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adamu
Okay, here is the OOC thread for everyone I move to Up from the Bottom.

In no particular order, the things I can think of right now that I want established about this thead going in -

1. Posting Style

Basically the same as Hitting Bottom.

But for header

Location in bold
day of week, date, time (mil style)

Time will be more important than ever now that we are interacting with one another.

2. Money

Together with you, I will be tracking karma, stats, and a dozen other things that will come up in HOMEWORK later on.

But I don't have time to track you money.
I expect you to always know how much you've got, and exactly what form it is in (cert cred, cash <what type>, corp scrip, bearer bonds, cred <under what ID?>, etc).

I expect you to be familiar with what things your lifestyle covers. It virtually never covers purchases of durable goods. It often does cover consumables, to a certain level of quality.
It never covers tips, bribes, whatever, even to the cabbie or the bartender. Okay, waiters in restaurants that fall under your lifestyle, you can tip them.
Essentially, it is up to you to determine whether a particular bar, mode of transport, article of clothing or whatever falls within your lifestyle. If yes, it's free, if not, use the various tables in the book to pay full price for it. If it's not in the book, make an educated guess. If you don't think you can - my door is always open.
When making any sort of major purchases, or any purchases if you are on the run, I will need to see (IC or OOC) HOW you made payment.
Lifestyle is due at END of month in question, i.e. your September payment is due on last day of September.
First lifestyle payment is due at end of FIRST FULL CALENDAR MONTH after you are in 'regular play'. So for Rocky, Dreamer, Abbandon, Sledge and Smith (?), that will be end-September 2070.
Staying on the calendar month allows me to post friendly reminders!

3. Subplots

Every one of you will enter this thread with a zillion things you still want to work on resolving from your Hitting Bottom backstory. And you'll all get the chance to, eventually.

Within the context of this thread, those things should primarily be seen as motivating forces for your characters, things for your internal monologue, etc.

The MAIN focus of your actions should be the adventure you are all sharing in common.

That said, things from those stories WILL be coming up regularly, and also you should feel free to take actions in pursuit of your goals. The idea is to do so in a way that does not hinder the timeline or the progress of the team on the thread.

So yeah, if you have two days to kill while people heal, by all means let's speed-post some investigation of some clue or meet some relevant contact. Just don't get us caught up in something that will take 10 post-cycles while everyone waits.

I'll keep a firm leash on this anyway, but just wanna be on the same page.

4. Karma

Still trying to find a fair-to-you but game-balanced way to handle this. Obviously in tabletop you'd only get karma after each adventure, but obviously few GMs do it that way on these boards - you'd get karma about once every six months.

So people still hitting bottom or in transition will stay on my new spot award system.

People in regular play -
I am going to go back to weekly awards, but they will be MUCH SMALLER -
You get 1 point if lack of posting never unduly held things up.
You might get 1 point if I think you really kicked ass in moving things along without stepping on too many toes.
You might get 1 point for the usual things in the book - humor, role-playing, etc.
So you are looking at probably 2 points a week for GOOD play.

In addition, I will give awards at the end of each 'chapter' of the story - end of run, end of the legwork, end of one major stepping stone in the story, whenever I decide.

Karma use parameters same as in Hitting Bottom.

5. Matrix

I love the Matrix. I always have thought it was an integral part of the SR universe, and an outstanding dimension to the overall game. But the rules have always sucked, and still do.

As before, I will very much appreciate lots of help from our 2.5 hackers. Page number refs to things you are doing will be most much super appreciated - in fact, that is an opportunity for hackers to earn bonus karma - the better you explain, ruleswise, what you are doing as you do it, the more 'grateful' I will be. (Fair to everyone else - it doesn't take away from your awards, so it's not relevant. It's not a zero sum game. Good things for others do not equal bad things for you.)
Plus - I will welcome (informed, citationed) rules advice from non-hacker players as well.

Nothing that gets ruled in terms of the Matrix should be viewed as precedent-setting. Even for the most well-versed in the rules, we all know they are full of holes, and we will work it out as we go.
On that point - I will be disinclined to retro-fix anything we find out a week later we did wrong in some matrix run. We'll just take the good with the bad on that.

Also, as I noted in an earlier OOC post, do not underestimate the importance (nay, essentiality) of Common Use programs. The great thing about SR4 is that EVERYONE uses computers more. And a lot of things I have seen people doing (and that my own characters have been doing - gotta fix that) are basically not possible without things like Edit and Browse. Look for me to be strict on that crap - it's not like you need big high ratings to do this stuff, but you do need Word/Acrobat/Explorer kinda stuff.

6. Dice

Same as before.

7. Pace, and Keeping it Moving

Best for last.

Pacing will obviously be very different now.
Until now, each of you only had to wait for me. But in a team, you often need to wait for multiple people to post.
Nature of the beast - and frankly, I am counting on it to take some pressure off of me.
But I am NOT going to have one of those games that languishes on the second page while four people wait for one person to post.

It is impossible to set hard and fast rules, but on your part, I would advise not waiting to act until every single person in the team chimes in.
If the next obviousl clue is at some bar, and one person says, 'Hey, let's all get in my car and go over there,' and then nothing happens until every single person says they agree, and then repeat that process for actually getting into the car - it's an extreme example to illustrate a point - work for the balance between this and just dictating what everyone does. Consensus for you idea from one or two people should be enough to get things moving, and if anyone has a real problem with it, we can go back an fix it.

