrain (1) + VR (-1) = 1
#D=7 : 4235445 n1=0 n6=0 nHit=2
Which is 1 over the threshhold, so that adds 5 speed to my "run" speed of 10, for a total of 15.

Phase 3:
Complex Action: Accelleration.
Reaction (4) + Ground Vehicles (1) + VR (2) = 7 dice
Threshold (1) + terrain (1) + VR (-1) = 1
#D=7 : 2443666 n1=0 n6=3 nHit=3
2 over threshhold, so that adds 10 speed to my "current" speed of 15, for a total of 25.

Now, I have no idea if next round it resets to a base of 10 or if I just keep adding to the 25.

I will basically keep gaining speed until I am within Ramming distance (which, the way it is written seems to imply that my speed drops to 5 or 10 every round depending on if I am walking or running). But I'd like to keep my speed between 20 an 60. Anything under 20 and we're not likely to dent the enemy SUV (no idea what an SUV's stats are, but I'll bet its tougher than a normal car). Anything over 60, and we're likely to destroy our own ride.

Also, with just the manditory complex action to drive her bike, Sledge's run speed is better than what I achieved with the van last round - so I don't imagine she'll have any trouble keeping up.
DireRadiant
QUOTE (BlackHat)
Also, with just the manditory complex action to drive her bike, Sledge's run speed is better than what I achieved with the van last round - so I don't imagine she'll have any trouble keeping up.

No one can keep up with Sledge.

Not when there's a job to do, and a deadline to meet.
BlackHat
QUOTE (DireRadiant)
No one can keep up with Sledge.

I wasn't talking about anyone keeping up with Sledge. wink.gif I meant Sledge could easily keep up with me. Mostly cause I'm stuck in the slow-ass soccer-mom-mobile. biggrin.gif

But yeah, you could probably outrun any of these SUVs if shit hits the fan too.

I need to find a way to get Adam's bike on the next mission. Or get a new bike. Somethin'....
adamu
QUOTE (adamu)


Also, any way we could get another description of hte situation? As I understand it, there are black cars surrounding the block, basically pinning us in. I imagine to get out, we're going to have to go through somebody - but I imagine that if they are set up as a roadblock, turning themselves around to follow us might not be the easiest thing in the world. People frmo the other side coming at us (like the limo) would probably have little trouble, though, since that car could fit through any gap that the van fit through.

ADAMU - you count a total of 12 of the SUVs (generic term - not all are exactly the same black, or the same model - and a few are just big gas-guzzling cars, but they all stand out in this hood as Maf-mobiles), as more have been arriving. They surround your location at a distance of about 4 or 5 blocks. Looks like someone did a fairly good job of assigning locations or whatever was done.
Now, 12 vehicles on that sort of perimeter obviously can't cover all the roads out of here, and they are not trying to form anything like roadblocks anyway (the working trucks that are starting to move in and out of the warehouses would shunt them aside anyway). Rather, it appears their positioning is less about stopping than making sure you can't get past their line unseen - and what may come after that you can only guess at.


Okay, just a reminder of what is still very visible through the drone's cameras.

However, since your IC has you all wanting to crash through the SUV you think Angelo is in, and since your IC assumes it is blocking a road, we will say that all that is true as well.

In other words, things are as I originally described them - i.e. you probably can't cross their perimeter without being SEEN, but they are NOT blocking roads, EXCEPT that "Angelo's SUV" is blocking the most direct route out of this neighborhood toward the freeway (I-187).

When some truck comes through, they pull out of the way - with much honking exchanged.

Okay, now for mechanics.

First, I very much appreciate your rolls and rules research, BH. But I do want to take some shortcuts.

Second, I cannot find where it says you have to use an action to be able to see at all. I see Simple Action for Observe in Detail under Vehicle actions. That stands. But once you are jumped in, which you are, you can see with the vehicles sensors (as detailed in an earlier post) just as easily as you do with your own eyes.
There is a requirement that whenever you are piloting at vehicle, you must spend one Complex Action per Combat Turn just to drive, or else face a Crash Test. But anytime you make any Handling or Acceleration test or whatever, it counts for that one mandatory Complex Action.

Third, because right now all the opposition is stationary, we will be in Tactical Combat mode. At such time as the bulk of the vehicles you are in contact with get mobile, we will switch to Chase Combat mode. So it is Tactical Combat mode right now.

