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Full Version: And now a running list of things I am not allowed to do in Shadowrun
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The Stray7
997. I am no longer allowed to give you up
998. I am no longer allowed to let you down
999. I am no longer allowed to run around and desert you
1000. I am no longer allowed to make you cry
1001. I am no longer allowed to say goodbye
1002. I am no longer allowed to tell a lie and hurt you

Edit: whoops! Sorry. Renumbered.
Draco18s
(Ten thousand, already?)
1003. Not allowed to let go, Rose, never let go.

1004. Not allowed to one-up the Nullarbor Links 840 mile golf course by putting the 18th hole on the moon, astral space, metaplanes, resonance realms, or any other typically inaccessible location.
1004b. Obviously not allowed to run a game around said golf course.
Screaming Eagle
QUOTE (Draco18s @ Oct 22 2009, 07:05 AM) *
1004. Not allowed to one-up the Nullarbor Links 840 mile golf course by putting the 18th hole on the moon, astral space, metaplanes, resonance realms, or any other typically inaccessible location.
1004b. Obviously not allowed to run a game around said golf course.

I am so seeding a campaign off of this idea... maybe not a golf course though... hmm...
Akhkharu
1005 - I'm not allowed to put gecko tape on a dwarf's arse so he doesn't fall off when riding his bike.
1005b - I'm not allowed to sell said dwarf to a dwarf-fetish troll.
Ravor
1005c. Unless the selling bid is just too good to turn down.
Degausser
1006: Just because Arsenal gives rules for dealing damage with a "metahuman body" does not give me the right to make a "Dwarf-Chucker 9000" gun for my troll.
1006a: This goes doubly true if the dwarves are still alive when 'chucked.'
1006b: This goes tripply true for dwarven team mates.
Sixgun_Sage
107: I am no longer allowed to create cybernetically augmented chimps that believe they are a person, have valid SIN's and degrees from Matrix universities in psychology to torment the mentally unstable troll sammy seeking help.
Draco18s
QUOTE (Screaming Eagle @ Oct 22 2009, 02:06 PM) *
I am so seeding a campaign off of this idea... maybe not a golf course though... hmm...


My job here is done.
NeoSilver
1008: I will not break into Harlequin's place of residence for the sole purpose of stealing underwear.
1009: Trying to curve bullets like the movie Wanted is grounds for having my guns jammed by GM fiat.
1010: If the team completed Harlequin's Back with me as the GM, it's considered bad form to bring the Horrors (The Enemy) into the campaign full-force.
overcannon
1011: I am not allowed to drive the team's pimp-mobile.
1012: I am not allowed to rig said pimp mobile with a single ejection seat.
1013: I am not allowed to rig said pimp mobile with explosives.
1014: I am not allowed to wire a Nexus to the aforementioned ejection seat.
1015: I am not allowed to play a Judas AI inhabiting the Nexus in said pimp-mobile.
1016: I am not allowed to name my character the HAL 9001.
'Sconnie
1017: Not allowed to play pyromaniacs ever again.
Degausser
1018: I don't care how advanced 2070s science is, there is still no detector that can read someone's "power level."
1019: No, not even with magic.
1020: And I am not allowed to create one either.
1021: I am ESPECIALLY not to create one and point it at a dragon, just so I can say "It's over nine THOUSAAAAAAAAAAAAND!"
Xahn Borealis
QUOTE (Degausser @ Oct 26 2009, 06:00 PM) *
1018: I don't care how advanced 2070s science is, there is still no detector that can read someone's "power level."
1019: No, not even with magic.
1020: And I am not allowed to create one either.
1021: I am ESPECIALLY not to create one and point it at a dragon, just so I can say "It's over nine THOUSAAAAAAAAAAAAND!"



Though you could pull up someone's reputation score off JackPoint et al on AR and write an agent to quote rep scores as either less than or more than 9000.

1022: I am not allowed to do this.
Lok1 :)
QUOTE (NeoSilver @ Oct 23 2009, 02:33 AM) *
1009: Trying to curve bullets like the movie Wanted is grounds for having my guns jammed by GM fiat.

I allready posted this on this thread, its way back their though.
Draco18s
QUOTE (Degausser @ Oct 26 2009, 01:00 PM) *
1018: I don't care how advanced 2070s science is, there is still no detector that can read someone's "power level."
1019: No, not even with magic.
1020: And I am not allowed to create one either.
1021: I am ESPECIALLY not to create one and point it at a dragon, just so I can say "It's over nine THOUSAAAAAAAAAAAAND!"