It is better to move forward and risk having to fix something than just to be paralyzed by group indecision.

For my part - if you don't post for 2-3 days, look for me to move your character along. It's not a punishment, and I will obviously sort of do minimal, in-character stuff - just enough to keep the rest of the group moving.
If you are busy with real life, that is so totally cool. That's why I'm saying now how that will be.
If you KNOW you will be gone a while - so great! Just let me know some parameters for what your character will be up to. Or start a big matrix search or spirit summoning or something that takes you out of the action for a while.

In short, let's keep it moving steadily forward. You'll do your part, and I'll do mine, and we'll try to step on as few toes as possible. It'll be a process of constant fine-tuning until we all get a rythym going.
Let's have fun with it and be respectful about it. From what I've seen of everyone's play so far, that should be no problem.

Oh yeah, none of this is to discourage big role-playing posts, IC conversations, etc. They are an especially great way to stay in things if you are waiting a day for someone to post. They don't usually clog the timeline. Just no one be afraid to interrupt such things if the ball is in your court to move the actual storyline forward.
Abbandon
Cerberus

Well I left Adamu room to stop this upcoming carnage but Loui said the magic words and so

Intiative:
Reaction 5 + Intuition 4 + cyber 2 = 11 dice
5,5,6,6,2,4,1,6,1,4 = 5 hits
final init= 16 (11+5)

You know this kinda sucks. Adamu you always get to see what we are doing and then go from there. For example You can make that entire group of guys hold their actions until i stop being on full defense and then whack me then cant you? I cant go on full defense and block all of them and then get my 2 hits in.

1st IP:
Free action: flip the table out of my way towards 9 o clock and walk up to the gang leader
Complex action: attempt to kick the gang leader out of my way knocking him off his chair backwards.
Agility 4 + Unarmed 5 +striking 2 = 11 dice
6,2,3,4,3,1,3,5,1,2,3 = 2 hits
( 1 edge to reroll non hits = 9 dice)
3,3,3,1,5,1,6,6,4 = 3 hits (total 5 hits)
6P + 5 hits = 11P
bad luck roll = 4

melee defense #1:
Reaction 5 + Unarmed 5 = 10
3,3,4,2,1,4,4,6,5,6 = 3 hits

Soak #1:
Body 6 + Impact 4 + bone lacing 2 = 12
3,6,4,4,2,5,2,2,4,2,1,3 = 2 hits

melee defense #2:
Reaction 5 + Unarmed 5 = 10
3,1,3,2,1,3,4,2,3,1 = 0 hits

Soak #2:
Body 6 + impact 4 + bone lacing 2 = 12
4,3,1,[b]5,5,6,1,4,6,6,4,5[/B] = 6 hits

melee defense #3:
Reaction 5 + Unarmed 5 = 10
2,3,5,6,4,5,4,5,1,1 = 4 hits hits

Soak #3:
Body 6 + impact 4 + bone lacing 2 = 12
4,1,4,3,1,6,4,4,6,4,4,1 = 2 hits

melee defense #4
Reaction 5 + unarmed 5 =10 dice
5,2,3,1,4,6,5,6,3,5 = 5 hits

Soak #4
Body 6 + Impact 4 + bone lacing 2 = 12 dice
5,3,4,1,3,5,4,2,6,1,2,5 = 4 hits

ranged defense #1:
Reaction 5 = 5
5,4,5,6,1 = 3 hits

ranged Soak #1:
Body 6 + ballistic 6 + bone lacing 2 = 14
3,5,3,6,1,4,2,2,5,3,5,4,3,4 = 4 hits

ranged defense #2:
Reaction 5 = 5
1,1,3,2,4 = 0 hits

Ranged soak #2:
Body 6 + ballistic 6 + bone lacing 2 = 14
1,6,6,4,1,2,4,1,2,3,3,3,3,3 = 2 hits

2nd IP:
free action: step towards black nail
Complex action: Pound his face in
Agility 4 + Unarmed 5 + striking 2 = 11 dice
5,6,4,6,1,5,2,3,5,6,3 = 6 hits
6P+ 6 = 12P

3rd IP:
free action none:
COmplx action: Continue pounding his face
Agility 4 + unarmed 5 + striking 2 = 11 dice
2,1,3,5,5,3,6,4,6,2,3 = 4 hits
6P+ 4 hits = 10P

Dont forget each additional attack drops our defense rolls by 1 dice but I dont know what order they will be going in so i left them out.

Angelo should be standing right next to the guy with the gun right? And i Dont plan on saying Loui's phrase until after the battle.

Edit cuz of Jdragon, Jdragon made me remember about reach. If its not to late I will just use my reach to take away dice from my opponents instead of giving it to me.
JDragon
Rocky

Ok, so here we go. :-)

Here is my Init Roll from the orignial OOC thread to keep things easier.

"Initiative (9) - Combat Para (5) = 4 dice
3, 2, 2, 2 = 0 hits = Init of 9"

Based on what I have seen and how quickly I expect to react compared to others here is my plan....

If I some how go first I'll move to the one gun first. (attacks below)

Assuming Abbandon goes first I will move in the opposite direction he does trying to spread out a little and not get in each others way.

Attacks

I'll attack the first target I can reach and will continue to attack until they are on the ground or unconcious, then moving to the next target.

On all attacks I will be using Killing Hands as well as Critical Strike on any Initiative pass that I don't use my free action I will also focus to use Inertia Strike (SM page 177). These are all complex Actions for the attacks, leaving Free Actions for move or Focus for inertia strike.

