Jack Robustus
Oct 23 2008, 08:34 AM
QUOTE (adamu @ Oct 22 2008, 04:25 PM)
Continuing with resolution of Combat Turn 1 -
Jack has gotten up, out from under Paddy.
Carla reaches forward and touches Jack's face. With the mother of all Soak rolls, Jack fully resists all shock damage, which is the one and only way to escape all secondary shock effects.
Jack makes for Carla, but suffers intercept attack from Paddy.
Paddy punches Jack for a final value of 5S damage. Not enough for knock down, but damage done on an Intercept stops the movement of the Intercepted.
Jack redirects his rock 'em sock 'em attack at Paddy, who evades the punch.
Too bad I get good rolls when I don't really want them, eh?
The 5S from
Paddy should help diminish
Jack's combat abilities substantially.
I posted my next intitiative roll on the 21st and further combat actions yesterday. I'll post more on both threads when I get home from work.
C'mon team, kick
Jack's ass!
BlueRondo
Oct 23 2008, 11:02 AM
Adamu,
Carla uses a simple action to Observe in Detail, looking for any objects left in the room that might be of help to her (such as something that might explode or catch fire, or simply something she can use to whack the corpse's head off.)
[ Spoiler ]
8 Initiative: 3,3,3,4,6,1,3,4 = 1 hit + 8 = 9 initiative.
Search: 4 Int + 3 Perception + 3 Active Search: 3,5,1,5,3,3,2,4,1,3: 2 hits.
Jack Robustus
Oct 23 2008, 11:42 AM
We can rest assured that
adamu will be removing the last die of most of my previous rolls regarding this combat. This could actually prove helpful.
Now
Jack is only 5 boxes away from going down on his stun track. Keep wailing on him.
More rolls, in case this thing goes much longer.
[ Spoiler ]
Melee
1) 4 3 3 4 3
2) 2 [6] 3 [5] 3 = 2 hits
3) 4 [6] 2 2 [5] = 2 hits
4) 1 2 3 [6] 2 = 1 hit
Resist impact
1) 2 2
2) [5] 3
3) [6] 4
4) [6] [6]
Soak
1) 1 [6] 3 1 4 4 3 2 [5] [6] = 3 hits
2) 1 3 2 2 [6] 3 [5] 4 4 [5] = 3 hits
3) 4 1 [5] [5] [6] 4 [5] 3 3 1 = 4 hits
4) [6] 4 [6] 2 1 1 2 3 4 3 = 2 hits
Initiative
4 2 [5] [5] 2 2 2 = 13 (3p)
I'll save IC for tomorrow, as I'm about to fall asleep in my chair.
MK Ultra
Oct 23 2008, 07:14 PM
Ini 11 as rolled above.
Free Action: Called Shot for Throat/Nack, +4 DV
Complex Action: Another try to decapitate the damn shedim. No charge or opponent prone bonus included this time.
5 hits for a total of
17P, AP -4.
[ Spoiler ]
Agility (7) + Skillsoft (3) + Reach (2) + Superior Position (2) + Called Shot: Throat/Nack +4 DV (-4) = 10 dice
[6] 2 [5] [6] 2 4 1 [6] [5] 1 Hits:5
Mister Juan
Oct 23 2008, 09:06 PM
I'll post IC once the whole thing is over.
Initiative: 8
Free Action: Held to Intercept
Complexe Action: Unarmed Attack on Jack
3x Dodge: 3 hits, 2 hits, 2 hits
3x Soak: 2 hits, 6 hits, 3 hits
Unarmed Attack:4 hits, DV 6S
MK Ultra
Oct 24 2008, 07:05 PM
If I land a good hit and it looks like I dealt some damage to this damn thing, I´d like to spend an Edge Point, to get another IP in the same Combat Round and attack again, if that´s possible
adamu
Oct 25 2008, 08:03 AM
Yes MK - that is perfectly legal.
But before you can attack (you go first among the PCs), the creature directs its gaze at you. You will need four hits on a Charisma + Willpower test to avoid redirecting your whip attack to Carla.
That's the first thing that happens in the new Turn, so we wait. Would roll it myself to save time, but reckon you may have to decide about Edge use anyway....
MK Ultra
Oct 25 2008, 11:58 AM
I´ve got
5 hits without spending Edge, luckily, as it would have cost my last point
For the Edge-sponsored attack, I´ll call for neck/throat +4 DV again and scored
6 hits for a total of
18P, AP -4.
