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Always Overkill
Is the Spirit down? If so, do you want me to take out the gun of the goon taking pot shots at you Jack?
Lobo0705
QUOTE (Always Overkill @ Mar 18 2014, 09:02 AM) *
Is the Spirit down? If so, do you want me to take out the gun of the goon taking pot shots at you Jack?


The spirit has been banished.

The guys taking pot shots at Jack are from the 2nd squad of goons, whose icons you have not spotted or marked.
Lobo0705
As an aside, I think that the middle of combat should something where unless you want to take an action to speak to someone, you shouldn't be collaborating OOC to determine the best course of action in a CT.

We never really discussed combat before (since this is the first one of the run) - so no harm, no foul. smile.gif
Jack VII
I don't have a problem with that, assuming you don't have a problem with us subbing Free Actions for Simple Actions, which I don't think is ever explicitly stated in the book.

Jack's IC request is for everyone to bug out. We're already in a pretty good position tactically now that the spirit is gone.
Always Overkill
QUOTE (Lobo0705 @ Mar 18 2014, 09:12 AM) *
As an aside, I think that the middle of combat should something where unless you want to take an action to speak to someone, you shouldn't be collaborating OOC to determine the best course of action in a CT.

We never really discussed combat before (since this is the first one of the run) - so no harm, no foul. smile.gif


Point taken, I have at times had similar reservations when I am running combat in a game; combat happens fast and you don't have time to always ask what your best option would be.

Drave will continue falling back on the route he was on before the Spirit interrupted him.
Lobo0705
QUOTE (Jack VII @ Mar 18 2014, 08:33 AM) *
I don't have a problem with that, assuming you don't have a problem with us subbing Free Actions for Simple Actions, which I don't think is ever explicitly stated in the book.

Jack's IC request is for everyone to bug out. We're already in a pretty good position tactically now that the spirit is gone.


That's fine - that's the way it was in 3e smile.gif
Lobo0705
IP 1

Amy 23
Grease 22
Overkill 19
Mage 17
Jack 15
Goon 4 13
Goon 2 10
Goon 5 10
Goon B 10
Goon C 10
Goon 1 8
Goon 3 8
Goon A 8

So - Overkill and Jack are leaving.

Are they walking? Running? Sprinting?
Jack VII
Since Jack goes last, he's going to make sure everyone else is, in actuality, getting the Hell out of Dodge. If that appears to be the case, he is going to sprint.

Sprinting Test: Running (3) + Strength (7) [Physical 9] (10d6.hits(5)=3)

Jack's movement shouldn't overtake Amy or Overkill. I don't think there's a chance of that, but I wanted to put it out there.
Chrome Head
QUOTE (Jack VII @ Mar 18 2014, 08:13 AM) *
Based on OOC knowledge, once we book it we can drive around for several hours. The mage has to go back to her body at some point. Or Amy can risk astrally perceiving to check to see if the mage is still following us. Hopefully the mage just decides to see us out of Yak territory.

I have an answer to this, but we're not supposed to plan things in OOC smile.gif

Amy will run (not srpint) along the same direction. What kind of action can she perform while running?
Always Overkill
As long as Amy is still with him, Drave is Running and checking ahead to see if there are anymore surprises between them and the street.
Jack VII
You're our magic specialist. Hell, Jack doesn't really know anything about magic except that it's bad. smile.gif
Lobo0705
Ok, so given the above, Amy, Overkill and Jack are all booking it, while Grease does his best impression of Lieutenant Gorman, laying down suppressing fire with the incinerator, while falling back by squads to the APC.

Given the fact that you are only 30 meters from the houses (less for some of you), you will easily be able to get out of LOS of the Goons, and into the street into Grease's BMW.

Jack (or anyone) want to put up IC posts on that?

I'm assuming that Jack hangs out outside the car long enough to pick up Rhex and throw him in the trunk?
Jack VII
QUOTE (Lobo0705 @ Mar 18 2014, 08:38 AM) *
I'm assuming that Jack hangs out outside the car long enough to pick up Rhex and throw him in the trunk?

Yes, even if that means he has to put a shotgun in a Yak's mouth in order to close the trunk.