Attack Rolls
1st Pass
Agility (4) + Unarmed boxing (10) + Reach (1) = 15 dice
1, 1, 2, 3, 6, 6, 5, 4, 3, 6, 1, 2, 5, 5, 3 = 6 hits

Damage: Str/2 (4) + Critical Strike (4) = 8 + Net Hits = __
Knock Down Check - Str/2 (4)* + Damage __ > Body of Defender - Defender knocked down.**

2nd Pass
Agility (4) + Unarmed boxing (10) + Reach (1) = 15 dice
3, 1, 4, 4, 1, 6, 2, 6, 4, 1, 3, 6, 6, 4, 3 = 4 hits

Damage: Str/2 (4) + Critical Strike (4) = 8 + Net Hits = __
Knock Down Check - Str/2 (4)* + Damage __ > Body of Defender - Defender knocked down.**

3rd Pass
Agility (4) + Unarmed boxing (10) + Reach (1) = 15 dice
1, 1, 5, 6, 5, 1, 1, 6, 4, 6, 4, 6, 1, 4, 2 = 6 hits

Damage: Str/2 (4) + Critical Strike (4) = 8 + Net Hits = __
Knock Down Check - Str/2 (4)* + Damage __ > Body of Defender - Defender knocked down.

* Only add the +4 from strength to damage for Knockdown if I had a free action to focus.

Defense Rolls

Melee Rolls
Block - Reaction (6) + Unarmed Boxing (10) = 16 Dice
6, 6, 5, 1, 5, 6, 1, 5, 5, 6, 6, 6, 4, 3, 2, 5 = 11 Hits

Block - Reaction (6) + Unarmed Boxing (10) = 16 Dice
1, 6, 4, 5, 2, 6, 3, 1, 4, 6, 3, 4, 5, 4, 1, 1 = 5 Hits

Block - Reaction (6) + Unarmed Boxing (10) = 16 Dice
1, 2, 5, 2, 1, 1, 3, 5, 3, 5, 5, 3, 2, 6, 5, 5 = 7 Hits

Block - Reaction (6) + Unarmed Boxing (10) = 16 Dice
3, 1, 2, 1, 1, 4, 1, 3, 4, 6, 1, 2, 6, 6, 5, 1 = 4 Hits


Ranged Rolls
Reaction (6) = 6 Dice
1, 5, 5, 5, 2, 3 = 3 hits

Reaction (6) = 6 Dice
4, 5, 6, 3, 6, 5 = 4 hits

Reaction (6) = 6 Dice
1, 5, 5, 5, 2, 3 = 3 hits

Reaction (6) = 6 Dice
5, 5, 5, 1, 3, 5 = 4 hits


Damage Soak Rolls
Ballistic
Body (8) + Auctionioneer Suit (5) + Natural Armor (1) = 14 Dice
3, 1, 6, 2, 5, 6, 3, 4, 2, 1, 6, 1, 5, 6 = 6 hits

Ballistic
Body (8) + Auctionioneer Suit (5) + Natural Armor (1) = 14 Dice
6, 4, 6, 2, 3, 4, 3, 4, 5, 6, 1, 6, 2, 1 = 5 hits

Ballistic
Body (8) + Auctionioneer Suit (5) + Natural Armor (1) = 14 Dice
4, 1, 6, 2, 5, 2, 6, 4, 5, 1, 4, 4, 5, 3 = 5 hits

Impact
Body (8) + Auctionioneer Suit (3) + Natural Armor (1) = 12 Dice
5, 6, 2, 5, 5, 4, 6, 1, 2, 1, 3, 5 = 6 hits

Impact
Body (8) + Auctioneer Suit (3) + Natural Armor (1) = 12 Dice
5, 4, 1, 1, 5, 3, 6, 6, 4, 3, 3, 1 = 4 hits

Impact
Body (8) + Auctioneer Suit (3) + Natural Armor (1) = 12 Dice
3, 5, 1, 6, 6, 3, 1, 2, 4, 6, 4, 2 = 4 hits

Impact
Body (8) + Auctioneer Suit (3) + Natural Armor (1) = 12 Dice
5, 4, 1, 2, 4, 5, 1, 5, 4, 6, 1, 6 = 5 hits

Addiction (just in case I get hit & take damage)
Body (8) - Addiction (4) = 4 dice
5, 3, 5, 2 = 1 hit / 0 pills

Ok I thik that covers what you were looking for.

Let me know if I missed anything or my math was wrong for the # of dice.

JD
adamu
You are free to invoke the full-defense rules whenever you like - just let me know when and under what conditions you wish to do so.

I understand you have some valid questions about when and how to use them. I think they can almost always be handled with the reminder that they basically take place completely outside of the initiative sequence. I mean, yes, you can declare full defense when it is actually your turn. But you can also use it as an interrupt - just declare it whenever you like, even if you've already taken your action. Yes, it costs you your next action - but the overall price paid is the same. So if you would like to nail a guy or two and then still defend against his buddies, that is completely possible.

Now, to speed things up in the forum game, I usually ask for people to declare and then roll a full combat turn. But if in mid-turn something really changes - like an eight-armed demon crashes through the roof (cool idea), I will give people a chance to adjust their remaining actions.

I think the best way to handle full-defense is for you to indicate some conditions in which you will switch over to it. For instance, you could declare all your actions, but say also that at any time that you perceive (key there, if you don't know it, tough luck) that three or more people are attacking you or are obviously about to, then you take a full-defense interrupt. Or the first time someone starts shooting at you with burst fire. Or whatever.

