Help - Search - Members - Calendar
Full Version: OOC: 410 Crash
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54
Thanee
3 IP is 3 seconds or 1 Turn! It's not like this takes long.

Bye
Thanee
Thanee
According to the current situation, I highly doubt, that Raven even knows what's going on with Toy. wink.gif

Bye
Thanee
Rokur
sorry people... but forgot the npcs... heh... We gotta get knives an action in there.

Knives will hold his action until breaching troll takes action. Immediately following action, if Knives is within range of the grenades thrown, he will drop the knife in his left hand, get to the grenade and pick it up, and throw it back out the door at the trolls as close as possible. (Hey, he's a throwing expert.... don't mess with the king!)

@GM - if knives wanted to grab the thrown grenade... would there be a roll involved?

Knives Initiative
CODE
Reaction (5) + Intuition (2) = 7dice
3,[6],3,3,[5],[6],1= 3 hits
initiative = 10/2 IP


Throwing grenade back
CODE
Thrown weapons (4) + Agility (5) + Home Ground (2) = 11 dice
[5],1,1,3,1,[6],[5],1,4,1,1 = 3 hits, critical glitch!!!!

Use 1 Edge to re-roll failures (thus erasing glitch...)
11-3 hits = 8 dice
1,3,[5],4,2,1,1,[6] = 2 added hits = 3+2= 5 hits total.
do i need to roll scatter for 5 hits??


that's Knives' answer of how they getting out of there. He will be throwing on his route backing away from the breach.
MK Ultra
@ Thanee
About Remote: The way I understand it and played it so far (with no objection from TG, so far), is that for remote service the range (in or out) is irrellevant, the only drawback of remote services is, that you have to 'preprogram' everything and can´t adjust if s.th. changes, and that any services you don´t use up are lost.

About Spirits and Edge: Spirits are under no obligation, to use Edge on their summoners behalf and normally won´t do so. Exceptions may be protecting themselfs from damage, fighting an oposit spirit (fire & water, i.e.) and people with spirit affinity, or any other circumstances the GM deems appropriate.

@ WinterRat1
About drawback from the lobby (I´m controlling Cammy currently). I have absolutely no Idea. I did expect the meele group in the lobby to get the advantages of numbers and surprise, if the Trolls where to breach the door at all before evacuation. Obviously my assumption wasn´t quiet accurate.

EDIT:
About Healing Toy. IIRC (I might be wrong) a person with overflow has to be stabilized (by 1st Aid, Traumapatch or Stabilize Spell, well or burning Edge (but Toy gets that for free, now, according to TG, so she is stabilized)), before any 1st Aid or Heal Spell can be applyed to reduce damage.
However if she´s stabilized, she can as well be moved to the van, no? I doubt Raven (at least it will be hard to get 5 hits) will get her back to conciousness (and it would be better, to apply 1st Aid, before the Spell).

@ Thanee
About Reaction Spell. The 3 IP is only available as long as the spell is sustained, unless TG want´s to home ruel that.
Rokur
QUOTE (Thanee)
According to the current situation, I highly doubt, that Raven even knows what's going on with Toy. wink.gif

Bye
Thanee

weren't you just on the comm with her about taking a shower... and where she'd be, and you said you'd catch up to her.... or was i dreaming that?
Thanee
Well, at least I do not know anything about that. biggrin.gif

The 'shower' part was long before the trolls showed up. At least the one I know of, not sure what you are referring to.

And it's (to me at least) unclear where Toy is now exactly (my last information is, that she is on the other side of the street, but there has been some talk about it earlier in this thread). wink.gif

Bye
Thanee
Thanee
QUOTE (MK Ultra)
About Reaction Spell. The 3 IP is only available as long as the spell is sustained, unless TG want´s to home ruel that.

Of course, but what when you drop it *during* your 3rd action. Do you still complete the action?

That was my question. smile.gif

Bye
Thanee
MK Ultra
In his last post Ronin sayed she´s in tha kitchen.

Oh and year the shower conversation was when Toy was still in the lounge (quick shower that was wink.gif)
Thanee
QUOTE (MK Ultra)
(quick shower that was wink.gif)

Yeah, but a few minutes are enough for a refreshment, really. wink.gif

Bye
Thanee
TinkerGnome
QUOTE (WinterRat1)
Or are you just going to post the results of the first pass, in which case we should only IC post our first pass actions and hold off on posting IC for the 2nd and/or 3rd passes?

