See in-line response.
Did roll dice for data-search to check for bar´s connection to
Mr Chu, available through accessible data, if any (
28 hits). I specifically want to know, if he has any business interest in the place. And btw how far away is his place (remember I backtracked the location (though I don´t know the reall accuracy of that of course))?
adamu - you find no business connection. The location is not in the vicinity of where you think Chu's place is.
After leaving the base, I´ll look out for tails
6 hits and try to lose them
5 hits, as I make my way to my place. Intermediat stop in some fast food restaurant´s rest room, to scan for bugs (actually not sure, what to roll here – just Sensor Rating or also hardware, logic, or something?).
adamu - you spot no tails in the meat world, though the gray world gives you a tingle. SR4 rules got more complicated on bug scanning than they need to be. Just roll device rating + either Hardware or Electronic Warfare.
There I will re-dress (no armor unfortunately) and disguise myself
4 hits a bit metro-sex/drag tourist style, but not extreamly so (nless I picked up any bias against that in the I Dis) – with twinkling starshaped shades, surgical mask with kissing red lips mouth and examining gloves with glued on plastic diamonds. Packing no weapons except the taser. Next I´ll head for the target area (looking out and loosing again
4 and 4 hits). I will take the camera-neutralizer along (since it´s completely legal, I guess it isn´t too uncommon, and won´t raise an automatic alert, I guess – tell me if I should assume otherwise).
There are also some specific data-searches, I want to do in the mean time (buy
22 hits each):
Any past violent events at the pub.
Any past violent events in the close vicinity.
Yakuza dude responsible for this area.
Ownership of the place.
adamu - you find no media record of violence in or around the club, but then it is very clear that the Yakuza impose a news blackout on that sort of thing.
On non-media boards you can find talk of various beatings and minor mob dust-ups around the neighborhood, but nothing about the izakaya itself.
The International District falls under the Shotozumi-gumi, and it is administered directly by an Akira Sakamoto, a senior lieutenant to kumi-cho Hanzo Shotozumi. You are very unlikely to run into Sakamoto, however, as he has many underlings to handle operations on the streets.
In the target area (which I probably won´t reach before 11 pm or s.th.), I´ll try to blend into the crowd and not be spotted while staking out the place (Etiquette and Shadowing
5 and 2 hits – ok not too impressive, but sure better than nothing and maybe blandness and disguise helps).
I will basically look for the same stuff as
Jack, but also pay some attention to what kind of people frequent the place and close area (memorize/record their vehicles & those in the parking space, as well) to judge the risk of other patrons/passers-by getting involved. Perception
9 hitsadamu - memorization is no problem for you - I guess if you come again you'll know who was here before.
As I detailed earlier, mix of Japanese and non-Asian people around. This particular pub's clientele appear to be mostly Japanese sararimen, sometimes accompanied by non-Japanese that appear to be co-workers. But occasionally you see people go in that don't look like sararimen, though all are dressed unobtrusively and act subdued.
I want to check some escape routes as well (for escape by foot, by bike and by car). Which look fastest, which are easily cut off, which may be blocked, how does the traffic look? Don´t need this in detail, just want my character to know this stuff IC. Would help tremendously though, to settle for some patch of google-earth – also for the maps. Perception
5 hitsadamu - okay, you will get a bonus if you find yourself needing an escape route, and if you want to find a place like this on google, that is fine.
Some specific questions I have: Perception
6 hitsIs the parking lot and the back ally (except for the entrance, which we already know) covered by surveillance?
Dos the parking lot have a fence, gate or barrier?
What is in the buildings next and opposite to the bar and on the other side of the back ally?
How big are the entrance doors (main, back, basement), what are they made of and what locks do they possess?
adamu - there are obvious cameras in steel housings covering the parking lot.
As I said, the lot is enclosed on three sides by conjoined buildings. The street side is open except for low concrete columns and an automatic gate-thing to stop people from leaving without paying.
All first floors in this neighborhood are commercial space - mostly restaurants and drinking places, with some other entertainments, and some Asian specialty shops. Above street level there is a mix of residential and office space.
Front door hard to see with the tapestries, but looks like just a sliding wooden door. But you see from the eaves overhead that there is probably a roll-down grate.
Basement door just human-sized, no external lock visible.
Back door just a metal door - easily big enough for a troll or a medium-sized crate - keypad and thumbscanner for the maglock.
While posing as a gossip-hungry visitor to the area, I´ll also try to clandestinely get information from locals or regulars about past firefights or stuff like that in the area. Etiquette and Con a disappointing
3 and 3 hits �
adamu - people that talk to you don't know much. People that look like they know more make friendly chat but reveal nothing of use.
And of course, I also want to check out the matrix side (dos the bars metaphor buy into the creamy jade and animated statues of the district?). This will actually start before I even get there, but go on, while I am around.
The bar´s node´s Signal, Firewall and presence of databombs (buying
3 hits with analyze)?
Same for the bouncers´ comlinks, the doors´ locks and the cameras, if wireless.
I´ll also scan the area for nodes to get a general idea (buying hits), also for hidden nodes
4 hits.
Intercept traffic (buying hits to decrypt) from the bar´s node, bouncers, cameras, and patrons entering the basement – well, at least I tried – didn´t work for bar/bouncers/cameras, but at least for the 1st two patrons if there are any. If I get a chance to try again, without the -2 dice mod, I will also get a tap on the small bouncer guy (
5 hits) and the back ally camera.
adamu - yes, they comply with the neighborhood iconography.
