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adamu
BlackHat

aarrggh - I cannot tell you how it pains my RL self to see some college kid with one semester of Japanese pass himself off as a native speaker of Japanese. But six successes was actually the evil threshhold I was going to set for you to do that...so, good on ya. (It's a fantasy role playing game, adam, calm down.)

Everything looks great on your entry. He will just whimper - you'll have to decide how you handle him yourself.

Dire Radiant

Homemade devices - jury-rigged timers attached to pairings of plastic bottles, one with blue liquid, one with red liquid. They've got quite a few if all these boxes are carrying them.
Demolitions test if you want to know more details.
BlackHat
QUOTE (adamu)
aarrggh - I cannot tell you how it pains my RL self to see some college kid with one semester of Japanese pass himself off as a native speaker of Japanese. But six successes was actually the evil threshhold I was going to set for you to do that...so, good on ya. (It's a fantasy role playing game, adam, calm down.)

Yeah, I hear ya. I was trying to think fo a better way to describe it - one where "good luck" could somehow help him pass himself off as being much much better at Japanese than he really was. Was thinking that the topics of converstion that Hiro happeend to want to talk about were things that Adam remembered how to speak about - that and the bit about a little mistake being pased off as something else sort of related.

*shrugs*... lotsa dice... miracles happen. biggrin.gif
adamu
QUOTE (Konsaki)

Edit: I should know if those 3 commlinks I scanned earlier have moved positions, since they arnt hidden to me anymore.

Hmmm - that brings up one of my biggest questions about the new RL-continguous (SP?) matrix - and you and I have discussed it before. DO you know if they move? If you can't see them? If you can? Why would you be able to know if they moved, if you are not logged into them, or if you do not triangulate them somehow? I am open to anything from the rules on this, or even just anyone's thoughts.

Hate to slow things down with this, but
A) It's a darned important question to you right now.
B) It is my single biggest question about the new matrix and its overlay with the meat world.
DireRadiant
Scan. Sniffer. Radio Signal scanner.

You need a device with the scan software, or the sniffer program or the radio signal scanner to isolate a signal belonging to another device. Most devices have built in scan 1, just enough to know when a nearby device is telling it where it is.

If the target commlinks are active, I'd just do a standard matrix perception test. If the commlinks are passive, then it's a scan test. If they are hidden, scan with much higher threshold.
adamu
So, you reckon that will give a TM a sense of where in physical space the node is, or just show the TM how to access the node virtually?
DireRadiant
log 3 + demo 4 = 7
1 hit = 4 2 1 6 1 3 2

Hey look, homemade stuff!
adamu
DireRadiant

Okay, I don't know how much you want to do in the van with the hippies and the bombs. If you want to continue that, feel free.
If not, IC your way into the building. The hippies will wait for Hiro to get in his car and go, then pull the van right out of the now empty parking lot and right up to the doors. Cal & Deerwalker will both be going in, Cal talking into his commlink (to the hacker?) all the time. Smith is on post. The other hippies will be using the handcarts to haul in the bombs. You can IC up to the doors that go out of the foyer, and I'll go from there.
Also, OOC any general intentions you have for Sledge (going deeper in with Cal? Anything you WON'T do? Anything you definitely want to do? Anything you will be looking for? Etc.)
adamu
QUOTE (DireRadiant)
log 3 + demo 4 = 7
1 hit = 4 2 1 6 1 3 2

Hey look, homemade stuff!

Yeah, you are pretty sure it'll go off - no idea how big, or how reliable those detonation devices are.
BlackHat
In my games I have generally ruled that any device is GPS capable and knows its own position - but has very little reason to make that information public to the rest ofthe world - so the hacker would either need to be logged in, or the device would need to be "active" (which implies broadcasting lots of information about yourself)... so an active node promoting anearby store might appear in physical AR space, with a location that anyone can see... but your average person wouldn't want you to be able to look them up online and know where they are at all times.

