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Kartijan
QUOTE (DireRadiant)
I am of the firm opinion only Active PC and GMPC should die IC.

If someone "vanishes" from posting, so what? The only significant issue I have seen with this so far is the minor, and easily verifiable, book keeping task of tracking karma awards for characters who post infrequently. An intermittent player is going to cause some headaches in tracking this. Ow. Hurts so much we must kill off character? Or is it because we now will have too many well developed PC characters sitting around providing background and foils for the active characters? Idle characters are an oppurtunity. They are usually fleshed out, developed, and have known personalities and objectives so they can be used by others in creating story.

It's a disincentive to anyone returning to the game if they know that their PC is dead. Especially if it's is not out of choice. Someone returning to the game, or re activating should have some choice in returning as a new or character or previous character.

This effort is better served by active and continual recruiting, and making it easier for new and returning players to be involved. Everything that works counter to that must be avoided.

Well said.
HeySparky
DR did say that well.

I totally agree. I think we should be working to be as inclusive as possible. I totally disagree with WinterRat and others who think that folks who idle out should be killed.

Unless a player when contacted gives us permission to NPC the character, then I think they go into a magical place where karma stops.

I don't at all understand why some people want to kill off idles like it's some kind of personal affront if some folks make a character and post twice.

At most they waste the time of the people who vetted the sheets, and possibly the time of the people who integrated their backgrounds with MIA PCs. But again, so what, if the character is killed off there's gonna be no more RP from them ever... so why so harsh.

We need to be striving for inclusiveness and removing barriers to play, not punishing people for not posting - whether they show us the courtesy of letting us know or not. I think karma for participating and posting is plenty reward for active participants.

Also, I DO think we should make an effort to contact idle folks (as WinterRat stated) and I will volunteer to do this so that that conversation won't grind on and on.
MK Ultra
I think WinterRat1 made a very good proposal, how to handle the inactive PCs. I´d second that procedure. We should probably send the PMs out as quick as possible. Any special considerations, what the PMs should contain, anyone? Should we just ask the player if he is still interested, ask for specific instructions to handle the PC, ask for anything else?
Someone should handle all the PMs, so the players don´t get spamed by accidental simultaneous requests. This isn´t much work as it would basically be the same text for all the players. Whoever takes care of it, should be ready to address any questions the inactive players have, though.

EDIT:
Yea, have to second ES_Sparky, too.
HeySparky
In other news I had an idea for a potential source of income for the gang.

Scalping.

This is a piece of personal real life outrage that I'd like to spin into something positive - IC income for my 410 Crash gangmates.

I'm not talking about the dudes standing 100m from the entrance of sports or concert venues, I'm talking about eBay auctions put up before the tickets even go on sale with all details TBD because the scalpers will fill that in when they get the tickets.

We're talking RIDICULOUS profits.

And with the tech savvy folks in the gang (even if they're bad at it or only have marginal success) it's not only lucrative, it's LEGIT.
Rokur
Scalping would be pretty good, especially if tickets are all "E-tickets" now so we don't even have to handle a hardcopy. I'm not sure if that is the case, but it would make sense to have tickets bought and downloaded onto a personal comm. That being the case, we could even try to hack into a small one (Not big ones like Wachovia center in philly which does sports AND concerts) that maybe does crappy punk rock shows or something like a club or such. This way if we can pull off the hacking and the sales of these items, that's pure profits.

Also, I wanted to ask Sparky.... what kind of DJ is JAX... like ork metal? neo techno? houngan reggae? or what?
Rokur
there are only 3 people willing to volunteer to handle the GM side dice rolls!?
that stinks, cuz we wanted a lot more assistants.
minimum should be:
2 Combat Assistant - (Pure combat dice bots - Init, Hits, dodge, soak, damage, lather repeat)
1 Matrix Assistant - (To help handle all pure Matrix runs, and matrix combat/electronic warfare)
1 Magic Assisant - (Help handle mages, summoning, astral combat, binding and ritual sorcery)

With extraneous slots for
Enviro/NPC Assistant (Help with the environment, maps, turfs, and NPCs)
and
Hardware Assistant - (Help with infiltrators, rigging, vehicle combat, chases, and mechanics[like auto, industrial, or aero... heh not game mechanics])