Fourth, your impression of the need for acceleration tests just to get your vehicle up to speed is, I am guessing, a remnant of your SR3 knowledge, when that pain in the ass was the case. In SR4 (understandably, but I think they went too far), speed is virtually irrelevant in either Tactical or Chase Combat.
But it does matter for ramming damage, so we do need to know how fast you want to be going.

Since you have five blocks, just tell me what speed you want to be at when you approach "Angelo's SUV".

Okay, I hope all that is clear.

Seems fairly explicitly declared at this point that you are indeed driving straight for the freeway on an intentional (controlled) collision course with said SUV.

BH - let me know if that is indeed true. If it is, you can go ahead and roll initiative, declare the distance from which you wish to "start your Ram attempt", the speed at which you will be driving, and make the appropriate Ram test per the rules.

Everyone else - Many of you will have actions to declare along with this Ramming. Or maybe before it.

So, from Smith's "take-off" to "impact", everyone (including BH as long as you use one Complex Action to drive per turn) has three combat turns' worth of actions if you want them.
Tell me if or how you use them (note that the van's rear bench seats do have seatbelts).
Then give me your initiative and declare any actions you want to undertake during the "impact" turn.
BlackHat
Okay, don't have my BBB on me, so I can respond with initiative faster if someone can remind me what matrix initiative is (response+?) - and does the VR +2 dice-to-everything bonus apply there as well?

As for the sensors thing, on the same page where they list the various free, simple, and complex actions you can do with a vehicle (page before the chase rules, left side, lower half) they say something about how in order to use onboard systems (citing sensors or mounted weapons as examples), the driver must spend a complex action doing so. Later (upper right hand side of that same page), under the "simple actions" they list "using sensors" there. Either way, since there arn't really any other simple actions to be done, they might as well say that the bonus IP you get from being VR gets wasted "using" your eyes... since if you were driving using AR you would be able to see normally.

biggrin.gif But, in smith's case, it still nets him an IP, a nice die bonus, and probably an initiative bonus, so its not a total waste (oh yeah, and his threshholds go down).

Also, in order to determine how fast is "reasonable" I wanted to ask two things about crashing. First, do our seatbelts (those of us who are wearing them) offer any protection during a crash? In SR3 it was something liek +3 dice to resist damage (+6 if you had airbags and whatnot), but AFAIK SR4 assumes cars have no such restraining devices, because the only things that help protect you in a crash are you body armor.

Secondly, and this has come up in a real life game I played in, when the car hits... let's say our van has to resist something like 16 damage (assuming my hits on the ramming test cancel out my hits on the resistance test). With its armor of 8 and body of 16, we're looking at 24 dice, which is an average of like 8 hits or something, which would be like 8 damage, which nearly ruins the van... but then the passengers need to resist what? 16 damage? or 8 damage?

EDIT: Damn, my math sucks. biggrin.gif Fixed above

(Also, for those intersted, in the game, it came up when a player used an air spirit to use the movement power on a ramming van, multiplying its land speed by 5, which caused it to do something like bodyx2 base damage... even resisting only the damage that "got through" and with a 3 point safety-belt bonus, everyone inside was crushed to death on impact. So, it came up, but was sort of a pointless debate.)
DireRadiant
QUOTE (BlackHat)
Okay, don't have my BBB on me, so I can respond with initiative faster if someone can remind me what matrix initiative is (response+?) - and does the VR +2 dice-to-everything bonus apply there as well?

Augmented Initiative
If you’re using augmented reality, you’re acting at regular
meat-body speeds—use your physical Reaction and Initiative as
normal (see Initiative, p. 132). You can choose between interacting
with the physical world or the augmented world (the Matrix)
with each action.
Virtual Initiative
If you’re operating in cold sim virtual reality, your Matrix
Initiative equals your commlink’s Response + your own Intuition
attribute. You also get an extra Initiative Pass (two total).
If you’re running with hot sim in virtual reality mode,
your Matrix Initiative equals your commlink’s Response + your
own Intuition attribute + 1. You get two extra Initiative Passes
(three total).
Th ough Matrix Initiative is concurrent with physical
Initiative, any actions you take using your Matrix Initiative can
only aff ect other things in the Matrix, unless you’re rigging (see
Rigging and Drones, p. 238) and interacting with the physical
world through a device. If you want to interact with the physical
world rather than the VR Matrix, you need to either go offl ine or
concentrate on your meat body and spend a turn using physical
Initiative (with a heft y –4 dice pool modifi er because you’re still
bombarded with VR signals).
DireRadiant
Crash tests speeds.