Of course, I think everything canon about SR-matrix goes against this. I'm pretty sure DR is right about the way the SR future is supposed to be - that big nasty corps actually do want to be able to track every employees movements, or even the mall would want to know who is where and why. If you're not generally giving off a position, it would be almost impossible for security people to think it strange if someone is in "hidden" mode (like it says they do in the book) because they wouldn't be able to tell if any of the hundreds of passive nodes in the area are yours, specifically, or not.

Also, I think AR is a lot more interesting when people can see physical representations of other stuff... otherwise it just tends to be you seeing your personal GUI, and only seeing the AROs that teammates make specifically for you to see.

---

new IC post forthcoming
Konsaki
Ok, per canon:

Track Action
[ Spoiler ]


Scan Action
[ Spoiler ]


Ok, now that thats thrown out there... It looks like I cant perform a track action because I havent been in contact with one of their icons in the matrix.
What I can do though, is scan for their commlinks within a certain range of me. (Its up to the GM whether people can adjust their signal range, but it makes sense that people will have that ability.) I you would let me, I could narrow my SCAN search to within a certain range, say 15 meters and see how many of the 3 nodes I still found.
If that is allowed, then I would have Caittie compile a sprite with the scan CF to constantly do it for her, so she is free to react normally.

[ Spoiler ]


Ok, i'm going to have it scan for those three nodes within say 15meters of my position, constantly.
It has 12 dice to check for them
6,2,3,2,1,3,5,3,2,4,5,5 - 4 hits
BlackHat
Demolitions check (if it in necessary - god I hope it isn't)
[ Spoiler ]


Taser attack
[ Spoiler ]

First-Aid test to examine his wounds
[ Spoiler ]
DireRadiant
QUOTE (adamu)
DireRadiant

Also, OOC any general intentions you have for Sledge (going deeper in with Cal? Anything you WON'T do? Anything you definitely want to do? Anything you will be looking for? Etc.)

OOC - Sledge wants to ensure the bulding is empty of people, and the explosives go off correctly, and everyone gets away. She's not that interested in the animals. She's also worried about the animals attacking people.

Hmm, priority is to get the area cleared, which means going through the building. It's going to be dangerous with animals and explosives loose.
DireRadiant
Sledge

Log 3 + First AId 1 = 4
3 hits = 5 5 6 1
Konsaki
JD, I wouldnt think that walking halfway down a hall then down one flight of stairs could take 2.5 minutes.

I would think that maybe 45 seconds had passed since we started moving. I burned around 10 turns and thats only 30 seconds, and that was while we were walking.
adamu
Carl's Coffins

Okay Konsaki, first off, I really thank you for the rules quotes (just page refs would have been fine, though). But I think the 'within 50 meters' part is key. Adjusting your signal strength only affects how far you send - what you receive depends on how strong they send. I think I am right about this.
So I am thinking that plan will not be feasible, and that Caittie would know that (so you don't have to waste actions trying and failing).
I am ready to be shown I'm wrong here.
Bummer the matrix rules are such a world of unclear.
Konsaki
@adamu
Ok, seams reasonable enough. The 50m margin of error is useless to me in this situation, so I'm guessing all 3 of us in the building are better off just rushing out. If the mobsters are going to leave due to the message, they would have booked it almost immediatly.

I dont know if you want to IC us running out the door and the situation just outside, but I'm going to flesh out the plan.

Formation - I'm guessing Ceberus would go first due to him having the big ass weapon, then Rocky, then Caittie.

Once the coast is clear, either due to no one being there or us clearing out the badguys, we are running to the west alley, because the north one is crammed full of people.
Then we are going to book it like our lives depended on it, cause it does.
BlackHat

IIRC, if all you are doing is recieving (such as snooping on someone else, I guess) you have to be withing THEIR signal range, if your devices need to communicate back and forth, then you have to be within the lesser of the two.

