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Mister Juan
@Silo
Well, Felix will clutch on JJ. Get us out of this chummer wink.gif As for the box.... we still have it or did China Doll take it?
DireRadiant
Felix still has the troll size package in his pants.

Theoretically China Doll will try to hook up with Aziz, JJ, and Felix as they get off the roof. Since that was the assigned team. And besides one of the girls need to keep an eye out for you guys.

I think you're stuck with the package for now.
Kartijan
edge roll (trying to lose a tail if Spikes are following/chasing) for Nurse driving her bike with 0day as passenger:
CODE

edge dice = 2
Results: 6 3
Hits: 1


route:
I don't care to get into La Raza turf and don't want ot hit 669 turf til it is the only option left... so I'm looking at:
coming out of the Y heading south down hunt, pop onto Traffic only if absolutely necessary to get onto 410, head SE til I get to Valley Ave E and head north to make it to Main St. From there head west til Wood Ave so can pull north onto wood the half-block to get to my backalley and get to the shop.
at that point I can pull my bike back inside, send 0day up to my room if he wants to get back into VR or soemthing, else shunt him to the 'waiting area' of the shadowClinic. If others are already there, get to work helping Dad take care of injured, else help with any last details to get triage set up to speed the process when we arrive, though by the time I've hit 410 I'll have tried to let Dad kow I'm coming in with wounded and that I'll explain later..


now to figure out some sort of IC post to cover everything up to this wink.gif
And here I thought I had nothing to say !
MK Ultra
QUOTE (DireRadiant)
Felix still has the troll size package in his pants.

Theoretically China Doll will try to hook up with Aziz, JJ, and Felix as they get off the roof. Since that was the assigned team. And besides one of the girls need to keep an eye out for you guys.

I think you're stuck with the package for now.

Uh, you know that Juan edited his opening the package and puting a pistol into his pents, in favour of rocking in astral space, no?
If Juan still tells you about the big gun in Tag´s pents, he´s simply posing ;p

Allso, JJ and Tag are not on the roof with Aziz and Thyn! Tag was there onlyin the astral. JJ and Tag´s body (later with his mind again) are downstairs. They sterted in the lobby and went for the gym.
Mister Juan
Yea, that whole "I'm getting a BIG TROLL SIZED PISTOL in my pants" thing was edited out wink.gif I was just ludicrous nyahnyah.gif

By now, JJ and Felix should be getting close to Felix's bike.
Wounded Ronin
Well, I don't know how group edge expenditure works, but if Toy didn't need to spend to self-stabilize then she has one more point of Edge left and an Edge attribute of 6. If anybody would like to go ahead and use that to make good our escape I can't really think of a better use, especially considering that Toy is pretty much down for the count for now.
Thanee
QUOTE (WinterRat1 @ May 16 2006, 08:28 PM)
Um, in the Raven/Shade/Toy/whoever else group, I think Toy has the highest edge, right? Mine is only a 2, so I vote I NOT make the roll for us. smile.gif

Raven's Edge is only 1. wink.gif

QUOTE
My intention in that group would be to try and avoid pursuit. Thanee, Ronin, anyone else with us, agree/disagree?


With Toy almost dead... yeah, avoiding pursuit sounds like a good idea. wink.gif

Just FYI, Raven's spirit will still speed up Raven and Toy, or their vehicle (i.e. Raven's bike), but not Shade (and there is no other service and she cannot summon a new one for quite a while).

Bye
Thanee
Dranem
QUOTE (WinterRat1 @ May 16 2006, 02:28 PM)
Um, in the Raven/Shade/Toy/whoever else group, I think Toy has the highest edge, right? Mine is only a 2, so I vote I NOT make the roll for us.  smile.gif

My intention in that group would be to try and avoid pursuit. Thanee, Ronin, anyone else with us, agree/disagree?

Ok, not to be picky about your debate on who should be rolling edge... but TG specified whoever is driving.
Another thing... I was pretty much assuming that Shade was going to go for Thyn's van... Raven can't drive with 3 on her bike.

