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RHat
QUOTE (CanRay @ Apr 13 2013, 10:15 AM) *
The group's Shaman (a Ute from Las Vegas) did a Raid Dance in Seattle once. It stopped raining.


A Raid Dance? Isn't that something you'd use to take on bugs? Or direct a certain sub-class of nerds?
DamHawke
And the skies rained bug spray by the gallon; and nary was there a roach to be seen in Seattle for months to come.
Draco18s
QUOTE (RHat @ Apr 13 2013, 02:14 PM) *
A Raid Dance? Isn't that something you'd use to take on bugs? Or direct a certain sub-class of nerds?


Or does it make the wind howl "LEEROOOOY JEEEENKIIIINNNNS!"?
binarywraith
2197 : I am not allowed to use 'Bubba The Love Troll' personafixes as part of my psychotropic black IC.

2197a : Or to replace the chiphead sammy's skillsofts with it.
MortVent
2198: I am never ever to create an AI based on a simporn virtual helper program... even as a joke character


I was bored, and got to thinking about the attitude post about the watch... and the virtual person + smart frame combo.. and boom character idea to annoy the gm
Ryu
2199: I´m not allowed to horror-mark player characters in SR. This just in: I may, and everybody wants to play the resolution.
Rubic
QUOTE (Ryu @ Apr 15 2013, 04:01 PM) *
2199: I´m not allowed to horror-mark player characters in SR. This just in: I may, and everybody wants to play the resolution.

Careful with this, though. My GM tried to pull something similar on me, and it pretty much killed the game. My character went into personal purification/cleansing mode immediately (it was a GM-created spirit power rather than a Horror Mark). The GM seemed offput by the sudden switch in character and the fact that it was taking me away from 'work'; since my GM has an addiction to keeping the party together against all fact, reason, logic, or need, it took the whole group away from the run. With that in mind...

2200: While not appreciated, it is both wise and advised to always have a valid, standing pocket threat against at least one "Beloved NPC"/GMPC.
2200a: Always be reasonable with 'bargaining chips' in your possession. This also applies in game. The more you abuse them, the less they're worth.
binarywraith
2201: The GM does not appreciate the application of sudden, shocking violence to his GMPC, especially when it deserves it.
Misdemeanor
219??? - I may not ever create a Hermatic Mage what has the Geas of "Wand" with a lightning shaped scar on my forehead and the enemy negative quality
DamHawke
QUOTE (Misdemeanor @ Apr 17 2013, 01:51 AM) *
219??? - I may not ever create a Hermatic Mage what has the Geas of "Wand" with a lightning shaped scar on my forehead and the enemy negative quality


And a pair of contacts which you group initiated with; who happens to comprise of a brainy brunette and an airheaded but brave ginger wink.gif
Ryu
QUOTE (Rubic @ Apr 16 2013, 05:14 AM) *
Careful with this, though. My GM tried to pull something similar on me, and it pretty much killed the game. My character went into personal purification/cleansing mode immediately (it was a GM-created spirit power rather than a Horror Mark). The GM seemed offput by the sudden switch in character and the fact that it was taking me away from 'work'; since my GM has an addiction to keeping the party together against all fact, reason, logic, or need, it took the whole group away from the run. With that in mind...

2200: While not appreciated, it is both wise and advised to always have a valid, standing pocket threat against at least one "Beloved NPC"/GMPC.
2200a: Always be reasonable with 'bargaining chips' in your possession. This also applies in game. The more you abuse them, the less they're worth.

Whats more than a decade of friendship compared to your mundane char suddenly being the centerpiece of an ED-crossover campaign? OUTRAGE! wink.gif
(I think I have that handled...)

If your char leaves the group, I expect you as a player to pay attention. Everyone else is not there to help along. Grues exist.
Queek
I thought Rule One of RPG playing is "Never split the damn party!"?
Queek
2203: I am never again to underestimate the kindness that dwells within the hearts of Shadowrunners ever again. Especially when it involves people they never met who got shot.
2203a: I am also never again to be surprised when this kindness derails my plot during a throwaway scene meant to build tension.
2204: From now on, I am to have stats and names on hand for any throw-away NPCs that the players might adopt.
2205: I am no longer allowed to be surprised when my PCs act more like heroes instead of hardened criminals.
2206: I am no longer allowed to be surprised when the rigger's anthroform drone can outrun a snowmobile. A military grade snowmobile. While carrying more firepower.

