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pragma
@adamu
[ Spoiler ]
adamu
Okay - everyone that looks (but Sledge) can see that a big fire being is materializing and trying to engulf the van. But Smith deftly swerves around it without breaking stride, leaving it flailing around in your dust. Once he is past it, all of a sudden Sledge about drives right into it, and it is scary for an instant until she realized it is not at all interested in her. She sees it disappear.

That brings the van to the end of the 3rd of three combat turns of transit. BlackHat, you are in ramming distance of the burning wreck. The two aforementioned vehicles are the same distance behind you. You can go through the wreakage (ram) or you can go onto the shoulder of the onramp around it. Think on that and we'll talk numbers after the next initiative.

Know well, however, that once you approach the target intersection you have two more SUVs, one to either side, and they look like they want to ram-sandwich you or something of the sort - crossing that intersection will almost certainly mean avoiding ram attempts.

And on the onramp just beyond the wreckage - a familiar heat shimmer is forming again.

Black Hat can IC all this.

And anyone else that would like to throw up an IC of whatever they want is certainly welcome to, as well.

pragma

[ Spoiler ]
DireRadiant
QUOTE (adamu)
Once he is past it, all of a sudden Sledge about drives right into it, and it is scary for an instant...

Sledge not scared!

Not so easily at least.
BlackHat
Will post something IC when I get out of my big meeting today, but I had a question about the setup. We're approaching an intersection where one of the exits is actually the on-ramp to the highway, right?
And from the other two exits two SUVs are cruising at us. A fire elemental is forming on the on-ramp, and the wreckage of the first vehicle is nearish the center of the intersection, but more towards the ramp... such that I could theoretically use the on-ramp's shoulder to go around it.

[ Spoiler ]
adamu
BlackHat

I think we are seeing the intersection exactly the same way. If you keep going straight, you cross a street and flow straight onto the onramp. One SUV each coming toward intersection at 90 degree angle to your path from each direction.

Yeah, everything you said is exactly right.

The way they are heading into the intersection, if you go into the intersection, they will be at ramming distance. Up to you whether you want to slow down to be an easier target for whatever they do in actuality choose to try to do to you.

And yes, hitting the shoulder (going around wreck) at speed will require a hefty crash test - threshhold is base 3, + 2 for restricted terrain and -1 for VR so threshhold of 4. All your VR and vehicle mods apply as earlier. Assuming you make it to the shoulder without being rammed...again, an initiative/evasion sort of thing.

And yeah, if you do get around the wreck, you are back to square one with the fire elemental - it will be virtually the same situation as before, except that you'll probably be in mid-combat turn (giving it the chance perhaps to have delayed an action - maybe, depends on how things go).

Lots of detail - just trying to paint a clear picture for you.

pragma

[ Spoiler ]
BlackHat
Okay, for better or worse, my declaration goes as so:
[ Spoiler ]
DireRadiant
Adamu
[ Spoiler ]

BlackHat
Thought of something else while I was driving to the store today (probably inspired by the foot ball metaphor in Sledge's last IC post) - and this might be what Sledge just posted about (ignore this if it is), but Adamu asked for specific rolls from me, but given that Sledge is following in my wake (I think at this speed she still has no trouble keeping up), would the success or failure of my intended actions (not to crash, get smashed, or drive through a fire elemental) require rolls from Sledge?

Seems like if I am successful, she'd have to make basically the same maneuvers (didn't think of that - that kind of sucks), and if I fail and crash right in front of her, she'd probably have to avoid that too (probably less rolling overall).
DireRadiant
Don't worry about Sledge.
BlackHat
biggrin.gif I gotta worry about everyone.

At least, till I get you guys to wherever we are going.
pragma
@adamu
[ Spoiler ]
adamu
pragma

[ Spoiler ]
pragma
@adamu
[ Spoiler ]
adamu
Okay, I don't have all the initiatives for this "hit the intersection combat turn", but I have enough other stuff to get resolution started. And since BH is buying the privilege of going first, but on the second pass the spirit will be delayed, and since pragma's action will come before anyone else's second pass no matter what happens, I can resolve for the van. And I can do the Astral battle above. Then we will deal with Sledge.

BlackHat - by getting initiative going into the intersection your movement takes you past their "ram-sandwich" zone before their turn to act. Clear. Take back the 1 Edge you had allocated to dodging the SUVs.

As you know, you made the handling test for dodging the wreck by going up onto the shoulder at full speed.

Then, breaking your movement into your available passes, it is IP2 when you hit the materialized elemental, and it is delayed to melee. But first (unbeknownst to Smith), Fort throws another spell at the thing. Elemental gone (instants before it tries to engulf). So take back your Edge to evade Elemental's attack (so this combat turn you used two instead of the four allocated Edge).