Ini for next round is a craptastic
8 [ Spoiler ]
Charisma (
+ Willpower (4) = 12 dice
[5] 4 4 2 2 [5] 1 [5] [5] [5] 1 3 Hits:5
Agility (7) + Skillsoft (3) + Reach (2) + Superior Position (2) + Called Shot: Throat/Neck, +4 DV (-4) = 10 dice
[6] [5] 3 [6] [6] 1 [6] 3 4 [5] Hits:6
Intuition (5) + Reaction (3) = 8 dice
1 4 3 2 4 4 2 2 Hits:0
EDIT: By first in new Turn, you meant first in new Ini-Pass, right? That confused me a bit.
adamu
Oct 25 2008, 01:18 PM
QUOTE (MK Ultra @ Oct 25 2008, 06:58 AM)
EDIT: By first in new Turn, you meant first in new Ini-Pass, right? That confused me a bit.
Both.
IT goes first in new turn and initiative pass.
YOU go first among PCs.
adamu
Oct 25 2008, 01:25 PM
Krait cuts off the thing's head, which rolls away from the bound body.
Jack's compulsion ends. So does the unnatural dread.
With Jack's action coming before Paddy's, I don't think there is much more need to be on initiative. Everyone free to post.
BR - the basement is pretty bare - you don't see much in the way of chemicals or large, sharp objects, or whatever.
Jack Robustus
Oct 25 2008, 08:05 PM
Jack will take two steps back from Paddy and lift his hands. He will then walk to the basement door and open it. Then he will lie down and fall asleep. Unless otherwise needed he will sleep until such time as his physical wounds would be healed. While walking around the basement he'll jibber jabber a bit. All in the IC.
Let me know if I need to roll again for healing his physical wounds.
adamu
Oct 25 2008, 08:40 PM
The room will soon return to its previous August temperature.
Jack, you don't really need to reroll your heal, except that the old roll is so far back, I have no idea what it was. So you should reroll it or remind me what it was.
I don't need to remind you that you have to start your resting all over again now that you have been in a fight.
But that is for the Physical damage.
You now have Stun, which, for normal healing, means you have to work that off first (in one-hour intervals).
Good news is, in SR4 First Aid can help stun, so the doc may be of some assistance. If so inclined, she is also eligible to help with your general physical healing by using Medicine skill, per the rules.
Jack Robustus
Oct 26 2008, 12:28 AM
QUOTE (Jack Robustus @ Sep 19 2008, 12:12 PM)
Jack sets out to start the healing process.
[ Spoiler ]
I am basing this roll on Jack's unaugmented body score and the modifiers on pg. 244, which as I mentioned in my PM should equal 21 dice. Let me know if I am incorrect in any way, so I can learn a bit more. Obviously if the medkit does not apply here then you can drop the last six dice of the roll.
4 1 1 1 2 2 2 4 3 [5] [5] [6] [5] [6] 1 4 [5] 2 2 [6] 2 = 7 hits (5 without the medkit)
@
adamu here is the healing roll I made for
Jack once we settled in at the Los Locos' Basement. Those are enough hits to completely heal
Jack's physical condition monitor.
@
BlueRondo any help your character wishes to provide to speed up
Jack's healing process would be much appreciated.
Mister Juan
Oct 26 2008, 10:32 PM
@Adamu
Conall will do a quick "flash look" into the astral, just to see if anything is hanging around. I say "flash look" because Conall knows that by opening his senses in such a way, he could get swarmed by shedims. So yea.... he's taking a REALLY quick look.
Beside that, he'll just sorta chuckle to himself in disbelief at what John just did.
BlueRondo
Oct 27 2008, 07:41 AM
Okay, here are medicine/first aid rolls for
Carla:
[ Spoiler ]
5 Medicine + 5 Logic + 3? Medkit + -1 Indoor Conditions: 2,1,6,3,6,4,5,3,6,5,1,5 = 6 hits.
5 First Aid + 5 Logic + 3? Medkit + -1 Indoor Conditions: 4,2,3,4,4,4,3,3,2,6,4,5 = 2 hits.
I'll have an IC post up tonight.
adamu
Oct 27 2008, 08:08 AM
Okay - for healing, the two First Aid does nothing, as the first two hits simply meet the base threshhold.
The good news is that though Jack now has to
(A) heal all his stun
and
(B) heal all his physical,
he now has six bonus dice from the medicine to apply as he will.