By the way, it is good to have some preconditions on Edge use as well. For instance - I will use edge to prevent myself from getting shot at all (failed reaction rolls) or I will use edge on soak rolls any time I am left with three or more boxes of damage from a single hit.

I hope this answers your questions.
MK Ultra
QUOTE (adamu)
Also, as I noted in an earlier OOC post, do not underestimate the importance (nay, essentiality) of Common Use programs. The great thing about SR4 is that EVERYONE uses computers more. And a lot of things I have seen people doing (and that my own characters have been doing - gotta fix that) are basically not possible without things like Edit and Browse. Look for me to be strict on that crap - it's not like you need big high ratings to do this stuff, but you do need Word/Acrobat/Explorer kinda stuff.

I am sure the core book says somewhere, that every standard OS allso includes a ratin 1 Browse program. Unfortunatly I havnŽd been abled to find the page-reference - it is incredible, how user-unfriendly the core-book is.
Anyway a rating 1 browse is no use at all for any but the most easy and insignificant searches (that give some dice bonus), because without a Datasearch skill youŽd default to program rating -1 and IF you spend points for datasearch, you most likely allsa spend the few hundred bucks for a better Browse program.
adamu
Everyone

Late Sat night, and tired. Also, I'll admit, a bit unmotivated all of a sudden.

I very much look forward to tearing up this barber shop with you guys, and starting this eco job with you other guys.

I will next be online Monday morning my time - AT LEAST from 8 am to noon. I won't be leaving the computer that day until all players are fully up to date and replied to. And if anyone is online at the same time, could be a good chance for some fast back-and-forth.
Abbandon
Sorry.
adamu
Abbandon

I am sorry too. I had something I needed to say, but even so, I should never have resorted to sarcasm, and should have handled it by PM in the first place. I am deleting my earlier comments.

I also inserted in their place some answers to your PM questions.
adamu
First combat turn fight resolution

Okay guys, here is the first turn. Let's just hold off on IC until we wrap it up.

Cerberus springs into action on Louie's order. Tosses table aside (that SHOULD be a simple action, Abbandon, but with 8 strength, I'll let it slide), and kicks over the leader's chair, sending him sprawling.

Rocky heads over to the 7 o'clock guy with the gun and hits him so hard - you can IC the rest when we get to it, but you critical killed his ass twice over - FINISH HIM!!!

Louie stays sitting, pulling his gun and pointing at the leader's head.

Girl runs and cowers under a counter.

Baseball bat and knife guy on the left get up and get ready to fight.

On the right, the pill popper guy gets to his feet and snaps out hand razors and takes a deep breath. One of the card players charges Cerberus to help his boss. It momentarily distracts Cerberus (or something, just gave Black Nails the friend in melee bonus). Black Nails fakes like he's cowering at Cerberus' onslaught and then launches a great punch to C's face - 2 boxes stun big guy.

The other card player stands up and pulls out some kind of gun - Angelo pumps a tight grouping into his center mass until he finally goes down - takes four rounds. Angelo is using EX rounds - remember what Predator did to Jesse Ventura?

Cerberus attacks black nails and the other guy, mostly concentrating on Black Nails. He easily fends off their amateurish attacks (they actually are out of actions), but can't get a good hit on Black Nails - guy knows how to protect himself.

Rocky takes a stop and knocks Baseball Bat guy up and over the back of the chair he was sitting in. He lands in a moaning heap under the counter next to the girl, sending her into a fit of screaming.
Then the handrazor pill-popper guy - looks like he was popping a BAAAAD type of pill - he goes PCP straight at Rocky's back, but Rocky bats him away like a child, and then turns and does something ugly to him from which he shall never recover (killing hands plus crit strike - let's use our imaginations!).

So, at end of turn - We have Angelo still by the door watching everything, sort of tracking the melee with his laser sight, but he doesn't really have a shot at anything. Louie is sitting relatively alone in the middle of the room casually pointing his gun at the leader's head, who is just staring up at it as if hypnotized.

Rocky is on the left facing a guy with a knife. In the center, beyond Louie, Cerberus is facing Black Nails and one other guy, both unarmed.

The girl is screaming bloody murder non-stop.

Last detail - when all those guys got up and were readying their weapons, they all yelled (not in very good unison) "Red Dogs Roll!"

Okay, give me your next round of rolls, etc.
JDragon
Rocky

Wow, that was fun. smile.gif

Just make sure the three I have attacked so far are dead or unconcious, correct?

I'll start working on my response now and post as soon as I can. (Dinner is soon so not sure if I'll get it done before that)

JD
adamu
JDragon

As a general rule during combat, ascertaining the exact status of someone would require a perception test. So I won't want to say yes or no directly - that variable is part of the challenge.
But from what I posted, yeah, the gun guy and the razor guy - that was Mortal Kombat kinda stuff - you are sure they are dead. I did mention the guy under the counter was moaning.

As a general rule for this sort of thing - take the details I offer in the OOC resolution post for what they are worth, and you'll have to get what else you can from observation actions.
JDragon
Rocky

Thanks for the clairification on the status, and doing the check makes sense. I just wanted to make sure I had got the right jist from your descriptions.

So as best as Rocky knows right now two are not moving at all and one is making sounds like hes in a lot of pain and for the moment done in the fight, but Rocky could be wrong. :-) Espicially since he's not used to trying to kill people.