You are clear to hit the freeway.

pragma

[ Spoiler ]


DireRadiant

[ Spoiler ]


Anyone but Dire can IC at will.
BlackHat
QUOTE (adamu)
(so this combat turn you used two instead of the four allocated Edge).

Kickass. biggrin.gif Will IC something this morning (once I get dressed and get to work).
BlackHat
Going to assume we're entering car-chase mode shortly, then (since the non-car-enemies have been eliminated, and the car-enemies are probably going to persue us).

Other roll that might be necessary this round, though:
[ Spoiler ]

DireRadiant
@Adamu
[ Spoiler ]
DireRadiant
QUOTE (adamu)
Anyone but Dire can IC at will.

I've been leashed! The bonds chafe!
Konsaki
QUOTE (DireRadiant)
QUOTE (adamu @ Mar 7 2007, 11:02 PM)
Anyone but Dire can IC at will.

I've been leashed! The bonds chafe!

I didn't know Adamu was into that sorta thing...
DireRadiant
QUOTE (Konsaki)
QUOTE (DireRadiant @ Mar 8 2007, 11:16 PM)
QUOTE (adamu @ Mar 7 2007, 11:02 PM)
Anyone but Dire can IC at will.

I've been leashed! The bonds chafe!

I didn't know Adamu was into that sorta thing...

He's in Japan...
DireRadiant
@Abbandon Nice IC post, I like. Made me chuckle.
BlackHat
Yeah, will wait for Adamu to resolve the next round before responding. Don't want to push time forward too much if the bad guys havn't given up yet. wink.gif
DireRadiant
Sorry for the hang up, will have to wait for Adamu to confirm the results of my dice rolls.

Who knows, Blackhat may need to edit his post to include a flying Sledge corpse.
BlackHat
yeah I thought about that when I was typing it. biggrin.gif Figured if you went splat, the least I could do would be to edit a post to include some gorey details. wink.gif
Abbandon
@adamu whats the healing modifier for cyber? I first thought it was -1 for each essense but in the healing section it says -1 for every 2 points. Do you round up or down?

So anyone else attempting to heal cerberus would suffer a -2 or -3 right off the bat since i have spent 5 essense. I thought it was -5 which was pretty devastating.
DireRadiant
Sugar Lips - Driving by the seat of his pants
Cerberus - Getting Bitchy
Fortunato - FireFighter extraordinaire!
Angel - Head in the clouds
Rocky - Keeping a handle on Angel
Sledge - Fire in the Hole!
pragma
@adamu

[ Spoiler ]
JDragon
Great job guys.

All I can say is I'm glad I'm just hanging in the back of the van and not the one having to make all the choices & rolls for this little get away.

JD
MK Ultra
Hey just cought up on your IC. Cool stuff (was worth it printing out the ~20 pages, to read it on the bus). Keep on rolling!
BlackHat
Lol, if you're doing what I think you're doing, and we go splat, I wash my hands of it. biggrin.gif
I totally warned everyone. wink.gif
DireRadiant
QUOTE (BlackHat)
Lol, if you're doing what I think you're doing, and we go splat, I wash my hands of it. biggrin.gif
I totally warned everyone. wink.gif

Bah, timing... well oppurtunity lost, this will be another of those "You can do that!' things.
pragma
I don't think the movement critter power (cat's out of the bag) inhibits the ability to control the vehicle. It just makes it go fast. To the best of my knowledge we'll be OK -- Adam was warned anyway -- he ought to be able to handle it.
BlackHat
hehe. Yeah, control issues aside (since hte BBB doesn't say one way or the other).

Its the speed issue that sucks. If I fail a drive roll and crash the base damage will be something like 32.

So, lets hope I don't fail any rolls until we're home free. biggrin.gif To be honest... if I failed a roll even at the speed we're currently going, we'd all probably die... so you're technically not endangering us any worse.
pragma
That's heartening ... I guess.

With any luck no more ambitious mobsters force us onto shoulders before the power is turned off. (Really with luck no more ambitious mobsters are willing to get within five blocks of the 2 ton death machine moving at 100 m/s, but that's a stretch. those mobsters are nothing if not clever.)
DireRadiant
Well, now that Sledge's slow moving armored shield might rocket off, there going to be an easier target for the mobsters to follow.
adamu
Okay, first off - Dire, you made the threshhold I set, and there is no problem with the dice rolled, so you clear the obstacle course, and are free to IC that.


pragma - I won't spoiler this since, as you say, the cat seems to be out of the bag...

At first I thought your action was a bit of a tall order, for various reasons, but after rereading the SR4 critter rules, seems it is indeed possible. I reckon it'll cost you two services. The conceal is no problem at all. For the movement - well, as you say, it doesn't directly affect a driver's ability to control a vehicle for either better or worse - but since the van and bike are humming along at about 100 meters per combat turn - that's 120 km/hr if my arithmetic is correct - so say a nice easy 70mph or so - and your spirit could, if you want, punch that up to 350 mph - well, yeah, it's the back half of rush hour on I-5 just south of Seattle...so yeah, that's a hefty handling test...
So what I need from you is to say exactly what multiplier the spirit is using on the vehicles - you wanna go 5X - I am not trying to discourage you - but let's say the BASE threshholds, before mods, equals the multiplier -1 (so 5X will be base threshhold 4).

