WinterRat1
Jun 6 2006, 04:59 AM
Sorry everyone, it's been a busy couple of days and I didn't get the chance to post.
I'm cool with sitting on the roof of JAX's pad and smoking (well Auran can smoke Shade doesn't do that). My apologies for the delay. Go ahead and post for us Rokur.
WinterRat1
Jun 6 2006, 04:31 PM
Thanks Rokur. I'll get a post up sometime today summarizing Shade's actions for the last few minutes when I get a chance.
Rokur
Jun 6 2006, 04:40 PM
no prob.... it was like a 4 sentence post
MK Ultra
Jun 6 2006, 07:09 PM
@ Rokur & WinterRat1
Iīm in the process or replying, but the post wonīt be up for another few hours. Do you plan to interject/interact somehow with the cops (then Iīd put up a number of sequential posts) or is it ok with you, to put it all together in a single post (you can still interact of cours if you feel its necessary)?
WinterRat1
Jun 6 2006, 07:15 PM
Shade was not planning on interacting with the cops.
MK Ultra
Jun 6 2006, 07:19 PM
first part of the post is up. If you stick around longer (or keep the rotodrone around), Iīll put up some more. If you want to observe anything in detail, go ahead and post the roll here (you can use Teamwork rules).
Rokur
Jun 6 2006, 07:24 PM
Looking at the detectives working.... seeing what they bring outside in those clear plastice evidence bags, and see if she can hear any convos.
CODE |
Intuition (4) + Visual Perception (2) + Glasses (3) = 9 dice 2,[5],4,3,2,[5],[6],[6],3 = 4 hits
Intuition (4) + Hearing (4) + Buds (3) = 11 [5],[6],3,2,1,1,1,[5],[6],4,[5],4 = 5 hits |
Wounded Ronin
Jun 6 2006, 10:28 PM
I like the description of all the dead guys. Very dramatic.
MK Ultra
Jun 8 2006, 09:40 PM
@ Rokur & WinterRat1
Are Auran and Shade going to stay and observe the Y significantly longer, or did you plan them to leave the garage in a couple of minutes? Please post your general intention on this here, so I know whether I should prepair another Cops@TheY IC or not.
WinterRat1
Jun 9 2006, 12:08 AM
Shade is following Auran's lead. He's willing to stay for a while and talk though (and actually would prefer to and will express this preference if asked/the opportunity or situation calls for it), since he wants to break this situation down in more detail. It's not sitting right with him at all.
Rokur
Jun 9 2006, 12:34 AM
I thought we WERE talking.... that being what it is... Auran's waiting for Shade's response.... even though she's obviously a bit ANGRY....
WinterRat1
Jun 9 2006, 12:58 AM
You're correct Rokur. I've been out all day, so I'm responding to things piecemiel. The above was simply a direct response to MK Ultra so he didn't move us forward before I had a chance to respond to your post IC.
Wounded Ronin
Jun 9 2006, 02:37 AM
The more I think about it the more awesome it is that the cyberlimbs were hacked off. How grisly. Plus it sets the scene of grinding poverty and desperation quite well.
WinterRat1
Jun 9 2006, 02:43 AM
I just loved the grim, desperate nature of the death descriptions. It FELT grim and dark just reading it, and Shade wasn't even there. Great job with that scene Ultra! Easily one of my more favorite descriptions in this, or any game.
Rokur
Jun 9 2006, 04:38 AM
This is good stuff WR1... but I need sleep (being an east coaster)... My head is spinning from trying to write up this emotional background stuff, that I can't come up with a good post.... If you wanted to move ahead and start knockin on some doors or some heads.. move us along... I'll catch up... Auran's more the talker, so if you wanna you know... "punch first, talk later" then move us ahead...
WinterRat1
Jun 9 2006, 05:01 AM
Nah I'm beat, I just kept posting because you did.
Waiting until this weekend for your reply is fine with me.
(Besides, I have a vested interest in you writing
quality emotional background stuff, so if that's what you've been working on, who am I to stop you?
)
Vegas
Jun 9 2006, 04:04 PM
Now we're taking! Go Auran!
Let's keep this moving and stuff!