That one. Trying to do more than that and I get straightjacketed somewhat with the NPC actions out of a sense of fairness (ie, if you'd known that during pass 2, the troll was going to do xyz, you would have done zyx instead of abc during the second pass) and all sorts of "but wait!" kind of moments. I'm going to try to do a pass a day. Feel free to go ahead and preroll future actions.
TinkerGnome
QUOTE (Thanee)
Can a magician send a spirit on a remote task, when this task does not lead the spirit outside of the magician's control radius (i.e. magic x 100m)?

My answer, from a strictly balance perspective, is no.
TinkerGnome
QUOTE (Thanee)
QUOTE (MK Ultra @ May 8 2006, 07:57 PM)
About Reaction Spell. The 3 IP is only available as long as the spell is sustained, unless TG want´s to home ruel that.

Of course, but what when you drop it *during* your 3rd action. Do you still complete the action?

If your action in a pass vanishes, you immediately lose the rest of that action. You could take the action and then drop the spell with no problem, but not vice versa.
Thanee
QUOTE (TinkerGnome)
My answer, from a strictly balance perspective, is no.

Ok, that's what I thought as well, but it hasn't been clarified until now. smile.gif

Bye
Thanee
TinkerGnome
QUOTE (Rokur)
@GM - if knives wanted to grab the thrown grenade... would there be a roll involved?

Yep. Give me an agility + athletics roll to snatch one of the things up. Threshold 2 sounds fair as the grenades are bouncing and skittering around.
TinkerGnome
In other news, look for me to replace home ground with a custom quality that makes a good deal more sense in what it gives bonuses to. Probably something like "Gang Turf" which gives you a +2 die bonus to all rolls which could realistically be aided by knowing an area well (but it'd cover a bigger area).

As it stands now, home ground is just kind of silly.
Thanee
QUOTE (TinkerGnome)
As it stands now, home ground is just kind of silly.

LOL

But yeah.

Bye
Thanee
Thanee
Ok, edited in Raven's actions for the first two passes.

Will roll the dice for the 2nd IP when it comes to that (in case something leads to changing the action again smile.gif).

Bye
Thanee
Rokur
1) for home ground - can we buy it for the base and apt. complex? I'm sure we got in enough tangles to know where are the good shooting angles, where to run from cover to cover and how the grenade will bounce outside the door, how much wind will blow on the door side of the HQ... heh, stuff like that.... that would help out some of our regular actions...

2) Knives grabbing grenade rolls - Problem is he doesn't have the athletics group.... he has gymnastics (3), running (1), palming(in group) (1) and throwing (4) does a 1 sound fair for athletics? at least for grabbing this? using palming, and just assume his gymnastics and running lets him have the agility to be nimble? or should i use the gymnastics? well you decide
CODE
Agility (5) + Athletics (1) = 6 dice
1,[6],4,[6],1,3,4 = 2 hits!

HeySparky
If it wasn't clear - JAX is covering a set of doors into the gym from inside the gym. The set he thinks most likely to be crashed in by Spikes. He is not with Slam.
TinkerGnome
Ack, athletics did get split apart, didn't it? Hmm... I probably should have called for an agility + intuition roll instead. He made it in any case.

Where is he throwing it to?
Rokur
Out the door, or if he can ricochet it off something, ricochet it so it bounces towards where the trolls took cover... just going with the cinematic flow here grinbig.gif
TinkerGnome
Well, it's a standard non-aerodynamic grenade. He can throw it as far as he wants. There's a group of four trolls kind of in sight or he can drop it just the other side of the door.
Rokur
If he can get the trolls, then definitely get the trolls, because i thought you had posted that they would jump into cover... (thus negating them from a direct hit from anything if in full cover, and me trying to ricochet it and hit them)

sorry if I mixed that up. Bombs AWAY! throw it right at the trolls. screw the collateral damage at this point!
MK Ultra
QUOTE (TinkerGnome)
My answer, from a strictly balance perspective, is no.

Hm, would have been nice to know last week (or the other? anyway before this morning), when I anounced my intention to use this trick. 1 additionell watcher isnt really worth taking NovaCoke :-/
Anyway, unless Halo gets them 200m away from TF´s spirit or it gets disrupted, TF will summon a 4th Watcher in his 2nd IP, instead.
Dos Home Ground apply util you specified 'Gang Turff'? If not, makes no difference here anyway (droping the 2nd hit, then).