MisterJuan - the room is filled with oily black amoeboid astral entities, just as you have seen before. They are basically kind of hard to see, but there are so many of them you easily spot them in your super-quick peek. And as you pull out of Astral Perception, they were already moving to swarm you.
MK Ultra
Oct 27 2008, 08:39 PM
Made a Judge intentions and Gut check just for fun, to get
Carla back on track.
6 & 5 hits respectively. Just so you get an impression, how that simple sentence woulöd be spoken, don´t feel restricted by it in any way!
[ Spoiler ]
Charisma (
+ Intuition (5) = 13 dice
4 2 2 [5] [5] 4 [6] [6] 2 [5] [6] 2 4 Hits:6
Charisma (
+ Leadership (4) + Crisis Management/2 (2) = 14 dice
[5] 3 [6] [6] 1 [6] 3 4 [5] 1 4 3 2 4 Hits:5
MK Ultra
Oct 27 2008, 08:43 PM
@ adamuForgot to mention it - since the fight was over in the first IP with the attack my decision to buy another attack or not depended on, I guess I didn´t spend that Edge Point for extra IP? If you rule that I did, that´s fine with me, just want to know which way it is.
@ JackAs you may have read, I picked up the stuff from the street - I didn´t read the unedited version of your IC at all, but thanks for the hint, better one PM too many, then one missed IC Edit
BlueRondo
Oct 27 2008, 09:21 PM
Thanks for the rolls, MK.
Jack Robustus
Oct 28 2008, 05:25 AM
QUOTE (adamu @ Oct 27 2008, 12:08 AM)
Okay - for healing, the two First Aid does nothing, as the first two hits simply meet the base threshhold.
The good news is that though Jack now has to
(A) heal all his stun
and
(B) heal all his physical,
he now has six bonus dice from the medicine to apply as he will.
I'm sure I don't understand what you are trying to tell me.
BTR with no aid
Jack would heal his stun by about 17:30 Friday. Then he would heal his Physical by about 17:30 Saturday.
Am I able to use the six bonus dice to do away with the stun damage without resting an hour per box, since that would be one more die than
Jack took in the fight with
Paddy?
If I can do that, then I will so
Jack can be healed by about 12:30 Saturday.
Let me know and I'll post appropriately. Although, I must guess that we aren't out of the woods yet.
adamu
Oct 28 2008, 12:03 PM
MK - no - you didn't use the extra action, so you don't have to pay the Edge.
Everyone - in the ensuing conversation, please role-play as you see fit, but as just one point to factor in, note that Krait got five hits on a leadership test to calm the situation.
Jack - sorry to be unclear.
As you know, you have to heal your five boxes of stun, which you'll need to roll for at one-hour intervals per the rules.
You then also have to heal your physical, which you have already rolled for, for a 24-hour interval.
Now, thanks to Carla's Medicine roll, you have an extra six dice to add to those rolls.
You can add some or all to the Stun healing, to speed it up.
And/or some or all to the physical roll you already made.
Now, the only way to shorten the 24-hour interval is to end up with TWICE the hits you need to fully heal, so you might want to throw those six dice into the stun healing, since it might be a lot more feasible to cut one of those hours in two.
But your call how you use the extra six dice.
Jack Robustus
Oct 29 2008, 07:32 AM
adamu I will add the six dice to my stun roll.
[ Spoiler ]
1 [5] [6] 3 1 3 [5] 3 [6] 1 2 1 [6] 4 4 [5] 4 = 6 hits
Each hit heals 1 box of stun damage so
Jack's stun should be slept off in one hour. Then resting for the day to heal his physical damage. So barring any weirdness he should be completely healed by Saturday 13:30ish.
Let me know if I've got that right.
adamu
Oct 29 2008, 09:21 AM
Looks great.
Mister Juan
Oct 29 2008, 10:05 PM
In case this turns out to be relevant, what Conall will need:
-4x boxes of garbage bags
-3x rolls of electrical tape
-1x hedge clipper (those small garden scissors)
-Either a hand saw, surgical saw (if Carla has one) or a meat cleaver
-1x pack of smokes, something scented
-1x apron
-1x pair of surgical gloves
-1x filter mask (the kind you wear to keep dust out, not an actual filter one)
-2x bottles of bleach
-1x large bottle of water
-1x roll of paper towel
That should do it.
Jack Robustus
Oct 30 2008, 02:47 AM
BTW, my little snoring posts on the IC are just to let everyone know I'm keeping up on the posts. JR will be talkative after he sleeps off his stun, though he won't be doing anything except sitting on his cot, eating and/or using the restroom.
