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Mister Juan
QUOTE (Dranem)
Though Wyrm would want Felix on her team, but that's for personal reasons. wink.gif

How cute wink.gif
nick012000
QUOTE (Mister Juan)
So we have:

-Split in two teams
-Split in three teams
-All bundle up in the same location (HQ)
-Split in two teams were one goes on the boat and the other stays in at the HQ
-Dig a hole and hide the box
-Go down to CalFree

Neo scored 5 hits on his security design test.

Hey, TinkerGnome: What plan does Neo think is the best (or, does he have a better idea)?
Vegas
QUOTE (Mister Juan)
QUOTE (Dranem @ Apr 5 2006, 10:29 PM)
Though Wyrm would want Felix on her team, but that's for personal reasons. wink.gif

How cute wink.gif

I can see it now... TF tries to get Halo and Felix together and Halo tries to hook Felix up with Wyrm nyahnyah.gif

*smells a soap opera in the making* biggrin.gif
Dranem
Now that would be funny! Our own little soap rotate.gif Cheesy annoucer voice "Next time on How the Hood Turns".... grinbig.gif rotfl.gif

Wyrm's debating on cutting in and getting Halo out of her bind (seeing as I'm being a snoop and spying on you and all wink.gif ), let me know if you need Wyrm to run interference.

Vegas
@Dranem

Oh she totally would have had she A) known Wyrm was actively watching and B) Aziz hadn't stepped outside. Heh.
Rokur
I personally think in terms of simplicity, the two team option and the cali options are easiest/safest. I have no problem what we decide. I personally prefer the 2 team method (and I outlined a suggestion for the 2 team method on my mechanics page too.. which you all skipped or didn't like nyahnyah.gif )

The only reason why I came up with the 3 team option, was in response to JAX's story.

For the massive decoy bit. We only need one shoebox with a real gun in it, if we use warded shoeboxes. So if you got the heavy one it's the real one.... I figure gangers can figure THAT out... right?

I like the idea of putting someone on the boat to help the escaper cross the river to help lose tails, or just switch off boxes @ the boat or whatever...

Dranem
QUOTE (Auran's Mechanics)
two teams....
DeMcCoy - main force must be able to stand ground and defeat an advancing main force. Also, must have communications
- Aziz, Auran, Bronzewyrm, Neo, Felix, TaoFighter, JAX, Thyn, Halo, Nurse, Toy.

Real McCoys- must be able to survive/escape a fight and send out a signal through jammers etc.
- ChinaDoll (carrying the package), Electrode, Raven, JJ.


You mean this suggestion? I like it as well, though still leaning on 2 decoys, but that's me. If we go with the above (seeing as we already have 1 decoy cooked up) then I would suggest Neo be with the Real McCoy, just in case they get in a real bind.
MK Ultra
QUOTE (Vegas)
QUOTE (Mister Juan @ Apr 5 2006, 10:50 PM)
QUOTE (Dranem @ Apr 5 2006, 10:29 PM)
Though Wyrm would want Felix on her team, but that's for personal reasons. wink.gif

How cute wink.gif

I can see it now... TF tries to get Halo and Felix together and Halo tries to hook Felix up with Wyrm nyahnyah.gif

*smells a soap opera in the making* biggrin.gif

Nah, TF is flexible, allready running contingency for that nyahnyah.gif Got to make everyone happy (and owe me wink.gif ), right?

If there are 3 teams, though, TF wouldstrongly suggest, not puting the two of them together (he will look jellous, of cause cool.gif ). We need healing assets in every team!

Your probably right, the rumor spreading is to big for us and may draw to much unwanted attention.
I´d be fine with the two team option, too, but the big team should have an escape party designated, to run with the decoy in the event of an attack.