Otherwise, epoeple's radios in their cars couldn't pick up stations from the next city over without huge signal ratings. biggrin.gif
BlackHat
Oops, made a mistake earlier (though it doesn;t really matter).
Forgot to cap my social skills by my 1 in Japanese... so losing 3 dice makes my 3 hits on etiquette become 2 hits, and my con roll go to 6 hits, considering I mis-calculated it anyways (wrote 3 hits for the reroll when I really had 3 dice, and 1 hit)....

Still very impressive, but sorry about the error.
adamu
BH & DR

Teru looks A-okay.

Sledge - as for clearing out the building, if as you say you will go though the entire place, it will A) take a LOT of time, and B) make the others question your actions. So I will IC post somewhat less than I had planned to give you the chance to initiate that action, and then we can deal with everyone's reaction.


Smith - they do indeed want you to guard the front doors in your Japanese guard guise. That's what they'll tell you to do.
adamu
Konsaki

Forgot to answer a question you had earlier - no, vision enhancement on your meat eyes will not help you with an AR image, although I can think of several things that would.
adamu
Carl's Coffin

Alright - as a general rule, I would say ixnay to having the guy who is not able to play at the moment be first through the door - but since I know you did not mean it in a bad way, and especially since him having the big gun does make him a logical choice, I'll allow it. And since it's him, I'll IC it.

About that west alley - I said it was empty - I meant of people - there is a lot of old junk back there. I only add that now for color - I am not trying to suddenly tell you it is impassable or anything. Just so you don't feel surprised and lied to when and if you actually get back there.
Konsaki
@Adamu

I dont know about the other two, but Caittie is going to go to the northwest corner of the building and take a quick peek around the side before running her ass off to get to the alleyway.
If the route is clear, she is sprinting to the alley.

Sprint test
Strength + running = 4 dice
5,4,5,6 - 3 hits
31m movement rate for Turn 1
adamu
Konsaki

Well, actually you are already in an alley - the shorter north alley with the door. But I see your point - the west alley is longer, much darker, no doors from the hotel - just a wall and a fence and junk.

I'd rather have a perception test for your peek than a run test, although you can keep that sweet roll, too.
Konsaki
perception test
Perception + intuition + Glasses = 9 dice
1,2,1,2,5,5,4,4,6 - 3 hits

I'm thinking there is a T intersection off from the building as the alley, if there isnt, then we are headed south directly towards the mobsters... and I'm pretty sure I dont want to do that...
adamu
Konsaki

No T. Thought that came through in the description, sorry of it didn't. Only way out is over fence or south toward main entrance. Way down at the far end of the west alley, you see two mobsters trying to take a little cover from the rain in the lee of the building, smoking cigarettes. They are talking to other people you can't see. There's a lot of junk between you and them.
Konsaki
Ah... knowing this, I'm going to scratch the running test and go for a climbing test to get over the fence right near the north exit out of view of the west alley.

Climbing test
Strenght + Climbing = 4 dice
5,1,5,1 - 2 hits (Glitched)
adamu
Konsaki

What I want to do is let you use the running successes, but I am trying to be consistent about throwing out rolls from changed actions.

So, you have no mods, as the slats through the chain link cancel out the 'easily climbable' modifier.

2 meters x 1.5 equals three, which means you need 3 successes on an extended test. One more success to go - but the glitch means Strength + Reaction test to keep a grip and not 'fall'. Succeed, and you start again from zero successes from the ground.
Fail and it's a two-meter fall - see p. 154 - resist physical DV 2 with Body + Half Impact + Gymnastics, and start again with zero successes.
Konsaki
Reaction + Strength = 6 dice
4,4,2,1,5,4 - 1 hit

Body + Gymnastics = 4 dice
4,5,3,6 - 2 hits (full resist)

Climbing Test = 4 dice
5,6,2,4 - 2 hits

Climbing test = 4 dice [2 hits total]
1,3,6,4 - 1 hit
adamu
Carl's Coffins

You didn't need the body test, having succeeded in catching your fall. So, total of nine agonizing seconds for Caittie to lead the way over the fence.