Auran and Halo have a date at 8
MK Ultra
Jun 10 2006, 05:33 PM
Nice
@ Rokur
Please roll Intimidation for Auran (at the moment the man is obviously intimidated enough, but he might make up his mind after some time).
Roll Cha + Intimidation + 10 dice (no hard roll
)
The modifires allready include her wielding a weapon, them outnumbering him (thuss no seperate teamwork roll from Shade), hurting him, street rep, notoriety, etc.
MK Ultra
Jun 10 2006, 05:53 PM
@ Rokur and WinterRat1
I was just backchecking, to see if anything significant hapens with the cops, while you are talking to the neighbor and noticed, that the timstamps are not ok.
Please check again, what you posted after (not including) the 6th of June. In these posts, you mentioned the 'same signatures'-conversation of the detectives. As stated in my ST post that night, however, this conversation dosnīt occure untill ~15:00, the bodybags are taken at 14:55.
Thus you should either edit your TimeStamps (roughly ad 30 minutes), or you would have to edit out te mentioning of the signatures and bodybags, if you want to visit the neighbor the minute after the cop talked to him.
I will edit my own TimeStamps when you did yours. Sorry, that I didnīt notice earlyer, but editing the ST post so the Detectives arrive, go to work inside, come back out and comment on what they have seen in one minute wouldnīt make sense either.
Rokur
Jun 10 2006, 07:32 PM
QUOTE (MK Ultra) |
Nice
@ Rokur
Please roll Intimidation for Auran (at the moment the man is obviously intimidated enough, but he might make up his mind after some time).
Roll Cha + Intimidation + 10 dice (no hard roll )
The modifires allready include her wielding a weapon, them outnumbering him (thuss no seperate teamwork roll from Shade), hurting him, street rep, notoriety, etc. |
Cha (6) + Intimidation (-1) + modifiers (10) = 15 dice
3,[5],[6],[5],[6],[5],[5],3,3,2,1,1,4,2,4 = 6 hits
MK Ultra
Jun 10 2006, 07:59 PM
@ Rokur & WinterRat1
Normally youīd make a Judgement Roll (Char + Intu), to discern the effect of your intimidation.
If you donīt bother to do the roll, Auran and Shade will be quiet sure, anyway, that the guy is soundly intimidated and wonīt talk to the cops (or anyone) about you, ever in his life and will move out of the area ASAP, unless you tell him otherwise.
Vegas
Jun 11 2006, 09:38 PM
Hey all. After some poking and prodding I went ahead and time adjusted Halo's big time-lapse post since I wanted to get back to posting and get back with the gang sooner as opposed to later.
@ Drathat basically means she's gonna show up on Wyrm's doorstep a lot earlier than planned.
I.E. 15:36 and change
Hope that doesn't throw a wrench into things for you, but I was hoping I could get back into things again
I wasn't expecting it to take this long to get to the 10pm round-up with the gang.
Vegas
Jun 14 2006, 08:53 PM
Are we still going places with this? Or is this thread dying yet another death :-\
Or are people suddenly insanely busy with summer approaching? I know the IRC channel's basically died, I'd hope that the few of us who were left still wanted to keep going...
Just trying to check in is all.
Wounded Ronin
Jun 14 2006, 11:16 PM
QUOTE (Vegas) |
Are we still going places with this? Or is this thread dying yet another death :-\ |
Well, personally, I was never very good at the whole free-form role playing type of game. I can never really think of something for my character to do and get into it.
If you read my posts in the SR forum you'll see that as a GM and as a player I'm more stimulated by the tactical aspect of SR than I am by the character driven aspect.
So, it's a bit hard for me to think of things to do which seem interesting.
This isn't a critique or slam at anyone. Rather, it's just how I am as a player. It's difficult for me to operate in a free form environment.
MK Ultra
Jun 14 2006, 11:29 PM
Iīm still around and motivated. I hope the IC stalement isnīt due to anyone waitig for me to reply! If so, please note me. I just saw the neighbor-scene as resolved and was waiting for Rokur and WinterRat1. At the Ho, I thought we would just go on to Azizī place and waited for Voorhees to do so. If the three of you are waiting for me to post some more, Iīll do so ASAP. On a general note as a Story Teller, I was waiting for people to either start any activities or procede to the meeting at the Tatoo Parlor.