I can edit my last IC post to account for everyone's movement.
Chrome Head
Amy will stay outside the car as well, until everyone is ready to go in and the drone is in the trunk. She'll take a quick peak in the astral to locate the mage once more, and see what he's up to.
Lobo0705
QUOTE (Chrome Head @ Mar 18 2014, 10:01 AM) *
Amy will stay outside the car as well, until everyone is ready to go in and the drone is in the trunk. She'll take a quick peak in the astral to locate the mage once more, and see what he's up to.


When Amy looks into the Astral, the mage is hovering in the air about 100 meters above the car, waiting for you to do something like that.

Manabolt
Magic 4 Spellcasting 4
8d6.hits(5)=3

Resist Drain
9d6.hits(5)=4

No Drain

Resist
Willpower 6 Counterspelling 4
10d6.hits(5)=4

IC post up shortly.
Jack VII
OK, I edited my post to account for that.
Chrome Head
Ok, not cool, although I sort of expected something like it, like an astral combat attack.

She's got guts, I'll give her that. She must be aware that I'm more powerful and you can still get hurt in the astral. Oh well, my revenge will come later.
Lobo0705
QUOTE (Chrome Head @ Mar 18 2014, 11:09 AM) *
Ok, not cool, although I sort of expected something like it, like an astral combat attack.

She's got guts, I'll give her that. She must be aware that I'm more powerful and you can still get hurt in the astral. Oh well, my revenge will come later.


Is your intention to stay Astrally Perceiving or to go back to normal vision?

If you leave astral space, then you can jump in the car, and we can continue from there.

If you hang around, we will need to roll Initiative again.
Chrome Head
QUOTE (Lobo0705 @ Mar 18 2014, 12:13 PM) *
Is your intention to stay Astrally Perceiving or to go back to normal vision?

If you leave astral space, then you can jump in the car, and we can continue from there.

If you hang around, we will need to roll Initiative again.

No I have no reason to continue perceiving, I just wanted to check whether the mage would keep pursuing, and I'm now convinced she will. I'll have things to say in IC.
Jack VII
I've got bunches of meetings for the rest of the day into the early evening. Will be on later tonight.
Lobo0705
Ok - at this point, we just have to figure out what Amy says IC, and how you all react to it.
DrZaius
Very exciting catching up! At the airport to travel home, will be able to post tomorrow.
Always Overkill
Might be a little later in the morning than usual tomorrow, but I will be checking in as soon as I can.
Lobo0705
Just let me know (through IC or OOC) when everyone is in the car, and then what Grease is doing, then I can post IC what happens next.
DrZaius
Grease is going to peel out as soon as everyone is in the car.

-DrZ
Chrome Head
What does my character know about astral travel that could help us lose the mage? Or does my character think we might not be able to lose her?

I understand that the glass windows block our auras from view, I'm just curious about tracking non-living things in the astral.
Lobo0705
QUOTE (Chrome Head @ Mar 19 2014, 09:22 AM) *
What does my character know about astral travel that could help us lose the mage? Or does my character think we might not be able to lose her?

I understand that the glass windows block our auras from view, I'm just curious about tracking non-living things in the astral.


There isn't any real reason if the mage wants to follow you that she can't.

She can literally fly one inch above your car (she can move much faster than your car should she choose) - so it is unlikely you will lose her. She could also fly one inch behind you, so even going into a tunnel wouldn't help.

Basically, if she wants to follow you, the only thing that is going to stop her is either:

1) She runs out of time before she has to get back to her body
2) You drive her off
3) She decides it isn't worth following you anymore.
Jack VII
Wow yeah, I just checked the book on Astral Movement. I'm not sure why they even bother listing a "slow" speed considering the running pace for "slow" is 6000 km/h.

So... our best option might be misdirection? Maybe head north, avoiding where we live and go drive close to Los Mags territory? I don't mind possibly starting some shit between the LMs and the Yaks.
DrZaius
I wouldn't rule out Grease exaggerating his abilities to protect his car from taking oncoming small arms fire.
Chrome Head
QUOTE (Lobo0705 @ Mar 19 2014, 10:29 AM) *
There isn't any real reason if the mage wants to follow you that she can't.

She can literally fly one inch above your car (she can move much faster than your car should she choose) - so it is unlikely you will lose her. She could also fly one inch behind you, so even going into a tunnel wouldn't help.

