MK Ultra
Apr 26 2006, 03:10 PM
Well, I think we donīt have any spare locks/sec devices, so Iīd say the backdoor should be heavyly bared and maybe lightly blocked from the inside. Thisway, it could still be used as back door, but only be opened from the inside.
If you guys and gals think thatīs too insecure, well then better have it compleatly blocked as open and not lockable.
EDIT:
Changed Post Icon, to account for another hit of the conspiracy, to push me into the spotlight.
MK Ultra
Apr 26 2006, 04:27 PM
@ GM
If itīs possible, Tao will whistle up some Watchers BEFORE the Trolls start talking. This shouldnīt be a problem, since they take thair time. If itīs not ok just ignore the following rolls, Iīll make up some IC excuse, why TF didnīt summon them before. All will only be summoned for 1 hour, so the Drain is allways 1S.
Watcher #1
CODE |
Magic (2) + Summoning (3) + Home Ground (2) + Damage (-2) = 5 dice [5] 4 4 2 2 Hits:1 |
Drain
CODE |
Intuition (5) + Willpower (1) = 6 dice [5] 1 [5] [5] [5] 1 Hits:4 |
Good that the hits are here, where I need them
Watcher #2
CODE |
Magic (2) + Summoning (3) + Home Ground (2) + Damage (-2) = 5 dice 3 [6] [5] 3 [6] Hits:3 |
Drain
CODE |
Intuition (5) + Willpower (1) = 6 dice [6] 1 [6] 3 4 [5] Hits:3 |
Watcher #3
CODE |
Magic (2) + Summoning (3) + Home Ground (2) + Damage (-2) = 5 dice 2 2 [5] [5] 4 Hits:2 |
Drain
CODE |
Intuition (5) + Willpower (1) = 6 dice 1 4 3 2 4 4 Hits:0 |
fantastic
So thatīs 3 Rattleheads (whish it was the Gangers Tao controlls), 1 hour, each and 1S Drain
TinkerGnome
Apr 26 2006, 04:34 PM
Watchers are fine, drugs are fine (provided they last at least a number of minutes). You guys are going to need every edge you can get. I just hope enough of you survive to learn from this experience
Rokur
Apr 26 2006, 06:12 PM
Ok I forgot to mention besides Aurans initiative she has 3IP
so Auran's initiative Round 1 = 6/3 IP
Also since there is no action section quite yet, here are Auran's actions for now and her rolls -
Action 1 - Boosting own agility
CODE |
Magic (3) + Agility Boost (2) = 5 dice 2,[5],4,[5],[5] = 3 hits! |
Don't think i get Home Ground bonus on this test, but if someone knows otherwise let me know
Action 2 - Firing a Called Shot to the most painful open area possible, like throat, at anyone with the heaviest weaponry in their hand (Machine Guns first, then Assault rifles, then shotguns)
CODE |
Agility (8) + Revolvers (6) + Home Ground (2) + Called Shot 4DV (-4) + Firing from cover (-1)= 11 dice [5],[6],[5],2,4,[6],2,[5],2,3,4 = 5 hits! Base DV of 10S (e) damage -half Impact armor |
See Auran's playing nice... Trying to incapacitate them with electricity.... Even though she shoots them in the throat... hahaha
Rokur
Apr 26 2006, 06:14 PM
maybe someone should just roll initiative at least for the inactives, and then we can worry about their actions later?
Rokur
Apr 26 2006, 06:17 PM
Sorry for the triple post, but TG! you shouldn't have put the Stuff on the combat page... now I am spoiled
But yea.... we're gonna die....
QUOTE |
I just hope enough of you survive to learn from this experience |
PS - I don't know if I did the rolls right, or what range or cover or whatever the guy I wanted to shoot was at. I just edited in the firing from cover (Just remembered and I lost a hit to it
figures ) because that's what I desired to be indoors for. So I don't remember how we were handling this, but willing to re-roll if necessary.