But so far for the GM/Judge side we have volunteers of WinterRat1, Dranem, and Rokur
(Who are also the three candidates for Head GM.... go figure....)

and MAJOR credit still goes out to volunteers for story GMs grinbig.gif
Mister Juan and Vegas

But are there no more volunteers for dice rollers of the dark side? You really only HAVE to help with what the story GM needs help with, but we do like people with initiative that will get things moving and such....
MK Ultra
About the IC
It just occured to me, that the Spikes won´t be at the Y, either, as LoneStar will probbaly be there fairly quick after an exchange of automatic fire and granades (even though just smoke and flashbang).
Off cause it will still be off limits for some time, as the star hangs around, there, but the Spikes won´t have the time, to do too much structural damage, beyond what Dranem allready described.

Just as a note for anyone posting IC with any refference to the Y and for the first Storry GM.

If nobody else want´s to wrap this up, I´d like to think up something, and be the first Storry GM, only to resolve the LoneStar Issue (and probably the Gun-Dropoff, as well).
I´d just need to know, so I have enough time to prepair smile.gif

EDIT: Will add my application to the wiki
WinterRat1
We've got people who have volunteered to handle the next chapter as well, so let's hold off on wrapping up the stuff at the Y until we have our next Story GM (and Head GMs) settled.

Want to add your name to the list on the wiki of our potential next Story GMs Ultra?
MK Ultra
Hehe, you just read my mind, while I was Editing my post wink.gif

Still if Vegas or Juan allready planed something for the Spikes/Star-Wrapup, I´d leave it to them.

EDIT:
I didn´t want to wrap it up, now, WR1, was just something that came to my mind, in case, someone want´s to include soem Y refference into their IC.
For the PC its the same, they just stayy off the Y for a while.
Vegas
someone can toss my name up for being a dice monkey in combat I guess. As long as y'all are patient with me while I master combat crap biggrin.gif

I was tossing around some ideas to run with the 'Star, but they were mainly AFTER the Y... like stuff from the fallout of both the stuffer and the Y events. So if anyone wanted to run with the playout of the aftermath and wrap up this storyline (Ahem, MK) that's cool with me. I can always wrap whatever happens there into my general story arc. smile.gif
Rokur
@ Thanee- don't wait for a request for a heal from auran yet... cuz I dunno how well Nurse and Docs first aid were, so I couldn't tell you if auran needs it... nyahnyah.gif

I just wanted to post again after a month ago I went unconscious heh
Rokur
damn sorry sparky... i think i lost your edit when i did mine... stupid wiki... umm.. I'm not sure how to access the backups so if you just wanna edit yourself back in or something ..... Sorry nyahnyah.gif
DireRadiant
QUOTE (Rokur)
damn sorry sparky... i think i lost your edit when i did mine... stupid wiki... umm.. I'm not sure how to access the backups so if you just wanna edit yourself back in or something ..... Sorry nyahnyah.gif

I fixed it. Sparky added to Wiki Management
DireRadiant
QUOTE (Rokur)
damn sorry sparky... i think i lost your edit when i did mine... stupid wiki... umm.. I'm not sure how to access the backups so if you just wanna edit yourself back in or something ..... Sorry nyahnyah.gif

Click on History.
Then view this version

Then in the top left under the thumbnail page image is a link, "View Changes" which shows you the changes made in this version from the previous one.
HeySparky
@Rokur - No problem.

@DireRadiant - Thanks.
Rokur
Ah Ha! you the man Dire... you the man....
TinkerGnome
QUOTE (ES_Sparky)
I actually think Tinkergnome would be a fine HeadGM as we have now defined it (taking nothing away from Tink's prior efforts - I think we all agree that this has been really fun).

Give me a honorary title or an advisory one. Don't make me responsible for getting things done wink.gif

For inactive players, my intention was that those who didn't die would, for whatever reason, simply opt out of the gang. They'd remain in the neighborhood, but for whatever reason wouldn't take part. For most of them, it'd be the realization that being a ganger can mean getting shot up or dying.