Basically, if she wants to follow you, the only thing that is going to stop her is either:

1) She runs out of time before she has to get back to her body
2) You drive her off
3) She decides it isn't worth following you anymore.

4) A powerful spirit chases her away.

I think we should head outside of Yak territory, that would be a start.
Jack VII
Since this is still kind of like combat, we probably should address this IC. Maybe have Grease try some fancy driving and then Amy can try to check to see if the mage is still following us in the Astral would seem to be Step 1.
Lobo0705
QUOTE (Chrome Head @ Mar 19 2014, 09:55 AM) *
4) A powerful spirit chases her away.


To me, that was included in #2 smile.gif
Chrome Head
QUOTE (Jack VII @ Mar 19 2014, 10:56 AM) *
Since this is still kind of like combat, we probably should address this IC. Maybe have Grease try some fancy driving and then Amy can try to check to see if the mage is still following us in the Astral would seem to be Step 1.


Not so keen on taking another peak, and it's not a very safe thing to do, cause I need to stick my head out of the car and look around and over. But we can deal with this IC.
Always Overkill
We could lead her into a parking garage and pick a fight
Chrome Head
QUOTE (Always Overkill @ Mar 19 2014, 11:11 AM) *
We could lead her into a parking garage and pick a fight

She can move through physical objects. What we would need is a ward/mana barrier, possibly in combination with going underground.
Jack VII
QUOTE (Chrome Head @ Mar 19 2014, 09:11 AM) *
Not so keen on taking another peak, and it's not a very safe thing to do, cause I need to stick my head out of the car and look around and over. But we can deal with this IC.

Sadly, there's no way for us to tell if she's still following us without someone astrally perceiving. I guess we will know when she attacks your spirit whenever he shows back up, so no real need to risk yourself then.

ETA: I think everyone is in the car and Grease is flooring it, we can pick it up after a certain point in time? I guess the one good thing is that the mage can't really communicate our location to anyone unless Mindlink works from the distance to the physical form rather than the astral entity.
Lobo0705
QUOTE (Jack VII @ Mar 19 2014, 11:17 AM) *
Sadly, there's no way for us to tell if she's still following us without someone astrally perceiving. I guess we will know when she attacks your spirit whenever he shows back up, so no real need to risk yourself then.

ETA: I think everyone is in the car and Grease is flooring it, we can pick it up after a certain point in time? I guess the one good thing is that the mage can't really communicate our location to anyone unless Mindlink works from the distance to the physical form rather than the astral entity.


Ok - so I can write up the IC transition - couple things:

1) Where are you going? You have about 5 minutes before the spirit gets back to you - for argument's sake assume that the Google Map in the dropbox is accurate as far as roads.

2) The Mage cannot cast Mindlink on anyone who isn't in the Astral currently, so no worries there. Worst case scenario, she summons another spirit and tells it to materialize and lead them to your position.
Jack VII
QUOTE (Lobo0705 @ Mar 19 2014, 09:33 AM) *
The Mage cannot cast Mindlink on anyone who isn't in the Astral currently, so no worries there.

I was thinking she may have cast it before going Astral. That begs the question of whether you can sustain a spell through that transition. I've always been of the opinion that you cannot and recently argued about it on the main boards, but I figured it was a table decision.

Grease is driving, so DrZ is up!
DrZaius
Due north; Using the google map, S Chambers road seems like a good place to go to avoid any hassle.
Jack VII
Just something I thought of... I think Amy would probably bring up the point that even if we can't stay within the range of her spirit's communication, the spirit is going to have to stay materialized in order to bring us the commlinks and its speed is going to be limited to whatever rate it can move on the physical plane.

TLDR: We can't drive that far away until the spirit gets back to us.
Chrome Head
QUOTE (Jack VII @ Mar 19 2014, 02:00 PM) *
We can't drive that far away until the spirit gets back to us.

I agree 100%.

ETA: Amy can also ask the spirit to tell her when he's found the commlinks and wait before making his way to her.
Lobo0705
So, I would assume that you drive very quickly to get out of Yak territory.

The question is when you do get out of their territory, do you then find somewhere to stop, or do you just sort of drive in circles until the spirit gets to you?
Always Overkill
Sorry that I am a little short on ideas for how to lose this girl, this is my first time fleeing a mage pursuing us on the astral plane. I know little to nothing about the SR magic systems, atm...
DrZaius
QUOTE (Chrome Head @ Mar 19 2014, 01:11 PM) *
I agree 100%.

