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Kartijan
QUOTE (Silo)

Overall, I think group contacts are getting out of hand. I really don't think it was intended for people to be allocating over 1 or 2 points to. That is why I only gave 1. It seemed to me to be designed to establish a few common contacts for everyone, not to create the be all end all of social networks.


Just so you all know why I dropped 6 points into the groups contacts:

That happens to be how many BP I had left when I felt my char was where I wanted her to be for starting gameplay. If the groups contacts are indeed getting out of hand then I can take back 4 or 5 (I do want ot be contributing to the group as a whole after all) and work out some ideas on how to put them to use (for example put in a bit more knowledge skills to set Nurse up as already having been helping her Mom with her grow operation to make more sense in Nurse starting up her own during gameplay smile.gif)

I think at this point we need to see how many BP are NEEDED for the overall group contacts and for the extra points if we still have more contributed than used, have those with more than 1 or 2 in be the first to pull some back out?
I don't need my contribution spent any special way, just want to be a contributor since I had so much I see as being 'to spare' when I built the char.

Kart
HeySparky
Spare points!?

Hand 'em over! wink.gif
HeySparky
Anyone have a definitive read on how Gymnastics Dodge works... to me it seems like it should take a Complex Action (Full Defense) and be pooled like this:

(REA + Gymnastics + Dodge)

So it's something you would want to do if you had a higher Gymnastics than you had Dodge, but not something that makes Gymnasts crazy good at Full Defense (REA + D + D + Gym). The reason I interpret it this way is because the rules say Full Defense can be taken as Full Dodge, Full Parry OR Gymnastics Dodge. And the reason I ask is because I'm working out a generic mechanics page for folks (ala Silo/JJ, thanks, pal).

EDIT: Or is it just (REA + Gymnastics) ... that sorta blows.
Vegas
Here's my take on the group contacts front.

I'm not willing to merge or give up "Dox" as a personal contact. Basically I don't think it's a wise idea to make all the group contacts the architypes that everyone wants to have and merge them because there are "too many" No one says they have to be inside our turf, and besides, if there isn't something for "backstory" and or "side plots" outside of just who the gang knows....Meh.

Besides, if we throw all of our contacts into "shared" contacts, what happens if something bad happens to them. What happens if because of their affiliation to the gang, Nurse's parents get wiped out and then there goes our street doc. Probably unlikely, but know knows just how sadistic TG will be with us biggrin.gif

Besides, there's personal ties with that contact to Halo, not to mention she's a key part of keeping her alive. Not that another "street doc" contact wouldn't do that, But I like the fleshing out of Halo I've been able to do on paper and in my head because of that relationship.

Ok, I'm babbling... but I'm also wicked sick frown.gif Sorry if it's not totally coherent up there. hopefully I made *some* sense.
FrankTrollman
QUOTE
Anyone have a definitive read on how Gymnastics Dodge works...


Yes.

In melee your defense pool is your REA + (The highest of: Dodge, Unarmed Combat, Weapon Skill)
At range, your defense pool is your REA.

If you take an action to use Full Defense (or abort to Full Defense between your actions), you add the highest of Dodge and Gymnastics to your defense pool (or unarmed or a weapon skill, but that only applies in melee).

So for example:

Cammy is in melee and someone swings a crow bar clumsily at her face. She's unconcerned, so she just uses her Reaction (5) + her Unarmed Combat (1) for a 6 die total.

Alternately:

Cammy is in melee with a frickin ninja with a monowhip, who lashes out at her face with precision. She chooses to perform a backflip to escape - losing her next action for Gymnastic Dodge. Her defense pool is still her Reaction (5) + her Unarmed Combat (1), but now also adds her Gymnastics (6), for a total of 12 dice.