Another thing
Can we do anything, to prepair for a visite from the cops? We should surely sink the loot, for the time being, as was suggested (by Dire Radiant?).
MK Ultra
Just to clearify, I won´t post the whole discussion IC, still, TF will give his suggestions/opinion, but the discussion just goes much faster over here.
MK Ultra
QUOTE (Dranem @ Apr 5 2006, 11:23 PM)
Now that would be funny! Our own little soap  rotate.gif Cheesy annoucer voice "Next time on How the Hood Turns"....  grinbig.gif  rotfl.gif

The name would probably be 410 Crushs nyahnyah.gif

Having given it a bit thought, I´d probably prefer the 2 group split. This gives us more flexibility, as we can easily split up further, like sending away the racing gals with a decoy (and maybe the real one), each. They can then split up and lure the smaller groups into ambushes and booby traps. "Devide and conquer!"

We would have to sattle on one or two locations, than make sure there are proper escape routes.
The HQ is pretty defensibel, I wouldn´t want to draw any wreath onto the garage, as it it to big an asset, to risk damaging.
Silo
I have some reservations about doing a 2 team option.

There is no purpose to have a small team guard it, and here is why I think this:

We have to go on the assumption that the package cannot be tracked directly. If it can (either through magic or tech), we are screwed. We therefore have to assume that if someone does come for it, they will not know its exact location, but rather simply that our gang is in possession of it. SO...

If whoever comes looking for it goes straight to the real one, a small team is not going to be anything but a bump in their path. This wastes lives...ours.

If whoever comes looking for it has already taken out the decoy force, there is no need for the small team to further guard the box. Think of it this way...everyone but you and 3 others in the gang are dead or otherwise out of commission, but hey! you're gonna get a favor from the Ancients....yay!. Sorry, but that doesn't cut it for my ganger that considers everyone else to be his family.

Since we have to assume that the box can't be tracked directly, it would be better to just have one or two people hide it (Slam and someone else) and have everyone guard the decoy (for the reasons above).
Rokur
@ silo - Those are good points, but I didn't think the "real" one would be sitting around waiting for an attack. That's why I chose the team I did... all are stealthy, all are fast (just JJ needs a bike).
If we do go with one force, that's fine... we just need to establish escape routes, and I'd still want the same team running away with it. reason I picked the "Real McCoy" team as it is now, is because, Auran has probably watched ChinaDoll lose some tails and cops after streetraces, Raven and JJ are sneaky little fraggers, and electrode has a hovercraft and drones. In terms of escaping a major gang fight... this group of 4 would probably be the closest to getting out.

So yea... so maybe we should just vote... 1 team together, or split the team up?

[edit]Also, those guys could give the real box to a drone, tell it to fly high, and be a pretty damn strong cavalry coming to save our hides too. So they wouldn't be sitting there alone after their family died (again for some) [/edit]

[edit2] See now that I'm thinking about it, I don't know how to vote. IC i'd vote for two teams.... OOC I'd love to make a grandstand with my fellow gangers facing all out war defending our base.... tough damn decisions[/edit2]
MK Ultra
Silos point is very valid, either the whole gang will run, when the oposition is too tough, or the small team that runs should be with a decoy, to lure the force away and make them split.
There is no sense, in a seperate small group, to run with the real thing, when the oposition cant track it via tag or magic.

So yes, I´d vote for real and decoy being in one position, whith the whole gang. But when the heat comes down, we have to have preestablished small parties, to try and devide the oposition and get them traped or ambushed.
Silo
How many people can fit in Electrode's hovercraft?

We can get two on each bike. Not sure how may bikes we have, but I think they could account for either 8 or 10 people. I bet the rest could easily fit in to the hovercraft.

If so, we could all take off if necessary (chances of it being neccessary are lessened somewhat if we are all together as a bigger force).

Staying together and laying low also makes sense becuase of the heat from the SS fight.
HeySparky
I like the designated small teams, but we stay together unless we need to split. So we need one more decoy.