ETA: Amy can also ask the spirit to tell her when he's found the commlinks and wait before making his way to her.


Grease will look for a place to hide the car while remaining relatively close to the park. I guess he will be circling after all...

-DrZ
Jack VII
Is Amy, per chance, still within communication distance of her spirit?
Lobo0705
QUOTE (Jack VII @ Mar 19 2014, 02:52 PM) *
Is Amy, per chance, still within communication distance of her spirit?


No - in order to get out of Yak territory, that put her at over 600 meters. frown.gif

If she wanted to say something to her spirit in the car ride, I don't have a problem editing my post.
Chrome Head
Yeah, I'd like to tell the spirit to wait for Amy's call before coming towards her with the found commlinks, and stay hidden underground meanwhile. And then at her cue bring them to her as planned, always trying to remain concealed from view for his own safety.

I don't mind if you think these modifications add up to using the spirit's last service.

@Team

The plan is to wait for a few minutes and then make a pass within telepathic reach to check on the spirit. If he's done we go towards him and extract the commlinks. If he's not done yet, we wait some more and make another pass.

ETA: Also, if we stay stationary for too long, the mage might choose to go back and inform someone of our position.
Lobo0705
QUOTE (Chrome Head @ Mar 19 2014, 02:33 PM) *
Yeah, I'd like to tell the spirit to wait for Amy's call before coming towards her with the found commlinks, and stay hidden underground meanwhile. And then at her cue bring them to her as planned, always trying to remain concealed from view for his own safety.

I don't mind if you think these modifications add up to using the spirit's last service.

@Team

The plan is to wait for a few minutes and then make a pass within telepathic reach to check on the spirit. If he's done we go towards him and extract the commlinks. If he's not done yet, we wait some more and make another pass.

ETA: Also, if we stay stationary for too long, the mage might choose to go back and inform someone of our position.


Ok, so slight mechanics issue. The instant you leave 600 meters (i.e. as soon as you get out of Yak territory), it breaks all communication with the spirit.

So although you could tell the spirit to wait 2 hours, and then come to you, you can't tell it to wait until you call it, unless you then plan on traveling to within 600 meters of it again to call it, if you know what I mean.

Based on that, do you want to tell him to wait a certain amount of time, and then come to you, or do you want to chance going back into Yak territory later on and calling him?

ETA - re-reading your post, you could also stay in Yak territory (and therefore in range of your spirit) for the next couple of minutes. If you wanted to do that, I think you would need to convince Grease to do so, rather than him getting the hell out of their territory.

I can edit my post to him turning on to Chambers, and then Amy would have to make a plea IC for them to stay, if that is what you want.
Jack VII
QUOTE (Lobo0705 @ Mar 19 2014, 02:45 PM) *
Ok, so slight mechanics issue. The instant you leave 600 meters (i.e. as soon as you get out of Yak territory), it breaks all communication with the spirit.

So although you could tell the spirit to wait 2 hours, and then come to you, you can't tell it to wait until you call it, unless you then plan on traveling to within 600 meters of it again to call it, if you know what I mean.

Based on that, do you want to tell him to wait a certain amount of time, and then come to you, or do you want to chance going back into Yak territory later on and calling him?

I think Chrome is saying Amy was going to tell the spirit that, once it found the commlinks, to wait for her to call to it before we left Yak territroy. We would then wait for a little bit in the parking garage and then swing through Yak territory again for her to re-establish contact with it and see if it was finished, then instruct it to come meet us somewhere. If it still wasn't done, we would find another place to lay up and check again.
Lobo0705
QUOTE (Jack VII @ Mar 19 2014, 02:51 PM) *
I think Chrome is saying Amy was going to tell the spirit that, once it found the commlinks, to wait for her to call to it before we left Yak territroy. We would then wait for a little bit in the parking garage and then swing through Yak territory again for her to re-establish contact with it and see if it was finished, then instruct it to come meet us somewhere. If it still wasn't done, we would find another place to lay up and check again.


If that is what you mean Chrome, no problem - I'll update my post to have Amy contact the spirit on the way out of Yak territory to have it wait underground, and then you can drive back into Yak territory later. (assuming you can convince the others to go back.)

Is that what you would like?
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