You can hit the SUV at a lower speed if it's a bullet riddled corpse filled wreck. Since you can take time to push it aside just to get by.

If it's still a shiny new SUV full of angry mobsters, then hit it as hard and as fast as you can, whatever happens to you will also happen to the SUV, and you are all a lot tougher then some pansy mob guys.
BlackHat
Okay! Thanks.
Initiative then is: Response (5) + Intuition (4) + VR (1) = 10
#D=10 : 5511521116 n1=5 n6=1 nHit=4
10+4 = 14
I'd like to start the ram attempt from within "walking speed" (which I guess is 5 meters?) because otherwise they get a big bonus to dodge.

Speed and the Roll will probably depend on the answers to my previous questions. I am tempted to go a little faster than 60 (which is only ~45 mph) except that if I went from 16 base damage to 24 base damage, that could mean we're all dead - especially if I rolled better on my ram test than on my resistance test... but it would insure that that SUV is in no shape to follow us onto the highway.

Correct me if I am wrong anyone, but otehr than having a slightly lower threshhold on my crash test AFTER impact, being the guy ramming means the better a job I do at ramming him, the more damage I need to resist myself afterwards. And any damage I fail to resist will go on to knock out or kill everyone else in the van, right?
BlackHat
Good point. My aciton will probably depend on whether or not our drone shoots the shit out of it in the time it takes me to travel the 4 blocks to get to it.
adamu
QUOTE (BlackHat)
Okay, don't have my BBB on me, so I can respond with initiative faster if someone can remind me what matrix initiative is (response+?) - and does the VR +2 dice-to-everything bonus apply there as well?

ADAMU - See Dire's helpful cut and paste.

As for the sensors thing, on the same page where they list the various free, simple, and complex actions you can do with a vehicle (page before the chase rules, left side, lower half) they say something about how in order to use onboard systems (citing sensors or mounted weapons as examples), the driver must spend a complex action doing so. Later (upper right hand side of that same page), under the "simple actions" they list "using sensors" there. Either way, since there arn't really any other simple actions to be done, they might as well say that the bonus IP you get from being VR gets wasted "using" your eyes... since if you were driving using AR you would be able to see normally.

ADAMU - That is superseded by the fact that you are jumped into the van. My interpretation is that they are talking about if, say, Sledge wanted to look for an invisible person with her bike's motion sensors. See my original ruling - the van's sensors ARE your senses (and your meat senses are offline) as long as you are jumped in.

biggrin.gif But, in smith's case, it still nets him an IP, a nice die bonus, and probably an initiative bonus, so its not a total waste (oh yeah, and his threshholds go down).

Also, in order to determine how fast is "reasonable" I wanted to ask two things about crashing. First, do our seatbelts (those of us who are wearing them) offer any protection during a crash? In SR3 it was something liek +3 dice to resist damage (+6 if you had airbags and whatnot), but AFAIK SR4 assumes cars have no such restraining devices, because the only things that help protect you in a crash are you body armor.

ADAMU - SR4 just isn't complete yet. Seatbelts add +3 to dam resist. Airbags +6 (both front seats of van have them).

Secondly, and this has come up in a real life game I played in, when the car hits... let's say our van has to resist something like 16 damage (assuming my hits on the ramming test cancel out my hits on the resistance test). With its armor of 8 and body of 16, we're looking at 24 dice, which is an average of like 8 hits or something, which would be like 8 damage, which nearly ruins the van... but then the passengers need to resist what? 16 damage? or 8 damage?

ADAMU - as stated explicitly in the rules, the rammEE takes full damage as calculated, the rammER takes HALF that damage.
Don't forget that your van has +4 armor. (The SUVs???)

See in-line response.
adamu
QUOTE (adamu)
Drone

With admin access, all this info is available to Angel and whomever she shares it with. Obvious hardware features are of course visible to anyone in IC proximity.