Having them fade back into the general population of the area is good, as well, because they're able to come back if the player returns.
Thanee
QUOTE (Rokur)
@ Thanee- don't wait for a request for a heal from auran yet... cuz I dunno how well Nurse and Docs first aid were, so I couldn't tell you if auran needs it... nyahnyah.gif

I thought Auran only got stun damage... cannot heal that. wink.gif

Bye
Thanee
WinterRat1
QUOTE
Give me a honorary title or an advisory one. Don't make me responsible for getting things done


Best of both worlds, huh? wink.gif

QUOTE
For inactive players, my intention was that those who didn't die would, for whatever reason, simply opt out of the gang. They'd remain in the neighborhood, but for whatever reason wouldn't take part. For most of them, it'd be the realization that being a ganger can mean getting shot up or dying.

Having them fade back into the general population of the area is good, as well, because they're able to come back if the player returns.


Would you like to make that your final official act as GM before we put you out to pasture, slap a nice honorary title on you that means absolutely nothing and you dump all the responsibility on the rest of us? nyahnyah.gif
MK Ultra
QUOTE (Thanee)
I thought Auran only got stun damage... cannot heal that. wink.gif

IIRC, Rokur saied in the IRC, that Auran had full stun and 6 physical (though the last one of that is from drain, but that will probably be cured by 1st Aid).

1st Aid has not been rolled yet. Maybe Nurse should do the treatment, so we don´t have to roll for an NPC, as long as there is no GM. Or we could just wait, until then, but I think that sucks. Or we can use TG´s guidlines for rolling for Contacts (basic pool = Conection +6 and Medkit 6 for a Streetdoc) that would give DocBlue 15 dice (3+6+Medkit6+2assistence-2magic), off the top of my head. Threshhold is 2, 1 box per net hit is healed. I´m unsure, but I guess there would be a roll each for the physical and the stun damage.
Rokur
MK got it... she's sitting on 6 overflow (which becomes physical).. she got hit with 7S stunbolt, 10S stunbolt, and 3S drain...she resisted some of it obviously... but is hurt bad...

nope same set of injuries only one first aid roll can't do both phys and stun...
DireRadiant
QUOTE (Rokur)
Ah Ha! you the man Dire... you the man....

Now is this a compliment or not....
Rokur
ok... take two...

You are abositvely posilutely the most awesomest person ever to have graced dumpshock with your presence
TinkerGnome
QUOTE (WinterRat1)
QUOTE
For inactive players, my intention was that those who didn't die would, for whatever reason, simply opt out of the gang. They'd remain in the neighborhood, but for whatever reason wouldn't take part. For most of them, it'd be the realization that being a ganger can mean getting shot up or dying.

Having them fade back into the general population of the area is good, as well, because they're able to come back if the player returns.


Would you like to make that your final official act as GM before we put you out to pasture, slap a nice honorary title on you that means absolutely nothing and you dump all the responsibility on the rest of us? nyahnyah.gif

Sounds like a sound plan. Do I get a golden pocksec?
Rokur
QUOTE (TinkerGnome)
QUOTE (WinterRat1 @ May 25 2006, 03:34 PM)
QUOTE
For inactive players, my intention was that those who didn't die would, for whatever reason, simply opt out of the gang. They'd remain in the neighborhood, but for whatever reason wouldn't take part. For most of them, it'd be the realization that being a ganger can mean getting shot up or dying.

Having them fade back into the general population of the area is good, as well, because they're able to come back if the player returns.


Would you like to make that your final official act as GM before we put you out to pasture, slap a nice honorary title on you that means absolutely nothing and you dump all the responsibility on the rest of us? nyahnyah.gif

Sounds like a sound plan. Do I get a golden pocksec?

sorry.. fresh out nyahnyah.gif

The best I can do is a Silver one with Orichalcum buttons grinbig.gif
Vegas
Suggestion? Perhaps a few of the PC's of those that are MIA could have gotten seriously screwed up/shot up/whatever and instead of biting it at the HQ they are "out of pocket" because they're laid up in a hospital/Doc Blue's/wherever they get to for a LONG time?

If TG wants Slam to still die, that's his perogative.. but the rest of the MIA PC's?

Just a thought... since there seems to be a strong concensus now that MIA PC's shouldn't just be killed off?

*shrugs*
MK Ultra
Looks like the HeadGM vote is over. WinterRat1 got 7 votes, which is over 50% of all possible votes.
Congratulations to get more work shoved uppon you, WR1 ;P
What are you planing, befor we start the wrap-up? Besides contacting inactive players (are you allready on to this, ES_Sparky?)

