QUOTE (Chrome Head @ Feb 10 2014, 10:42 PM)
Amy is casting Control Thoughts at Force 4 with Magic 6 + Spellcasting 6 = 12 dice
12d6.hits(5)=2Using Edge to reroll unsuccessful dice.
10d6.hits(5)=3Hitting the limit of 4.
Drain 13 dice
13d6.hits(5)=413d6.hits(5)=4No drain. She is now sustaining the spell.
Noticing magic allows for a perception roll against a threshold of 2 in this case. Use modifiers as you see fit. If you think this is relevant Amy has Agi 3, Sneaking 2, and urban specialization.
Let's see what effect this will have. It's a new way to conduct investigations
Ok - so quick question before you cast this spell. Not does Mrs. Manuel have the chance of seeing you cast the spell (as you are basically standing right in front of her) - Mental Manipulation spells are very intrusive - from the Missions FAQ:
"There are currently no restrictions on Mental Manipulation spells. That said, characters and gamemasters should be well
aware of how these spells work. Magic is very dangerous in Shadowrun, and everyone is scared of it. When the unusual happens,
magic is the first thing they blame, and most people will react very badly when magic is used against them. And of all the magic
out there, spells that can control and mentally manipulate an individual are the most feared. It’s a violation of the highest order.
Using this kind of magic against friends, allies, and contacts is an incredibly bad idea and will always have some kind of negative
repercussion. Using it against a Mr. Johnson is usually suicidal.
Spells that take direct control on a person’s mind or actions are overt Manipulation spells, and while the spell is active the
controlled person will usually act and react as if all the actions are his own, as soon as the spell is dropped they will immediately
know that they have been violated. These spells currently include Control Thoughts and Mob Mind.Some spells are subtler, and they simply guide and suggest. These are covert spells, and while they’re more risky to use
since they allow the target some free will and choice, they also won’t always realize that the idea wasn’t their own unless it’s
something wildly out of character. Using Influence to suggest a guard wants to grab some coffee or use the head is normal, but
suggesting they shoot their coworker in the head is likely out of character for him, so he will stop and wonder where that thought
came from. If you’re lucky, he’ll simply disregard it. If not, he’ll blame magic and pull an alarm.
Regardless of whether the Manipulation magic is overt or covert, there’s always the chance that powerful magic will be noticed.
The higher the force of the spell, the more likely it is to be seen. Spellcasting always uses the Perceiving Magic rules (see p. 280, SR5).
Finally, remember that spellcasting leaves a trace. Every magician has a unique magical aura, and they leave a temporary imprint
on astral space whenever they use magic (Astral Signature, see p. 312, SR5). In the hands of a skilled forensic mage, these
imprints can be traced back to their caster."
Now, in some cases, it doesn't matter whether or not the target knows he is being controlled (controlling a guard to shoot another guard or something like that) - but it may be problematic in this particular case.
I am not, despite the fact it may look that way, trying to dissuade you from performing this action. I wanted to make sure that you as a player are aware of the possible ramifications of casting the spell.
It may not be an issue, given what she knows about you (which is virtually nothing).
Just let me know, and I will be happy to roll her resistance test