Electrode's Edge test as he's driving (2 Edge dice):
Hits: 1 / 3 6

[edit] Electrode will be Rig'd to the buggy if that means anything to your rolls TG.
Wounded Ronin
Lol. Edge-de-moxed!
HeySparky
QUOTE (DireRadiant)
Felix still has the troll size package in his pants.

Theoretically China Doll will try to hook up with Aziz, JJ, and Felix as they get off the roof. Since that was the assigned team. And besides one of the girls need to keep an eye out for you guys.

I think you're stuck with the package for now.

JAX has a 6 edge and will be bugging out with his group. Let me know when I need to roll.
Vegas
Edge + 3 bonus roll

Halo and Tao will take off and at least try to get their attention enough (flipping them the bird and other stuff short of shooting at them) to pull at least a few of them away from HQ and the rest of the gang's escape. Well, that's Halo's intention at least.

CODE
EDGE (2) + BONUS (3) = 5 dice
[5] 1 [5] [5] [5] Hits:4
WinterRat1
QUOTE
Ok, not to be picky about your debate on who should be rolling edge... but TG specified whoever is driving.
Another thing... I was pretty much assuming that Shade was going to go for Thyn's van... Raven can't drive with 3 on her bike.


Shade has his own bike and will be riding himself, so that's not a problem. And I missed that he specified whoever is driving. I will roll edge tomorrow for myself.
WinterRat1
Edge Roll for Shade

Edge: 06 02 = 2 hits
DireRadiant
So that means China Doll can hook up with Felix and JJ in the Gym, but then we have the problem of meeting up with Aziz. I'll probably post IC asking "What about Aziz?". Are we going to wait for him and all go together?
MK Ultra
You could have JJ ask for authorisation and drive Aziz´s bike, to pick him up at the fire escape. Just a suggestion.
As I pointed out some days ago, the fire escape is probably situated at the east wall, in the small alley.

Now the 3d mapdosn´t look like there is an alley to the east, but I guess, that´s not the intention, because that would have been really bad planing from the architects, as it would leave most rooms without windows, even though there is enough ground, to move the whole building further west towards hunt st.
Silo
JJ is alredy driving Felix's bike. But, he could drive it just to the fire excape. Dunno...depends, I suppose.
DireRadiant
QUOTE (Silo)
JJ is alredy driving Felix's bike. But, he could drive it just to the fire excape. Dunno...depends, I suppose.

We could always have the classic moment where we are driving away, then stop and look at each other... "I thought YOU were getting Aziz!"
Rokur
QUOTE (DireRadiant)
QUOTE (Silo @ May 17 2006, 09:43 AM)
JJ is alredy driving Felix's bike. But, he could drive it just to the fire excape. Dunno...depends, I suppose.

We could always have the classic moment where we are driving away, then stop and look at each other... "I thought YOU were getting Aziz!"

rotfl.gif spin.gif
Fresno Bob
And then Aziz would have the classic "Willem Dafoe in Platoon" moment.
TinkerGnome
What I meant is that we need to establish the groups of fleeing people. Don't worry about innactive characters as they're fleeing in other directions or simply missing in action at this point.

To make it easy, please put the info up here.
HeySparky
Posted at that site. I think this team's goal was to flee to the mall across the river. But I'll leave that up to our valiant team leader CD.

Edge roll here too...

CODE
Edge (6) = 6 dice
[5] [5] 4 4 2 2 [5] Hits:2
Silo
QUOTE (ES_Sparky @ May 17 2006, 02:18 PM)
Posted at that site. I think this team's goal was to flee to the mall across the river. But I'll leave that up to our valiant team leader CD.

Edge roll here too...

CODE
Edge (6) = 6 dice
[5] [5] 4 4 2 2 [5] Hits:2

I posted to the site....for me and others since we know what some of these things are.

The open questions I think for our group are:

1) Do we wait for everyone in the group before leaving?
2) Do we wait for at least 1 decoy group to leave?
3) What route are we taking to the mall?


Does anyone else need to roll Edge or was it just 1 per group?
Silo
QUOTE (Silo)
1) Do we wait for everyone in the group before leaving?
2) Do we wait for at least 1 decoy group to leave?
3) What route are we taking to the mall?