BTW, MK seconds Vegas´ suggestion regarding inactives.
TinkerGnome
QUOTE (Vegas)
If TG wants Slam to still die, that's his perogative.. but the rest of the MIA PC's?

My intention was to have him die so that the new gang leader could be a PC. If the HeadGM doesn't like that idea, though, feel free to just land him in the hospital for a bit or something.
MK Ultra
I personally would like the Idea of Slam just missing smile.gif

We micht find out later, what´s up with him. Either the Spikes draged him away, or the Star took him, or somebody else, maybe he even made it away on himself. Either he´s dead, or in hospital, or in prison or held hostage, or just laying low, or maybe he simply left.

That way, Slam would be available for further Hooks, but out of the way for some time.
DireRadiant
It looks like we have more GMs than active posting players.
Rokur
I'm pretty sure that ALL gms will still be active posting players... hahaha.... so I Don't think it's technically possible to have more GMs nyahnyah.gif (well except if you count the current story GM may have to be exempted from posting)
TinkerGnome
Well, it would be a good storyline for Slam to return and find out someone had taken over his gang. I think I agree on the "missing in action" angle. After all, if he's in the hospital... do any of you know his real name or enough about him to really track him down?
Thanee
“His name is 'Slam'. He's a mean-looking orc and he has a cyberarm.”

“Sorry, there is noone with that name listed here. We do have an orc with a cyberarm filed under 'John Doe', though, who came in yesterday.”

biggrin.gif

The magicians could probably track him down, however. wink.gif

Bye
Thanee
WinterRat1
QUOTE
All HAIL WinterRat1 new HEAD GM, long live the GM!


Ha thanks to whoever put this up, it's nice to know that I get an ego boost before I have to get down to all the hard work! smile.gif

OK then, now that the votes are in and this has been settled, let's get the ball rolling. I'll be spending some time this Memorial Day weekend reading everything and catching up for the purposes of taking notes, working on the process, and writing Guidelines when and where necessary. For now though, let's take care of some of the immediate and obvious things first.

1. I was going to give Tinkergnome a gold pocketsec, but Rokur has informed me that all we have left are silver ones with orichalcum buttons. So TG, in recognition of all your hard work, here you go.

*presents Tinkergnome with synth-silver pocketsec with bootleg orichalcum buttons* (Yes we are cheap. We are poor street gangers, what did you expect? wink.gif )

2. Per Tinkergnome's last official request, all inactive PCs are still alive but have left the gang at this point. I will leave it to the first Story GM to determine what their particular reasons and fates are. (E.g. Wounded and in the hospital, left the neighborhood for safer locale, just plain scared and laying low in the neighborhood, etc.)

Sparky, if you would contact all the inactive players as you volunteered and ask them their intentions (i.e. whether they plan on rejoining the game or not) for reference and if they have any particular preferences for their characters, that would be excellent.

Going along with this 'Tinkergnome's Last Official Act' theme, Slam is dead. It was stated from the very beginning that the eventual intention was for a PC to run the gang, and given the player driven focus of the game, I agree with TG's decision because I think such a criticial position should be filled by a PC to ensure the direction of the gang (and thus the focus of the game) is dictated by the PCs and their decisions, and not an NPC.

3. Unless anyone has a serious problem with any of the Assistant GMs, I'm going to assume all volunteers listed on the wiki are still volunteering and make their duties official as of now. If combat/magic/matrix/rigging rules questions come up or dice resolutions are needed, everyone should know who to go to. Note that all dice rolls taking place in the context of a scene directly planned and controlled by the current Story GM should be discussed with that GM first.

4. Wiki people, I would like the wiki to be reorganized and streamlined for user friendliness. I want this done before we open up a recruitment drive for more players so it's easy for them to navigate and easy for us to keep track of. At this moment I have a few particular suggestions:

1. I would like to have a clear table of contents at the top so people can follow the links to the appropriate sections.
2. I would like to have two main sections: A Permanent Section, and a Story Section.
3. Clean up everything we don't use or need and archive it.