And don't forget Thyn's van.
TinkerGnome
QUOTE (MK Ultra)
QUOTE (TinkerGnome @ Apr 5 2006, 03:10 PM)
QUOTE (MK Ultra)
Say, could TF controll his comlink through an external simrig

Just use trodes. Cheap, easy, and just as good as a datajack.

Cool. so Trodes do allow not only to access the output, but allso to produce imput? Opinions vary on this topic, I´d rule Trodes only allow imput, but I won´t complain biggrin.gif

Well, trodes have always allowed you to do full VR, so I've always assumed they let you get data as well as send it.

QUOTE (nick12000)
Neo scored 5 hits on his security design test.

Hey, TinkerGnome: What plan does Neo think is the best (or, does he have a better idea)?


Calfree is probably too much work for the likelyhood of it working (lot of hostile territory between here and there, and border running isn't easy). Other than that, the plans mostly look like they'd work, but without knowing a lot about the opposition it's hard to tell which will work best.
Rokur
QUOTE (ES_Sparky @ Apr 6 2006, 02:51 PM)
I like the designated small teams, but we stay together unless we need to split. So we need one more decoy.

And don't forget Thyn's van.

sounds good to me!

[edit] PS: we could do the small team formings in IC, keeping it practical for who likes who [/edit]
MK Ultra
QUOTE (TinkerGnome)
Well, trodes have always allowed you to do full VR, so I've always assumed they let you get data as well as send it.

Well, in the past, I allways assumed, that trodes only allowed Matrix inerface, with full VR sensorium, but keyboard (or whatever) support, like depicted in 1st & 2nd Edition and the early fiction. However as in 2070, trodes can even be used, to slot knowledge softs, there probably has to be some level of feedback, so at least basic controll via trodes would make sense now (though I´d imagin, it feels less flashy, then real cyber controll)!

I think more then one decoy might get handy anyway. Though obviously more then one decoy would allso make it clear to the oposition, that there are decoys at all! When we only use one, and split up if necessary, they would still have to guess, who has the box, as we won´t advertise.

@ GM
I´d asume, the oposition are the Spikes, so I´ll roll Gang-ID or Turfknowledge (same rating, but don´t know, which aplies better), to see, what they are up to, these days (or if other "Trolls" are more apropriate, according to the current situation). We can make a teamwork-roll out of it, brainstorming facts.

CODE
Intuition (5) + Skill (1) + Damage (-2) = 4 dice
[5] 4 4 2 Hits:1

DireRadiant
Something some of you may know IC, especially since it's Saturday night, is that China Doll sleeps in on Sundays. Really really sleeps in. It's her weekly crash from long haul. This may or may not strike some as relevant in assigning tasks.
Rokur
@Dire - Meh... think of it as intervention 410 Crasher style
Silo
Eh, we'll just dope her up for 3 more days. YAY!
MK Ultra
That probably won´t work, let me take a quick look...

Ahw, funny, keeping her awake (without another does) will just make her disoriented (-2 dice pool mod), as she suffers from hallucinations, etc. (I know this state of mind wink.gif). Would make for a funny RP biggrin.gif.

Puting another hit of LH into her, will keep her totally awake for another 1D6/3 d, but then she will definitly fall unconcious!
MK Ultra
@Vegas
Wow, Halo´s eyes are that good eek.gif
Or is she waiting for another iteration of Brainscan, taking greater Seattle out of power?
You know, with all the straylight, Astronomers have problems spotting stars.
Oh, but that´s probably the cause for all of our pc´s lifes being so fucked up, huh wink.gif

I´m sorry, I´m a smartass, you may hit me now.. dead.gif
Mister Juan
So all in all, all three teams start in the same location, each with a box. If the drek hits the fan really bad, we split in three teams and scatter away.
Mister Juan
@Silo
If he's very very convincing and nice, and doesn't scratch the paint, JJ could probably take Felix's bike.
HeySparky
I just moved JAX over to the new site (yeah, yeah, late) and when tallying his points found I had underspent! Woohoo!