MK Ultra
Apr 26 2006, 06:52 PM
@ GM
Does TF have any experiance with taking Novacoke and Jazz (maybe Kamikaze, too) simultaneously?
He would have asked any medic about it, since these are the drugs (besids Cram) he uses most frequently.
So does he know wether these combinations have adverse effects beyond the combined usual side effects?
Mister Juan
Apr 26 2006, 06:57 PM
I'll take care of rolling Initiative for all the inactives. I trying to clean up the scratch pad as we speak, so don't touch it
Silo
Apr 26 2006, 07:24 PM
Eh, they will probably run off after their leader dies in front of them.
Please God, let them run when their leader dies in front of them.
TinkerGnome
Apr 26 2006, 07:26 PM
You realize it's a huge, heavily cybered troll wearing an armor jacket and a helmet, right? I've already rolled the result and he took... 3 boxes.
Mister Juan
Apr 26 2006, 07:27 PM
@TG
Want me to keep track of condition monitors also?
Also, could you write up the IP of the trolls so I know where to put them in the IP list?
MK Ultra
Apr 26 2006, 07:43 PM
@ TG
Besides the Drug question, how about TFīs Leadership roll, will it give bonus dice (2 hits = 2 dice?) for composure tests?
@ MJ
TF will only have 2 IP next turn he takes Jazz in the first turn, not befor the first shot.
Though he may go astral anyway (so 3 IP, then, I guess the Jazz doesnīt work while projecting).
Halo and TF are still on the wrong position. Take your time, just wanted to point it out again, since it came up in IRC.
TinkerGnome
Apr 26 2006, 08:13 PM
I added IP to the Wiki.
Leadership should give bonus dice for composure, yes.
I'm not going to give you drug inteaction side effects. You simply take full after-effects from both.
Silo
Apr 26 2006, 08:45 PM
Great, 3 boxes.
JJ is yelling for Slam to call the A's.
If he doesn't or they don't come, JJ might call the freakin' Star.
I suppose handing the box over at this point won't do any good either. Not unless we give them Aziz as well. Hehe...nah...we'll keep him a bit longer.
Kartijan
Apr 26 2006, 09:35 PM
Nurse Initative:
CODE |
5 dice Results: 2 6 2 2 1 Hits: 1
|
So Nurse has an init of 6 (1 IP) for this combat.
Vegas
Apr 26 2006, 09:37 PM
@ GMI rolled (back on the other page) Gang ID and got 4 successes, can you tell us/me who these guys are or what Halo'd know with that so we can pass it along amongst the group?
Thanks!
Silo
Apr 26 2006, 09:40 PM
@GM -
JJ wants to know too...
To identify the mean ass trolls in our yard:
CODE |
Seattle Gangs (2) + Intuition (4) = 6 dice [5] 4 4 2 2 [5] Hits:2 |
Vegas
Apr 26 2006, 09:47 PM
You know, having the 'Star show up in the middle of this to question us about the Stuffer doesn't sound so bad right about now, does it?
Dranem
Apr 26 2006, 10:28 PM
QUOTE (TinkerGnome) |
Well, I managed to get the stats finalized and initiative rolled for the gangers. I'd appreciate it if someone would volunteer to handle the combat of inactive characters (you don't have to post a lot about it IC, just get the facts in) since this isn't going to be pretty.
I might point out that I really didn't intend for you guys to start a firefight right now I will go ahead and say that retreat is always an option. |
I could pose for 0day, he'd probably be alongside Wyrm in VR. (If I remember his character sheet, he's not much good in combat)
Electrode would be controlling the drones, so he's probably running the Dobermans right now. Same init, tempted for him to even rig one so that he gets the smartlink bonus. If he's rigging one, Wyrm or 0day can send commands to the other.
