QUOTE (Lobo0705 @ Feb 28 2014, 11:05 PM)
It is a good question.
Ok, let's look at it from a story perspective, and then from a gaming perspective. From a story perspective, you have this 7 year old child who you've been caring for the last couple of years. At 7, she isn't really capable of taking care of herself, and beyond that, would be desperate for attention from a mother figure,
especially since she lost at least her mother to disease (there is no mention of her father in your background, not sure if he is dead or just out of the picture - in fact, decide what the case with that is and let me know
).
So, while you can leave her with a babysitter for a few days, she will probably act out, and not be happy with you if it is a regular occurrence. She needs to be cared for, and with school not in session now (since it is summer), that problem gets exacerbated. (especially since with your lifestyle you can't really sit her down in front of the trid all day - you probably don't even get trideo service).
Now - from a gaming perspective - it is a 9 point negative quality, so there should be a negative consequence to it. The increase in your lifestyle of 30% takes care of her food and schooling, and basic services, but extra babysitting time would come out of your own pocket. 5-10
a day for babysitting seems pretty cheap, not only from the perspective of circumventing the problem, but also from a perspective of how much babysitters get paid in real life. Even cheap babysitters are like $7-$10 dollars an
hour.
So, I totally appreciate you not wanting to be left out of the game because your character has to go take care of your kid (especially in a game like this, where missing 3 hours in game could mean missing several days of posting), and I'll support that you can arrange for babysitting just to avoid that negative, but I think that the price has to be more expensive. I'm thinking 50
a day, and Amy would probably not want to spend more than 48 hours away from her if she can help it.
Your thoughts?
First, yeah the dad's out of the picture.
So I understand what you're saying. The game has taken a turn that was unexpected in a way, in which we spend like 12 hours a day on the job, and it will likely go on for a while, which is why I'm trying to address the issue in a more lasting or repeatable way. Amy would like to spend more time with her adoptive daughter and this wouldn't normally be an issue. Most runs are done within 48 hours, but this one goes on and on and taking care of the girl needs to be addressed (which is the whole point of the quality, I know). I think the first two days were handled in way that was logical given the circumstances. But she has to figure something out for more than one day with Kevin and one day at the neighbors'. Something more solid needs to be organized for when the run keeps on going. What I was thinking of was asking a neighbor who has kids to look over her as well. But it's not a contact and I have no quality to account for that, which makes your proposed cost absolutely okay, in my mind, both from a roleplaying/realism and a gaming standpoint. The reason why I had suggested a relatively low amount is because we live in a very poor neighborhood, and I'm just asking someone I know who also has kids, I would do the same for him.
Anyway, the whole situation is obviously not ideal for Sam, and I do intend to take care of the girl. But this isn't kindergarden RPG. I think for the enjoyment of the game we need to keep a balance between discussing all those details and actually playing and having fun. So I suggest that for now we go ahead with the 50 nuyen a day to some guy who has kids of his own, and something better will be set up for next run. I haven't shared this btw, but I have made recently a wish list of all the things I'd like to buy and spend karma on, and at the very top is getting a better lifestyle for Amy and Sam, at least low, and maybe even medium eventually. She'd also understand better what the shadowrunning life is about, and know that she needs to find a trusty sitter asap, unless Kevin agrees to do it responsibly. With the better lifestyle, Sam will also get access to better commodities and entertainment.
Sorry if this is a bit disorganized, but anyway, I feel like we're pretty much on the same page, I just wanted to explain how I see this panning out now but also in the future. Do you agree with this overall?