Combat Round 2

Actions

I'll start with the ork in fornt of me first, spending my free action to focus and then attack as complex. I'll continue to attack him till he's down or dead, then move to help Cerbreus if he needs it. If I have actions left and there are no targets I'll move to the door in the back to make sure no one else is back there.

On all attacks I will be using Killing Hands as well as Critical Strike on any Initiative pass that I don't use my free action I will also focus to use Inertia Strike (SM page 177). These are all complex Actions for the attacks, leaving Free Actions for move or Focus for inertia strike.

Initiative

Initiative (9)= 9 dice
2, 4, 1, 5, 3, 6, 1, 6, 5 = 4 hits = Init of 13

Attack Rolls
1st Pass
Agility (4) + Unarmed boxing (10) + Reach (1) = 15 dice
3, 3, 6, 3, 1, 2, 5, 4, 1, 5, 4, 6, 4, 3, 5 = 5 hits

Damage: Str/2 (4) + Critical Strike (4) = 8 + Net Hits = __
Knock Down Check - Str/2 (4)* + Damage __ > Body of Defender - Defender knocked down.

2nd Pass
Agility (4) + Unarmed boxing (10) + Reach (1) = 15 dice
4, 6, 6, 4, 1, 6, 3, 3, 1, 6, 3, 6, 3, 6, 4 = 6 hits

Damage: Str/2 (4) + Critical Strike (4) = 8 + Net Hits = __
Knock Down Check - Str/2 (4)* + Damage __ > Body of Defender - Defender knocked down.

3rd Pass
Agility (4) + Unarmed boxing (10) + Reach (1) = 15 dice
1, 2, 5, 6, 1, 1, 5, 3, 6, 1, 3, 5, 1, 3, 4 = 5 hits

Damage: Str/2 (4) + Critical Strike (4) = 8 + Net Hits = __
Knock Down Check - Str/2 (4)* + Damage __ > Body of Defender - Defender knocked down.

* Only add the +4 from strength to damage for Knockdown if I had a free action to focus.

Defense Rolls

Melee Rolls
Block - Reaction (6) + Unarmed Boxing (10) = 16 Dice
4, 1, 1, 5, 4, 5, 3, 2, 6, 4, 4, 4, 4, 4, 1, 2 = 3 Hits

Block - Reaction (6) + Unarmed Boxing (10) = 16 Dice
2, 3, 6, 3, 3, 1, 5, 5, 1, 5, 6, 2, 4, 6, 6, 4 = 7 Hits

Block - Reaction (6) + Unarmed Boxing (10) = 16 Dice
5, 3, 3, 1, 3, 4, 3, 5, 5, 6, 1, 5, 1, 3, 4, 4 = 5 Hits

Block - Reaction (6) + Unarmed Boxing (10) = 16 Dice
3, 6, 1, 6, 3, 2, 4, 5, 1, 1, 3, 5, 1, 4, 3, 3 = 4 Hits


Ranged Rolls
Reaction (6) = 6 Dice
1, 6, 6, 4, 2, 5 = 3 hits

Reaction (6) = 6 Dice
1, 4, 3, 5, 2, 3 = 1 hit



Damage Soak Rolls
Ballistic
Body (8) + Auctionioneer Suit (5) + Natural Armor (1) = 14 Dice
5, 4, 6, 3, 1, 3, 6, 5, 6, 1, 3, 5, 5, 2 = 7 hits

Ballistic
Body (8) + Auctionioneer Suit (5) + Natural Armor (1) = 14 Dice
2, 6, 2, 2, 4, 1, 4, 2, 2, 4, 4, 5, 6, 3 = 3 hits

Ballistic
Body (8) + Auctionioneer Suit (5) + Natural Armor (1) = 14 Dice
2, 2, 3, 4, 3, 6, 2, 6, 1, 4, 4, 3, 4, 5 = 3 hits

Impact
Body (8) + Auctionioneer Suit (3) + Natural Armor (1) = 12 Dice
3, 4, 2, 1, 4, 6, 5, 5, 4, 4, 1, 1, = 3 hits

Impact
Body (8) + Auctioneer Suit (3) + Natural Armor (1) = 12 Dice
5, 3, 3, 6, 3, 3, 2, 3, 6, 2, 5, 4 = 4 hits

Impact
Body (8) + Auctioneer Suit (3) + Natural Armor (1) = 12 Dice
5, 5, 1, 5, 4, 5, 4, 6, 3, 5, 4, 4 = 6 hits


Addiction (just in case I get hit & take damage)
Body (8) - Addiction (4) = 4 dice
2, 5, 5, 3 = 2 hits / 0 pills

- - - -

Well that should cover my rolls for Round 2 unless something special comes up.

JD
adamu
Both you guys have mentioned leaving/using free actions for movement. Just to clarify, moving your walking rate for a turn requires no actions at all. Using your running multiplier takes a free action (or a simple action to sprint).
There is no way you will need to run as long as you stay in this room.
Abbandon
Cerberus: Combat round 2

Initiative:
Reaction 5 + ituition 4 + wired reflexes 2 - damage 1 = 10 dice
4, 4, 6, 6, 4, 5, 1, 5, 3, 4 = 4 hits
Final Initiative: 15

1st IP:
Complex action: Fake punch to black nails and then transition to a spinning back fist to his buddy.
Agility 4 + unarmed 5 + striking 2 + reach 1 - damage 1 = 11
5, 4, 1, 5, 2, 6, 5, 6, 3, 2, 5 = 6 hits
6P + 6 = 12P

2nd IP:
Complex action: Any attacks that are aimed at me after my first IP will trigger full defense.