-Frank
Fresno Bob
@ GM

Alright, well on Aziz's turn, he's going to attack the lead orc

CODE
Agility 5 + Katana 6 + Reach 1 + Home Ground 2 = 14 Dice
[5] [5] 2 [6] 4 4 [6] [5] 3 2 [5] [5] [6] 1 Hits: 8


As for the contacts thing, yeah, that was a mistake. Supposed to read 9.
Silo
Speaking of generic mechanics, etc.

Is anyone thinking that the spreadsheet that TG provided needs more than one area to input rolls?

I tried copying it, but that didn't work and I am not a macro guru. What I was thinking is that if it had, say 10 sections like the one that it has, I could put in my common rolls and when it comes time, just hit "roll."

I think that would be especially helpful for mages since it takes 3 or 4 rolls to do anything.

HeySparky
Say - I missed that spreadsheet... where was it?
Silo
QUOTE (ES_Sparky)
Say - I missed that spreadsheet... where was it?

TG's first post in this thread. Linked as "die roller".

It is nice cuz it automatically outputs the "code" and you just cut and paste it here.
DireRadiant
QUOTE (ES_Sparky)
Anyone have a definitive read on how Gymnastics Dodge works... to me it seems like it should take a Complex Action (Full Defense) and be pooled like this:

(REA + Gymnastics + Dodge)

So it's something you would want to do if you had a higher Gymnastics than you had Dodge, but not something that makes Gymnasts crazy good at Full Defense (REA + D + D + Gym). The reason I interpret it this way is because the rules say Full Defense can be taken as Full Dodge, Full Parry OR Gymnastics Dodge. And the reason I ask is because I'm working out a generic mechanics page for folks (ala Silo/JJ, thanks, pal).

EDIT: Or is it just (REA + Gymnastics) ... that sorta blows.

It's kind of hard to figure out, and especially since in the Full Dodge and Full Parry example they give the exact formula, but not in the gymnastics option.

Full Defense
One of these three

- Full Dodge (Explicit example given)
-- Melee = Reaction + Dodge + Dodge
-- Range = Reaction + Dodge

- Full Parry (Explicit example given)
-- Melee = Reaction + Melee Skill + Melee Skill
-- Range = Not Applicable

- Gymnastics
-- Melee = Reaction + Gymnastics
-- Range = Reaction + Gymnastics

I prefer along Franks lines where

Full Defense
-- Melee = Reaction + Gymnastics|Dodge|Melee Skill + Gymnastics|Dodge|Melee Skill
-- Range = Reaction + Gymnastics|Dodge
HeySparky
That makes Gymnastics WAY more powerful than my initial take on this. Not that I mind. smile.gif
Silo
QUOTE (ES_Sparky)
That makes Gymnastics WAY more powerful than my initial take on this. Not that I mind. smile.gif

Yeah...I'm not sure why there is a Dodge.
FrankTrollman
QUOTE (ES_Sparky)
That makes Gymnastics WAY more powerful than my initial take on this. Not that I mind. smile.gif

If you have a Gymnastics Skill and a Close Combat skill, Dodge is an extraneous skill that does nothing.

So if you're a character who has Gymnastics or Unarmed Combat, you should strongly consider purchasing the other one instead of Dodge. If your character intends to do neither flipping nor punching, then Dodge is a good deal (costing as it does half of what it would cost to get the Gymnastics and Unarmed Combat that it replaces).

Somewhat counterintuitively, Dodge is a skill that non-combatant characters should have.

-Frank
MK Ultra
@ Halo
I hope Youīll come to better health, soon (very awkward expression, how do I say this in normal english?)

@ merging / group-inizing contacts
As I posted before, I donīt want all contacts to be merged and/or group-inized. These were just some sugestions, what could be done, as I myself had a very limited idea of what contacts are out there, what needs to be added and what would be plausble to share. Some redundance is good, also storry & bg-hooks should outwaight considerations for group contacts. This were just all oportunities I saw (without taking bg into account), never meant to have them all realized.

@ group contacts
I think itīs good, to limit them to L4. Iīd even say 3 makes more sense, how many people are big buddys with an entire gang and not in that gang? I also think its plausible, that these contacts would use L/2 for some situations, basically those that are not the contacts profession (i.e. for a Doc full L for haggling over a price, L/2 favours or information).