MK Ultra
Nov 2 2008, 10:36 PM
I´m not quiet sure, if I understood what
Conell said in that last IC, so I made a roll to see if
John would.
6 hits with no mods, though I guess there will be some for the Lingo used, that would still leave
4 or 3 hits.
[ Spoiler ]
Logic (5) + English Native (
= 13 dice
[5] 4 4 2 2 [5] 1 [5] [5] [5] 1 3 [6] Hits:6
One way or the other, I guess I´ll put the paper-overall back on, before doing some more matrix work, and just ask
Conell & Carla to leave the hands intact as long as possible (i.e. not hack them into tiny pieces and burn them last, unless I get to take palm-/finger-prints earlyer).
BlueRondo
Nov 3 2008, 07:59 AM
MK, what was the other item Jack wanted besides the tracking program?
MK Ultra
Nov 3 2008, 10:31 AM
Actually, I have not posted the list yet, sorry
! I will do so (with pricing and Availability) once I get home tonight.
But the 2 first points would be 1 or more RFID-Tag-Erazers and a Tracking-Program. Since we don´t know how big the budget will be, there will be some other suggestions, but these two are the most important from
John´s POV.
adamu
Nov 3 2008, 08:38 PM
QUOTE (MK Ultra @ Nov 2 2008, 06:36 PM)
I´m not quiet sure, if I understood what Conell said in that last IC, so I made a roll to see if John would. 6 hits with no mods, though I guess there will be some for the Lingo used, that would still leave 4 or 3 hits.
MK - since Krait is a native English speaker - do you mean you personally couldn't follow all the slang in Paddy's speech? Is there a particular part you couldn't get?
Krait can certainly understand everything.
Aside from the body-chopping gear requests, all he basically said was that he was going to get rid of the body and he wants you to track down Kenichi as soon as possible.
No offense if I misinterpreted your post and didn't need me to restate that for you.
Everyone let me know if there is anything else you need from me.
And sweet post Jack - with all the other characters' personalities and history well established over two years of play, you are doing an excellent job of bringing yourself up to speed with all that.
MK Ultra
Nov 3 2008, 09:36 PM
So, as prommissed, here comes the list. Of course,
John has taged it with comments and explanations, but I don´t have time for anything more elaborate at the moment. IC will hopefully follow on We.
The items start with the most important. Anything further down the line should only be considdered when the other stuff is aquired or not available and there are enough funds. I am of course aware, that the equipment may only be borrowed. All ratings and specific models are just suggestions/examples. So without any further ado
1.
Tag Eraser 6F ¥150 SR4:320
2.
Track 3 6R ¥1.500 SR4:227
3.
Non-Linear Junction Detector 6 12R ¥600 Ars:59
4.
Defuse 3 6R ¥1.500 SR4:227
5.
Defiance Protector 4 ¥300 Ars:20 Includes laser-sight and gecko-grip
(otherwise Yamaha Pulsar --- ¥150 SR4:306)
Taser-Darts
6.
Purge --- ¥600 Unwired:111
7.
Maglock Passkey 6 18F ¥1.200 SR4:326
8.
Magemask 2R ¥200 Ars:66
9. Vehicle (any enclosed care that can transport 4-5 people will do), preferably:
Hyundai Shin-Hyung Sedan ¥17.000 Ars:109
10. Firearms (not cyberlimbs
), preferably:
Morissey Élan 7R ¥450 Ars:20 Cannot be detected by MAD sensors
Beretta Model 70 5R ¥650 Ars:24 Includes laser-sight and sound supressor
Gel-, Pepper-Punch-Capsule- and Reg-Ammo
11.
White Noise Generator 6 7 ¥300 SR4:320
12.
Shock Glove 3R ¥200
13.
Camera Neutralizer 4 12 ¥1.000 Ars:59
EDIT: @
AdamuThat was what I understood, I just wasn´t sure if I was understanding correctly, thank you
Jack Robustus
Nov 4 2008, 05:45 AM
QUOTE (MK Ultra @ Nov 3 2008, 01:36 PM)
10. Firearms (not cyberlimbs
), preferably:
Glad somebody caught the joke
MK Ultra
Nov 4 2008, 10:31 AM
Still chuckling, when I think of it
Mister Juan
Nov 4 2008, 04:14 PM
@BROnce
Carla comes back, she's going to have to wait some time. What
Conall asked for (and so, the list I posted OOC) is what he needs to "chop up" the body and clean up the place. She might want to do the cyber salvage right there instead of "unpacking" the body back at the clinic and repacking it. But thats up to her
@AdamuI still haven't gotten you (and
Carla) a list of what
Conall would like to get gear wise. Main reason is, he hasn't had time to sit down and think about it. I'll try to have one up as soon as he has time IC wise.