3rd IP:
Complex action: Cerberus will launch into a jab jab cross elbow combo on black nail
Agility 4 + unarmed 5 + striking 2 + reach 1 - damage 1 = 11
1, 4, 3, 6, 6, 6, 5, 2, 3, 1, 4 = 4 hits
6P + 4 = 10P


melee defense against any attacks that hit me BEFORE my 1st IP attack:

melee defense 1
Reaction 5 + unarmed 5 - damage 1 =9 dice
3, 1, 2, 4, 4, 4, 6, 3, 3 = 1 hit

melee defense 2
Reaction 5 + unarmed 5 - 2nd attack 1 - damage 1= 8 dice
1, 2, 5, 6, 5, 3, 1, 2 = 3 hits

Any melee attacks that happen between my 1st IP attack and 3rd IP. (if i got hit before my 1st IP attack and after then you have to shave off another die off these rolls although it wont matter):

full defense 1
Reaction 5 + unarmed 5 + gymnastics 5 - damage 1=14 dice
4, 3, 3, 2, 1, 6, 2, 3, 5, 4, 1, 6 1, 3 = 3 hits

full defense 2
Reaction 5 + unarmed 5 + gymnastics 5 - damage 1 -repeat attacks 1 =13 dice
6, 4, 2, 3, 2, 2, 1, 1, 3, 3, 4, 4 5 = 2 hits

full defense 3
Reaction 5 + unarmed 5 + gymnastics 5 - damage 1 -repeat attacks 2 =12 dice
2, 2, 4, 3, 6, 2, 6, 4, 5, 3, 4, 5 = 4 hits

full defense 4
Reaction 5 + unarmed 5 + gymnastics 5 - damage 1 -repeat attacks 3 =11 dice
6, 3, 6, 5, 1, 3, 1, 1, 1, 4, 1 = 3 hits

*edit forgot about my damage heh
Abbandon
Is it possable to do wrestling style moves as an attack instead of a grapple?

For example picking somebody up giving them a backbreaker, or grabbing somebody by the back of the neck and slamming their head into a wall. Moves where you do grab people but its only a part of the move and you eventually let go of the person with the same attack.
adamu
Abbandon - I gave you a +1 die bonus for the cool description of the feint and switch targets attack (but it was a 3).
Anyway, you send that guy flying against the wall with a meaty crunch.

Rocky, you don't get a dramatic still-beating-heart extraction this time, but he, too, is sailing through the air and headed for a rough landing.

Last man standing Black Nails tries to run. That entitles Cerberus to a free attack, which I assumed you take, and used your IP3 results - you hammer him to the ground - he's still conscious but on his knees before you, arms not really doing anything.

So - girl's still screaming her head off. Unless I have missed something, neither of you have sound dampers - that means after Angelo's four shots in these close quarters, both of your ears are ringing pretty heinously. (And sorry, if there is any question, sound filters cannot double as dampers - different mechanic in both game and real terms.)

About half of these guys are ugly-dead, and about half are unconscious or just hurt so bad they're not moving any more.

Black Nails is defeated on his knees at Cerberus feet. The leader is still on the floor staring at Louie's gun barrel.

Angelo is holstering his weapon with a smirk.

So for IC post, I would like you guys to first post your own experiences, keeping in mind a few points -
* This whole thing took about four seconds.
* No one used any observation actions - that means that you basically only perceive what was happening directly to you.
* Let's keep it short and snappy.

Otherwise, you can go by the Resolution descriptions for how things went in game terms, and make it a cool and colorful as you like.

After you each IC your own moves, I will IC an overview, including the final tableau.
JDragon
Thanks for the heads up on the free action / move thing. Not sure where I got that but wanted to cover it.

I'll start working on my IC post as soon as I can.

JD
adamu
BlackHat

Okay, Cal is sort of mildly annoyed by all your questions. Not in an unfriendly way, but his attitude is like, 'man, we got all those boring details covered'.

But he answers in an offhanded way.

I appreciate your pushing the post forward through the meet.
So I'll just give his answers here and you can edit them into the IC post if you want.

Ownership: Idenshitech.
Sec: In-house.
Guns: *shrug* Yeah.
Stay on post: Well, like, yeah. Nothing's gonna go wrong. Just chill and look like the Man.
Meet point: They'll pick you up whereever, say around 10.
Get the animals out: Dude, they're animals. THEY know how to live in this world, and without messing it up. Once we open the cages and the doors, nature'll take care of the rest.
Abbandon
@adamu

Do you need any rolls for me killing black nail ??

Overall I wanna take the girl with us, so i will ask loui if he has any plans for her and if he doesnt mention bringing her with us then i will straight out ask to. If he says no to that then I will ask if i can stay behind and take care of the girl and meet Loui back at the Rudolpho's. Basically do everything in my power to make sure she is taken care of.

if I get loui to let me bring her with us i will ask angelo to take her to the truck and then go about walking around the babrershop making sure everyone except the leader is dead by putting my fists through thier face's or kicking them in the head.

So can i rescue the girl and can i go on a killing spree.
adamu
Abbandon

Like I said in my earlier post - first you guys just IC your combat the way you want to.
Then I am going to do an IC post that is an overview of how the scene looks right at the end of the four seconds of fighting, and describing things that happen then. You had best wait to see what that is before planning too far ahead.