Bar node's signal is 4, Firewall 5, three very visible databombs - not visible to a tourist, but they are there to discourage those who do now how to analyze for them.
Both bouncers' commlinks are signal 3, firewall 3, no databombs.
Rear door is not wifi.
Camera on the street out front and in back are signal 2, firewall 3, no bombs
Lots of nodes - lots of traffic - I can't exactly lay all that out for you - if you want to eavesdrop on so many people, you will have to tell me what you are looking for. Also, as fast as you can do all these functions in the matrix, actually listening to people converse has to be done in real time, and even you can only really listen to a limited number of people at once. Give me something to work with here and I will be happy to help you out.
[ Spoiler ]
Agent (6) + Browse (5) = 11 dice
4 2 2 4 1 3 [6] 2 [5] 3 2 Hits:2
[6] 4 4 3 1 4 [5] [6] [6] 1 4 Hits:4
[6] 3 [5] 4 4 3 3 3 2 1 2 Hits:2
[6] 1 3 3 3 1 3 2 4 4 1 Hits:1
[6] 4 4 3 1 [5] 3 [5] 4 [5] 1 Hits:4
2 1 1 2 1 1 4 4 4 [5] 1 Hits:1
2 [5] 3 3 1 [5] [6] 4 1 [5] 3 Hits:4
3 3 2 2 1 4 2 [6] 1 3 2 Hits:1
[6] [5] 2 [5] 2 1 1 2 [5] 2 2 Hits:4
3 2 3 1 3 2 [6] 4 [5] [6] 2 Hits:3
4 1 4 3 [6] 1 [6] 4 3 1 3 Hits:2
Intuition (5) + Perception (6) + Audio/Visual (3) + Observe in Detail (3) = 17 dice
3 [6] [5] 3 [6] [6] 1 [6] 3 4 [5] 1 4 3 2 4 4 Hits:6
Intuition (5) + Shadowing (4) + Loos Tails (2) = 11 dice
[5] 4 4 2 2 [5] 1 [5] [5] [5] 1 Hits:5
Intuition (5) + Disguise (3) = 8 dice
2 2 [5] [5] 4 [6] [6] 2 Hits:4
Intuition (5) + Perception (6) + Audio/Visual (3) + Observe in Detail (3) = 17 dice
[5] 2 1 2 3 2 [6] [6] 3 2 1 1 4 3 3 [5] 2 Hits:4
Intuition (5) + Shadowing (4) + Loos Tails (2) = 11 dice
[5] [6] 2 4 1 [6] [5] 1 4 1 1 Hits:4
Charisma (
+ Etiquette (4) + First Impression (2) = 14 dice
[5] [5] [6] 3 3 3 [5] 2 3 4 [5] 4 3 4 Hits:5
Intuition (5) + Shadowing (4) = 9 dice
2 4 3 [5] [6] 3 2 2 1 Hits:2
Intuition (5) + Perception (6) + Audio/Visual (3) + Observe in Detail (3) = 17 dice
[5] 4 4 2 2 [5] 1 [5] [5] [5] 1 3 [6] [5] 3 [6] [6] Hits:9
1 [6] 3 4 [5] 1 4 3 2 4 4 2 2 [5] [5] 4 [6] Hits:5
[6] 2 [5] [6] 2 4 1 [6] [5] 1 4 1 1 [5] 2 1 2 Hits:6
Charisma (
+ Etiquette (4) + First Impression (2) = 14 dice
3 2 [6] [6] 3 2 1 1 4 3 3 [5] 2 4 Hits:3
Charisma (
+ Con (4) + First Impression (2) = 14 dice
2 2 4 1 3 [6] 2 [5] 3 2 [6] 4 4 3 Hits:3
Autosoft (4) + Scan (5) = 9 dice
1 4 [5] [6] [6] 1 4 [6] 3 Hits:4
Autosoft (4) + Sniffer (3) = 7 dice
[5] 4 4 3 3 3 2 Hits:1
3 3 1 3 2 4 4 Hits:0
1 [6] 4 4 3 1 [5] Hits:2
3 [5] 4 [5] 1 2 1 Hits:2
1 2 1 1 4 4 4 Hits:0
[5] 1 2 [5] 3 3 1 Hits:2
[5] [6] 4 1 [5] 3 3 Hits:3
3 2 2 1 4 2 [6] Hits:1
Autosoft (4) + Sniffer (3) + re-try (-2) = 5 dice
1 2 [6] 1 3 Hits:1
1 3 2 [6] [5] Hits:2
2 [5] 2 1 1 Hits:1
2 [5] 2 2 3 Hits:1
2 3 1 3 2 Hits:0
[6] 4 [5] [6] 2 Hits:3
4 1 4 3 [6] Hits:1
Autosoft (4) + Sniffer (3) = 7 dice
1 [6] 4 3 1 3 2 Hits:1
[6] 1 1 3 4 [6] 4 Hits:2
3 [6] [5] [5] [5] [6] 3 Hits:5
3 3 [5] 2 3 4 [5] Hits:2
4 3 4 2 4 3 [5] Hits:1
Autosoft (4) + Sniffer (3) + re-try (-2) = 5 dice
[6] 3 2 2 1 Hits:1
4 2 4 3 [6] Hits:1
3 2 [5] [5] 4 Hits:2
[5] 1 [5] 2 [6] Hits:3