CODE
Magic (2) + Summoning (3) + Home Ground (2) + Damage (-1) = 6 dice
[5] 4 4 2 2 [5] Hits:2
he´ll only keep it for 1 hour

Intuition (5) + Willpower (1) = 6 dice
1 [5] [5] [5] 1 3 Hits:3

No drain at least


@ TG & GM
How hard is it, to just lob the other granade straight out of the door, far away? (it seams to me, that any roll would be too hard) So would Cammy have to make a hit on a Trowing Roll, or just manage to catch the granade (Agil + Int or + Athletics, here?).
Fresno Bob
QUOTE (TinkerGnome)
@Vorhees

There's a link to Aziz's action that doesn't go anywhere meaningful. I skimmed around but couldn't find a post. Please fix it or summarize it.

@ GM

Weird, works fine for me. Anyway, the actions were as thus. Aziz completely resisted the damage from the spirt, and got 7 hits on the test to break free from the engulf. Assuming he breaks free, he's going to run away to as close to the gym as he can get.
HeySparky
Can watchers perform tasks?

Like, say, carry grenades?
MK Ultra
no, they can only manifest (audio-visuel) but not meterialize.

But they should at least be bled to distract one of the adepts (-2 dice, or so?).
TinkerGnome
QUOTE (MK Ultra)
Dos Home Ground apply util you specified 'Gang Turff'? If not, makes no difference here anyway (droping the 2nd hit, then).

How hard is it, to just lob the other granade straight out of the door, far away? (it seams to me, that any roll would be too hard) So would Cammy have to make a hit on a Trowing Roll, or just manage to catch the granade (Agil + Int or + Athletics, here?).

Home Ground applies till the end of this series of events.

To snatch up the grenade is agility + intuition (2). Throwing it is an agility + throwing test (you don't really need any hits, just don't glitch).
nick012000
Umm... TinkerGnome... that was my action for the second combat turn, though I won't complain about being able to pop off a couple more grenades. wink.gif
HeySparky
nick, meant to ask - could you put time/date/location stamp on your post?
WinterRat1
Wow...I just checked the wiki, and let me say I am VERY glad that Shade is dropping prone to full cover and crawling away from the window with Auran before any of the trolls who are shooting at him act. I think if I had tried to stay and shoot it out with the trolls I would have been lit up like a freaking Christmas tree.

MK Ultra
@ GM & TinkerGnome

This will be 2 simple actios (pick up and toss), the free one should be to put the baton ftom right to left hand (or drop it, if thats more then a free action)
Ok, Cammy will go for the second granade, using Edge.
CODE
Agility (3) + Intuition (1) + Edge (4) = 8 dice
[5] 4 4 2 2 [5] 1 [5] Hits:3

Throwing the granade out (I think throwing it at the trolls will do, to get it out on any non-glitch, if not, getting it out is priority and she won´t aim at the trolls)
CODE
Scatter 1 dice [5m -2 hit] = 3m
Agility (3) + Throwing (-1) = 2 dice
[5] 1 [5] 3 Hits:2
TinkerGnome
QUOTE (WinterRat1)
Wow...I just checked the wiki, and let me say I am VERY glad that Shade is dropping prone to full cover and crawling away from the window with Auran before any of the trolls who are shooting at him act. I think if I had tried to stay and shoot it out with the trolls I would have been lit up like a freaking Christmas tree.

You can be shot at on any phase in which you shoot (you do get cover mods, but only if you take the "firing from cover" penalty to your shots). This is because movement happens out of sync with init (that, and it's way more fair).
Rokur
awww dang... forgot that Knives had a skill boost in throwing... @TG - if you read this, and these 2 dice would affect the outcome of the throw(maybe counter some of the range/cover mods?) please take it into account nyahnyah.gif
Dranem
OK, I'm confused...

When Shade came over with Auran where Wyrm and 0day helps to carry her down...
Now - this is where I'm getting confused - Shade's going to drop Auran and go for Toy Robot? We still need to get Auran down to the buggy! Or you figure the two weak gearheads are going to do that ourselves?