So please take another look at my earlier OOC post and just go as far as the combat as resolved so far.
Abbandon
hehe ok. You know how i like to think ahead. I've already got things planned out as far as getting home that night and taking a dump.......just kidding.
Abbandon
Damn that is hard work keeping track of ALL that stuff going on. I had to go back alot and add things i forgot had happened or things i should have been hearing hehe. My post is probably pretty butchered but it will get the job done hehe.

Jdragon i think you HAVE TO back edit and send the guy with the gun crashing through the glass window he was standing by hehe.
pragma
Cross post, beware!
BlackHat
QUOTE (adamu)
Well, like, yeah. Nothing's gonna go wrong.

Priceless.

I'll edit the IC post to include his answers in a few. Noticing Cal's annoyance might cause Adam to be quiet a little earlier, but he pretty much wants to know the answers to there, so maybe not. wink.gif

Otherthan that, I'm ready to move on to the 17th. I wouldn't mind (assuming I can get any detials from Cal) to either go over what they know about hte guards, or do a little personal research into the area - so I might post some data-search rolls later this morning to.
adamu
BlackHat

Fine - if I don't hear from you in a day or two on the research, I'll move you up to the 17th.
BlackHat
It'l lbe in a couple of hours. I just need to finish getting dressed and go to work. smile.gif That way, I get payed to play Shadowrun. wink.gif
adamu
Abbandon & JDragon

Okay, depending on what you want to do next, you may have to deal with your bosses, I mean, if you do anything against what they say, we can deal with that - just start any such action, and we'll pick it up from there. But as for the gangers, anything you want to do to them, it's not worth rolling - basically you can IC post what you like.
Abbandon
Hey Jdragon you want the gang leader or have any thoughts on how to finish him? Oooo i know something especially vicious to do to him hehe.

As soon as we get rid of the girl we could bend over mr gang leader over that table i knocked over and stick one of the guns laying around up his butt and unload it. Or blow his balls off then shove it up his butt. Or we could shoot him in the stomach, septic shock is one of the most painful ways to die.
BlackHat
Adam would definatly like to get some background infomation on "Idenshitech" - what sort of research they claim to be into, any information on the facility that Cal mentioned. Getting maps or arial photography of the area would be bitching, but I'll bet the corps keep a pretty tight lid on that shit. It would help to know if the area is considered extraterritorial or not.

He also wants to get information from Cal on who the hacker is that is running Overwatch on the mission. He one of the earthens (Adam doubts it, most earthens arn't to tech-suavvy) - he's basically curious as to who's life his hands is going to be in during the half-hour wait. If he gets any information, he'd like to do a little background checking of his own.

If Cal gets him any information on either of the guards, Adam would like to start looking for personal information on them - job histories, immediate family, reported income level, any criminal offenses on record. Not sure how much of this stuff would be publicly available - but if a quick google-search of "Joe Schmoe Security Guard" comes up with some article about how he was fired from his job as a cop for alleged abuse, it's like putting Ex Explosive ammo in my gun. wink.gif

So, some rolls! Going VR for these.

*EDIT:* Erps, messed up my skill level (again), going to mod the dice rolls by subtracting 3 dice from each and re-post (jsut means it'll take longer. wink.gif) Okay, fixed stuff below. Yowsa I need to work on my computer skills when I get some karma. wink.gif

Data-Search (1) + Browse (5) + VR bonus (2) = 8 dice
Idenshitech:
[ Spoiler ]

Hacker:
[ Spoiler ]

Captive Guard (If info is provided to start search)
[ Spoiler ]

Guard I need to fool (if info is provided to start search)
[ Spoiler ]



Not bad for a half-hour's work. biggrin.gif Unfortunatly, that's not the half-hour the Planeteers are paying me for, but since it'll be my ass on the line, I figure its worthwhile to do a little pro-bono research. I'm assuming at some point in the next 5 days I can spare an hour or so to look into this.
JDragon
QUOTE (Abbandon)
Damn that is hard work keeping track of ALL that stuff going on. I had to go back alot and add things i forgot had happened or things i should have been hearing hehe. My post is probably pretty butchered but it will get the job done hehe.

Jdragon i think you HAVE TO back edit and send the guy with the gun crashing through the glass window he was standing by hehe.

Nope, not this time, I will save that one for later. :-P

Plus I like the sperating his head from his spin thing. :D

As for the ganger boss, not really sure yet.

JD
JDragon
Abbandon

At this point I think Rocky will just be happy with getting this done and moving on.

Maybe he will get a little more creative once he gets used to killing people. smile.gif

He's only killed one person prior to tonight and that was an accident where the other person knew the risks.

JD
Konsaki
Be interesting to see if Louie lets Rocky back into the vehicle with him being covered in gore and all. biggrin.gif
A Dirty Harry pistol at point blank will make alot of splatter, IMO. eek.gif
JDragon
QUOTE (Konsaki)
Be interesting to see if Louie lets Rocky back into the vehicle with him being covered in gore and all. biggrin.gif
A Dirty Harry pistol at point blank will make alot of splatter, IMO. eek.gif

Yeah and I think the dry cleaning bills are going to kill me. nyahnyah.gif

JD
Mister Juan
Just wanted to say: I just loved reading that fight scene. That was damn cool.
BlackHat
Yeah, all three of you did a great job. Makes me a little jealous that my character is going to be so combat innept. biggrin.gif
adamu
Abbandon & JDragon

Like the post said, you are each up Y1,000 cash.