...All of these are from one session. My group is insane...

(Edited for numbers)
DMiller
QUOTE (Queek @ Apr 17 2013, 10:59 AM) *
...All of these are from one session. My group is insane...

LOL, sounds like a typical session in our group. smile.gif
AStarshipforAnts
2199: My players are no longer allowed to throw tea parties with the unconscious people they've kidnapped for the Johnson.
2199a: My players may not create a complicated pulley system with strings attached to the unconscious marks' wrists and marionette them during said forbidden teaparties.


I knew I couldn't run a normal game. Two games in of mirror shades, and then 'the incident'.
CanRay
2199b: Mungo iz notz allow'd at das Tee Partiez anhymoore 'causeada "incident".
AStarshipforAnts
2200: The GM is no longer allowed to use GMNPCs as romantic interests for PCs.
2200a: Especially if there is romantic tension between the GM and said character's player.
2200b: Especially as a year-long pick-up-line a la Dante's Inferno.
2200c: Even if it works.
_Pax._
QUOTE (CanRay @ Apr 18 2013, 08:07 PM) *
2199b: Mungo iz notz allow'd at das Tee Partiez anhymoore 'causeada "incident".

.... Mungo and Tiny Tina would be such good friends ...
WhiskeyJohnny
2201: My adept with the Commanding Voice power is not allowed to use it to take himself hostage and use himself as a (meta)human shield to effect an escape.
CanRay
QUOTE (WhiskeyJohnny @ Apr 18 2013, 10:38 PM) *
2201: My adept with the Commanding Voice power is not allowed to use it to take himself hostage and use himself as a (meta)human shield to effect an escape.
Behold the power of the Pornomancer!!!
ChromeZephyr
Didn't even have to look at the link. I love Blazing Saddles.
Headshot_Joe
QUOTE (Rubic @ Apr 9 2013, 01:43 PM) *
2184: No matter what metatype and specialization I choose, even a Free Spirit or Magician, naming my runner Savoir Faire will neither make me omnipresent nor all-knowing.
2184a: It will, however, make me perforated, exploded, de-materialized and de-essenced immediately.
2184b: This applies retroactively, in the case of a name change.

QUOTE (WhiskeyJohnny @ Apr 9 2013, 06:52 PM) *
2184c: Savoire Faire is, however, an appropriate name for a Bad Guy's sexy female henchman in a James Bond, Spy style campaign.

Late to the party, but...

2184d: Nor am I allowed to take "Street Savoire Faire" as a knowledge skill.


And now...
2204: I am not allowed to use the following as a premise for a campaign:

"Isla Sorna 2070

Shortly before the Crash 2.0 event in 2064, the InGene corporation, a little single A rated genetics company, created a fantastic island resort. They called it Triassic Park; a marvel of genetic technology on a volcanic island in the Pacific. Stocked with plants and animals from the distant past, and set up like a wildlife park, the island was a prehistoric paradise. It was visionary beyond its time, and well beyond its own means, and because of this, it was already on the path to failure before it even opened. A freak storm and a disgruntled employee were the nail in the coffin, leading to a cascade failure resulting in the deaths of many, and the closing of the island, and subsequent extermination of the principal attractions. The incident didn't fail to make the headlines, but was immediately overshadowed by the second catastrophic Matrix crash (Crash 2.0), and faded from the minds of all but a select few.

The year is now 2070. The Matrix is a new, wireless creature. Cyberware and bioware have progressed and become more commonplace, and geneware and nanoware have sprung into existence. Yet, despite the time and technological advancement, no one else has yet successfully accomplished what InGene did prior to 2064. And rumors abound of strange creatures washing up on the Pacific coasts, even to this day.

Enter BioSynth, a now AA rated mega-corp, vying for that third A and a seat on the Global Corporate Council. The company is infamous for stealing outside ideas, improving or changing them just enough for a new patent, and then passing them off as their own, pushing the owner of the original idea out of the market. Needless to say, they employ a crack legal team to get their way, as well as a rather massive stable of shadowrunners to obtain the secrets they desire. And for the most part it works. BioSynth has only grown as a company since their main competitor, InGene went out of business following the Triassic Park disaster and Crash 2.0.