Where we suppose to retreat to? We're at our HQ! Run away is very much an option, if Wyrm can succeed to crash some bikes, then that's what she'll do. (hopefully withing 2 rounds before they storm the building)
Fresno Bob
Apr 26 2006, 10:56 PM
On the upshot, if I live, I'll have a rep boost as the guy who shot the troll leader a pretty decent wounding. I guess Aziz should have yelled "Leeroy Jenkins!" instead of "Fuck you!"
Mister Juan
Apr 26 2006, 10:58 PM
QUOTE (Voorhees) |
I guess Aziz should have yelled "Leeroy Jenkins!" instead of "Fuck you!" |
Silo
Apr 26 2006, 11:00 PM
Oh no.
HeySparky
Apr 26 2006, 11:03 PM
Who said he didn't.... .... .... right, everyone, right?
Wounded Ronin
Apr 26 2006, 11:29 PM
QUOTE (TinkerGnome) |
Well, I managed to get the stats finalized and initiative rolled for the gangers. I'd appreciate it if someone would volunteer to handle the combat of inactive characters (you don't have to post a lot about it IC, just get the facts in) since this isn't going to be pretty.
I might point out that I really didn't intend for you guys to start a firefight right now I will go ahead and say that retreat is always an option. |
GM:
Is Toy "allowed" to be in another building, or should we plunk her near a window in the Y instead?
Regarding the other PCs they can always just make basic attacks against OPFOR to simplify things.
Anyway, I'm looking forward to massive carnage. Hopefully we can all get cinematic Vietnam War style PTSD.
Fresno Bob
Apr 26 2006, 11:45 PM
Well, I think we're going to be okay. We're in a defended position, and so far we have the drop on them.
MK Ultra
Apr 26 2006, 11:54 PM
Wounded Ronin
Cool IC post, really sweet
(but where is the accent)
About the inactives, yea, ther wonīt be too much RPing in it, just make them act semi resonably, so everyone, who feels up to it, from a time standpoint, should just grab one (or two) of them and call thair actions/roll thair dice.
Wounded Ronin
Apr 27 2006, 12:10 AM
QUOTE (MK Ultra) |
Wounded Ronin Cool IC post, really sweet (but where is the accent)
About the inactives, yea, ther wonīt be too much RPing in it, just make them act semi resonably, so everyone, who feels up to it, from a time standpoint, should just grab one (or two) of them and call thair actions/roll thair dice. |
Wow, thanks for the compliment!
There was less accent in the last post because it was a thought, and the thoughts don't have accent because they're in Indonesian. The whisper didn't really have enough words to go with a good accent, but I tried to omit "I" to make the English grammatically worse.
Rokur
Apr 27 2006, 12:12 AM
QUOTE (Voorhees) |
On the upshot, if I live, I'll have a rep boost as the guy who shot the troll leader a pretty decent wounding. I guess Aziz should have yelled "Leeroy Jenkins!" instead of "Fuck you!" |
TinkerGnome
Apr 27 2006, 01:51 AM
The gangers are definiely Spikes. With 4 hit, you know pretty much what's in New Seattle and other books about them. Trolls. Hate elves. You're also pretty sure (90%) that the guy leading this group is NOT the leader of the entire gang.
Vegas
Apr 27 2006, 02:19 AM
OKie doke. Sounds good to me. I'll make a post up tonight to pass the info onto our gang
Wounded Ronin
Apr 27 2006, 02:31 AM
Hate elves? Awesome! Those of us elves who aren't killed in the initial fighting can look forward to a slow death through very elaborate torture.
Wait, did I say that out loud?
Dranem
Apr 27 2006, 03:28 AM
Spikes or not Spikes, Wyrms, still gonna crash some bikes so that Nurse and I can make our gettaway.
That'll be a big boost my to my online rep, The Wyrm who Crash'd the Spikes!