Sorry to rush through the past few days. Right now I am prioritizing getting other players into the action.
MK Ultra
I have to second BlackHat and Juan. Really cool sceen!
BlackHat
Holy shit. biggrin.gif (*points to IC thread*)
MK Ultra
Thanks, now I have to read the post, before IŽm heading out for the library nyahnyah.gif
DireRadiant
adamu is evil....
MK Ultra
IsnŽt that synonymous for 'GameMaster'?
DireRadiant
QUOTE (MK Ultra)
IsnŽt that synonymous for 'GameMaster'?

Only the good GM's.
Abbandon
Cerberus @ coffin motel scene turn 1

intiative - 11
3, 4, 3, 6, 2, 5, 4, 4, 6, 4, 6 = 4 hits
final intiative: 15

1st IP:
Complex action: Cerberus will be up against one side of the doorway with his light machine gun pointing up towards the ceiling held in both hands and his gyro harness. After Rocky comms the motel dude and the door slides open he will step out into the doorway and unload a wide - full burst - on full auto shot (-9 to targets defense, -9 recoil) @ the elf girl. (Wide burst will also hit anyone hidden within a meter of her hopefully??)

Agility 4 + Heavy weapons 4 + smartguns 2 - uncompensated recoil 0 = 10
3, 4, 3, 2, 4, 6, 5, 3, 3, 3 = 2 hits
DV = 6P +2 hits = 8P
bullet clip: 40/50

2nd IP:
free action: flip to burst fire mode
2x Simple: If anything is alive and not Rocky at this point they will feel the wrath of 2 narrow bursts (+2 DV).

1st narrow burst
Agility 4 + Heavy Weapons 4 + smartgun 2 - uncompensated recoil 0 = 10
1, 6, 6, 1, 4, 1, 3, 2, 6, 1 = 3 hits
DV= 8P + 3 hits = 11P
bullet clip: 37/50

2nd narrow burst
Agility 4 + Heavy Weapons 4 + smartgun 2 - uncompensated recoil 0 = 10
6, 6, 3, 1, 6, 1, 1, 5, 1, 4 = 4 hits
DV= 8p + 4 hits = 12P
bullet clip: 34/50

CONDITIONAL: If anyone trys to get past me in the doorway besides Rocky I will use a complex action instead to melee their ass.

Agility 4 + Unarmed 5 + striking 2 + reach 1 = 12
5, 5, 6, 3, 5, 3, 6, 1, 1, 1, 5, 4 = 6 hits
DV: 6P + 6 hits = 12P

3rd IP: your kidding right?
2x Simple: If anything is alive and not Rocky at this point they will feel the wrath of 2 narrow bursts (+2 DV).

1st narrow burst
Agility 4 + Heavy Weapons 4 + smartgun 2 - uncompensated recoil 0 = 10
3, 5, 6, 1, 3, 2, 2, 6, 5, 6 = 5 hits
DV= 8P + 5 hits = 13P
bullet clip: 31/50

2nd narrow burst
Agility 4 + Heavy Weapons 4 + smartgun 2 - uncompensated recoil 0 = 10
1, 3, 4, 5, 6, 3, 6, 3, 3, 3 = 3 hits
DV= 8p + 3 hits = 11P
bullet clip: 28/50

CONDITIONAL: If anyone trys to get past me in the doorway besides Rocky I will use a complex action instead to melee their ass.

Agility 4 + Unarmed 5 + striking 2 + reach 1 = 12
4, 5, 3, 4, 6, 5, 1, 2, 3, 2, 6, 1 = 4 hits
DV: 6P + 4 hits = 10P
DireRadiant
This is really really bad of me, but I can't help it.

Imagine in your mind the scene, the three headed foaming mouth dog standing before an archway inscribed with "Abbandon Hope all ye that enter".

Ah Cerberus stands before the Gates of Hell... but which side of the gate is he on?

Which Road will Rocky take?
Konsaki
Caittie

/Slaps forehead and runs it down face
Great, I dont even have my first IC post for being out of railroad mode and another player is shooting at me with a LMG... dead.gif
Not a great way to make friends, Abbandon. frown.gif
BlackHat
QUOTE (Abbandon)
...and unload a wide - full burst - on full auto shot @ the elf girl....

Well, let no man ever say you metagame. biggrin.gif

... but for as much as you seemed concearned about that other little elven girl, you don't seem to have any hesitation about making red paste out of this one. smile.gif
Vegas
DOH! eek.gif

Not good, not good at all.
DireRadiant
QUOTE (Konsaki)
Caittie

/Slaps forehead and runs it down face
Great, I dont even have my first IC post for being out of railroad mode and another player is shooting at me with a LMG... dead.gif
Not a great way to make friends, Abbandon. frown.gif

Aw c'mon, you could have let him go a little longer before realizing!
DireRadiant
QUOTE (BlackHat)
... but for as much as you seemed concearned about that other little elven girl, you don't seem to have any hesitation about making red paste out of this one. smile.gif

It's the Red Hair. There was this childhood incident with Cerberus involving red haired wizzers.
DireRadiant
Metagaming...

Rocky burns Edge to go first. Elf girl, whomever she is, burns edge to survive.

Perfect oppurtunity to find a convenient street doc recently from London via New York! (Of course this is a street doc very highly motivated to not let any patianets die on her...)
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