@ shared personal contacts
How about making characters with a shared contact only pay once for the C Rating but every character has to pay on his own for Loyalty. I.e. Tao buys Talismonger 3/6 for 9 bp, Raven pays 5 bp to get him at 3/5. This way, thay are not as cheap as group contacts, but also would not have the mechanical disadvantages (Vegas points still aply, if the contact dies of orbital cow bombardment, both pc loose). Sounds cool?

I think whith these rules, there could allyo be shared personal/group contacts, without being unbalancing, but I have not thought this through.
MK Ultra
@Frank about Magic

Yea, I know this, but the initial idea was that he canīt cast/summon high force. It was only that with the rules as I missunderstood them, a powerfocus seamed as to good a deal to pass by, especially since Iīd probably never get one in-game.
If you think a Magic 1 wizkid is only slowing the gang down in any situation, so be it, but considder his fantaftic dicepools for pool and massaging nyahnyah.gif .

EDIT:
Besids, scraping together 20 bp would probably crush the character concept or back ground.
Tashio
Um maybe I'm clueless here, but Gymnastics is usable only in full defence whereas dodge is usable in any situation. So if you only have gym and no dodge. Usualy you just pair up whichever one is highest of the lot. Between Melee skill dodge gym.

No Melee Skill

Full Defence (Gym)
-- Melee = Reaction + Gymnastics + Gymnastics
Full Defence (Dodge)
-- Melee = Reaction + Dodge + Dodge
Full Defence (Melee Skill) (Assuming higher than dodge)
--Melee = Rection + Skill + Skill

Normal Melee (Gym)
-- Melee = Reaction
Normal Melee (Dodge)
-- Melee = Reaction+Dodge
Normal Melee (Melee)
-- Melee = Reaction+Skill

If you have melee skill then you just use whichever is higher between dodge/melee skill. I don't see how Gym is better?
TinkerGnome
Alternate proposal for "group" contacts. How about this:

There are no group contacts.
All contacts belong to one character at game start (other folks can forge relationships later on)
There is a "group contact point pool" which everyone can donate to and anyone (with group consent) can draw points from to purchase a contact.

Thus Nurse's parents might be partially paid for with someone else's bp, but they would be her contact.

As far as the die roller goes, it's a not a bastion of good coding practices. It's not easily expandable, and the code doesn't even approach optimized. It would be possible, though tedious, to expand it to include several areas for rolls. If you're really interested, I'll tell you how, but it is quite involved.
FrankTrollman
QUOTE (Taisho)
I don't see how Gym is better?


Dodge can be used in place of Gymnastics or Unarmed Combat when calculating Full Defense and doesn't do anything else. Gymnastics lets you jump over stuff and Unarmed Combat lets you kick people in the face.

So if you have Unarmed Combat, you don't need Dodge to be used in place of Unarmed Combat, so rather than taking Dodge you'd take Gymnastics and be able to jump over things. If you have Gymnastics, you don't need Dodge to be used in place of Gymnastics, so rather than taking Dodge at all you'd buy Unarmed Combat and be skilled at kicking people.

It's not "better" all by itself, it's better to have Unarmed Combat and Gymnastics than it is to just have Dodge... which is why it costs more points to do that. But it doesn't cost more points to have Gymnastics and Unarmed Combat than it does to have Dodge and Unarmed Combat.

-Frank
MK Ultra
But you could take a Ranged combat specialisation in Dodge, which serves to make at least some sense to take dodge and mele instead of gym and mele, if you are not that hot to jump.

EDIT:

@ TinkerGnome
I donīt get it, are the group pool points spend later in the game, or is it basically, that one player gives another one bp to boost his contacts, so when they later get to know that contact, it will be stronger, instead of both puting thair points into minor contacts, which would be available from the start for both, but not as powerfull?
Thanee
QUOTE (MK Ultra @ Mar 22 2006, 09:16 PM)
It was only that with the rules as I missunderstood them, a powerfocus seamed as to good a deal to pass by...