I guess we could go down the stairs the two of us carrying Auran, but it's REALLY going to slow us down... and the Trolls are already through the main door. What would be 1 round to get to the gym is going to take 1 round just to get downstairs now - just how much do you thinks someone can do in one round? - which is only 3 seconds... somehow I think people are forgetting about that...

To answer your previous question about who's getting miffed on your request: Wyrm would be ticked if you ask her best friend to go back into danger when what they want to do is get out of there!
Mister Juan
Steel should also be helping 0day and Wyrm. Somehow, I think they'll manage.
WinterRat1
QUOTE
You can be shot at on any phase in which you shoot (you do get cover mods, but only if you take the "firing from cover" penalty to your shots). This is because movement happens out of sync with init (that, and it's way more fair).


Firing from cover penalty was taken. Should I have noted that in the wiki? I only post the summary in the wiki, a detailed breakdown of the roll is in the OOC thread.

QUOTE
To answer your previous question about who's getting miffed on your request: Wyrm would be ticked if you ask her best friend to go back into danger when what they want to do is get out of there!


Absolutely fair. Although with Raven coming to help Auran, that request may not be made.
Rokur
trying to help clean up and sort out what has and hasn't been done for the inactives, I noticed that Thyn hasn't rolled his resistance to being shot twice... if I'm wrong let me know... I posted an action for him on the wiki, but like Aziz, he's just jetting off the roof, not wanting to be trapped like a rat with the breach already incurring. He will ready his polearm to help defend himself from said combat axe breachers.

Ok resisting 2 shots from shotgun
Dodge 1
CODE
Rea (3)
1,3,[5]

he is hit

Damage Resistance 9P/-1 AP
CODE
Body (5) + Armor (6) + AP (-1) = 10 dice
1,[6],[5],2,1,[5],[6],[5],2, 3 = 5 hits!


Dodge 2
CODE
Rea (3)
1,4,4 = 0 hits

hit again

Damage Resistance 10P/-1 AP
CODE
Body (5) + Armor (6) + AP (-1) = 10 dice
[6],[5],2,1,2,3,1,4,2,2 = 2 hits.... definitely edge that
10-2hits = 8 misses spend 1 edge to reroll
[6],4,4,[6],2,2,[6],4 = 3 extra hits + 2 original = 5 total hits!


Thyn is now coughing blood as he runs away... for good reason!
WinterRat1
QUOTE
Now - this is where I'm getting confused - Shade's going to drop Auran and go for Toy Robot? We still need to get Auran down to the buggy! Or you figure the two weak gearheads are going to do that ourselves?

I guess we could go down the stairs the two of us carrying Auran, but it's REALLY going to slow us down... and the Trolls are already through the main door. What would be 1 round to get to the gym is going to take 1 round just to get downstairs now - just how much do you thinks someone can do in one round? - which is only 3 seconds... somehow I think people are forgetting about that...


It was my understanding that 0day, Wyrm, Nurse, Steel, and CD were all helping with Auran, or at the least, all five of them were headed downstairs. That should be more than enough to handle Auran.
TinkerGnome
I have no objection to there being an exterior roof access such as a fire escape, if that helps anything.
Rokur
that's cool... i kinda figured that it might still be there, but was unsure of it's usability.... but if fire escapes go relatively undamaged (which i can only assume they do) then thyn will probably use it to run away.
Dranem
QUOTE (WinterRat1 @ May 8 2006, 10:20 PM)
It was my understanding that 0day, Wyrm, Nurse, Steel, and CD were all helping with Auran, or at the least, all five of them were headed downstairs. That should be more than enough to handle Auran.

Steel helping carrying Auran down would be a great help.. we're on a tight schedule here with the trolls in the building.
I think CD mentioned dashing off to help Toy, so if Raven, Shade and CD carry Toy down, that may take another round, but most of the wounded would be coming down the stairs.. You'll have to ask Dire Radiant.

With Neo tossing grenades down, hopefully we can get down the back stairs before those rushing through the door fully take over.

We did some discussions in IRC, trying to figure out just how many Electrode's converted Growler buggy can hold.. We came to the decision that it can sit 3: two in the front, one in the back bench. (or a the reverse: pilot in the front and two in the back) So nurse on the buggy would probably slow us down.

So Nurse is going to take her bike, Wyrm will command Auran's bike, the one drone left, and the roto drone from VR. We have room for 2 maybe 3 people if no-one has an evac: 1 on Nurse's bike, and 1-2 on Auran's... (just remember who's doing to the driving, so all you have to do is hang on wink.gif ) Those who need healing will have wait till we're clear and safe to be healed.