Wounded Ronin
Apr 27 2006, 03:45 AM
Heh, it would be funny if the box left by motorcycle out the back while everyone is busy killing and dying up front. Then the Spikes go over all these bodies and casings and pick up the shoebox and find that it's filled with dog shit and the real box is long gone.
Wounded Ronin
Apr 27 2006, 04:22 AM
BTW, I guess I should save time by rolling dice ahead of time. Using automatic fire I'd like to shoot at the same person Aziz shot at with a number of rounds that represents a medium balance between power and accuracy. Can someone help me understand what I need to do?
Fresno Bob
Apr 27 2006, 04:32 AM
I think you're going to want to fire a Long Burst, which is a complex action. It ups the Damage by 5P, but imposes a -5 recoil modifier. The modifier would be completely offset by the laser sight, shock pad, and gas vent, so roll your Firearms + Agility + Anything else you want (Coughedgecough)
Wounded Ronin
Apr 27 2006, 04:38 AM
Looks like Voorhees is telling me to use edge, which I understand is a bit like karma pool. I'll use two points of edge, then, and reserve the rest until such time of edge refreshment, for bullet absorption.
CODE |
Toy is shooting with a Long Burst at the same figure Aziz shot at.
Firearms 1 + Agility 5 (7) + Edge 2 = 10 dice
10 random integers courtesy of Random.org:
4 [5] 4 1 4 3 4 3 4 1
Looks like only one hit. Hmm, that's sub-average. Good thing I used exactly 2 edge.
|
By the way, do I need to roll additional dice for Home Ground?
HeySparky
Apr 27 2006, 04:43 AM
That's not the way I understand Edge to work.
You say that you're rolling Edge and then you add your Edge attribute in dice to the roll (keeping track that you've spent a point of Edge). So at 6 Edge you add six dice to your roll and can use Edge 5 more times before you re-roll.
Edge seems super crazy good to me, but since we're likely to make more than 6 rolls before the pool refreshes, maybe it all comes out in the wash. So, then you have 4 more dice to roll, if my take on those rules is correct.
TG's dice rolling Excel deali-o is handy, it makes code tags for you and everything.
EDIT: Added 'dice' in a couple spots.
Fresno Bob
Apr 27 2006, 04:47 AM
Yeah, with edge and home turf you'd be rolling a total of 16 dice.
Wounded Ronin
Apr 27 2006, 04:53 AM
Thanks for the tips, guys. I will remember that I had 1 hit so far, and now I am rolling an additional 6 dice as per your recommendations.
CODE |
Random.org gives: [5] 4 3 1 2 [6]
Adding in the hit from the last 10 dice, I have *3* hits total now. Still sub average for 16 dice but definitely better than only 1.
|
Heh heh, I was just reviewing my character sheet and I just realized I only have 3 magazines for the AK anyway, lol. Good thing I'm shooting at individuals and not just laying suppressive fire.
I was also considering using the smoke grenades but I was guessing that smoking the bikers or ourselves would probably be counter productive since we're the stationary party.
EDIT:
By the way, do my Skillwires affect anything? On my sheet I have Skillwires 3.
HeySparky
Apr 27 2006, 04:58 AM
You get to explode (reroll) 6s on Edge rolls (and when you're spending Edge up front - not afterward to save your ass - you get to explode ANY 6s that come up).
So you get one more roll. (Come on 6!)
EDIT: Again, someone jump in if I've got a bad read on this.
Wounded Ronin
Apr 27 2006, 05:04 AM
Holy crap! OK, here's one more roll, with a 1/3 chance of it being another hit.
Lol, oh well.
I guess I should keep track of ammunition, too. I guess that the AK magazines are 30 rounds apiece, right? How many cartridges does the sustained burst use up? I'll have to subtract that from my current magazine if my character lives long enough to take this move.
Fresno Bob
Apr 27 2006, 05:08 AM
A long burst uses 6 bullets.
Anyway, you did a 14P wound to the previously wounded Troll leader. Hopefully he won't roll 15 hits again.