QUOTE (Xahn Borealis @ Oct 26 2009, 01:07 PM) *
Though you could pull up someone's reputation score off JackPoint et al on AR and write an agent to quote rep scores as either less than or more than 9000.

1022: I am not allowed to do this.


You could--theoretically--measure the "strength" of a magic user's Magic attribute via Ascensing. Add Magic + Initiations together* and that gives you a rough idea of how strong of a wielder they are.

You'd probably only be able to point this "device" at a dragon and get a meager "It's over NINETEEN!"

Combine it (assuming you find some technological way to ascense an astral signature--likely with the "aura camera") with a cyberware scanner and add points based on implants and you could measure a streetsam as non-zero. Most cyber would probably rank at some fractional value. As an easy method metagame wise, use the base essence cost (not cost paid), though you might have to multiply by some fraction to get a sliding scale that roughly approximates magic (eg. 2 essence worth of cyber might not be worth exactly 2 points on your device, might be 1.5 or 2.3).

*Yes, if they have max magic, they're getting "2 points" per point of magic above 6, this is intentional, as metamagic does count for something.
Xahn Borealis
QUOTE (Draco18s @ Oct 26 2009, 09:51 PM) *
assuming you find some technological way to ascense an astral signature--likely with the "aura camera"


The aura camera takes 30 minutes to capture an image of the astral plane, and things like leechbands only say if magic is there or not. I understand that within SR, tech and magic go together like a cheesemaker made of chalk. The best you can get is some biological interface where magical information is taken in by some Awakened being, fed into a recorder and then completely useless or inefficient.
'Sconnie
1022: A am not allowed to play characters with a scottish accent ever again.
tisoz
QUOTE ('Sconnie @ Oct 27 2009, 01:44 PM) *
1022: A am not allowed to play characters with a scottish accent ever again.

Are you Christopher Lambert?
Stahlseele
1023. I am NOT allowed to Play a Prankster Magician EVER again . . especially when we are dealing with the Mafia or Yakuza or other such people with a Telescoping Staff up their ass.
Xahn Borealis
QUOTE (Stahlseele @ Oct 27 2009, 06:58 PM) *
1023. I am NOT allowed to Play a Prankster Magician EVER again . . especially when we are dealing with the Mafia or Yakuza or other such people with a Telescoping Staff up their ass.



You have to explain this...
Stahlseele
Trickster Shaman/Magician. One or two telekinetic spells, one or two illusion spells . .
Suddenly, the casket of the mafia don's son being lowered into the grave started rocking around and screaming in fear . .
Nope, character did not live long, why do you ask?
Xahn Borealis
QUOTE (Stahlseele @ Oct 27 2009, 07:07 PM) *
Trickster Shaman/Magician. One or two telekinetic spells, one or two illusion spells . .
Suddenly, the casket of the mafia don's son being lowered into the grave started rocking around and screaming in fear . .
Nope, character did not live long, why do you ask?



Undiagnosed VITAS?
Stahlseele
Severe case of lead foot.
Teegster
1024: I am not allowed to target an unborn fetus with Ignite, even if 'He could totally be astrally perceiving in there".
1025: My guardian spirit can not materialize and shout "LEEEEEEEROOOOOOY JEEEEEENKIIIIINS"
Deschain
1026: As a GM, I'm not to set up my runners with a run specifically designed to get them stuck with a pet mogwai just to see what happens.
1026a: Well, I can't after I've already done it once...

Note: Seriously, I want to get a group together just to do that to em...
'Sconnie
1027. No characters based on anyone from The Boondock Saints.
1027a. I am not allowed to start heated arguments over the necessity of rope.
1028: There is no megacorporation named ACME that manufactures explosives, anvils and rocket skates.
Sixgun_Sage
QUOTE ('Sconnie @ Oct 30 2009, 12:13 PM) *
1027. No characters based on anyone from The Boondock Saints.
1027a. I am not allowed to start heated arguments over the necessity of rope.
1028: There is no megacorporation named ACME that manufactures explosives, anvils and rocket skates.


Done all of these, well, except the new mega, it all worked out just fine...
crash2029
QUOTE ('Sconnie @ Oct 30 2009, 12:13 PM) *
1027. No characters based on anyone from The Boondock Saints.
1027a. I am not allowed to start heated arguments over the necessity of rope.
1028: There is no megacorporation named ACME that manufactures explosives, anvils and rocket skates.