I am going to wait and see what JDragon does for those nine seconds before moving the IC forward.

So I need OOC intentions/rolls JD.

Konsaki
I attribute it to the rain causing a slippery grip. biggrin.gif
Rocky and Ceberus will probably just step over the fence with no problem too. sarcastic.gif
DireRadiant
QUOTE (adamu)
BH & DR
Sledge - as for clearing out the building, if as you say you will go though the entire place, it will A) take a LOT of time, and B) make the others question your actions. So I will IC post somewhat less than I had planned to give you the chance to initiate that action, and then we can deal with everyone's reaction.

Dilemma. Questions from Cal, or make sure no one else dies. Hard hard choices here.

But still valid points, I think it will be a discussion point.

Can Mr Smith access the facility access logs from the guard booth? Do we have access to the monitors, or the internal trakcing system?
DireRadiant
Sledge

- If it makes the scene easier, Sledge will just ask and then go along with the plan instead of physically checking the facility. The complex nuances of being an observer, needing this "run" to get started on her long term mission, wanting this job to go properly, and the utter fascination of watching all the possible problems not being handled.

In other words, I think I can rationalize almost anything in the scene given the situation.
BlackHat
Lol, yeah. biggrin.gif I was also curious if from my position in the guard booth, or with the hacker's help, I can get logged into the security system as a guard - if only to monitor things... or if there are screens and displays already showing me the cameras and crap?

Will definatly pass the news along to Sledge if/when she asks... and I'm not too keen on those hippies putting their drain-o bombs in the same room as me. indifferent.gif But whatever.

Mr. Smith will also IM Cal and suggest we move the Van away from the front door in case anyone checks in on us while I am playing guard... otherwise that is going to be a hard one to explain.
JDragon
Adamu

OK, Just want to make sure I'm on the same page here, things seem to have jumped along a bit since I last saw anything.

Based on the IC post, Cerberus has called it all clear out back and we can start moving outside.


INTENTIONS -
Since it appears Cattie knows where she's going Rocky will follow/keep up with her keeping an eye for anything that may cause a problem.

Based on the Rolls Konsaki has made it looks like a perception roll and then a climbing roll is called for.

Perception
Intuition (3) + Perception (3) + Activly Looking (3) - Withdrawl (2) = 7 dice
3, 6, 2, 5, 1, 5, 3 = 3 Hits

Climbing
Strength (8) + Climbing (2) - Withdrawl (2) = 8 dice
5, 6, 4, 1, 3, 3, 3, 2 = 2 hits

Climbing # 2
Strength (8) + Climbing (2) - Withdrawl (2) = 8 dice
6, 4, 6, 5, 3, 4, 2, 6 = 4 hits


Hope I got that right, just got up and trying to get my brain going this morning.

JD
Abbandon
Cerberus (yay, kinda)

Damn I really wish i could have been here for the hacking angelo part. I would have suggested Konsaki send messages to the guys on the north side saying one of the guys on the south side is the mage and to get over there ASAP and waste them all. hehehe.

Im on my computer and after lots of phone calls and a different modem it still didnt work, but i walked by tonight and it was lit up so i tried it out and it is working so i will try to make a small post if i can. I havent read the IC stuff yet.

Please keep playing Cerberus for right now Adamu. I laughed when caittie wanted me to charge out the door first.

anyways let me catch up and then try to add something....

Good job!!! As of now the only thing my character can do is wait damn it !! lol. Oh well atleast you guys know im still around.

I cant really make any suggestions nothing is happening. I hope i get to use my gun some more though hehe.
adamu
Carl's Coffins

Abbandon - glad you could touch base. Glad you are pleased so far. Good luck with your computer.

JDragon - you can get over the fence with only one action, because since you are so tall, you really only have to 'climb' one meter.