Wounded Ronin
Apr 27 2006, 05:14 AM
QUOTE (Voorhees) |
A long burst uses 6 bullets.
Anyway, you did a 14P wound to the previously wounded Troll leader. Hopefully he won't roll 15 hits again. |
If nothing happens between then and now and my action goes off without a hitch I hope that TG writes a cool gory description of drama.
Rokur
Apr 27 2006, 08:19 AM
@ Wounded Ronin - Not to beat edge to death... but to clarify, and for other people's use... I believe you may have incorrect rolls STILl.. which is insane.... with the use of edge... per 1 point spent, you can add your edge attribute in dice on one test. Since you used 2 points, you'd get 12.... However, besides the 6 you already rolled, you have already rolled 2 in the first post.... so you've rolled 8 for your edge instead of 12.
However, there are a couple methods of use for edge in case you were wondering - 1)Add edge attribute to roll (Rule of 6 applies only when edge is spent in this way, and only to those dice rolled after the declaration of spending edge)
2) Re-roll all misses from a single test
3) Go first in one initiatuve pass,
4) get another Initiative pass for that combat turn
5) Long shot.,.. roll edge attribute for one test, even if modifiers would have made it 0.
6) Burn one Edge to do a Dead Man's Trigger? Hand of God? (This may have been ruled out by TG, but i don't remember right now)
Thanee
Apr 27 2006, 10:57 AM
I don't think you can use more than 1 Edge on a single roll... and usually, if you do not have about as much Edge as half or more of the number of dice you got for the roll (pre-Edge), it's often best to simply reroll the non-hits.
For example, if you have 10 dice (3 hits on average) and Edge 2, you could either roll 2 additional dice (and reroll 6s (2 more additional dice for a total of 4 in this example), or you could reroll 7 dice, which is 3 more and thus one more hit on average.
Bye
Thanee
MK Ultra
Apr 27 2006, 12:35 PM
Thanee got it right, you can only use 1 Edge per roll. With Home Ground Ronins roll was correct (though re-rolling would have been the better option even on an everage roll, so you should probably use this next time).
Also, though only 1 long bu!rst can be fired per IP, it only takes a simple action! Toy could have aimed befor.
Now she can still fire a short burst. 3 rounds, only +2 boxes, addsRecoil is -6, so it will be 11 dice base (incl. Home Ground). Edge (if applied) should be used for 6 additional dice & re-roll of 6es (but Iīd spare the Edge for the next Long burst).
BTW, The AK has 38 rounds per clip.
Another Edge use, for which EVERYBODY should keep the last edge point is:
Burn 1 Edge permanently, to escape certain death.
The PC will probably still be out in this case, but not dieing, unless further misstreated.
DireRadiant
Apr 27 2006, 01:57 PM
Took the liberty of posting China Doll IP action, as I don't think there's much that can happen to materially change it on the first run through.
Simple Action : Stand Up
Simple Action : Issue Command
Free Action : Phrase
Commlink Program Loadout
- Stealth 3
- ECCM 3
- Pilot 2 (Agent X)
- Encrypt 4
I'm going to see if this can fit into the scratch pad
DireRadiant
Apr 27 2006, 02:04 PM
Agent X Initiative
CODE |
Pilot (2) + Response (4) = 6 4 2 3 1 3 4 = No Hits! No glitch though. |
So Iniative 6 , 3 IP
DireRadiant
Apr 27 2006, 02:08 PM
Razor X intiative
CODE |
Pilot 1 + response 3 = 4 1 3 6 1= 1 hit, and Glitch |
Intiative 5, 3 IP, but will go after anyone on the same Initative.
HeySparky
Apr 27 2006, 04:09 PM
Hooray! Hop over and thank Adam for setting this up.
We now have
cyan in our color dropdown list! So we can go with the color scheme as designated on the first page of this OOC thread.
@TG - you can edit out the bit about posting in blue.
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