The power focus is a damn good deal in the beginning (even with half resources). smile.gif

But it makes more sense for TF not to have one, anyways... and raising Magic to 2 isn't horribly expensive. wink.gif

Bye
Thanee
Tashio
Ah okay, now if dodge applied to normal ranged defence which it should logicaly but for some reason does not then dodge would actualy be usefull.

Which leads to that I should drop Dodge and get Gym but I just can' t see 2BY4 doing flick flacks. Though a troll doing a tumbling run and landing on someone at the end could be rather painfull smile.gif

Yes you can take ranged spec but that only helps when doing full defence against ranged, and does not apply in normal combat.
MK Ultra
Thats what youīd have Mele for.
MK Ultra
QUOTE (Thanee @ Mar 22 2006, 03:53 PM)
But it makes more sense for TF not to have one, anyways... and raising Magic to 2 isn't horribly expensive. wink.gif

well, I would have been a familie hairloom, but Iīd drop it anyway. Now scraping another 9 bp together, to get Magic 2, I just cant see where. Except maybe, from Spellslinging/Spells, but to be honest, thats just a horribley bad KP-to-BP-to-KP ratio. Besids, as I said, Iīm cool to start with Magic 1, it was the basic idea of this character to begin with.

EDIT:

@ TinkerGnome
BTW, could you decide if TF could default Asensing? If not he should still be capable to make a regular perception test in the astral, to get basic information, like finding a hidden lifeform, without asensing its aura, etc..
Thanee
QUOTE (TinkerGnome @ Mar 22 2006, 03:53 PM)
Everyone involved should make a mechanics only post OOC with what they are doing and their dice rolls.  These posts can be conditional.

Raven asks the spirit to attack the five orcs, especially the more dangerously looking ones, while she moves (or runs, if necessary) into full cover herself (either into the Stuffer Shack, if the five orcs are fully outside already, or otherwise around the corner of the building, away from them).

The air spirit materializes.

No dice rolls needed.
Thanee
QUOTE (MK Ultra)
well, I would have been a familie hairloom, ...

Meant the binding more than the possession of it. It just doesn't seem like one of the first things you do when learning magic. biggrin.gif

Bye
Thanee
MK Ultra
You know, Thanee, I just realized, that you seam to have a post icon smily, whith every post, which is ok, the creapy part is, that it anoys me indifferent.gif

EDIT: Now, thatīs crapy dead.gif
Dranem
My suggestion:

Remove all personal contacts from the 'Group Contacts' page altogether. After all, they are a personal contact, and have little or nothing to do with the gang.

Second, all group contacts should be remade, we'll pool our points and discuss who should be used as a group contact and what they're loyalty rating to the 'group' should be.

My example in the case of Treeno. For me, he's a loyalty 4 as I tinker around with his machines. To the group I suggested he was only a 2 or 3 as we hang out at the Zo e and he's gotten to know us all a bit. He's more than just a drug dealer to some of us.
So, tonight I'll nuke the whole page, and we can put down concepts of what we want for 'group' contacts. From there, if anyone wants to volunteer their contact to group, then we can do so, and then as a group sort out what they're connection rating is to the gang.

This is how I originally understood group contacts as to be.
Rokur
Changed Auran due to change in group contacts. added a personal contact and a positive quality.
Wounded Ronin
QUOTE (Dranem)
My suggestion:

Remove all personal contacts from the 'Group Contacts' page altogether. After all, they are a personal contact, and have little or nothing to do with the gang.

Second, all group contacts should be remade, we'll pool our points and discuss who should be used as a group contact and what they're loyalty rating to the 'group' should be.