Jack Robustus
Nov 6 2008, 05:30 AM
@
adamu I don't have my rules handy but can magical healing be used to speed up
Jack's healing process?
I'd like to have a useful character sooner than later, ya know?
MK Ultra
Nov 6 2008, 01:37 PM
IIRC, magical healing can still be aplied after first aid, but not the other way round. So theoretically, Etain might be abled to heal you.
BlueRondo
Nov 6 2008, 06:18 PM
Sorry I've been gone for a couple of days - been pretty busy with school. I'll have a post up tomorrow for sure.
MK Ultra
Nov 6 2008, 09:23 PM
Made a perception (7 hits), judge intentions (4 hits) and Leadership/Crisis Management (6 hits) roll for my IC. The Leadership is not meant to boss anyone around, but rather to wrest
Etain´s attention from the bloody corpse and keep her calm.
[ Spoiler ]
Intuition (5) + Perception (6) + Audio/Visual (3) = 14 dice
[5] 4 4 2 2 [5] 1 [5] [5] [5] 1 3 [6] [5] Hits:7
Charisma (
+ Intuition (5) = 13 dice
3 [6] [6] 1 [6] 3 4 [5] 1 4 3 2 4 Hits:4
Charisma (
+ Leadership (4) + Crisis Management/2 (2) = 14 dice
4 2 2 [5] [5] 4 [6] [6] 2 [5] [6] 2 4 1 Hits:6
adamu
Nov 6 2008, 11:15 PM
The one who should be apologizing for absence is me. More on that later.
MK is absolutely right on the healing.
The implants make it a bit harder.
Etain heals Jack for three points of Physical damage.
That doesn't change the base 24 hours to heal Physical wounds, I fear, but maybe it gets the number to be healed low enough that you can rejigger your bonus dice from the medicine to try to double the necessary hits and cut the 24 to 12? I'll leave that to y'all players.
adamu
Nov 6 2008, 11:50 PM
Evil Announcement
As you all know, I try to make it a rule to post at least once a day, six days a week.
And you all know that I kept that up for two years!
But you also all know that I have not been keeping that up in the past several months.
The fact is that responsibilities at work, home and church are expanding exponentially.
Just, crazy expanding.
Wild I can't even sleep anymore expanding.
As such, I am officially no longer even claiming to be a six-day-a-week GM.
I am committed to providing at least two thorough bumps a week.
Naturally I will TRY for more!
But for now, I am just letting people know that my current target is two a week.
I just hope I can keep that up.
And maybe, just maybe, I will manage to replace the quantity with a return to quality.
Jack Robustus
Nov 7 2008, 01:51 AM
QUOTE (adamu @ Nov 6 2008, 03:15 PM)
The one who should be apologizing for absence is me. More on that later.
MK is absolutely right on the healing.
The implants make it a bit harder. [I
]
Etain heals Jack for three points of Physical damage.
That doesn't change the base 24 hours to heal Physical wounds, I fear, but maybe it gets the number to be healed low enough that you can rejigger your bonus dice from the medicine to try to double the necessary hits and cut the 24 to 12? I'll leave that to y'all players.
That's not enough to cut the time. Looks like
Jack will just sit on his cot and try to get to know all the keeblers.
Well
adamu gaming isn't everything. Sounds like you'll be doing good things with your time, except for the work.
BlueRondo
Nov 7 2008, 07:04 PM
Hope you're not too stressed out,
Adamu.
QUOTE
Once Carla comes back, she's going to have to wait some time. What Conall asked for (and so, the list I posted OOC) is what he needs to "chop up" the body and clean up the place. She might want to do the cyber salvage right there instead of "unpacking" the body back at the clinic and repacking it. But thats up to her
Oh, I thought that was
Conall's requested equipment (I was thinking, "Wow, that should be easy to get a hold of!")
Adamu, do you mind if we allow this to be clear to
Carla so she can bring back
Paddy's stuff first (and let him get to work) and then go back out to get the more serious equipment? It'll make things a bit more convenient and it doesn't seem like a major plot point anyway.