So with 18 points I got Dodge 1, put 4 points into contacts and 1 pt into group contacts and the rest into Resources. So I may just purchase a bike. Or maybe not depending on how seductive other things are... and the fact that he has no active skill... maybe Pilot: Groundcraft would be better than Dodge...

EDIT: Forgot - If I'm remembering this right, I think Halo has the best area knowledge and I think her small team should have the real box.
MK Ultra
Congratulations, unspent points are allways a wellcome warm shower aren´t they?

Well, I´d not say this is still true, with the 600 bp champain (no misspelling;)), my regular group want´s to play. Just can´t think of a cool character, with this many points, all the concepts and Ideas, I allways wanted to play seem lame with 600 bp. That´s a real problem for me! frown.gif And all that inspite that I was the only regular gm for over 10 years and are generally burning to be a player under most any sircumstances.
Silo
QUOTE (Mister Juan)
@Silo
If he's very very convincing and nice, and doesn't scratch the paint, JJ could probably take Felix's bike.

He could take your bike while you were on it:

CODE
Palming (3) + Agility (4) = 7 dice
[5] [5] [5] 1 3 [6] [5] Hits:5


nyahnyah.gif Just playing.

Thanks bro. We should come up with a way to strap you in so you can go Astral if you need to...or whatever you rationalize it as. smile.gif
Mister Juan
QUOTE (Silo)
We should come up with a way to strap you in so you can go Astral if you need to...or whatever you rationalize it as. smile.gif

Well, I think it would be a major bitch for Felix to find back his body again if you're moving. A regular mage could do it with a few Assensing rolls... but Felix doesn't even have that skill (not yet).

So I think that for the time being, going astral while his body is moving around is big no no.
Mister Juan
Concerning putting wards up in the HQ, what rooms should we do? (concidering the fact that Felix on his own can only ward about 150 cubic meters)
Silo
QUOTE (Mister Juan)
QUOTE (Silo @ Apr 6 2006, 02:49 PM)
We should come up with a way to strap you in so you can go Astral if you need to...or whatever you rationalize it as. smile.gif

Well, I think it would be a major bitch for Felix to find back his body again if you're moving. A regular mage could do it with a few Assensing rolls... but Felix doesn't even have that skill (not yet).

So I think that for the time being, going astral while his body is moving around is big no no.

Agreed. The last thing JJ needs is a limp Felix strapped to him.

rotfl.gif
HeySparky
That's better than the alternative... eek.gif
Vegas
QUOTE (ES_Sparky)
I just moved JAX over to the new site (yeah, yeah, late) and when tallying his points found I had underspent! Woohoo!

EDIT: Forgot - If I'm remembering this right, I think Halo has the best area knowledge and I think her small team should have the real box.

Welcome to the other side JAX wink.gif And yay for unspent points!!

Halo's got area knowledge of 4, street racing spots of 3. Couldn't hurt if we're all tricked out on bikes and on the run to get "lost" in a bunch of street racers could it? biggrin.gif Assuming they're not following us magically/electronically.

QUOTE (ES_Sparky)
That's better than the alternative...  eek.gif 

Having Felix with a limp JJ strapped to him? *bites her tongue... HARD*
Rokur
QUOTE (ES_Sparky @ Apr 6 2006, 08:02 PM)
That's better than the alternative...  eek.gif

Bad Sparky!

PS - I noticed according to the sheet that my site said 7 unspent points.. but i'm gonna double check that later
Mister Juan
rotfl.gif
HeySparky
QUOTE (Rokur @ Apr 6 2006, 02:29 PM)
QUOTE (ES_Sparky @ Apr 6 2006, 08:02 PM)
That's better than the alternative...  eek.gif

Bad Sparky!

I have to work blue now and again to maintain my street cred.
TinkerGnome
QUOTE (MK Ultra)
I´d asume, the oposition are the Spikes, so I´ll roll Gang-ID or Turfknowledge (same rating, but don´t know, which aplies better), to see, what they are up to, these days (or if other "Trolls" are more apropriate, according to the current situation). We can make a teamwork-roll out of it, brainstorming facts.