1027: Shucks...
1027a: Damn...
1028: Double damn!
NeoSilver
1029: Turning internet personalities like The Nostalgia Critic into a player character is just asking for trouble.
1029a: Doubly so if I'm the GM and they're NPCs instead.
1030: Albert Wesker is not a viable villain.
1030a: As a tangent from above, my character cannot be dating anyone from the Resident Evil series ever again.
Bitten the Bug
1031. Not allowed to assense the hot decker's nice bod when he is in the next room taking of his clothes. It is not done. Even if it was nice to rattle the player's sense of decorum.
1032. I am not allowed to rattle people's cage just because I can.
1033. Not allowed to make a Modesty Blaise concept adept with her own casino and whorehouse. AND use said casino and whorehouse to get her fellow players hooked.
1034. Not allowed to make a mantis shaman. Or a spider shaman. Ever. Or look at my fellow players as chesspieces. This is what a GM does. Not a player.
1035. Not allowed to eat pizza and drink copius amounts of coca cola during a session, since I get uncontrollable giggle fits when ever my players do something dumb.
1036 Not allowed to cackle when ever my NPC's are deliciously evil.
1037. Not allowed to correct the GM when it comes to Magic in the Shadows. THEN hit him with the book and calling him an idiot as the least polite thing. I think it was hitting him with the book that did it.
Teegster
1038: I am not allowed to hang out at a middle school while astrally projected, lest I be called an "Astral Pedophile"...again.
1038b: Even if it was to help gather info for a mission.

Seriously, we had to kidnap a little girl!
Draco18s
1039. Not allowed to base anything (PC, NPC, plot) off of anything that happened in The Napping Cat's Dream.
(There are only 18,000+ dreams* on there)

*Story threads.
Degausser
QUOTE (NeoSilver @ Oct 31 2009, 01:58 AM) *
1029: Turning internet personalities like The Nostalgia Critic into a player character is just asking for trouble.
1029a: Doubly so if I'm the GM and they're NPCs instead.


1029b: Most defiantly not allowed to make Chester Arther Bum.
1029c: Making "That guy with the glasses" is right out . . . that dude is scary messed up.
tisoz
QUOTE ('Sconnie @ Oct 30 2009, 11:13 AM) *
1027. No characters based on anyone from The Boondock Saints.
1027a. I am not allowed to start heated arguments over the necessity of rope.
1028: There is no megacorporation named ACME that manufactures explosives, anvils and rocket skates.

LOL.

I must now have the players carry out a shadowrun at ACME.
betterwatchit
QUOTE (Bitten the Bug @ Oct 31 2009, 07:46 AM) *
1033. Not allowed to make a Modesty Blaise concept adept with her own casino and whorehouse. AND use said casino and whorehouse to get her fellow players hooked.


1033b. Also not allowed to make a concept around a psalm-reciting cockney adept who specialises in thrown weapons.
Warlordtheft
QUOTE (Bitten the Bug @ Oct 31 2009, 03:46 AM) *
1034. Not allowed to make a mantis shaman. Or a spider shaman. Ever. Or look at my fellow players as chesspieces. This is what a GM does. Not a player.

1034a. Exception made for fellow players that allow themselves to be manipulated as chess pieces.
1034b. Exception made for those that want to be used in that manner.
Warlordtheft
QUOTE (tisoz @ Nov 1 2009, 04:52 PM) *
LOL.

I must now have the players carry out a shadorun at ACME.


The Johnson's name: Wile E. Coyote, super genious. (fired for one to many failed experiments, due to gremlins flaw).
Tachi
QUOTE (Warlordtheft @ Nov 1 2009, 06:49 PM) *
The Johnson's name: Wile E. Coyote, super genious. (fired for one to many failed experiments, due to gremlins flaw).

rotfl.gif That's good stuff...
MikeKozar
1035. I may not use the Glue Sprayer to attach frag grenades to sentient beings against their will.
1036. I may not bribe the Mage to convince sentient beings to consent to having frag grenades glued to them.
1037. Regardless of how high I rolled on my Infiltrate check, I may not glue corporate security's boots to the floor.
1038. I may not glue corporate security forces to the party's van for use as ablative armor.
1039. I may not glue corporate security forces to the corporation's vehicles to discourage pursuit.
1040. I may no longer use the Glue Sprayer on living beings for any reason.
Jericho Alar
while not a player myself, the following are things that have arisen as a result of players in my games wink.gif