To answer my own Qs:

1) dunno

2) yes

3) By the way this stuff is laid out on the map, I'd say we take a straight shot down what looks to be an alleyway (running parrallel with Elizabeth St). It might be tricky to get in to the mall parking lot (might be blocked off from the alley), but it shouldn't be too hard. From the mall to the clinic (if deemed neccessary), I'd say either Main St. or Traffic and then Main. Again...no big deal as it is pretty much a straight shot.

If we are tailed, then I'd say we take a different route to the Clinic by going in to the uncontested area on Maple St.
MK Ultra
QUOTE (Silo)
2) Do we wait for at least 1 decoy group to leave?

Halo is gone with a decoy box and a Tao-Fighter, before most of the others arrive at their vehicles, if I´m not totally off and confused.
They are out by Round 2, IP 2
TinkerGnome
From the looks of it, the bulk of the pursuit is going to follow Halo. Once everyone is accounted for, I'll give you further details.
Vegas
BOHICA! biggrin.gif

Bring it on yo. *kisses the dice roller and promises it all kinds of special favours for great rolls when needed*
HeySparky
Does anyone know if the Spikes have a beef with any of these neighboring gangs?

1) We can drag pursuit into an area that they don't want to enter and maybe shake them off...

2) We can drag pursuit into an area that they enter anyway and piss off one of our neighbors by dragging their enemies to their doorstep.

3) We call ahead to any Spike-hating gangs and tell them we're hand delivering a group of them, and let the bullets fly where they may.


...maybe.
Silo
QUOTE (ES_Sparky)
Does anyone know if the Spikes have a beef with any of these neighboring gangs?

1) We can drag pursuit into an area that they don't want to enter and maybe shake them off...

2) We can drag  pursuit into an area that they enter anyway and piss off one of our neighbors by dragging their enemies to their doorstep.

3) We call ahead to any Spike-hating gangs and tell them we're hand delivering a group of them, and let the bullets fly where they may.


...maybe.

Probably impossible to determine and to pull off effectively on the fly. Would have been better if setup before they are causing us to bleed.

I could roll my gang knowing skill though....

CODE
Seatle Street Gangs (2) + Intuition (4) = 6 dice
[5] 4 4 2 2 [5] Hits:2


2 hits towards knowing if any of the local gangs got beef with the Spikes.
Vegas
posted up to the wiki Halo's plan of escape.

Might not be around too much between now and Saturday. Will try to post/keep up as much as possible if we start moving again.
TinkerGnome
That looks like everyone. Post up in a matter of moments.
TinkerGnome
Urk, describing the pursuit here:

Halo's pursuit
Leader (shotgun)
Mage 1
Cyber 1, 2, 3 (shotguns)
Mundane 1, 2
Adept 1

Group 1 pursuit
Mage 2
Adept 2
Air spirit (appears to be on defensive assignment)

Everyone without shotgun listed has a pistol.
Silo
JJ's driving Felix's bike, just a general roll to make sure he don't wreck, etc.:

CODE
Bike (5) + Agility (4) + Injury (-1) = 8 dice
[5] 4 4 2 2 [5] 1 [5] Hits:3



And off he goes...about to post IC.
Silo
MJ....i'll edit my post...
Mister Juan
Felix will extend his counterspelling to everyone in his group. This means that JAX, CD, JJ and Aziz all get 3 extra dices to resist spells.

If it's needed, here is Felix's initiative for the "round"
CODE
Rolls: 2 2 4 1 [5]
Hits: 1
Initiative Score: 6
Silo
QUOTE (ES_Sparky)
Does anyone know if the Spikes have a beef with any of these neighboring gangs?

1) We can drag pursuit into an area that they don't want to enter and maybe shake them off...

2) We can drag pursuit into an area that they enter anyway and piss off one of our neighbors by dragging their enemies to their doorstep.

3) We call ahead to any Spike-hating gangs and tell them we're hand delivering a group of them, and let the bullets fly where they may.


...maybe.