My example in the case of Treeno. For me, he's a loyalty 4 as I tinker around with his machines. To the group I suggested he was only a 2 or 3 as we hang out at the Zo e and he's gotten to know us all a bit. He's more than just a drug dealer to some of us.
So, tonight I'll nuke the whole page, and we can put down concepts of what we want for 'group' contacts. From there, if anyone wants to volunteer their contact to group, then we can do so, and then as a group sort out what they're connection rating is to the gang.

This is how I originally understood group contacts as to be.

I thought we already did this. :/
HeySparky
Nuke it all and start over!
Wounded Ronin
QUOTE (MK Ultra)


@Wounded Ronin
Same Street Doc question as to Vegas & Kartijan.
Also, what about droping Oscar The Grouch, if we get short on points (donīt think so). The Bum would work as a no points NPC almost as good as a 1/1 Contact.

Well, I don't think that merging the street doc contacts would be very nice to the character backgrounds. People thought of contacts in relation to their own character and it wouldn't be very nice to steamroller them on account of having one less street doc.

Besides, more street docs are more better. Someone might kill your street doc. Don't you want a backup? What if you want a second opinion on that tumor? Triple redundancy for something important, like medical support, is probably a good idea.

Still, if people really really insist on the gang having only one doc, I could just remove all my contacts from the group contact table and make them personal contacts. That would be simpler than reshuffling build points, anyway. But if we do that I think there would end up being very few group contacts.
TinkerGnome
Duplicate contacts are a good idea. Some will die or no longer want to associate with the gang.

I'll allow assensing by default for someone who can percieve.
Wounded Ronin
TG, I have a question about the conflict in the stuffer shack. It seems like the store robbers are all equippped with firearms. However, on the wiki it says:

QUOTE

Gangers should be relatively low powered. Though the exact nature of the gang will determine a lot, guns shouldn't be anyone's first option in combat. That's how turf wars get started and a lot of gangers get dead.


http://sr4gangers.wikispaces.com/chargen

So, my question is, in-character as gangers, should our characters be thinking, "Let's use firearms only as a last resort and melee these people so as to keep the overall conflict level in the neighborhood low"? Or, since the robbers are holding firearms, does that make it "open season" to open up with firearms as well?

I am guessing the former but I'd appreciate it if you could clarify what a "typical" ganger would think in that situation re the amount of force that must be used in this situation.
Vegas
QUOTE (Wounded Ronin)
Well, I don't think that merging the street doc contacts would be very nice to the character backgrounds.  People thought of contacts in relation to their own character and it wouldn't be very nice to steamroller them on account of having one less street doc.

Besides, more street docs are more better.  Someone might kill your street doc.  Don't you want a backup?  What if you want a second opinion on that tumor?  Triple redundancy for something important, like medical support, is probably a good idea.

Thanks WR, that's what I was *trying* to say earlier but it came out all garbled do to the lack of sleep and the cold meds biggrin.gif


@Thyn and Knives

Are we heading to the stuffer, or are we joining up with Slam and the gang? Do we even know IC'ly about the Slam stuff yet? Has that been decided that the commlink stuff is live to the entire gang already? If so I can easily post up something about relaying the Slam deal going down. I just don't remember hearing an answer if we know across the board, or just the HQ peoples.

Thanks! biggrin.gif
Wounded Ronin
Vegas: Who needs cold meds when you have muay thai? A few shots to the head and I'm as dizzy as if I drink a whole bottle of Nyquil! nyahnyah.gif


And, yeah, I second that question about the floating IRC chat. Can we all log into that, or what?
Dranem
I can't see why you wouldn't be able to login to the gang channel, but you have to know that someone's there. wink.gif CD did a public broadcast, which is just bound to get Wyrms attention. wink.gif
Thanee
Maybe we should make one extra IC thread just for the Matrix-Gangtalk. smile.gif

Bye
Thanee
Jaid
why would we have to know someone is there?

if you got nothing better to do, i could totally see just having the chat 'window' open in the background.

in fact, i've done that before if i am just playing around on my comp, and there's a chat that i know someone might join and i'd rather chat than do whatever else i'm doing...

plus the chat program really ought to let you know how many people are logged in before you sign in anyways...
Dranem
Overall, that does sound like a good idea, IC thread-wise could complicate matters, unless we start to time-stamping all IRC lines.. even then, it would require some significant cross-linking to keep it relevant with the events.
Thanee
Time-stamps are a must, anyways.

