QUOTE (Draco18s @ May 16 2012, 03:36 PM)
Not sure it is. You'd have to ask
Bobson for it.
Well, I have been asked, so here he is, in all his reconstructed glory:
Bear Who Walks Through Walls, also called Mato (which means bear in Sioux, of course). I couldn't find the character sheet I actually played from, but I had the spreadsheet I'd used to create him in the first place.
I'll freely admit the character was built to be good at two things: Beating things up, and surviving things beating on him. He's not well rounded by any means, and is kindof a pushover against anything mental (provided that whatever's attacking him isn't in reach so that it can survive long enough). That being said, he was still quite fun to play, and he definitely developed into a memorable character.
There are some notes worth discussing, from what I've included at the bottom of that sheet:
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Relevant Houserules:
1) Troll metahuman form for a bear shapeshifter only costs 20 additional BP (instead of 30), but the reach and armor bonuses don't stack.
2) The hardliner gloves can apply their weapon focus dice to claw attacks as well, and are designed such that they don't burst when changing forms. (The lined coat just opens up and looks silly on the bear.)
3) Each character was allowed to start with a single item of Availability 20 or less which was relevant to the character. All other items were capped at the usual Availability 12. The item still had to be paid for normally.
Technically, Bear is a 410 BP character with a too-rare item. It's also a bit of a stretch to apply the weapon focus bonus to the claws while in bear form. Take all these under advisement if you intend on playing someone based on Bear. Taking the weapon focus down to force 2 saves 6 BP worth of bonding and nuyen, so you'd just have to shave off 4 more points somewhere to be legal.
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Offense:
13 dice for 14P (gloves) or 15 dice for 13P (claws). Give up melee defense to get +2 dice on the roll. Free action to add +6 to damage dealt for purposes of knockdown tests. (That means that you would need AT LEAST Body 8 to stay standing, if he did minimum damage.) Against barriers, it's 28P or 26P. Free action (called shot) to get +1 die to attacking a weapon (use barrier damage). Can attack astral creatures normally.
Bear isn't the deadliest character I've seen. Possibly the deadliest
in melee, but I remember it being quite possible to get better numbers with guns. That being said, for a while we had a house rule where melee attacks were simple actions instead of complex, and that just made his damage go through the roof. Even after reverting that, there was practically nothing that could stand up to him. Guns crumpled in his fists. The beefiest trolls still have a good chance to fall over when he connects with them. I think at one point he faced down a tank and just ripped it open with his bare claws (no pun intended).
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Defense:
4 dice to dodge (ranged attacks). 10 or 12 dice to block (melee attacks). 7/6 armor + 11 body + 2 = 20/19 dice to resist physical damage. Only 2 dice for resisting stun damage that bypasses armor (like spells). Chance to go berserk if damaged. 15 dice to regenerate each turn.
As I mentioned, he's ridiculously vulerable to mental assaults and stunning magic. That also happens to be the kind of thing he can't regenerate from. By the end of the game I'd picked up 3 ranks of the Spell Resistence power, so he wasn't quite as pathetic, but it still wasn't a good defense. On the other hand, it takes a lot to be able to hurt him with standard weapons. Assuming no AP, you have to hit him with a weapon that does at least 5P (after adding your net attack hits) to scratch him. And he heals 4-5 boxes per combat turn, so simply scratching him isn't sufficient. (Especially while he can reach you and break your weapon.) Obviously, many things have AP and do more than 5P damage, but you have to be talking on the scale of "full auto tight burst from an assault rifle" (assuming you hit) or "Panther XXL to the face" to really threaten him. And then you're either far enough way that he can just get behind cover and heal it all back up, or you're close enough that he can close with you (@50m/turn) and render you unable to shoot.
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On tunneling:
An average plascrete wall (like most buildings are made of) has 12 armor and 11 structure. By going Full Offense while in troll form, Bear has 12 dice (traded in for 4 successes) + 28 damage. The wall gets 24 dice to resist 32 damage. Buying successes again, the wall will resist 6 of it, leaving 26 to damage the structure. That's enough damage to create a 2-square-meter hole. That's equivalent to 21.5 square feet. A typical door is approximately 3 feet wide, so 21.5 square feet is enough of a hole to create a door 3' wide and 7' tall. In other words, one average blow, taking up a single complex action (which translates to 1 second with 3 initiative passes), is enough to punch a doorway in plasticrete. Bear might have to duck to go through it, but it's good for most other people. Against reinforced concerete (Armor 24, structure 15), on average, Bear will do 20 damage per punch. That's now only enough to create a 1 square meter hole, which is still probably big enough to for a person to crawl through (although probably not for Bear). And he can do that much damage EVERY SECOND. Sure, he may only be moving forward about 10cm a second if he's going through a really thick wall... but that's still almost 20' a minute through anything short of a blast bunker.
And this is where the "walks through walls" part comes from. Originally, the character was just named Mato. He lived in the Sioux nation, spent most of his time being a bear in the woods, and occasionally had some contact with metahumans, trading manual labor for whatever he needed. He didn't have much use for technology, and technology didn't have much use for him (Gremlins 3). Then he got abducted for "research", and woke up in Seattle. I think originally, the plan was that he'd be rescued by the rest of the team, but then we looked at the barrier rules and realized that there really isn't a cell that can hold him. So instead (IIRC) the team met up with him as he was walking through the (sealed!) door of the research lab. They promised to help get him back out of the arcology, so he followed them. After a few more instances of "Wall? What wall?", he got renamed by his team.
It's worth reminding everyone that shapeshifters are primarily the animal, they just can look metahuman. So Bear thought like a bear. Most of the time he was pretty placid, didn't move very fast, and was willing to go along with whatever his team wanted, trusting them to eventually get him out of the bewildering city. He was always interested in food, and didn't have much regard for whatever happened to his clothes after shifting into bear form and back. (The party robbed a clothing store and started carrying spare pants for him.
) He wasn't technically a pacifist, although most of the time he did avoid needless violence. But when he got angry, things started getting torn apart...
Overall, he was a really fun character to play. One of my favorites.
Edit: Fixed link