As of OOC stuff. We should probably decide how to go on, as well. 1st we should probablysort out, whoīs going to pick up the Head-GM hat.
EDIT: Oh and yes, I was a bit more bussi with rl stuff, this week, too, otherwise I would just have put up at least a short IC reply anyway
Iīll have (a bit) more time again, next week.
Dranem
Jun 15 2006, 06:42 AM
Sorry, just needed some wind down time, get back to some of my computer RPGs. I'm catching up on a few days of not paying attention to the boards, so I'll have a post up for you Vegas - if not this morning (though I should be able to, it's turning out to be a quiet shift) - then tomorrow.
Well, changing your time-stamp just means that you show up for supper, instead of after supper... might actually smooth out things with Wyrm's parents. Seeing as Halo is considered a friend, not just a gang-mate, this might help simmer some of the anger that's been blown by this whole 'deal gone wrong' situation.
WinterRat1
Jun 15 2006, 01:09 PM
My bad, I missed Rokur's recent post. Rokur, do you want to continue to play this out or should I just bump us ahead to something else? I figure all we'd do is beat on him some more to drive the point home, but he looks sufficiently cowed. Thoughts?
Rokur
Jun 15 2006, 08:25 PM
doesn't matter to me... I'm having fun, and we're actually role-playing the ganger scene.... but it's up to you. If you wanna do a move along that's fine... all I wanted was put out the message for a bit, then maybe a quick nap, and then go have a business meeting with Halo at 8 PM.
MK Ultra
Jun 16 2006, 09:51 PM
Iīm probably not around tomorrow and maybe on sunday, as well. WE is usually quiet anyway, but everyone around have fun
Dranem
Jun 17 2006, 05:16 AM
MK, there's something about hour post that I would like to point out...
The Shadow Clinic is at the back of the building, facing the alleyway.
In the front, where the street is, is Awakened Auburn.
To be astrally sitting on the stoop right beside a talismonger shop would most likely not be a good idea... as much as you want to get involved in Halo's scene, now may not be a good time to be poking around astrally. Not to mention your post seriously speaks of metagaming. (unless you and Halo have agreed to this, then I retract my statement)
Otherwise, should you wish to sit there - as magic judge - I may be required to activate some of Awakened Auburns magic defenses... Nurse's Mom doesn't not like Astral eavesdroppers in the area...
Thanee
Jun 17 2006, 08:13 AM
I have put myself on the inactive list, because I currently just don't see me contributing to the game. Good luck and have fun!
Bye
Thanee
Rokur
Jun 17 2006, 11:03 PM
QUOTE (Thanee) |
I have put myself on the inactive list, because I currently just don't see me contributing to the game. Good luck and have fun!
Bye Thanee |
BYE!!!! feel free to jump into any storyline later when you feel like it!
Rokur
Jun 20 2006, 03:16 AM
so... umm... you gonna post 'Rat?
WinterRat1
Jun 20 2006, 05:36 PM
Sorry for the delay Rokur. I hate to say this, but part of the delay in posting has been me considering if this game is still a viable enterprise.
By my count we're down to myself, Rokur, MK Ultra, Dranem, Voorhees, and Vegas as consistent posters. Wounded Ronin has stated he's still around, but more interested in the tactical aspects of things than the role-playing. We have no permanent or head GM, the game has no real direction, players are dropping like flies, at this point, even at the meeting to regroup, we will have what, 7 people left in the Crash? That's not even a gang anymore.
Don't get me wrong, I'm not adverse to continuing, I think there's still a lot of very interesting gaming possibilities as the 7 of us consider how to move on from this disaster. But I want to know if we're going to take active steps to ensure the game's survival and continuation as a viable functioning entity, or if we are going to keep drifting like a ship without a rudder?
MK Ultra
Jun 20 2006, 08:19 PM
Sorry, pals, was bussy with birthday-stuff on the weekend and school-stuff in the last days. So ...
QUOTE (Dranem posted: Jun 17 2006 @ 12:16 AM) |
MK, there's something about hour post that I would like to point out... |
Pffft ok, let me get to this point by point.