I'm thinking that maybe CD, Aziz, and JAX should split off down the alleys, JJ and Felix will stay the course, hoping that at least one of the pursuers goes after the others.

If we only have one on us (Felix and JJ), JJ power slides the bike to a hault doing a 180 turn, pulls a pistol and tries to shoot the other bike's tire out. Felix hits the driver at the same time with some mojo.

Sure, it is risky, but hey...frag it. (liberal use of edge will occur.)

If neither take the baits and stay on JJ and Felix, we can coordinate some intercept routes...e.g. Aziz sets up somewhere and I'll bring them in to him.

Hmm, that would be the better option, but not sure which way it will go.

If both leave JJ and Felix, well, we got the gun so we go hide out somewhere safe.
Mister Juan
Whatever you choose, Felix is casting an Phantasm spell. He'll create the illusion that some stone/earth wall comes out of the ground to block the alley, just after their group has passed.

Spellcasting: Phantasm Force 3
CODE
Rolls: [6] 1 1 [5] 3 4 2 1
Hits: 2

Threshold to resist the illusion: 2
Damn it....

DV: 5S
Rolls: 4 2 [5] [5] [6] 1 1 2 4 2 [5]
Drain taken: 1S



WinterRat1
Thanee - Shade will follow Raven's lead right now. I just posted IC, so go ahead and reply when appropriate.

Tinkergnome - For those of us who aren't being pursued, how far ahead are we allowed to post?

Depending on how long it takes to play out the pursuit of the others, would it be appropriate for those not being pursued to stop somewhere and role-play while resting/hiding?
Wounded Ronin
Well, I finally got around to posting in the IC thread. It's basically my imaginative interpretation of what it would be like to bleed to death suddenly on the one hand but then all of a sudden have your brain getting back what it needs.

Of course, in real life, you'd probably get permanent brain damage or something but I guess that dosen't apply in SR.

I've actually got two mechanics questions, then.

1.) Do I have to roll on a permanent injury table when taking a D wound like I'd have to in SR3?

2.) How much karma have we accumulated total at this point in time?

Thanks for the help, guys. As always I am deeply appreciative.
Dranem
So far TG has only accounted for 9 trolls.. now we only killed 1 in I recall, so what makes you think you're not going to be persued WinterRat?
MK Ultra
@ GM & TinkerGnome

Need some clarification, to decide on any course of action!

1) Seeing as the 3rd Air Spirit is still around, what hapened to TF´s SoM & Watchers #1,2,3? Check their objectives again, please
[ Spoiler ]
. If any of them get desrupted, Tao will know and act accordingly!

2) I need more details on the force persuing Halo! Who goes first, how far are they apart, do they persue in a scatered line or in bulk (waiting for the slowest ones, i.e. the Adept, thuss giving Halo a bigger headstart). Observe in detail 5 hits (plus sensor enhancements, i.e. Tao probably clearly hears the Leaders commands, unless he uses some cyber link)

3) Remember Watcher #4 will be distracting the Adepts as per 3rd Round Mission (distract the Spikes inside the Y, tell them we give up and what they want is in the basement/pool).

4) Remember Halo got 5 hits (IIRC) on her Bike roll!

5) Tell me ASAP, when TF´s old Spirit of man is outside of the 200m radius, so a new spirit can be summoned!
Thanee
QUOTE (WinterRat1)
Thanee - Shade will follow Raven's lead right now. I just posted IC, so go ahead and reply when appropriate.

One note: Shade will have to let the spirit mount up behind him normally, I guess, since the spirit cannot go astral right now. wink.gif

Bye
Thanee
WinterRat1
From Tinkergnome-

QUOTE
Urk, describing the pursuit here:

Halo's pursuit
Leader (shotgun)
Mage 1
Cyber 1, 2, 3 (shotguns)
Mundane 1, 2
Adept 1

Group 1 pursuit
Mage 2
Adept 2
Air spirit (appears to be on defensive assignment)

Everyone without shotgun listed has a pistol.


From Dranem-

QUOTE
So far TG has only accounted for 9 trolls.. now we only killed 1 in I recall, so what makes you think you're not going to be persued WinterRat?