Drone - RAW MCT Nissan rotor-drone w/weapon mount and Ingram White Knight.
200 remaining rounds regular ammo.
Note that removing the gun without damaging drone takes a Aircraft Mechanic + Logic (2, 1 hour) test.
Gun is not skinlinked and has no external "trigger" or whatever - it fires and is targeted by the drone's software. Adapting for metahuman use would take parts plus Armorer + Logic (5, 1 day) test.
Drone is Device Rating 5.
The drone has analyze, clearsight, targeting (heavy weapons), maneuver, defense, and encrypt all at 5.


Just pulled this forward for easier reference.
adamu
QUOTE (adamu)


RAW BMC Bulldog plus,
rigger adapted drone/device rating 5/manual controls also functional
+4 armor
gas-sealed
doors will open for authorized voiceprints, and that's all they will open for
naturally cab opens into rear
tires have extended housing, making called shot -6 dice
Anti-tamper system, if activated, delivers 8S electrical attack on anyone touching anywhere on the exterior surface (except the tires, duh)
Analyze, maneuver, defense, encrypt, all at 5
No rear window or firing ports.
No armament.
In rear are weapon racks - right now only a smartlinked FN HAR with a full clip of APDS.
Lots of storage compartments -
One holds 500 rounds LMG ammo.
One holds an vehicle tool kit
One holds an aircraft tool kit.
One holds a rating 6 medkit.
There's a spare tire.
The exterior looks like however I said it did in a long ago IC post when Sledge and Fort spotted it.
Drone rack w/roof hatch - makes standing in rear pretty tricky - mostly gotta sit or crouch around.
Rear benches have seatbelts, front seats have airbags/belts.

Fourth - I forgot to talk about sensors. As noted, both have sensor 5.
That is an abstract rating. You will undoubtedly want to know exactly what sensors they have.

Van has microphones, but only around the doors - they are more like voiceprint readers. It has 360 degree camera coverage with LL and thermo. It as motion sensors, though they are currently set for collision avoidance (+5 dice on crash tests, but same penalty if on while trying to ram). It has an atmosperic sensor with chemical analyzer. everything obviously rating 5.

Drone is really for combat, not surveillance. It has a camera with infra, and low-light, as well as magnification. It has 360 degree ultrasound. That's it.

.

Same - just wanted it handy - added the seatbelts and airbags.

BlackHat - right now all the van's settings are as they were when you found the van. Read the description of the van again. If you want to change anything, best let me know soon.
Konsaki
@Adamu

[ Spoiler ]
BlackHat
QUOTE (adamu)
BlackHat - right now all the van's settings are as they were when you found the van. Read the description of the van again. If you want to change anything, best let me know soon.

I had posted when I first got into the van that I was disabling the collion avoidance systems - other than that, I think that's fine. I'll post some more details on the ramming when I get home (couple of hours I hope).

I had forgotten about the half-damage thing, that certainly looks in our favor (unless they ram us before I get a chance to ram them).
BlackHat
Okay, thanks for the responses Adamu, and for bringing the relevant vehicle data forward. One question remained unanswered though. If I slam into someone, their vehicle resists against the full damage, and my vehicle resists against half damage... but do the occupants of both of those vehicles resist against the SAME damage value, reguardless of how tough their vehicle is, or against what is left after the vehicle "soaks" some of the impact.

Either way sounds a little silly, but the way it is written, being in a tank that is hit by a motorcycle means the tank will be fine, but the occupants of the tank are probably dead. In our situation, even a collision at 15 miles per hour would probably kill if not cripple everyone in the van. If it is the other way, where our van can soak a huge amount of that damage before we have to roll anything, I can be riskier - and have to because it means their SUVs will be soaking some damage for them too.

To move things along, I will post my decisions under either interpretation.
Everyone is free to look at these spoilers, they are just for organization.

If van can soak damage before we resist:
[ Spoiler ]

if van and passengers soak the same damage:
[ Spoiler ]


As for the "safe" speed thing, even at 90 (the van's safe speed), that's only 67 mph (which is the unit of measurement I am used to) which is going to be going damn slow on a highway. So, I expect that should we make it to the highway, I'll have to go faster than that (just to keep up with traffic, not to mention lose any followers), and have to make a bunch of relatively easy driving tests to avoid crashing. Mostly annoying to have to do every round, but not terribly difficult since I only need 1 hit.