QUOTE |
The Shadow Clinic is at the back of the building, facing the alleyway. In the front, where the street is, is Awakened Auburn.
To be astrally sitting on the stoop right beside a talismonger shop would most likely not be a good idea... |
I actually dissagree. A Talismongerer is a place where awakened people meet. I see no reason, why it would be suspicious or inapropriate, to meet infront of it in the astral. I.e. 2 mages want to visit an astral-club (or any other place) together, one knows the place, the other does not, but both know the talismongerer, so why not meet there and fly to the club together?
QUOTE |
as much as you want to get involved in Halo's scene, now may not be a good time to be poking around astrally. Not to mention your post seriously speaks of metagaming. |
To quote The Merovingian, its simply a matter of 'cause and effect'. If you had the dignity to check back, before throwing wild accusations, or remembered the original long wrap-up post, that I edited out to comfort you, you would have seen, that the timetable for TF to meet his Watcher had been set long before Vegas edited her post to come back earlyer, even before she made the original 'late return'-post. The Watcher was sheduled to leave Halo ~15:17 OOC-weeks ago and meet TF at the clinic (where he intended to be, until you pointed out that he would not be welcome as a paying customer anymore). Off cause, TF had to set the exact meeting point with his watcher outside the clinic, as you mentioned some time ago, that it would be warded, and he would logically chose the front, as not to draw any attention to the secret shadow-clinic in the back. After Vegasī editing this turned out to be just before Halo left, so the Watcher lost her, when he returned to gether details for Tao, after which he sent more spirits to search for her -futil however it seemed- and waited for their report (the OP of not projecting to Haloīs place himself had as well been established in my original post allready).
On a general note on Metagaming (though I canīt see any in may last post, as elaborated on above): What is the problem? Itīs not like I placed a bet on an event I kneew the outcome OOC, to make a huge stack of money, or influenced any other pc or npc even. This was suposed to be a game of fiction, which naturally calls for use of OOC knowledge at times, to create interesting reading. And then I also have to ask myself, if Metagaming without any gain for the pc is such a horrible thing, why didnīt you mention Vegasī obvious Metagaming, when she edited her previous post, to get back into the IC action earlyer? Not that I have any problem with Vegas doing this, but your critic against me seems a bit biased from my POV, due to this!
QUOTE |
(unless you and Halo have agreed to this, then I retract my statement) |
Well, I really canīt see, why this would not be metagaming if I had talked to Vegas about my post before hand, but would be if I did not talk to her (btw I did so and she didnīt voice any objections).
QUOTE |
Otherwise, should you wish to sit there - as magic judge - I may be required to activate some of Awakened Auburns magic defenses... Nurse's Mom doesn't not like Astral eavesdroppers in the area... |
Interesting defenses. As pointed out above IMHO it would be perfactly normal for an astral form to hang around infront of a Talismongerer now and again. TF is sitting there (not inside the building) for 5 minutes or so, itīs not like heīs doing a stakeout for hours or even days. But letīs asume for a moment, Nurseīs Mom has her Spirit-Gestapo flying around the block (read outside her property in public space). Iīd find it interesting how the Awakened Auburn got a license to have this kind of setup. Or dos she not have a license? Probably the Store is not even licensed then (because if it where, this proactive security would likely be picked up on any regular inspection). Then IMHO, having an astral neon sign swirling around the illegal store, 'would most likely not be a good idea...'
On a general note: Whatīs up?! I start getting anoyed by the way you seem to pick on my posts as an ST & Player (and only on mine, as far as I can tell). But Iīll do you the favour, that you denied some people in the past, giving you the benefit of doubt and assuming you meant no ill will. So is there more to this?
Do you have a problem with me in general? Then please state so bluntly but precisely!
Do you have problems with the way I post? Then please voice constructive critic (i.e., just state that after 5 minutes, Nurseīs Mom astrally pops out into the street with her force-3-broom-stick-weapon-focus, to sweep away the potential customer. then I can work with that IC), instead of droping a post or comment on me, that generally comes around like 'your post sucks and your RP stinks, so eraze your last post and send any further ones to me for aproval before posting'.
