Conall will keep on fighting, instead of calling the spirit.
Here you go.
IP3
[ Spoiler ]
Casting Death Touch Force 8
Mag 4 + Spell 4 + Combat Spec 2 + Mentor Bonus 2 - Background Count 1 = 3,4,3,3,5,4,2,4,1,1,1 = 1 hit
DV 9P
Drain 2P : Will 5 + Char 4 = 4,4,3,4,4,1,6,2,5 = 2
No drain
Attacking the shedim
Unarmed 4 + Agi 4 + Touch Attack 2 = 5,4,4,5,2,4,5,2,4,3 = 3 hits
Combat Turn 2
[ Spoiler ]
Initiative Base score: React 4 + Int 3 + Increased Ref 2 = 9
Initiative = 4,6,1,3,4,4,5,1,2 = 2 hits = 11
Composure Check = WP 5 + Cha 4 + GM Bonus 1 = 3,1,2,4,1,1,6,4,6,6 = 3 hits
WP 5 Roll: = 4,6,5,5,6 = 4 hits
WP 5 Roll: = 3,3,1,2,3 = 0 hits
Dodge (REA 4 + Dodge 4 + Combat Sense 3): = 5,6,2,6,3,1,6,3,4,5,6 = 6 hits
Dodge (REA 4 + Dodge 4 + Combat Sense 3): = 1,6,3,4,1,4,6,6,1,6,1 = 4 hits
Reaction Roll (Ranged) – (REA 4 + Combat Sense 3): = 4,6,2,6,5,6,1 = 4 hits
Reaction Roll (Ranged) – (REA 4 + Combat Sense 3): = 3,1,5,4,3,3,2 = 1 hit
Reaction Roll (Melee) – (REA 4 + Dodge 4 + Melee Spec 2 + Combat Sense 3): = 6,5,2,4,6,3,5,3,4,4,2,2,4 = 4 hits
Reaction Roll (Melee) – (REA 4 + Dodge 4 + Melee Spec 2 + Combat Sense 3): = 5,6,2,3,3,5,4,6,1,1,5,2,3 = 5 hits
Ballistic Soak Roll – (Body 4 + Ballistic 8 ): = 1,5,1,2,6,5,6,5,1,3,2,3 = 5 hits
Ballistic Soak Roll – (Body 4 + Ballistic 8 ): = 4,4,4,5,5,6,1,3,3,6,5,1 = 5 hits
Impact Soak Roll – (Body 4 + Impact 6): = 2,6,2,3,4,6,5,2,5,3 = 4 hits
Impact Soak Roll – (Body 4 + Impact 6): = 5,5,3,1,4,3,2,5,5,5 = 5 hits
Vision Modes Available: Current vision mode(s) Natural Low Light
IP1
If the Shedim is still standing, Conall will keeping attacking him
Free Action: Held for Intercept
Complexe Action: Attacking Shedim with Death Touch
Casting Death Touch Force 8
Mag 4 + Spell 4 + Combat Spec 2 + Mentor Bonus 2 - Background Count 1 = 5,3,5,4,6,2,1,2,6,6,4 = 5 hit
DV 13P
Drain 2P : Will 5 + Char 4 = 5,3,3,5,5,3,5,3,5 = 5 hits
No drain
Attacking the shedim
Unarmed 4 + Agi 4 + Touch Attack 2 = 3,5,2,2,2,4,5,5,6,5 = 5 hits
If the Shedim is already downed from the previous combat turn, Conall will use his first simple action to call his Force 4 Beast Spirit and instruct him to protect himself and Etain as per my previous answer.
IP2
If the Shedim is still standing
Free Action: Held for Intercept
Complexe Action: Attacking Shedim with Death Touch
Casting Death Touch Force 8
Mag 4 + Spell 4 + Combat Spec 2 + Mentor Bonus 2 - Background Count 1 = 1,6,4,6,6,5,1,5,2,5,5 = 7 hits
DV 15P
Drain 2P : Will 5 + Char 4 = 3,5,4,4,4,5,1,4,3 = 2 hits
No drain
Attacking the shedim
Unarmed 4 + Agi 4 + Touch Attack 2 = 4,5,6,3,3,5,2,2,3,3 = 3 hits
If there are no more "threats""
Free Action: Held for Intercept
Simple Action: Grab Etain's hand and start pulling her back toward the room they just came out off
Simple Action: key his commlink to all "Shedims in the club! Abort and Break"
IP3
If by some MIRACLE the shedim is still standing...
Free Action: Held for Intercept
Complexe Action: Attacking Shedim with Death Touch
Casting Death Touch Force 8
Mag 4 + Spell 4 + Combat Spec 2 + Mentor Bonus 2 - Background Count 1 = 3,6,4,3,6,5,3,6,1,5,4 = 5 hits
DV 13P
Drain 2P : Will 5 + Char 4 = 5,6,4,5,5,1,5,3,6 = 6 hits
No drain
Attacking the shedim
Unarmed 4 + Agi 4 + Touch Attack 2 = 1,1,4,6,5,5,3,2,4,5 = 4 hits
If there are no more "threats", and Conall JUST killed the shedim; see IP2
If there are no more "threats", and Conall did the action in IP3
Free Action: Held for Intercept
Simple action: move Etain into the room, and take position in the door way to block anyone from coming in.
Simple action: call the two bound spirit.