By the way, I never specified, so we will say that just past the fire elemental the onramp splits into north and south traffic - let me know which way you want to go. Northbound (into Seattle) is a +2 threshhold mod for handling, but -2 dice for perception tests of people looking for you. Southbound is the inverse of that.
BlackHat
Which way is Rudolpho's? biggrin.gif

Reasoning (for those who care):
[ Spoiler ]


Edit: I assume Rudolpho's is in Seattle, so probably northbound.
Konsaki
We are currently in Meredith, Renton and Rudolpho's is in Bellevue.

Driving directions via highway:
  • Turn North on Highway 167
  • Change highways once you reach 407 North

407N runs along the west side of Bellevue and you can take any exit ramp required to reach any buisness.

Note that you did not get this information from Caittie, but you had to pull it up yourself.
DireRadiant
QUOTE (BlackHat)
Which way is Rudolpho's? biggrin.gif

Oh, so now you go with a variant of Sledge's original suggestion. At least this way she'll get to her league softball game in time.

And...
[ Spoiler ]
Konsaki
QUOTE (DireRadiant)
QUOTE (BlackHat)
Which way is Rudolpho's? biggrin.gif

Oh, so now you go with a variant of Sledge's original suggestion. At least this way she'll get to her league softball game in time.

And...
[ Spoiler ]

@Blackhat
[ Spoiler ]


Take that into account before you really decide where you are going to drive the team.
DireRadiant
It's like you expect Adam Sugar Lips Johnson to have a rational tactical evaluation of the situation.
Konsaki
QUOTE (DireRadiant)
It's like you expect Adam Sugar Lips Johnson to have a rational tactical evaluation of the situation.

One can only hope...
BlackHat
Lol, well, he's sure as hell not taking everyone back to his dorm room! wink.gif

If we lose the mafia he might pull over someplace where we can come up with a team plan... but if they're going to be on our tails the whole way, driving in circles on the highway won't help.

In any case, if we go south, we're just going to have to double-back and come north before long anyways. I still think heading north to begin with is our best-bet... you know, until I get some other idea. biggrin.gif

Also, if there is a chase, I'll have the option of quickly exiting the highway and going the other direction, and losing some of the vehicles that didn't react fast enough.

Always wanted to do that.
DireRadiant
QUOTE (BlackHat)
Also, if there is a chase, I'll have the option of quickly exiting the highway and going the other direction, and losing some of the vehicles that didn't react fast enough.

Where we are starting on the highway there are long stretches without exits... remember it was this on ramp or nothing for a couple miles in each direction.
DireRadiant
Adam is driving, so he gets to make the decision. Sledge is going follow... maybe. smile.gif
BlackHat
QUOTE (DireRadiant)
QUOTE (BlackHat @ Mar 9 2007, 03:12 PM)
Also, if there is a chase, I'll have the option of quickly exiting the highway and going the other direction, and losing some of the vehicles that didn't react fast enough.

Where we are starting on the highway there are long stretches without exits... remember it was this on ramp or nothing for a couple miles in each direction.

Lol, at this speed? We'll cover a couple of miles in a couple of minutes. Each "car chase combat turn" is a minute long...

Also, it dawned on me that according to the chase combat rules as written... going fast has absolutely nothing to do with either being far ahead of the guy tailing you, or losing him. It all comes down to driving checks, which, actually become harder the faster you're going. o.O
Konsaki
Well, there is something that becomes easier the faster you go: How hard it is for LoneStar to notice you.
BlackHat
"I'm sorry Officer. Me and my SINless friends here were just trying to escape the mob's hitmen. Witness protection, you say? Sweet - we were looking for a safehouse...."

An hour later. THe safehouse explodes in a fashion similar to Cattie's old house.
pragma
Restuffing said cat now that rules are settled
[ Spoiler ]
adamu
Okay, first off - earlier I mistakenly said you guys were getting onto I-5, but that was stupid late-night typing. Konsaki is right on the highway you're getting onto.

Second, as I also have mentioned, speed is not a factor in SR4 chase rules. As I've said, I see some reasons for that, but they went way too far - I mean, how counterintuitive can you get? Anyway, this is why you have a GM. The long and the short of it is, should the difference in speeds become sufficiently conspicuous, it WILL make a difference.

pragma -
[ Spoiler ]


Okay, I never got North or South. Also, BH and DR - let me know if you are interested in RESISTING the spirit's powers - that's all or nothing, by the way - you can't modulate the effect.
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