Electrode is sending his hovercraft up Hunt as a diversion leading it towards the river. We need Steel's drones to maybe run down Hunt behind it and lay out cover fire... either that or hop onto the hovercraft and defend it. I'm not sure what kind of weapons Steel's drones have.
Thanee
QUOTE (Dranem @ May 9 2006, 06:37 AM)
we're on a tight schedule here with the trolls in the building.

Oh yes, and there are some distances to cover as well.

If the positions on the Wiki map are still current at the beginning of this turn and assuming 1m squares, it would probably take two IPs running only to reach Auran from the Lounge (about 8m per IP).

If Raven's summoning succeeds, we can probably assume, that Auran can *walk* out of the building by herself (assuming, that she is not too far into overflow). So don't plan too far ahead with the carrying and all, it's just the first IP for now. wink.gif

Also the 1 IP people will have to carefully consider when (during which IP) and how to spend their action.

For Toy it's probably better to actually carry her out (after stabilizing), since she might need First Aid *and* Healing to regain consciousness.

Bye
Thanee
Rokur
umm... you all do realize that Auran was hit by a STUNBOLT... she's unconscious do to stun damage, even though her lips may be leaking some blood from the internal physical damage (read: overflow) but IIRC magic can't heal stun? so if raven does heal auran back to 0 on her physical condition monitor... she will still be down....

of course raven may not quite know that yet... so play it out IC how you want to... just gonna let you know, after the heal spell don't be too sad if Auran doesn't start walking out.
Dranem
As I mentioned, it would probably be more efficient if Raven help Shade cary Toy Robot.
Why spend time running back in forth? We need to get out as soon as possible, then worry about healing. The HQ is not a safe place to be healing anyone! Let's just focus on getting out people!
DireRadiant
QUOTE (WinterRat1)
To Everyone: How are the people holding the front going to withdraw? They're going to be in melee probably sometime this turn, or very early next turn at the latest. Getting them away from the now very angry and bloodthirsty trolls might prove to be quite a challenge. Any ideas?

Fighting tactical withdrawals are tough for exactly this reason. Best bet is that one of the fleeing groups can draw attention away long enough to allow the group at the door to withdraw. But this kind of co ordination takes a lot of practice and in our case good luck.
DireRadiant
QUOTE (Dranem @ May 8 2006, 11:37 PM)
Electrode is sending his hovercraft up Hunt as a diversion leading it towards the river. We need Steel's drones to maybe run down Hunt behind it and lay out cover fire... either that or hop onto the hovercraft and defend it. I'm not sure what kind of weapons Steel's drones have.

I always like the scene in Smoky and the Bandit where Snowman and Cledus run over the row of parked ganger bikes as he is leaving the bar where he got beat up.

And if we are running away, disabling lots of Spike Bikes seems a good idea. And if you want the Spikes to chase the Hovercraft.... give them a good reason.

And we do need a distraction so the people at the door can withdraw as well.
Silo
I'm at the door. Was just planning on running. If that don't work, I guess I'll come up with something else.
DireRadiant
QUOTE (Dranem)
I think CD mentioned dashing off to help Toy, so if Raven, Shade and CD carry Toy down, that may take another round, but most of the wounded would be coming down the stairs.. You'll have to ask Dire Radiant.

To clarify, China Doll, intended to exit the lounge and turn left to go down the back stairs, however, as everyone was leaving, Shade and Auran are seen in the hallway. She therefore paused, took a brief moment to look around, then moved to help with carrying Auran. This leaves her somewhere in the hallway between the lounge and kitchen/2nd floor over entrance area.

Note that dwarves simply don't move as far as all you tall skinny people.

Though it will slow her down, China Doll is capable of carrying a normal human down the stairs.
Thanee
QUOTE (Rokur @ May 9 2006, 02:47 PM)
umm... you all do realize that Auran was hit by a STUNBOLT...

biggrin.gif

Raven does not know this, though. All she knows is, that Auran is down. When she arrives and sees her body unharmed, she might be able to draw conclusions, though.

About Toy... I don't know how Raven could know what is up with her yet, but when she gets past the door, she might see her bleeding on the floor.

Bye
Thanee
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012