Did emo samurai stop posting lately?
Anyway there is some conflict or misunderstanding, so here are the options I see, we can handle this.
1) Go on as before and Iīll ignore any further picking on my posts or person from your side. Off course this isnīt really a viable option, as I would have to read your OOC anyway for the sake of the game, so it will eventually lead to me leaving, rather soon then later.
2) Keep your complaints to yourself. I also donīt think, this is a way to go, as we wonīt be abled to build a well running game this way, and as I stated I AM interested in feedback.
3) Post any further complains and critic in a constructive and to the point way.
Time to chose an option. I hope you donīt make Mister Juan a prophet.
Sorry all, Iīd like to keep the game alife, but Iīd rather want to sort this out sooner then later, before my hat blows like Juanīs did and I just leave.
HeySparky
Jun 20 2006, 08:34 PM
QUOTE (MK Ultra) |
Time to chose an option. I hope you donīt make Mister Juan a prophet. |
Not just Mister Juan.
...and...
Happy Birthday, MK!
Rokur
Jun 21 2006, 12:37 AM
QUOTE (MK Ultra) |
QUOTE | as much as you want to get involved in Halo's scene, now may not be a good time to be poking around astrally. Not to mention your post seriously speaks of metagaming. |
What is the problem? Itīs not like I placed a bet on an event I kneew the outcome OOC, to make a huge stack of money, or influenced any other pc or npc even. This was suposed to be a game of fiction, which naturally calls for use of OOC knowledge at times, to create interesting reading. And then I also have to ask myself, if Metagaming without any gain for the pc is such a horrible thing, why didnīt you mention Vegasī obvious Metagaming, when she edited her previous post, to get back into the IC action earlier?
|
I also have a problem with any metagaming going on.
Metagaming - my definition:
Using OOC knowledge that your Char should not know.
Vegas's editting of her post has no meta-gaming at all, since it is actually more of her IC knowledge that she forgot OOC. Halo was the one that set up the date with Rahim at 8 PM.... so it's not really OOC knowledge she didn't know.
My problem with metagaming is that it destroys a lot of fun that can happen in RPing. Life is filled with secrets, public faces, private lives, and dark brooding times of personal alone time. If all of a sudden someone knew where Auran got her white bandana, and mentions it IC. A) it's metagaming and B) Auran will kill them while they're sleeping as well as anyone esle who overheard anything.
YOU SHOULD NEVER EVER HAVE TO USE OOC INFORMATION TO CREATE INTERESTING READING! that's the biggest load of crap i've ever heard. The use of OOC info makes reading pointless and dull and makes the "fun" of role-playing diminish.
Mister Juan
Jun 21 2006, 01:13 AM
My ears are burning
Vegas
Jun 21 2006, 01:37 AM
QUOTE (Mister Juan) |
My ears are burning |
*hides the lighter fluid and matches behind her back*
Dranem
Jun 21 2006, 05:48 AM
Ok, first of all, I do appologize for the abruptiveness of my message... The curse of posting at work is that my thoughts sometimes get interrupted with calls.
QUOTE (MK Ultra) |
I actually dissagree. A Talismongerer is a place where awakened people meet. I see no reason, why it would be suspicious or inapropriate, to meet infront of it in the astral. I.e. 2 mages want to visit an astral-club (or any other place) together, one knows the place, the other does not, but both know the talismongerer, so why not meet there and fly to the club together?
|
The Talismonger shop is were awakened people shop, it's not a coffee joint, it's not a hangout, because of the nature and quantity of items being sold, it would be the equivalent of hanging out inside a bank, or outside of an expensive boutique (like Macey's).
Being a large astral beacon (seeing as it's filled with magical goods), the store does have a larger assortment of wards and peripheral astral security than some small corps do. It doesn't take up the whole block - as you are accusing - but the wards and security do also cover the shop and their residence.. the residence in which you have so conveniently parked yourself at.
For magical security - again the abruptiveness of my message probably didn't help - you would have gained the attention of the shop's front watcher, and Nurse's mom or simular astral entity would ask you as to what you are doing here, if you are interested in shopping, then kindly visit the shop in the meat, otherwise, please be on your way. Much the same way security would push off loiterers that lurk around expensive shops.