That's what he said, so that's what I'm going with. If he tells us we're being pursued, that's fine, but from the information given IC and OOC, so far I have no reason to believe that there is pursuit. If he decides to answer my question by saying, 'actually, you're being pursued' that would render my question rather moot, wouldn't it? smile.gif

And to clarify, weren't there at least four of you in that lounge, and I thought we settled (admittedly OOC) that they would manage Auran fine. If Wyrm is still pissed, that's cool, but OOC, I thought that issue was resolved. Please correct me if I'm mistaken.

EDIT: If I overran you, and Wyrm would've said or done something (especially if she called out/transmitted to Shade to ask for help with Auran) please edit your post to reflect that and I'll change mine as well. I specifically stated in the wiki Shade would help anyone who needed it to escape in IP 2 and 3, and was willing to stay behind and delay his escape to do so.

The only reason I posted as I did was because there was a significant gap in between IC posts. When the action started moving forward no one had said anything yet IC, and I thought we'd settled OOC that the 4 people in the lounge would be fine moving Auran. So I wanted to post and catch up with Thanee's post this afternoon.

Like I said, Shade would definitely have stayed behind to help, and simply caught up with Raven and Toy after Wyrm, Nurse, Auran, Electrode and 0day were clear (or stuck with them to help them if they were pursued by trolls), especially if they asked. Just let me know if I overran you and if Wyrm would have said something, and if you like, simply edit your post and I'll edit mine to match what Shade would have done in response to Wyrm's actions. Thanks!
Dranem
TG had also said he hadn't assigned all the trolls yet wink.gif Just wanted to give you fair warning should you suddenly find a trog on your tail....
There were 14 trolls to begin with.... we only killed 1 if I recall.
(note I find it surprising how fast that mage, the leader and the Adept suddenly mounted in persuit, but I guess that's going to take more than one combat round)

Actually after some thought, it is quite in character for Shade to go after Toy Robot... Wyrm's just annoyed right now, nothing personal... Just that with all hell breaking loose, she just wants to get out of their and she feels she's being slowed down. Getting Auran out is a priority though, so she's not just going to drop her friend and run.

I mentioned in my post that 3 of us carry Auran down, cause I do not control Steel. I actually have no idea what he's doing, as he's an NPC, so I haven't included him in my post. Electrode's already downstairs, and I have him helping out once we hit the gym.

I don't see you needing to change your post, and wonder why you feel compelled to...
If you're wonder, and no it's not personal, why Wyrm is on edge is:
- She can't hack the Trolls commlinks even though she should have been able to
- She can't try again, cause the trolls have whisked through her defenses like a hot knife through butter and we have to escape.
- Shade wanted to stop and heal Auran, even when it was evident that we had not time.
- When Shade got the idea that time was short he simply dropped Auran to get others, instead of helping. (selfish I know, but she's not really thinking right now)

When she discovers that Shade had gone to save Toy Robot, she won't be holding a grudge on him, after all, she generally looks up to him.

As for some of my questions on the boards. I was not aware Shade had his own bike, it sounded like you wanted to ride 3 on there...

I appologize if I was short with you.
WinterRat1
Dranem- It's cool, thanks for clearing all that up, I appreciate it. To answer a couple of your points.

1. Good point on the number of trolls. I hadn't been counting, and I frankly didn't remember how many there were (been a little busy trying not to die smile.gif ) so you raise a good point that TG could still assign some to pursuit, since I obviously missed that he hadn't assigned all the trolls yet.

2. It certainly is in character for Shade to go after Toy Robot, but as far as changing my post, the issue is mostly the timing of the actions.

The way I see it, Shade's action in Combat Turn 2, IP 2 left Auran to go help Toy Robot, which is where he was at Combat Turn 2, IP 3. However, between Combat Turn 2, IP 2 and the beginning of Combat Turn 3, IP 2 before he left to go downstairs, Wyrm had an action to transmit or yell out for him to help, in which case he certainly would have come back to help and not gone directly to the gym.