For your perception test, you hear running approaching from the south on the street side.

Cerberus obviously hears it too, and you can tell he is ready to just start blasting whoever comes around the corner.

Let me set the stage....
adamu
Carl's Coffins

Okay, no idea what you guys will do. Unless he gets back online - it is for you guys to decide whether or not Cerberus goes ahead with his current inclination to blast them all into hamburger.

As it stands in game terms, everyone needs initiative rolled, just in case it goes to shit.
But also note that Cerberus is on delay.
Rocky has about 75% cover behind the fence.
Caittie actually has three seconds to act before this scene opens - did you wait, or immediately take advantage of that earlier sprint test? Either way, you are pretty sure no mobsters have seen her yet.
adamu
Abbandon

I see you are back online at the moment. If you have a chance, just indicating to us what you would like to do in this situation would save us having to decide for you. Your call.
Abbandon
Cerberus

Well...I know Jdragon wants to keep the noise down..but i think its better to try and take these 3 guys down while I have some element of suprise. If i hopped the fence and we all ran we would just have 3 + mobsters running after us. Might as well thin em down. Not to mention im the closest target if they do start shooting hehe.

actions:
-1st IP flip to full auto and fire a wide full burst into whoever is clumped together (hopefully all 3 guys, full burst lets me chain my attack to other targets that are within a meter of each other, that should leave me with 20/50 bullets.).
-2nd IP call full defense against any shots that happen after i shoot in the 1st IP
-3rd IP unload another wide full burst into whoever is clumped together (10/50 bullets)

I think it would be kool if Cerberus swept the end of the alley from left to right with one full burst and then right to left with the next. He would start on whatever side the mob guys came into the alley from but i dont remember that detail right now. Next turn Cerberus would be hopping the fence and going on full defense as they ran for it.

(I thought about talking crazy trying to fake like i was under a spell or something but the only reason to do that is to try and stay in loui's good graces and i dont think he will be happy with anything but success on our part. )

I have a guy coming out tomorrow to look at my computer. Hopefully nothing gets screwed up bad enough to keep me from getting online.
JDragon
Rocky

Rocky will wait to see how Cerberus wants to play it, once he realizes he's going to open fire he will pull his gun and take a shot at any availble targets.

He'll also let Cattie know to wait a second so she doesn't get too far ahead of them.

Rocky will cover Cerberus when he goes to get over the fence.

So here are some rolls...........

Initiative (9) - Combat Para (5) - Withdrawl (2) = 2 dice
4, 2 = 0 hits
INIT Total: 9

IP 1: Simple Action - pull Warhawk / Simple Action take 1 shot at target that I have best shot at. I will not shoot if I can not get a clear shot, I don't want to hit Cerberus.

Agility (4) + Pistols (1) - Withdrawl (2) = 3 dice
6, 6, 5 = 3 Hits

Damage 8P; AP -4 (+2 to Damage and -2AP from EX Explosive Rounds)

IP 2: Simple Action - Take Aim / Simple Action take 1 shot. (Same as above, best shot and will not shoot if I could hit Cerberus)

Agility (4) + Pistols (1) + Take Aim (1) - Withdrawl (2) = 4 dice
1, 3, 3, 3 = 0 Hits

IP 3: Simple Action - Take Aim / Simple Action take 1 shot. (Same as above, best shot and will not shoot if I could hit Cerberus)

Agility (4) + Pistols (1) + Take Aim (1) - Withdrawl (2) = 4 dice
1, 4, 2, 3 = 0 Hits

JD
Konsaki
Caittie

Initiative Test = 7 dice
6,6,5,2,5,1,2 - 4 hits
Total Initiative - 11

Perception test (need to know whats on the other side of the fence
Percecption + Intuition + glasses = 9 dice
3,2,4,6,6,1,6,5,3 - 4 hits

Sprint test
Running + strenght = 4 dice
6,6,4,2 - 2 hits
29m Ran first round

Ok, once Caittie is over the fence, she takes a quick look around to see what she finds escape route wise. She then sprints down the best looking route. (preferably not south)
She doesn't stay stick around with the trolls, nor calls back to them. Caittie owes almost nothing to Rocky or Ceberus due to all the crap they put her through in the past hour. Shooting at her, threatening her life, wounding innocents to get to her.
Caittie is even the one who did everything to get them outside and to this point.