Also, as I approach the SUV, if its all shot up and dead, I will just attempt to nudge it aside, or go on the sidewalks or something to get around it. Otherwise, if they move out of our way, I won't go out of my way to slam into them. It means they'll probably live to chase us (with a drone shooting back at them the whole way) but I would feel like a dick smashing them to death when they were going to let us pass.

Also, thanks to Francesca's vagueness, we still don't know if those SUVs (even the one Angelo is in) are under her control or going to listen to her and let us pass.

Assuming I have to make smashy smashy, the die rolling goes like so:
[ Spoiler ]


Assuming vehicle resists soak damage from passengers:
[ Spoiler ]

Assuming the other rule, where passengers and vehicles resist the same damage
[ Spoiler ]


I suppose that the bright side is that if they dodge, it means they let us pass. Sure, they'll just follow us, but we'll be going super fast, and they'll have to get up to speed before we lose them.

For the resists:
First, assuming the car soaks up some of the damage and we were going fast:
[ Spoiler ]

Or, assuming the car damage is seperate from the people damage, and we all have to resist 7 damage (with half impact)
[ Spoiler ]

BlackHat
Oh yeah, forgot to add the 3 dice from seatbelts:
4,2,3 = 0 successes, so didnt' matter.

And, I forgot to do a crash test, which is required by both vehicles no matter what. I forget what the threshhold is, but I think its something like = to the damage taken (-1 for those in VR). If its a smallist number (2 or less), I wont use edge, otherwise I will. crashing would be bad for us right now.

So, Reaction (4) + Ground Vehicles (1) + VR (2) = 7 dice.
1,3,6,5,5,1,4 = 3 hits, 2 ones, 1 six

IF Edge is added (+8 dice):
5,1,5,5,6,4,3,6 = 5 hits, 1 one, 2 sixes
Rerolling sixes:
4,6,4 = 1 hit, 1 six
4 = 0 hits.

So, total of 3, or 8 if the edge was used (threshhold greater than 2).
DireRadiant
P. 162
"In the case of ramming, full-auto and area-eff ect attacks,
both passengers and vehicles resist the damage equally."
BlackHat
Also, responded in the IC thread.
Was a little late to reply to Sledge's original message, but I like the way I set it up in my last post.

Konisaki, if you want to have Cattie have already started firing, that's cool, Adam was just too late to say no, and he'll put it on his list of things to talk about as a team if we all survive this. Otherwise, I do think its a bad idea until we see them do something aggressive first.
BlackHat
QUOTE (DireRadiant)
P. 162
"In the case of ramming, full-auto and area-eff ect attacks,
both passengers and vehicles resist the damage equally."

Yuk. yeah, this is the wording I was talking about.

The problem is the whole people-in-a-tank example. A wound that doesn't do anythign more than bounce off the tank will kill everyone inside it.

And, as evidenced in the rolls above, a rammer can't be very deadly in his ramming, unless he wants to commit suicide. biggrin.gif Either way, I didn't do a horrible job up there. Resisting 11 damage won't be any fun for Angelo. Although he and his men are likely to at least survive, and we'll mostly just push their SUV a few feet.
DireRadiant
I see Adam still thinks he can stop roll down the windows and talk his way by. smile.gif
Konsaki
@BlackHat

Basicly, I'm going to tell you that anything you or anyone else does is too late. The drone is firing for all it's worth and if everything goes right for my actions, I will have pumped at minimum 45DV into that SUV.

At 08:15:08 the drone opens fire on full auto, so you might want to edit your last post to include the audio.
We wont know what actually happens until Adamu signs on in 24 hours.
Konsaki
@BlackHat

Also, the tone of Angel's voice is vengful and full of hate though really low in volume. Most people will have problems even understanding her in the AR audio, even with audio enhancements due to the low transmission of the signal.
In the VR plane, you can hear her like she was behind you.
DireRadiant
BTW, I really want to say what a great job everyone is doing with the IC interactions. It's a lot of fun to be part of.
Konsaki
I agree. Even though we have had to ask other players to change a few things in their posts about different characters, we havent had any real problems and everyone's been playing off each other's characters very well.
I'm interested to see what kind of chaos and RP will come out next time Adamu comes online. I have a feeling that it's going to be an interesting post.
BlackHat
QUOTE (Konsaki)
At 08:15:08 the drone opens fire on full auto, so you might want to edit your last post to include the audio.

