QUOTE (Jack VII @ Feb 9 2014, 08:47 AM)
I think you could though if you just kept pulling the trigger on an SA weapon though, couldn't you? I mean, I think it works better the way they've described it. Since there is s o much recoil compensation available between STR and accessories, a SA shooter could shoot several rounds before needing to stop, whereas a Burst Fire guy is lucky to get two bursts off before needing to bring the thing under control.
I see a lot of take aim actions in the future.
If you are firing an SA weapon then unless you are just using SA burst over and over, you won't build up recoil. If I have an SA weapon and I fire a bullet, it is a Simple Action - leaving me with one Simple Action left, which, if I take any action other than shooting, I stop the buildup of recoil.
However, since you can only make one "attack" action per IP, then by definition that second Simple Action cannot be shooting, so the recoil stops.
So it would be fire a bullet, do anything else as a simple action, and then the recoil doesn't carry over, fire a bullet, do something else, etc.
If you did SA burst, then that is a complex action, if you just did that multiple times in a row, then it builds up.
If I have a burst fire weapon, then if I am firing a 3 round burst as a simple action, it is just fire a burst, do something else, fire a burst, do something else, etc.
If I have a full auto weapon, I can fire 6 bullets as a simple action, then do something else, fire 6 bullets, do something else, etc.
Basically it means unless you are taking multiple complex actions turn after turn after turn, the recoil doesn't build up.
Mind you, I'm not saying it is a bad thing, but that was not how we originally interpreted the rules - I'm just glad they clarified them.