That is the character logic for ditching the trolls, but they can easily catch up if they want due to their base run speed. Caittie is probably going to find trouble anyways. sarcastic.gif
adamu
Carl's Coffins

Okay, I have everything I need for the first combat turn (since Abbandon didn't have time to post die rolls, I assume he wanted me to roll for him).

Here is an OOC summary. I will post IC myself for the trolls since the action will center around Cerberus. Konsaki will post IC for Caittie.

Caittie hits the ground running on the other side of the fence, not stopping to wait as Rocky vaults over easily. She sprints for six seconds (while Rocky is vaulting and while the trolls are shooting), running full out as she is beind a long warehouse with (perception test) no apparent obstructions. At the end of her run is another fence identical to the one she just climbed, also she could turn right around the north side of the warehouse.

As the center, leaderish mafioso verbally abuses the trolls, Cerberus just opens fire. He starts with the guy on the right, and wings him as the guy goes back around the corner. Walking his fire to the leader, he stitches him across the abdomen and the guy falls down. He misses the third guy, who goes the other way behind the warehouse's front fence.
Rocky sees that the gut-shot leader is trying to raise his weapon, so shoots him between the eyes.

Next IP Cerberus declared full defense, but with no one shooting him, I decided he'd try to kill the guy behind the fence - firing a full burst through the corner (two layer of fence) he nails the guy, and blows a big enough whole in the fence to see the guy is still alive. Rocky follows Cerberus' lead and fired (ineffectively) at the guy. Then Cerberus unloads yet another full-auto burst and turns the guy into red paste, but in doing so also glitches.
That is the last of his clip (30 rounds in three seconds - real machine gun action here), so the glitch is that he loses track and fires until he runs dry, so that his weapon makes that horrible click that tells everyone in earshot he's empty.
So then two more mobsters come around the corner to shoot at him.
I have him go full defense (gymnastics dodge), so that will cost him his first IP of the next turn. One guy has an assault rifle, tries to fire a full burst, but critical glitches - the weapon jams and explodes in his face, killing him.
The other guy gets off two solid shots from his shotgun before ducking back around the corner of the hotel. But Cerberus easily dives over the fence and takes no damage at all.

End of combat turn - both Rocky and Cerberus inside fence on south end of 55m long warehouse. It's fence is fully enclosing, unlike the hotel, which was just set up against other people's fences.
Rocky is down three of six rounds.
Cerberus has used one clip of regular ammo. And he's getting up off the ground or something on his first pass of next turn - i.e. no first pass available.

Caittie is in the NW corner of the warehouse's yard, for the moment out of sight of anyone she can see.

The rain is pelting down, but you can hear activity and shouts from all around the hotel to your immediate south.
adamu
BH & DR

BH - you can see there's no point in asking Cal to have the van moved because you know there's no one in it - all the occupants are now in the building.

You try to open the sec system up an AR image is suddenly floating above it - written in sort of Old Germanish Gutenberg Bible kinda script is "Welcome, Mr. Smith. You have administrative access to this system."

You can easily find that there is no one in the building and relay that to Sledge.

DR - looks like that fulfills your immediate needs. So I am going to move Cal and Deerwalker farther into the building, assuming you are going with them.
adamu
BH & DR

Okay, BH, you can IC in your part.