Lu Doğusan, head of BioSynth's "Creative Acquisitions" department, is now planning an expedition to locate the source of these extant creatures, and to "recover" as much intellectual property as they can from InGene's failure. To do this he is hiring experts, of all metatypes, in applicable fields of study and work experience, and outfitting them with rugged, state-of-the-art gear. Nobody is sure what Doğusan actually hopes to find on InGene's other abandoned island, but he's going loaded for something considerably bigger than bear."
tasti man LH
0-0

Dude, that campaign idea sounds freakin' AWESOME! I'd play it!
NiL_FisK_Urd
Yeah, you'd play Jurassic Park 2.
ShadowDragon8685
QUOTE (NiL_FisK_Urd @ Apr 24 2013, 11:05 AM) *
Yeah, you'd play Jurassic Park 2.


Yeah, and we'd shoot the asshole eco-nut conservationist on sight, before he could open the cages and let the animals rampage through our camp.

Also, we'd bring drone air support. Lots of it.
Ryu
QUOTE (Queek @ Apr 17 2013, 03:59 AM) *
2206: I am no longer allowed to be surprised when the rigger's anthroform drone can outrun a snowmobile. A military grade snowmobile. While carrying more firepower.

Stats please.

QUOTE (Rubic @ Apr 16 2013, 05:14 AM) *
Careful with this, though. My GM tried to pull something similar on me, and it pretty much killed the game. My character went into personal purification/cleansing mode immediately (it was a GM-created spirit power rather than a Horror Mark). The GM seemed offput by the sudden switch in character and the fact that it was taking me away from 'work'; since my GM has an addiction to keeping the party together against all fact, reason, logic, or need, it took the whole group away from the run. With that in mind...

2200: While not appreciated, it is both wise and advised to always have a valid, standing pocket threat against at least one "Beloved NPC"/GMPC.
2200a: Always be reasonable with 'bargaining chips' in your possession. This also applies in game. The more you abuse them, the less they're worth.

Update: I´m quite satisfied with the way it turned out. I managed to introduce the New Templars and the Vigilia Evangelica as somewhat opposed groups within the Vatican. The chars owe BOTH factions favours now. Time to introduce the Black Lodge and follow up on a plot by Synner. The Italian Connection will be even stronger as a co-GM is running a Mafia-based campaign.
tasti man LH
QUOTE (NiL_FisK_Urd @ Apr 24 2013, 08:05 AM) *
Yeah, you'd play Jurassic Park 2.

Any excuse to bring in dinos is good enough for me. biggrin.gif
CanRay
It's why I'm getting Far Cry 3: Blood Dragon. Cybernetic Dinos! biggrin.gif
Headshot_Joe
QUOTE (tasti man LH @ Apr 23 2013, 10:37 PM) *
Dude, that campaign idea sounds freakin' AWESOME! I'd play it!

Now the trick is convincing my friends...

QUOTE (ShadowDragon8685 @ Apr 24 2013, 08:17 AM) *
Yeah, and we'd shoot the asshole eco-nut conservationist on sight, before he could open the cages and let the animals rampage through our camp.

Also, we'd bring drone air support. Lots of it.

Drones would be limited. Wouldn't want to disturb the nature of the island too much, or we could cause a change that would make future "salvage" runs impossible.

QUOTE (tasti man LH @ Apr 24 2013, 01:33 PM) *
Any excuse to bring in dinos is good enough for me. biggrin.gif

Amen, brother.

QUOTE (CanRay @ Apr 24 2013, 01:54 PM) *
It's why I'm getting Far Cry 3: Blood Dragon. Cybernetic Dinos! biggrin.gif

I was actually thinking about making a few of the oldest dinosaurs have some form of cyberware or bioware. The idea in the original books that InGen had a lot of bleeding-edge, state of the art tech on their islands is inspiring. I'm thinking they'll have a prototypical wireless node array similar to what ended up replacing the hard line matrix after Crash 2.0, sort of like their prototypical Wi-Fi network from the books. Same with all the gene tech, just a bit more advanced or different than what's out there as of 2070. Stuff that was years ahead of it's lime.