The Permanent section should contain things that are always relevant, such as character sheets, character creation rules, house rules, our gang turf map, buildings in our gang turf, other gang turf notes, basically things that will always be relevant and needed no matter who the Story GM is or what's happening in the game.

The Story Section is divided into chapters and everything that is specific only to a particular chapter should be listed there so we can keep things straight. For example, this is so we don't have a million dice roll/combat threads all in the 'Combat' section.

In Chapter 1, we could list the GM (Tinkergnome) and give it a chapter heading 'The 410 Crash is Born' (stupid name, but it's solely for example purposes). Everything that has happened to this point that is specific to this chapter would be in that section. For example all the dice rolls from the Battle at the Y would be here because they will not be relevant to what happens in future chapters.

Chapter 2 would list our next Story GM, and whatever they titled their section. Everything specific to this chapter should be in this section. And so on and so forth.

Hopefully this will make things easier to refer back to. Let me state up front I am terrible at all things computer related, so if my ideas are not workable, please let me know. For now though, let's streamline what we've got and get things organized, then we'll worry about adding and making changes to the basic framework later.

There have been many other great suggestions tossed around so far and I will trust the wiki staff to implement them as they see fit to improve the wiki. Dranem, I've seen you do lots of great work on the wiki, would you mind being added to the wiki staff?

5. Story GM volunteers, I have no preference for who is our first Story GM, so please discuss among yourselves who the first Story GM should be. If you all want to order yourselves (i.e. decide who will be story GM for Chapter 3, 4, 5 etc.) that would be great as well.

For continuity's sake, whoever is first Story GM will have to address and deal with the following things in their chapter at the minimum (in addition to whatever else they have planned):

1. Resolution of what the 410 Crash does with the gun
2. Resolving the need for a new leader
3. Addressing the departure of the inactive PCs (doesn't have to be much, but somewhere and by someone, Player or GM, the fates of the inactive PCs should be noted)
4. Any immediate consequences the GM deems necessary to the situation (e.g. whether the Spikes give up and go their separate ways, or keep after us until the situation with us having the gun is resolved, what the gang does about the Y, etc.)

I would like to have the question of who the next story GM is to be settled among the volunteers by Tuesday, May 30. Discussion between the Story GM and myself over the next chapter's general plot should be completed by Friday, June 2, with Chapter 2 'officially' slated to begin immediately after. Note that those dates are the latest dates I want this settled by. If we can get things settled and moving sooner than that, more power to us. smile.gif In the interim, all active PCs should work their way over to Nurse's Dad's clinic, where Chapter 2 will officially begin.

6. Recruitment Drive. Prior to the recruitment drive I would like the wiki to be revised and organized and Chapter 2 to be well underway (since the new recruits will be joining the gang in the course of the game). Let's shoot for opening up a new recruitment drive after the 4th of July. That gives us about 5-6 weeks to clean everything up in the wiki, get the game back on track and rolling, and the storyline time to progress to where the gang is ready to add new members. This deadline is not set in stone obviously (of course if we can get it done sooner I'm all for it, this is simply a conservative estimate), but it should suffice to give everyone an idea of the time frame we're looking at.

7. I would like to finish fleshing out our gang turf. Any volunteers to develop the geography of our turf (businesses, residences, landmarks, etc. with appropriate details) would be greatly appreciated.

8. The post time limit of 00:00:00 Monday, April 14, 2070 is official. No post should go past this time, and by this time all PCs should have arrived at the Clinic.

OK, sorry this was long, until we get everything squared away I'll probably have some long posts while we get everything organized, but for now this should suffice. There's plenty of stuff to do for everyone now, and I think I hit all the things that can/should be covered immediately. If anyone thinks I missed anything or has any questions, please let me know!

I'm looking forward to working with you all and getting everything back on track again! smile.gif

All the best,
WinterRat1
TinkerGnome
Winter, before the recruitment drive, I'd also suggest that any concerns or changes you guys want to make to the character generation rules are made and that active characters can become compliant before you have new characters coming in. It may be that you stick with what's up there, but since I've seen it mentioned before that some don't like them (for whatever reason), this would be the time for such a discussion to take place.

You should also decide if you're going to allow more mages, adepts, and technomancers.

Home Turf needs to get house ruled (make the area bigger and the bonus apply only to certain skills which make sense) or simply removed as a freebie.