1041. I may no longer thumb the switch on the hacker's commlink mid-VR dive "Just to see what happens"
1042. I am not allowed to ask every female technomancer I meet if her idealized icon of herself has bigger boobs than she does.
1043. I am not allowed to put RFID tags on everything not nailed down during an infiltration 'just in case'.
Trench
1044. I will not make R&B soundtracks featuring the dark delicious sounds of Barry White to aid in my Infiltration tests (urban).
NeoSilver
QUOTE (Jericho Alar @ Nov 1 2009, 08:19 PM) *
1042. I am not allowed to ask every female technomancer I meet if her idealized icon of herself has bigger boobs than she does.


The answer to that would be "Yes." The technomancer played by my girlfriend is, like her player, bi and has a boob fetish.

QUOTE
1043. I am not allowed to put RFID tags on everything not nailed down during an infiltration 'just in case'.


There are some situations where that's useful, actually.

1045. I will not dump enemy hackers into systems modeled after visual novels. No matter how funny it is.
Phatom
1046: I should not make a list of how the various Metaraces taste*.
1047: I should not say the list to a potential informant then grin to make them wet or soil them self for amusement*.

*Unless the informant needs to have the fear of being eaten alive put in to them to get the info then its fine rotfl.gif

edit: numbers and spelling
Jericho Alar
QUOTE (NeoSilver @ Nov 2 2009, 12:03 AM) *
The answer to that would be "Yes." The technomancer played by my girlfriend is, like her player, bi and has a boob fetish.



There are some situations where that's useful, actually.


the answer *is* yes, but it makes the girl techno in my group blush and stammer too much which slows the game down =P. (although I'm starting to think that the answer might be no more often for guys playing girl techno's than for girls playing girl techno's. perhaps because the guys tend to give them idealized breasts in the meat to begin with... )

and likewise, while it is useful, the runner in question used chips that had a purchase record (and hadn't bothered to file the serial numbers off*) so it kind of bit them in the ass hard... hence why he won't be doing it again!


*before I get chewed for how the character should've known even if the player didn't, he did expressly state that he was opening the package on the run and coding them right there with his cheap commlink...
MikeKozar
QUOTE (NeoSilver @ Nov 1 2009, 10:03 PM) *
1045. I will not dump enemy hackers into systems modeled after visual novels. No matter how funny it is.


Oh, man - Sin City would be such an awesome node to dump a hacker into. I mean, loads of things that can screw you up, lots of bad places to send them if they get caught (Tar Pits...or The Farm) and best of all if they do get past all the murderous bad guys, they get to negotiate for the data in Old Town.

"Does the boss know you coded our matrix node to include violent streetwalkers?"
"I don't know, has the boss figured out we have a matrix node?"
"Touche."
Saint Sithney
1048. I will not have my campaign run wildly off course into the realms of horror just because it's Halloween time.
1048a. I will not have my players chased by floating knife-ball drones like in Phantasm.
1048b. I will not have my players stalked by an unending cavalcade of watcher spirits and ritual Emote Control magic until they start losing their minds and trying to kill each other.
1048c. I will not force my players to be at the mercy of a free spirit who lives in a mansion with Background Count specifically aspected to his magic, leaving their magic crippled.
1049. I will not kid myself any more. I'm totally doing 1048 again and again.
tisoz
QUOTE (Warlordtheft @ Nov 1 2009, 06:49 PM) *
The Johnson's name: Wile E. Coyote, super genious. (fired for one to many failed experiments, due to gremlins flaw).

Maybe Wile's a hacker or technomancer and fakes a purchase order to get all that cool loot.
Cardul
1050. I will not, as a GM or player, use this list as a source of inspiration...it would break my players minds.
1051. I will not entertain the possibility that Chrysallis might not be a woman...as that would break my mind
with some of her "I am no longer allowed to do this" entries...
'Sconnie
1052: I am not allowed to base a hacker character based on The Hacker (complete with bad Christopher Lloyd impersonation) form the kid's show Cyberchase.
Lok1 :)
1052a: Nor can I play a Technomancer/Otaku based off any of "the gange" nor can they have sprit called Digit.
1052b: none of them can work for a massive AI known as Motherboard
1053: I am not to attempt to sneak plastic explosives on a run despit the derict orders from my group not to bring them.
1054: That goes doubly for nitroglycerin.
1055: Especialy if I tape it to the bottem of the riggers van to hide it from my group.
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