Thought about that when I was making the post. "If she decides to have opened fire immediatly, it doesn't make any sense to explain."

Then I remembered while I am rigging the van, I'm deaf. smile.gif The only audio-sensors are near the door-handles and are set to only hear voices that are closeby.

So, its cool. If you want to have fired its probably for the best. I really really doubt Angelo is/was going to let us pass. Adam just isn't happy about having that decision made without him.

Although, he'll actually probably come to be thankful of it. His current plan is really to get you guys to safety and then let you loose to do the job (like a typical Johnson). So, expecting every tough split-second decision to go through him would be really bad.

In this case, he mostly just minds because he just went through all that work to try to convince Francesca to order the SUVs to let us pass, and opening fire on them pretty much negates all that work he just did. We could have done this plan five minutes ago. biggrin.gif

If Angel makes any reaction on the Matrix-plane, I'll edit my post to respond to that - but otherwise, until the bullets hit the cars and they mobilize, I don't think Adam would be aware of it.
adamu
Okay, I assume everyone wishing to declare actions has done so (if not, do so!).

I have a whole mess of dice rolls covering numerous contingencies - no reason to mess with the rolls, they will stand and be used once I resolve things.

But I have some rules rulings to make, and there is a bit more info I need from BlackHat and Konsaki.

BlackHat - sorry I forgot that you had already turned off the collision avoidance systems.

The rule on vehicle and passengers taking same damage stands. But please note that the way I interpret that is that
A) both suffer same attack.
B) vehicle resists per the rules
C) passengers resist per the rules on targeting passengers in the previous paragraph. This means passengers add the vehicle's armor rating to their soak. (and safety devices in the case of a crash).

I think that is correct, and a nice halfway point between the "no help from vehicle" and the "soak whatever vehicle doesn't" extremes.

So now you know the rule, and I need to know which speed you are using.

Konsaki, Ingram White Knight starts with 5 points of recoil comp. As a simple rule of thumb JUST UNTIL ARSENAL COMES OUT (assuming it will address this), I will say that weapon mounts provide recoil compensation up to the body of the vehicle. So you have two uncompensated recoil - don't stress, I'll just scratch dice off your current rolls.

Now, I know I said you were four or five blocks away - and I apologize for how vague a statement that is. I based the "three combat turns to ramming distance" on a 300 meter distance.

Konsaki - I need to know whether the drone is moving, at what speed you want it, where you want it in relation to the van, if you start firing at the outset of the three-combat-turn span (my impression is yes), and whether you are moving as you fire, and if you want to keep firing for the other two rounds prior to ramming.

And when answering that, MOST IMPORTANT, recall that Angel is incapable of remote piloting the drone, and must rely on commands to the pilot. What that means is that you basically are not allowed to directly answer the questions above - what I need is a VERBATIM order to the drone (which, naturally, you may adjust as combat turns go by).
Konsaki
@Adamu

[ Spoiler ]


I hope that works for you. Let me know.
adamu
Konsaki

Given the drone's Pilot rating, your command easily falls into the "Don't need to bother with a comprehension roll" range.

The mag will only work if both shooter and target are stationary, and it takes a simple action to set up.

Note that the drone working on its own has the Active Targeting option, if you want to explore that - takes an action though.
Konsaki
@Adamu

[ Spoiler ]
BlackHat
OoOOoOO Adding +12 to soak from armor sure will help - but will probably help them too. Means 11 damage probably isn't enough to stop or kill them.

Also, I messed up on my calculations for damage we'd have to resist before - it was only 5 (11/2 = 5). Statistically, between the armor of the van, and an average body, everyone should be fine with that (and according to my old roll, Adam was.)

Well, since we're going with a halfway point in terms of how much protection it offers, I am really tempted to go halfway on damage too. (so, rather than BODY*0.5 or BODY*1.5, going with BODY*1.0) - but I have to remember that other people in the van with me are still wounded from the gunfight. So, Adam will be a little careful, and just go with the BODY*0.5 interpretation.