Also, the whole chargen rules section could do with a revamp to make sure the rules are current. For instance, the races section mentions that only some races may be available. As that was written prior to the decision to make the gang mixed race... it could do with an update. There are others, as well.
Rokur
QUOTE (TinkerGnome @ May 26 2006, 05:29 PM)
Winter, before the recruitment drive, I'd also suggest that any concerns or changes you guys want to make to the character generation rules are made and that active characters can become compliant before you have new characters coming in.  It may be that you stick with what's up there, but since I've seen it mentioned before that some don't like them (for whatever reason), this would be the time for such a discussion to take place.

You should also decide if you're going to allow more mages, adepts, and technomancers.

Home Turf needs to get house ruled (make the area bigger and the bonus apply only to certain skills which make sense) or simply removed as a freebie.

Also, the whole chargen rules section could do with a revamp to make sure the rules are current.  For instance, the races section mentions that only some races may be available.  As that was written prior to the decision to make the gang mixed race... it could do with an update.  There are others, as well.

I think most of the rules are fine as is... but along the lines of rules revamping before recruitment...

I wanted to take a look at the houserules of networks and hacking and such. As the rules stand now, people basically with the use of a commlink and a slave list can have all the benefits of having completely wireless systems for everything (smartguns, glasses, earbuds, bike, house, drones, and everything else albeit you'd have to rotate currently used slave list) while not having any of the drawbacks.

So now, riggers won't have to monitor their drones and send as many as it can slave without worrying about anything but someone cracking their comm. It makes skinlinks on our glasses, earbuds, smartguns, and even CD's bike completely POINTLESS... and this I don't like.

My humble suggestion:
- keep it canon, and let skinlinks be skinlinks. You can always run things the manual way. Closed off Drones running on autopilot only and manual controlled biking(Wow!).

[edit] PS @WinterRat1- If you ever wanted to talk about any of the things you were thinking of implementing but wanted to discuss, feel free to hop in the 410crash IRC chat. This is on..
server - irc.dumpshock.com
channel - 410crash
Lots of general SR and non-SR chatting but we definitely talk about the game, and you're more than welcome to join to discuss at a slightly faster rate than on the forums.[/edit]
WinterRat1
Um...as my previous total incompetency in all things tech has been noted, I now seize the opportunity to give an example.

How do I even get on an IRC chat, and what is it?
Fresno Bob
Go here
DireRadiant
QUOTE (WinterRat1 @ May 26 2006, 01:19 PM)
Um...as my previous total incompetency in all things tech has been noted, I now seize the opportunity to give an example.

How do I even get on an IRC chat, and what is it?

Web IRC Client

NICK = WinterRat1
PASS = Do not enter anything clear it out
Channels = #410crash
Your Server = irc.dumpshock.com
MK Ultra
QUOTE (WinterRat1)
5. Story GM volunteers, I have no preference for who is our first Story GM, so please discuss among yourselves who the first Story GM should be. If you all want to order yourselves (i.e. decide who will be story GM for Chapter 3, 4, 5 etc.) that would be great as well.

As far as Vegas, Juan, Rokur and me disgussed, that would probably be me first, wraping up the gun deal and what comes with it, then Vegas, who is currently cooking up a plot, or Rokur, who has planty of ideas with no set timetable. Juan has no plot so far and is just keeping ready, to assist any Storry Teller.
I will try to cook the gist of the wrap-up over the weekend and discuss it with you WR1. I should have no problem, to have it started until Friday.
HeySparky
@WinterRat:

If you use Trillian for instant messaging, I can help you get on the IRC channel really, really easily. If you aren't using Trillian, why not!?! biggrin.gif

***

About IRC:

I think it is creating a schism in the game of tight IRC folks and stragglers, like me, who don't keep up with you guys.

Just an observation, with a concern.

***

List of folks I'll be contacting for IC resolution of their idle PCs:

nick012000 - Neo
bladepoet - 0day
Jaid - Electrode/Steel
Thyme - Thyn
Tashio - 2x4
FrankTrollman - Cammy
Blackhat - Knives

Let me know if I've missed any. I know that some of them are listed in the graveyard - I will get back to you folks with who needs to stay there and who needs to be 'disappeared.'