CODE
Intuition (5) + Skill (1) + Damage (-2) = 4 dice
[5] 4 4 2 Hits:1

You know that the Spikes don't like the Ancients much and operate pretty much wherever they want... but that's about it. You could recognize their logo if you saw it.
Vegas
@GM (and all can chime in)

Potential stupid question/discussion here..

With the whole set up of low level connection/loyalty shared contacts for the gang, and all the extra points people have blown into those that haven't been decided yet, Anychance we can all keep our personal contacts (or the talismonger in the case of those that were sharing him personally) and ditch the points for "group" contacts and in turn possibly introduce our personal contacts to the gang who then could use it as RP material to make them transition into group contacts eventually? Perhaps TG is willing to throw us a "bone" here much like "Home Turf" and give us 1-2 (possibly 3) NPC Contacts for "free", Very low-level of course, but enough to get the basics done in theory?

Like in the Stuffer example. Lets say JJ got hurt WORSE than a flesh thru-and-thru and needed medical attention and Nurse wasn't on scene, could it have worked that someone who has a Street Doc contact used their loyalty to bring people in more or less one at a time, not the ENTIRE gang showing up on the doorstep of a shadowclinic all at once or anything, when necessary?

Or if Nurse's parents run a shadow clinic... isn't that kind of a "Duh!" moment there, or is it just me?

I'm just thinking there are a few things I wouldn't mind spending my extra points on biggrin.gif
Mister Juan
How about we get this show on the road and start "voting" about what plan we're going to adopt.

I agree with Silo: don't forget that our characters are gangers, most of them not even 18 and have no previous training in serious operations. We aren't shadowrunners, who would plan this like crazy, get three or four safehouses setted up, do the legwork and all.... We are "punks" wink.gif
Silo
@TG - I'd like to try to ID the orks we fought with at the SS. I know I probably should have done this earlier on, but I never got around to doing the roll.

CODE
Intuition (4) + Street Gangs (2) = 6 dice
[5] 4 4 2 2 [5] Hits:2



If MK wants me to help him out on the other idea he has, lets work that out too.
Vegas
QUOTE (Mister Juan)
How about we get this show on the road and start "voting" about what plan we're going to adopt.

Amen, lets not let RP get stalled out over this. perhaps we can vote here (or on the Wiki hint, hint) and someone can post a small "time jump" for the planning session and wrap up/announce what we agree to? Otherwise we could be here picking our asses for weeks nyahnyah.gif

@GM
I'd like to roll for Gang ID too, but I wasn't sure if it was too late (as evidenced by my IC post nyahnyah.gif) If not here we go

CODE
Intuition (3) + Gang ID (2)  = 5 dice
[5] [5] [5] 1 3  Hits 3

Silo
QUOTE (Mister Juan)
How about we get this show on the road and start "voting" about what plan we're going to adopt.

I agree with Silo: don't forget that our characters are gangers, most of them not even 18 and have no previous training in serious operations. We aren't shadowrunners, who would plan this like crazy, get three or four safehouses setted up, do the legwork and all.... We are "punks" wink.gif

You got that right. JJ still plans on getting drunk once we get the "plan" settled. So, let's hurry up already! grinbig.gif
HeySparky
QUOTE (Mister Juan)
How about we get this show on the road and start "voting" about what plan we're going to adopt.

I agree with Silo: don't forget that our characters are gangers, most of them not even 18 and have no previous training in serious operations. We aren't shadowrunners, who would plan this like crazy, get three or four safehouses setted up, do the legwork and all.... We are "punks" wink.gif

Yeah! But we're also punks who toss around half-baked, crazy ideas and then argue about which plan to do until it's too late. biggrin.gif

Auran has some good cred right now, having wrangled a tense situation, Rokur... why don't you have her pick one... I think we're leaning toward the 3 small teams each with a box, but grouped together.
MK Ultra
TF: "I know Sun-Tzu!"

nyahnyah.gif

Ok, bad movie reference, I think Mister Juan has a point, we should not overdo planing.