I'm also considering adding a few raptors that can astral project (to find out where prey is, and asses the situation to coordinate attacks for the pack), dilophosaurs with nano-toxin spit (and somehow heredetary nano-hive-glands), and gestalt-conscious technomantic compy swarms (whom use the island's network to not only navigate, but also locate dead or severely wounded animals to prey on, and also open doors and use cameras to watch things they are interested in).
Modular Man
QUOTE (Ryu @ Apr 24 2013, 09:31 PM) *
Stats please.
[...]

I'd like to see that drone, too smile.gif

On Jurassic Island: My tactic would be to use some heavily camouflaged aerial drones for surveillance and recon. I would avoid at (almost) any cost to have my character cornered by some raptor...
ShadowDragon8685
QUOTE (Headshot_Joe @ Apr 24 2013, 06:06 PM) *
Drones would be limited. Wouldn't want to disturb the nature of the island too much, or we could cause a change that would make future "salvage" runs impossible.


Sniperblimp drones have a practically nonexistent ecobalance impact, and with SunCell and an improved battery, can remain airborne basically until they run out of ammo. Swap the traditional sniper rifle for a laser and they can remain in the air literally indefinitely. smile.gif

QUOTE
I was actually thinking about making a few of the oldest dinosaurs have some form of cyberware or bioware. The idea in the original books that InGen had a lot of bleeding-edge, state of the art tech on their islands is inspiring. I'm thinking they'll have a prototypical wireless node array similar to what ended up replacing the hard line matrix after Crash 2.0, sort of like their prototypical Wi-Fi network from the books. Same with all the gene tech, just a bit more advanced or different than what's out there as of 2070. Stuff that was years ahead of it's lime.


This is a good idea. The flipside is that such biodrone ware could also be used to control the animals - but first they need to find technical documentation from InGen's biodrone labs that details the protocols they operate on. Or, you know, a TM can do it.

QUOTE
I'm also considering adding a few raptors that can astral project (to find out where prey is, and asses the situation to coordinate attacks for the pack), dilophosaurs with nano-toxin spit (and somehow heredetary nano-hive-glands), and gestalt-conscious technomantic compy swarms (whom use the island's network to not only navigate, but also locate dead or severely wounded animals to prey on, and also open doors and use cameras to watch things they are interested in).


Awakened Raptors = Good idea. Emerged Compies = also a good idea. Nanohive dilophosaurs = not so much. Just give them some particularly virulent poison spit mixed with natural DMSO and call it a day.

[e]Also, Emerged Compies should probably be able to use their Emerged qualities to summon the biodrone animals to their assistance.
Draco18s
QUOTE (ShadowDragon8685 @ Apr 24 2013, 06:31 PM) *
Awakened Raptors = Good idea. Emerged Compies = also a good idea. Nanohive dilophosaurs = not so much. Just give them some particularly virulent poison spit mixed with natural DMSO and call it a day.

[e]Also, Emerged Compies should probably be able to use their Emerged qualities to summon the biodrone animals to their assistance.


Hehe, yessssss.
_Pax._
QUOTE (Headshot_Joe @ Apr 24 2013, 06:06 PM) *
Drones would be limited. Wouldn't want to disturb the nature of the island too much, or we could cause a change that would make future "salvage" runs impossible.

Pffff. The drone is going to disrupt the island's ecosystems about one buillionth as much as the frelling assault cannons the Heavy Weapons Troll will manage to smuggle in. And yeah, you know he'll pull it off.

Heck. I'd plan on having some stealthy fliers available for satellite-remote-op supply runs.



QUOTE (Modular Man @ Apr 24 2013, 06:26 PM) *
On Jurassic Island: My tactic would be to use some heavily camouflaged aerial drones for surveillance and recon. I would avoid at (almost) any cost to have my character cornered by some raptor...

Same here. Plus sniper rifle, or grenade-rifle (possibly loaded with sleepy-gas grenades), etc.

I'd also be planting gecko-tip/surface nonmobile microdrones, with suncell and improved economy, pretty much EVERYwhere I went. Eyes-and-ears, man. Eyes-and-ears.
DMiller
QUOTE (_Pax._ @ Apr 25 2013, 08:53 AM) *
I'd also be planting gecko-tip/surface nonmobile microdrones, with suncell and improved economy, pretty much EVERYwhere I went. Eyes-and-ears, man. Eyes-and-ears.