***

About the wiki:

I will kick around some ideas this weekend and come up with some schemes.

To be right up front, I have NO interest in keeping up with the story part in the updating it sense. Dranem, MK and others have been doing a bang-up job, so that's a load off. smile.gif

***

About recruitment/advancement:

What GM is in charge of character approval/character advancement? Is that shared? Delegated? I know we all helped Goliath out when he was poking around, but we should have someone who's responisibility it is. I'll do it if no one else wants to... since I have a weird OCD fetish about character sheet format.

RE: OCD character sheet fetish - Who minds if I - or someone I direct - fix(es) their sheets up so we all have the same (as appropriate) format for our sheets?
Mister Juan
About Jaid, he informed us he was dropping out. So no need to contact him.
Rokur
so.... did we wanna start the discussion on how we're going to pick a new leader? Or did we wanna do that IC?
MK Ultra
IC, I think, no?
HeySparky
IC
Vegas
IC, definitely
WinterRat1
I'll have more official-type stuff up tomorrow and am shooting for an IC post as well, I realize Shade's been a silent bystander a bit longer than I intended him to be. frown.gif I've been too focused on organization stuff, so I want to get back on track IC.

That said, I just have to comment on a few things.

1. Dranem, I love your consistency with Wyrm's character and how you continually depict how she sees the world and elaborate on her worldview. Especially when she refers to everyone as personas, it cracks me up. I picture a digital looking Shade, and it's pretty funny.

2. My hat goes off to Vegas, MK Ultra, and Mister Juan especially. That scene in St. Jude's is awesome, and I really love how the history between TF and Halo is coming into play. You two are doing a great job describing the conflicting emotions and issues they both have. Mister Juan, Felix is just flat creeping me out right now. Has anyone seen the previews for the movie 'The Omen' yet? The way Felix is acting seriously has me thinking of that kid. I don't know what the background rationale or reason is behind his sudden shift in behavior, but whatever it is, if you're going for creepy/distubring/unnerving, you're doing a fantastic job of it.
MK Ultra
embarrassed.gif Thanks, WinterRat1, I appreciate the feedback (constructive feedback in general, too, good or bad smile.gif ) and I have to second you, that Vegas and Juan put up a cool show, as well as Dranem (the `l33t-speak is really funny), so have been others, so far (I´m especially looking forward to Tao´s next encounter with Aziz, when he hears, that he was the one, fiering the first shot smile.gif ). Keep on the cool RPing, everyone!

EDIT: For everyone, that allready read my latest IC last night, I edited in a half sentence about wanting to hit Felix wink.gif
Mister Juan
QUOTE (WinterRat1)
2. My hat goes off to Vegas, MK Ultra, and Mister Juan especially. That scene in St. Jude's is awesome, and I really love how the history between TF and Halo is coming into play. You two are doing a great job describing the conflicting emotions and issues they both have. Mister Juan, Felix is just flat creeping me out right now. Has anyone seen the previews for the movie 'The Omen' yet? The way Felix is acting seriously has me thinking of that kid. I don't know what the background rationale or reason is behind his sudden shift in behavior, but whatever it is, if you're going for creepy/distubring/unnerving, you're doing a fantastic job of it.

Since you mentionned it, I went on the net and checked out all the previews I could for the Omen. I also now plan on renting the original 1970s version. This thing just gave me TONS of new ideas wink.gif If you thought this was creepy, I've still got plently in store.

Anyways, thanks for the comment WR1. I'm glad people are enjoying the scene.
Vegas
Wooot! We got props yo! smile.gif Thanks WinterRat! smile.gif

Ok, my "excitement" level just jumped up, I've been dreaming about this game again and man I can have some fun with this afterwards when I get to step up to tell the story portion wink.gif Muahahahaha..

MK: I wanna try to touch base with you about the wrap up of the HQ fight and LS's reaction/involvement so I can tie it into what I'm cooking up ahead of time... I'll try to drop you a PM or something later this afternoon.

I can't wait to see DR, Sparky, Silo, Voorhees, Thanee, Wounded Ronin, Kart and the rest of the crew get back into posting again now that we're kinda rolling again. So much stuff that gets to be played out in IC to come!

If you could see me I'd be smiling and bouncing right about now nyahnyah.gif
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