DR, that hike up to the target room took a few minutes - appreciate it if you'd reflect that in your next time stamp. You don't really HAVE to do anything at this point - I just like to pause in case there is anything you want to think or do or whatever.
Konsaki
Caittie

Climb test
Climb + Str = 4 dice
5,6,2,3 - 2 hits

Climb (Take 2)
5,2,5,1 - 2 hits [4 total]

Perception test
Perception +Intuition + Glasses = 9
6,1,6,5,3,4,5,5,4 - 5 hits

Sprint test
running + Strength
5,6,3,3 - 2 hits
29m Ran per turn [2 turns ran so far]

Long running test
running + Strenght = 4 dice
4,4,2,5 - 1 hit
Body 3 + 1 hit = 4 turns of sprinting before Caittie starts taking stun damage from fatuige.

Once Caittie hits that 4th turn mark I need to know what her surroundings are like.
Konsaki
Er... forgot to add what I want her to do...

Caittie is running down the long stretch of the warehouse untill she gets to the other fence. Then she is climbing over the fence, and taking a quick look around.

If its a street, she is turn left and run down the sidewalk until she hits a big store, mall, whatever and then she is running around behind it.
If its a continuation of the alleyway systems, she is going to run forward until she hits the first left, and then go down that direction.
adamu
Konsaki

When you top that second fence, you are indeed out on a street. Your visual perception test turns up no sign of gangsters on the street, though there are a few half-naked hotel refugees around, no further panicked by the three-second war that just took place/is taking place behind you.

Looking to your left, you can see that the main drag I mentioned earlier is four blocks (maybe 250 meters) away. You can see traffic and lights and stuff on it even at this hour. Between you and there is more of the same stuff I described for this neighborhood.

We'll wait now for JDragon to state intentions/roll for the next combat turn.

JDragon

Obviously if Abbandon gets his computer fixed he will be back at the helm of Battleship Cerberus, but if he hasn't checked in by the time you post next, go ahead and state his general intentions along with yours. I'll handle his tactics and rolls.
As I mentioned a few posts ago, besides the shotgun guy that just shot at Cerberus, you can hear lots more guys running up the street towards you, but can't see them from where you are. And you can hear a few cars starting up.
BlackHat
QUOTE (adamu)
Okay, BH, you can IC in your part.

Wasn't sure what to post in IC, so I mostly did some fluff so I sounded active.
Will be attemtping to overwatch - focusing on the outside of the building, rather than the inside, which seems to be covered by the hacker. I would like to keep updating one window with Cal & Co.'s position (and hte positions ofthe bomb-squad, if that's not too much multitasking) as well, just in case I see anything like a flash of explosion, or a bunch fo glowing radioactive cows eating them or something.

Will also reload Teru's pistol (and spare clips) and, for the time being, keep the gun close to me (in case I end up needing it before he does).
DireRadiant
QUOTE (adamu)
BH & DR

Okay, BH, you can IC in your part.

DR, that hike up to the target room took a few minutes - appreciate it if you'd reflect that in your next time stamp. You don't really HAVE to do anything at this point - I just like to pause in case there is anything you want to think or do or whatever.

I'm having visions of Deerwalker going all cowgirl and riding bucking animals out of the building...
Abbandon
Cerberus

Why do i get the feeling that guy whose gun blew up in his face really messed me up. (my computer is "working" but im not gonna say im back yet until after the guy looks at it. )

@Konsaki it would have been great if you had made Caittie wince or freeze when she heard Cerberus firing his IWK just like when he shot at you the first time hehe.

intiative = 11 dice
2, 2, 5, 4, 5, 5, 4, 6, 5, 5, 4 = 6 hits
final init = 17

1st IP:
free action- eject clip
free action- run
simple action- stand up

2nd IP:
free action- run
simple action- ready grenade
simple action- chuck grenade

Im tossing the grenade back towards the mobsters lobbing it over the fence with a high arc to hopefully make it more acurate.

Grenade throw = 7 dice - run modifier = 5
2, 6, 3, 3, 6 = 2 hits
scatter = pg 145

3rd IP: run + reload my gun
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