Mages are a very rare, cliquish group (read often snobish). They have their own private clubs and gathering places, you won't just find them (astral or otherwise) hanging around outside a magic shop. For most, that is below their station.
As for your claim on the validity of the license of the shop, I think you took your accusations a step too far.... How about I start accusing you the validity of the 5th Hell? In fact I think you would owe Kart an appology for your outbreak, but that's just my opinion.
I don't remember a previous post about you deciding that the magic shop was a good gathering point for your magical summonings, I'd have to read back on it. As a note, traditions (irregardless of the unified magic theory) still don't mix much. Controlling such astral creations in the poximity of a hermetic magic shop and a shamanic lodge would draw attention, and maybe even concern. It's not a matter of pushing away clientelle, it's a matter of protecting your assets.
Metagaming is not Ok, at any degree. Consent on character knowledge is not metagaming, it's establishing common understanding.
Examples of metagaming - and I'm not the only one who's made coments about these events:
- Using gangers real names. Considering that TF is not from the neighbourhood, you would have to establish who's real name you would know. Street names are used to protect one's identity, not just cause they sound cool. I perfectly expect Wyrm to not know the full names of all the gang members, cause some of us were not raised in the same hood.
- Using character backgrounds to your advantage - again we've had more than one person ask how TF would know certain information about certain characters' pasts.
Honestly I don't have anything against you MK. Really, I don't. Though I would like to point out that you've been called on to correct posts on more than one occasion while attempting to overstep RP in a group without waiting for other people to react. This just seemed like another situation were you were using posts for forward your own agenda without any discussion with those involved on how it may affect them.
Constructive Criticism (because you asked):
I think some of your posts require a little more spell checking and grammar checking. Like you, English is not my first language. (though I most likely use it more than you do) I'm Canadian French, and I've fallen victim to odd grammar myself on more than one occasion, but I do try to correct myself when I - or other people - point them out.
If you feel like I'm attacking you personally, I would like to note that I've yet to criticize any of your storytelling.. and actually I don't have any. If I was to be attacking you just for the sake of doing so, I would probably have made comments about it, but I have not. I hope that this example, in some small way, provides some proof that I am not out to get you.... but I'll leave that for your judgement.
Perhapse I'm being overcritical too often. It wouldn't be the first time, that I admit to, and in situations like this, I hope that other people approach me if they think I'm intruding too much. As this thread was started, we're building an cooperative fiction, if one person is prone to ask "Why did that happen, or how does a person know this?" they are probably not the only ones thinking such.
I guess my problem is that I enjoy debate, I like to ask the tough questions, sort out possible misconceptions or misunderstandings. I like to resolve unasked questions before they become too large a problem to correct down the road.
Because of my occasional confrontational nature, I'll reserve my criticisms or private discussion, I'm sorry that people have left cause I choose to voice my concerns openly. I'll shut up now so that you can all be happy.
WinterRat1
Jun 21 2006, 04:40 PM
OK I've been thinking about it hard over the last couple days, and I now regretfully submit my resignation to the 410 Crash game. When a game is already on life support, there is no coherent organization or long term outlook, players are leaving left and right, we don't have a defined GM, and we still have what appear to be serious issues among the players (both openly stated in the OOC thread and clandestinely stated in the IRC chat; I refer both to the current discussion and prior ones), then I think it's best for me to leave.
We are down to almost no one left, (the number of players is more appropriate for a traditional shadowrun team than a gang) and not only am I failing to see how the game is making any progress towards recovery, I'm also not seeing any evidence that it even can recover.
I enjoyed the concept greatly and I had fun while it lasted. I appreciate all the hard work everyone put in, especially the wiki and the maps, those really made having a gang turf easier to see and brought the gang to life in my mind. Best wishes to all of you, and good luck with the game to those who remain.
All the best,
WinterRat1
Rokur
Jun 21 2006, 04:49 PM
and thank you WR1! for gracing us with your presence for some time! Time is valuable so it's much appreciated
MK Ultra
Jun 21 2006, 08:58 PM
@ES_Sparky thanks
@Rokur
I agree that Metagaming under your definition should be avoided at all times, I had something differet in mind.