Also, considering I made my resistance roll without using the 12 dice of vehicle armor, can I just say I didn't have to use my edge there to survive? (I would net 1 more dice if I rolled armor than what I rolled)
adamu
Yeah, keep the Edge (assuming there is ever even an impact).

So just to confirm, you are keeping the van speed at under 20 (meters per combat turn)? If you are still online, please let me know if I have read that correctly.

Also, if you are going that slowly, shall I assume that you actually go much faster to cover the 300 meters, and then brake down to a slower speed for the ram? (If you do that, take it as a gimmie - no test for accel/decel - just wanna speed things along - no pun intended).
BlackHat
Both of those sound perfect. Feel free to move on.

In fact, assuming the SUV isn't all shot to shit by the time I get there, I see it as sort of playing Chicken with the SUV. At the speed of my approach, hopefully the other driver would see that we're all going to die (adn that the driver of the van is clearly CRAZY). Even if it gets out of the way, I'll slam on the brakes as we approach to "push" (just in case they move back in the way).

If they let us pass, I'll respeed up, if not, I'll clip them and move on.
Konsaki
I'd just like to say that this whole situation is Sledge's fault. nyahnyah.gif
DireRadiant
QUOTE (Konsaki)
I'd just like to say that this whole situation is Sledge's fault. nyahnyah.gif

Angel has got to earn her wings.

Sledge just does what she thinks Adam wants... can't help it he can't make his mind up.
pragma
If it's not too late, Fort would like to move to the front seat and buckle his seat belt before we get too far underway. If it is too late he'll move to the nearest seat and buckle his seat belt.
adamu
Okay, Konsaki
[ Spoiler ]


pragma - no problem - you are in the front seat.

Okay everyone, the first thing we have to do is get through the three "transit" combat turns until you reach the target intersection.
As I said, all rolls already made stand, unless something happens to totally invalidate them.

Resolution of first of three combat turns:

Van getting up to speed, covering about 50 meters (you still expect to cover the next 250 meters over the next two combat turns, but the progession is not linear, of course). Sledge trailing on bike.

Drone starts pouring lead into the SUV. It is clearly heavily armored, but the hail of accurate fire is too much. On the first IP the interior windows are covered in red splatter, and on the second IP the SUV explodes in a fireball.

On the third IP the drone continues to fire steadily into the flaming wreakage.

Angel - I need one perception test using sensors + clearsight, and another perception test using only sensors.

Sledge - I need a visual perception test.

Konsaki, if you feel like ICing your destruction of the van, cool. Or wait till we get further.
Konsaki
@Adamu
[ Spoiler ]
adamu
Konsaki

You see a lone figure fleeing from the explosion into the safety of a nearby alleyway. The figure has long black hair.

Also, something is weird with the thermal component of your camera. Infrared spectrum not jiving somehow.
BlackHat
O.O I suppose I don't have to crash into anyone anymore. wink.gif We'll see in about 6 seconds though.
adamu
Just to keep things moving as quickly as possible, once I have Sledge's perception test we will move into the next combat turn, so initiatives all around (unless you somehow feel sure you won't want to do anything...). Konsaki, remember the drone has a totally different initiative from you (but I am sure you are on top of that in any case).
BlackHat
Should be 10 dice again. (Init 4 + response 5 + VR 1)
#D=10 : 5443516465 n1=1 n6=2 nHit=5
10 + 5 = 15
Konsaki
@Adamu
[ Spoiler ]
adamu
Konsaki

[ Spoiler ]
Konsaki
I'll throw up an IC within 4-5 hours if I can.
BlackHat
Will wait for Konisaki's IC to post a reaction to the firefight.

OOC, Good job on avoiding a crash you guys. wink.gif

Also, are the thermal cameras on the van doing anythign wonky yet? Or just the drone since its focused on the action 2.5 blocks away?
Konsaki
Well, I know thermal vision has a greatly lowered range than normal sight. Especially with a flaming wreck nearby.
adamu
van's thermal is fine. It does register the big fire 250 m ahead, but the thing is that that makes sense, since there is a big fire there. The point for the drone is that it is picking up thermal readings it does not understand and cannot readily account for.
Konsaki
IC post is up. Just keep in mind that only 3 seconds have past and Caittie is running on 4 IP during that time.
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