Just a couple more questions:
QUOTE
-4x boxes of garbage bags
-3x rolls of electrical tape
-1x hedge clipper (those small garden scissors)
-Either a hand saw, surgical saw (if Carla has one) or a meat cleaver
-1x pack of smokes, something scented
-1x apron
-1x pair of surgical gloves
-1x filter mask (the kind you wear to keep dust out, not an actual filter one)
-2x bottles of bleach
-1x large bottle of water
-1x roll of paper towel
First, would
Carla be able to find scissors and/or any sort of saw/axe around the clinic (I imagine there might be a toolbox lying around or an axe for firewood)? Second, can
Carla spot any patients in the clinic with packs of cigarettes on them? (perception roll: 5,1,2,1,5,3,5,5,3,2 = 3 hits). And finally, for menial items that might not be at the clinic (like electrical tape or extra boxes of garbage bags), can I assume there's a shop within walking distance of the church that
Carla could buy those at?
Jack Robustus
Nov 8 2008, 01:37 AM
It just occured to me that Jack bought cigarettes prior to guarding the bike. I know he didn't leave those for the squatters so he'll just give them to Paddy. That's one less thing to buy or search for.
@adamu any idea which days you'll be gamemastering?
All, I figure we should just IC crazy for role playing purposes whenever we can. That should help keep things interesting.
Mister Juan
Nov 8 2008, 04:57 AM
QUOTE (Jack Robustus @ Nov 7 2008, 08:37 PM)
It just occured to me that Jack bought cigarettes prior to guarding the bike. I know he didn't leave those for the squatters so he'll just give them to Paddy. That's one less thing to buy or search for.
@adamu any idea which days you'll be gamemastering?
All, I figure we should just IC crazy for role playing purposes whenever we can. That should help keep things interesting.
You cannot even imagined how thrilled I am that Jack has reacted this way! Now this is going to be one hell of a fun scene!
Its late and I need all my head to write up something, so I'll get right on it tomorrow morning
@MK
If you want to have John intervene at any moment, don't be shy to. I mean, this isn't just a scene between Conall and Jack, after all.
Jack Robustus
Nov 8 2008, 05:51 AM
Jack is stupid and ugly but he does have his own code of morals learned over 5 years of travelling the globe with multiracial corporate protection teams. This should be quite the roleplaying clash.
And hey, with the proper tools and his latent tenacity, he can get the job done.
MK Ultra
Nov 8 2008, 11:30 AM
Sweet posts everyone
Mister Juan
Nov 8 2008, 06:59 PM
I can so see an awesome dynamic bloom between Conall and Jack; where both are probably going to end up disliking each other a great deal, but when the shit hits the fan, they'll always want to out do each other
I cannot wait for the next intense combat scene
Jack Robustus
Nov 9 2008, 09:30 PM
They're both warriors, just different kinds of warriors. This should serve the team well. And yeah, Jack is competitive in his own right.
My own character improvement goals are going to focus on making Jack less magic susceptible. Of course having edge before an encounter involving magic will automatically make him less susceptible.
MK Ultra
Nov 10 2008, 09:14 PM
I´d like to analyze (Computer+Analyze, buying 3 hits, p. 217) Naguel´s second 6/6 com (the wireless one) to learn alert status, presence of a databomb mining the access to the comlink-node and node´s activety level (no, minimum, medium or high level of information going in&out will do).
If there is no alert or databomb, I´ll use the exploited admin backdoor I prepared during the night, again spending one edge, to make it harder for the node (firewall+analyze (TH = my stealth (3), p. 221)) to notice me, just like the previous 6/6 com.
Once inside, my first action will be to analyze the node (Computer+Analyze, p. 217, buying 3 hits as usual), to check alert status again, as well as looking for other users and subscribed devices.
adamu
Nov 10 2008, 09:34 PM
BlueRondo - as you have already surmised, everything on Paddy's list is easy for you to scrounge up given the clinic and your neighborhood resources.
Great job going ahead with it, keeping things going.
adamu
Nov 10 2008, 09:38 PM
QUOTE (Jack Robustus @ Nov 7 2008, 08:37 PM)
@adamu any idea which days you'll be gamemastering?
Sorry dude - the way things are right now, I don't even know when I am going to find the two days at all, much less which they will be.
But I really am committed to at least two thorough bumps.
Good news right now is that the ball is mostly in y'all's court, and I haven't been called on to do to much this week (pity the poor sods on the other thread - I created a bad situation, and now I am hardly around to help them work through it).
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