It's in character for Shade to leave Auran to Nurse to be healed (since he thought they'd hold out downstairs longer than they did, and he underestimated how long it'd take Nurse to heal Auran) and go help Toy Robot, but it's also equally in character for him to go back and help with Auran, which is why I specified in the wiki he'd stay back to help anyone who needed it.

So if Wyrm would have/did call out to him for help, I want to reflect Shade's actions appropriately and accurately, without letting IC post timing differences or a miscommunication in the OOC thread cause him to act uncharacteristically to that degree. It is very much in Shade's character to help the others, so if at any point in time he was cognizent of the need for his help, he would have done so.

Of course, if you want to just let things stand and play it out IC, that's fine too. I just was confused and caught off guard with Wyrm's reaction, but it made me realize I could have overran you with my IC post, which to me is the real issue, and one I wanted to correct if possible and/or necessary.

3. Didn't realize you weren't controlling Steel. My mistake.

4. Thanks again for the explanation, it really cleared things up and put Wyrm's thoughts into perspective.

5. Thanks also for the apology, and I also apologize if I communicated myself poorly on the boards, which unfortunately happens at times. frown.gif

Let me know if you want to edit to account for the overrun, or just play it out IC. It'll be interesting and fun either way, I'm sure! smile.gif
Thanee
I havn't really said anything about how the spirit looks like so far (just refered to the spirit as 'the spirit' wink.gif).

I guess a Spirit of Man would look pretty much human, maybe a bit like a squatter or even like a ganger with a leather jacket with the 410crash Logo on it, given the place where it was summoned. smile.gif

Bye
Thanee
DireRadiant
QUOTE (Silo)
I'm thinking that maybe CD, Aziz, and JAX should split off down the alleys, JJ and Felix will stay the course, hoping that at least one of the pursuers goes after the others.

If we only have one on us (Felix and JJ), JJ power slides the bike to a hault doing a 180 turn, pulls a pistol and tries to shoot the other bike's tire out. Felix hits the driver at the same time with some mojo.

Sure, it is risky, but hey...frag it. (liberal use of edge will occur.)

If neither take the baits and stay on JJ and Felix, we can coordinate some intercept routes...e.g. Aziz sets up somewhere and I'll bring them in to him.

Hmm, that would be the better option, but not sure which way it will go.

If both leave JJ and Felix, well, we got the gun so we go hide out somewhere safe.

China Doll has made her suggestion. All drivers are responsible for their own choices.

Personally, OOCly, I recommend we get this set of pursuit trolls a bit further away from their support before we do whatever we are going to do to them.
TinkerGnome
In general, you don't know any gangs with a particular beef against the Spikes, though you're pretty sure that there aren't any nearby gangs who actually like them. They're an elf-hating troll go-gang, so there's a natural response from most of your neighbors that's less than positive associated with that.

I only assigned 9 trolls... because only 9 trolls are chasing you. A few stayed behind to search the HQ in case you guys had hidden it there somewhere and were just trying to draw them out while the real package was left behind. The leader isn't stupid, though he's certainly not very smart, either. Group 2 was not pursued because of the rocketous speed at which they were traveling.

QUOTE (MK Ultra)
1) Seeing as the 3rd Air Spirit is still around, what hapened to TF´s SoM & Watchers #1,2,3?

The spirits were disrupted by stunbolts and the air spirit in astral combat. The air spirit is very lightly injured at this point. They didn't manage to touch the mages (real rolls, not force+force resolve rolls).

QUOTE (MK Ultra)
2) I need more details on the force persuing Halo! Who goes first, how far are they apart, do they persue in a scatered line or in bulk (waiting for the slowest ones, i.e. the Adept, thuss giving Halo a bigger headstart). Observe in detail 5 hits (plus sensor enhancements, i.e. Tao probably clearly hears the Leaders commands, unless he uses some cyber link)

They start out as a a pretty big bunch. The adept is the only one that's lagging behind by any significant distance. I haven't started making rolls for the pursuit yet, so that's pretty much what I can tell you. The commands have all been given via commlink so far.

QUOTE (MK Ultra)
3) Remember Watcher #4 will be distracting the Adepts as per 3rd Round Mission (distract the Spikes inside the Y, tell them we give up and what they want is in the basement/pool).