Be sure to include a repeater with these, range is good. smile.gif
Headshot_Joe
Wow, great ideas, guys! With all there interest, I almost feel this needs its own topic...

2204a: If I do intend to start a campaign with that premise, I am forbidden to post it to the "Things I am not allowed to do in Shadowrun" thread, derailing it as everyone talks about how they would try to survive the island and its dinosaurs.
_Pax._
Good point on the Repeater. Plus, that provides the whole team with a communications network ... for places we've been to, anyway.
Lionhearted
QUOTE (ShadowDragon8685 @ Apr 25 2013, 01:31 AM) *
Awakened Raptors

Clever girl...
Draco18s
QUOTE (Lionhearted @ Apr 26 2013, 07:53 AM) *
Clever girl...


Nom nom nom
Shadoweyes
2205: not allowed to demand the gm let me install so much head/bodyware that I have negative essence.
2205a: or be surprised when my newly risen cyberzombie becomes an npc and starts to go after my party.
Queek
2206: Lael is not to be used on party members ever again.
2206a: Any memory altering drugs are not to be used on party members when sharing secrets that may cause damage.
2207: Breaching charges are a privilege, not a right. I am to no longer use them to make entryways just because the door is six meters away and I don't wanna walk.
CanRay
2208: I'm not allowed to drop any more heritage buildings on my characters.
ShadowDragon8685
QUOTE (CanRay @ Apr 29 2013, 10:28 PM) *
2208: I'm not allowed to drop any more heritage buildings on my characters.


Oh, that sounds good. Do tell! Was Seamus O'Boom involved?
Draco18s
QUOTE (Queek @ Apr 29 2013, 09:25 PM) *
2206: Lael is not to be used on party members ever again.
2206a: Any memory altering drugs are not to be used on party members when sharing secrets that may cause damage.
2207: Breaching charges are a privilege, not a right. I am to no longer use them to make entryways just because the door is six meters away and I don't wanna walk.


Laes.
_Pax._
QUOTE (Draco18s @ Apr 29 2013, 10:10 PM) *
Laes.

Also Leäl.

Per Arsenal, top left of p77:
Leäl is a less potent—and expensive—version of laés, and a popular
date-rape drug among the Seattle club scene. Leäl has the same
effects as laés, but the user only loses the last (120 – Body, minimum
100) minutes of memories; the duration is 5 x 1D6 minutes.
O'Ryan
QUOTE (_Pax._ @ Apr 29 2013, 08:34 PM) *
Also Leäl.

Per Arsenal, top left of p77:
Leäl is a less potent—and expensive—version of laés, and a popular
date-rape drug among the Seattle club scene. Leäl has the same
effects as laés, but the user only loses the last (120 – Body, minimum
100) minutes of memories; the duration is 5 x 1D6 minutes.


A date rape drug that potentially only lasts six minutes from when you drug them...
CanRay
QUOTE (O'Ryan @ Apr 29 2013, 10:38 PM) *
A date rape drug that potentially only lasts six minutes from when you drug them...
Five-and-a-half minutes longer than some men need...

*Headdesk* I know, I know, The Special Hell.
tasti man LH
At the same time, they won't be able to remember what happened in the last 100-120 minutes...
O'Ryan
Wait a second! It deletes 120 minutes - body, minimum 100 minutes.. who the heck has 21 body!? Dragons? Trolls max out their augment at 15!

"Hey Hestaby... how you doin'?" *Upnod* "Drink this."

2209: I will NOT date rape a Great Dragon...
tasti man LH
...eh...it's in minutes, not in seconds.
ShadowDragon8685
QUOTE (O'Ryan @ Apr 29 2013, 10:53 PM) *
Wait a second! It deletes 120 minutes - body, minimum 100 minutes.. who the heck has 21 body!? Dragons? Trolls max out their augment at 15!

"Hey Hestaby... how you doin'?" *Upnod* "Drink this."

2209: I will NOT date rape a Great Dragon...


Hell, she's already couch-surfing and looking for work. May as well go full shitdark on the poor old girl.

Give her a motivation, though - revenge is a powerful motivator. Track down the random scumbag who date-raped your new friend Orangepeel and visit nine circles of nine hells worth of torment upon their benighted souls.
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