Bye
Thanee
TinkerGnome
QUOTE (Wounded Ronin)
Or, since the robbers are holding firearms, does that make it "open season" to open up with firearms as well?

I believe this would be the case. However, if your foes throw down their weapons, it'd be proper to let them escape.
MK Ultra
Yea, Iīd think its more convenient, to post the IRC in the regular IC thread, but Iīd sugest giving IRC posts a seperate location header. I did so with TFīs communication and it was not much effort, I also think, it was quiet easy to reat, amI wrong in this? So, when Your character communicates over the Comlink, Iīd sugest everybody posts it with a Timestamp, "Location" (Gang chanal or specific gangers personal comlink) and posting character.
Wounded Ronin
QUOTE (TinkerGnome)
QUOTE (Wounded Ronin @ Mar 22 2006, 05:21 PM)
Or, since the robbers are holding firearms, does that make it "open season" to open up with firearms as well?

I believe this would be the case. However, if your foes throw down their weapons, it'd be proper to let them escape.

Aha, duly noted. This is actually an important distinction which goes beyond the simple shoot or stab dichotomy.
MK Ultra
QUOTE (TinkerGnome)
QUOTE (Wounded Ronin @ Mar 22 2006, 05:21 PM)
Or, since the robbers are holding firearms, does that make it "open season" to open up with firearms as well?

I believe this would be the case. However, if your foes throw down their weapons, it'd be proper to let them escape.

You mean, If thay drop weapons AND loot (they robbed OUR turf)!!!

Oh and allso, I think we (the gang) should not necessarily let them escape, until we are even with them (an eye for an eye, a tooth for a tooth and a life for a life), but we wonīt outright shoot them, I think.
Jaid
yeah, i think we're definitely entitled to deliver a beating to any gangers that comm into our turf and start robbing places and such.

and to take away their toys and make them cry, of course wink.gif
Dranem
If some ganger thought he would get away by dropping his gun, there are more non-fatal means of taking him down. After all, how can you beat up and put fear of the gang into someone if they are dead... besides you'll want whatever gear he's carrying, plus whatever loot he snagged so that you could return it to the store.
(after all, they pay protection - we'll need to set a price on that too - to keep them 'safe)
Wounded Ronin
Eh, since the group contacts page was deleted, and I'd rather keep the contacts I made up, I'm just removing my group contacts points from the pool and changing my contacts to personal contacts instead. I don't really want to shuffle around gear and attributes again if people decide they'd rather not have any back up street docs, or something like that.
Dranem
I never said that we shouldn't have more than one contact of one type, its just that we need to better sort out what contacts the gang as a group can rely on..

MK Ultra
Iīve got the feeling, my intention was compleetly misunderstood frown.gif

I didnīt want anyone to drop a contact already linked to his bg.

I didnīt want to say there should be no redundant contacts.

I didnīt want to say, all contacts should be made group contacts.

I simply wanted to point out some posibilities to solve the problem, that some group contacts had not enough points dedicated.
This was the first problem I perceived.

The second was the problem of chaired personal contacts.
Redundant contacts are great, but some mutual friends among specific gangers would allso be cool. Now making them as cheap as group contacts were, makes them overpowered, thus i sugested paying for C-Rating pooled and for L-Rating seperate.
Wounded Ronin
But, there were a lot of contacts, and deciding on the fate of each one will probably take a really long time. At this point I feel like I'd rather focus on playing the game instead of not knowing if my given contact really exists or not. We already thought of a bunch of contacts once, but now it looks like we're fixing to have to make them up all over again, only this time by group committee.
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