To teamwork on the "spike knowledge", JJ should probably lead the pack (his pool is highest), so that would be 6 dice +1 (TF´s hit) + X (Halo´s hits) + Y (whoever else joins in´s hits).

Have to watch latenight now on tv!
HeySparky
Wow... do you really get to use Attributes on Knowledge skills? I never could find any direct reference in the rules, though the fact that they are associated with Attributes might be an indication.

Anyway... here's the Gang ID roll.

CODE
INT (5) + Gang ID (1) = 6 dice
[5] 4 4 2 2 [5] Hits:2
Silo
I think Aziz is about to call for an all out assault on the Ancients!

Wooop! This is going to be fun!
MK Ultra
Let´s do this, when they owe us, we can pull the favour, so they don´t fight back and take over thair turf and assets nyahnyah.gif
Mister Juan
Alright, so a quick sketch up of the plan I think everyone is going for:

-The gang is seperated in three teams:
Team One: CD, Felix, Aziz, JAX, JJ
Team Two: Halo, Tao, Electrode, Auran, Neo
Team Three: Raven, Bronze, Nurse, Thyn, Toy

We all bunker down in the HQ, and wait it up. If anyone wants those boxes, they have to come to us. Since we know the surrounding area, and the Y, probably better than anyone else, we definitly have the home field advantage. All three teams stay in the Y and we protect it.

If things start to go south, we break off, split in three teams and scatter each. Each team should pick another location for them to head out to.

What we to clear up:
-What do we do with the "inactive" PCs?
-What about Slam?
-Who will be the "leader" of each team (if we get split up, it's going to be a bitch if no one takes charge)?
-Who gets the real box?

We should also do a quick list of what vehicles we have at our disposal, and what sort of "special items" we all have to bunker down.

---
On an aside thing, I believe that who ever comes after the package, we should actually let them get in the Y... This will not only make them think they've got the jump on us, but I don't think that gunning them down in the street outside our HQ would be a good idea. It would be less "public" that way.

As for the getaway, I think we should go as far as to get the bikes inside. Would be sorta stupid to park all the vehicules outside, and then get them slashed to ribbons before we can get to them.

So, we stock up on food / water for three days, get a few bunkbeds up, and get ready for siege warfare. We can even post a few people/drones/watchers outside, hidden, a few streets off the HQ to get some sort of warning if someone comes our way.

All we have to do after that is set up an ambush inside the Y and wait for them to come to us.
Mister Juan
And here are the characters who aren't in a team yet.
0day
2by4
Cammy
Knives
Steel
Slam
Jaid
hmmm... i think everyone misunderstood my suggestion. my suggestion was not to indicate we got anything from the guys who hit the stuffer, other than the information that *they* have something nyahnyah.gif

thus, no one comes after us, they go after them. we get revenge. and we all live happily ever after.

that being said, i'm not gonna push for anyone to accept it.

now then, someone asked how many people can fit in the hovercraft: i would guess at least 7 or so. it says it can be used for cargo or passenger purposes, and realistically speaking you don't use a sedan (for example) as a cargo transport... you use a large van or something.

as an added benefit, i would presume that as something that can be used for cargo, it could be parked in the loading bay area, and be readily accessible.

as far as bunkering down/special gear...

well, electrode has truly ludicrous amounts of microwire. which does 8P when you try and climb it or such without special gloves.

in other words, poor man's razorwire/monowire (8p is a heck of a lot of damage, after all). i can only imagine what it would do to someone who drives into it on a bike devil.gif

and on a side note, electrode does have a spare "bike" of sorts. sorta. it's not the fastest thing out there, but it gets you from point A to point B. He mostly uses it for getting places when he isn't in a hurry and going over the river is the fastest way wink.gif
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