@WinterRat1
It was cool to have you around, I look forward to game with you again.
@ALLSo, one more gone, thatīs 6(?) left. How are we proceding? To be honest I have to admit, that at this point Iīm relatively indifferent about continuing this game or not. It is no longer what I signed up for and presumably never will be again, so Iīm ok with closing operation now. However if the rest of you wants (and really wants) to keep this running, Iīll be with you and do my best to keep this game alife. But my comitment will be over if anyone else is going to quit. So if anyone of you is considering to do so, Iīd apreciate to know, before I contribute more time and effort to this game, that might be placed better in another one...
Vegas
Jun 21 2006, 09:57 PM
Might as well have the chars meet up one last time at 10 and realize how completely fucked up everything is and go our seperate ways IC'ly or whatever.
It's a complete bummer that the game's ground to a halt like it has, but... c'est la vie. *shrugs*
I'll just tuck Halo away to be dusted off an an appropriate time.
It's been fun guys and gals. Thanks for the memories
Wounded Ronin
Jun 22 2006, 11:37 PM
Personally, I think that it's hard to keep a game going without a GM throwing settings, frameworks, and stimuli at you. Personally, I have a hard time thinking of things to do unless a GM figure is saying something like, "X, Y, and Z is happening; how does your character react." Likewise, when I used to GM on IRC I noticed that if left to their own devices players tended to stall.
So, even though everyone made a valiant effort, I guess I'm not too surprised the game lost momentum. It's hard to keep a game going without some kind of challenge or win/lose situation to act as a foil for the characters.
Rokur
Jun 23 2006, 01:20 PM
Well then, quick decision from those who would like to continue playing....
Do we wanna finish out the IC? before we do the strategic movealong? The reason I say this is because we WILL need to do another recruiting drive and a sort of clean wipe/ fast forward a few months in order to get the new guys in.
I was talking to Dra, and if we were to continue either of us would still be willing to be head GM.
We were discussing options, and either A) we continue in the Crash thread and try to recruit and recreate the whole GANG feel.
or B) Splinters of the Crash - meaning we will advance our chars through some time, and we're a small splinter cell of the original gang, that continued to band together, fight for survival, and make our own money doing whatever it is we wanna do.
A) was the original plan, and we'd need to decide a new leader and then do some recruiting from the DSF
or B) would be a smaller game and easier to manage, but all our chars would still be alive and kicking and doing stuff.
or Option C) Kick ourselves in the butt for failing.
What would YOU rather do?
Once we can settle on one of these, I think we can manage to find a GM to keep those heads guessing, and a path to follow.
MK Ultra
Jun 25 2006, 12:43 PM
Sorry am quiet bussy these days and catched a cold on top of that, thus Iīm not around much lately, but in brife, Iīd favour option A.
Vegas
Jun 25 2006, 07:44 PM
While I could do option C all day, it's not very productive and I'll likely get a cramp.
Honestly I'm game to go with either A or B, (assuming you guys would let me continue
)as long as we get to keep playing some general idea of the original concepts. Might be worth posting a new recruiting thread to get a feel for if we even have interest in playing a revamped version of this storyline before we get too far ahead of ourselves.
I'd even go so far as to propose an option "D" and ask what would the interest be if we played the same chars a couple of years down the line, a few more BP and history and some such?
Just another possible option.
Dranem
Jun 26 2006, 03:14 AM
I'm sortof leaning on (B), seeing as that was the route I was already debating when the whole trouble with the game began.
This will allow us a clean slate for new recruits, rather than have them feel they need to rush through several pages of posts to 'catch up' with the story so far.
We'll need to clean up the wiki, and start a recruiting forum.
This isn't my only option, and actually Vegas' suggestion sounds rather appealing. But I'll leave it to vote for those who are left.
As a note: Kart is droping back to a supporting role, not as an active player. Kids are a priority, and that's her focus right now..
Fresno Bob
Jun 28 2006, 07:56 PM
Yo.
Sorry for not being around the past week or so. I was going through some personal stuff, and I also lacked internets in the place I normally was. But now that I have a wireless card in my new computer, I'll be around.