The spirit doesn't get disrupted, but what that means isn't clear. Do you have a video feed of the interior of the place?

QUOTE (MK Ultra)
4) Remember Halo got 5 hits (IIRC) on her Bike roll!

This is the next order of business.

QUOTE (MK Ultra)
5) Tell me ASAP, when TF´s old Spirit of man is outside of the 200m radius, so a new spirit can be summoned!

It's been disrupted by the end of round 3, so there you go.

QUOTE (Dranem)
- She can't hack the Trolls commlinks even though she should have been able to
- She can't try again, cause the trolls have whisked through her defenses like a hot knife through butter and we have to escape.

Actually, if she wants to try hacking them again, there's no reason she couldn't do so during the pursuit. Hacking is highly effective, it just takes several combat passes to get though any reasonably sized firewall. If you trigger an alert, all that means is you'll be facing any IC inside the link (I think there's a sprite in each one, but no actual IC) or the guy will have to reset his commlink (thus depriving himself of its benefits while he does so, which takes time).
WinterRat1
Tinkergnome - I had this question for you earlier as well:

QUOTE
For those of us who aren't being pursued, how far ahead are we allowed to post?

Depending on how long it takes to play out the pursuit of the others, would it be appropriate for those not being pursued to stop somewhere and role-play while resting/hiding?
MK Ultra
QUOTE (TinkerGnome @ May 19 2006, 04:13 PM)
QUOTE (MK Ultra)
3) Remember Watcher #4 ...

The spirit doesn't get disrupted, but what that means isn't clear. Do you have a video feed of the interior of the place?

I don´t think there was one available, and I don´t care, either, just wanted to remind you of the message sent smile.gif

Ok, holding his action after sending away Watcher #4, Tao will summon his Grandmother (F2 Spirit of Man) the moment he feels his Grandfather got disupted.

CODE
Magic (2) + Summoning (3) + Specialization (2) + Mentor Spirit (2) + Home Ground (2) + Damage (-1) = 10 dice
[5] 4 4 2 2 [5] 1 [5] [5] [5] Hits:5
Force * 2 (4) = 4 dice
1 3 [6] [5] Hits:2
Intuition (5) + Willpower (1) = 6 dice
3 [6] [6] 1 [6] 3 Hits:3

So, that´s 3 favours and 1S drain


Next (unless more pressing issues arise) Tao will summon a new Watcher #1 for 1 hour.
CODE
Magic (2) + Summoning (3) + Home Ground (2) + Damage (-1) = 6 dice
4 [5] 1 4 3 2 Hits:1
Intuition (5) + Willpower (1) = 6 dice
4 4 2 2 [5] [5] Hits:2
No Drain


He will then ask his Grandmother, to go on a remote service, searching for the 1st group of Crashers (EDIT: that are persued by Spikes) she comes across OUTSIDE the 200m radius from TF and use her powers of Guard & Concealment (2 Favours) to help them (only using them on the Crashers, as not to draw the spikes wreath). Taking Watcher #1 along, to use his 'powers' to their benefit, as well (distracting any persuers).
Using the 2nd simple action, to observe further, commune with his gangmates, etc.

EDIT: as long as the Spikes don´t come to close to him and Halo, or increase the pressure in some other way, TF will continue summoning spirits, untill he acummulates too much drain or reaches his limit.
When his spirits come across a group, that allready benefits from Guard and Concealment, they are to use Accident & Confusion on the persuers.
Thanee
QUOTE (WinterRat1)
Tinkergnome - I had this question for you earlier as well:

QUOTE
For those of us who aren't being pursued, how far ahead are we allowed to post?

Depending on how long it takes to play out the pursuit of the others, would it be appropriate for those not being pursued to stop somewhere and role-play while resting/hiding?

Yeah, good question. Up to the point where the spirit will be gone (once the Heal spell becomes permanent, which will take about a minute, or ~20 combat turns), Raven isn't really planning to do much, 'cept keep her head down. smile.gif

Bye
Thanee
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