QUOTE (Nebular @ Jul 20 2011, 02:10 PM)
The description for the Not Always Quite Human optional rule for Shifters (RC 87) says that they get the chosen Metatype's abilities (Low-Light Vision, Thermographic Vision, etc.) when in their metahuamn form. It says nothing about them gaining/adjusting their attributes. The shifter's attributes are already defined in the table on RC 86. Their attribute scores don't change as they shift from one form to another. Shifting just changes their appearance and potential forms of movement. Bear shifters are strong enough without stacking a Troll's STR bonus on top of it.
The additional Metatype abilities aren't added to the character in Chummer because they are conditional (so you only get them if and when you're in your Metahuman form).
So an Shifter who turned into an Formori would have an higher Kon? Because there it is listed as an extra ability. In may way of thinking all the Metas do have unlisted Metagenetic Improved Abilities and Impaired Abilities.
To be honest, I dont see the point into turning for 20 points into an Elf and gaining only Low-Light-Vision, out of it. But I do see arguments for the other side.
Would it be possible as an optional rule?
QUOTE (Nebular @ Jul 20 2011, 02:10 PM)
Infected Qualities are there, such as Infected: Vampire, Infected: Ghoul, and Infected: Bandersnatch. They're only available to Metatypes that can actuall gain that Infected Quality. (So Bandersnatch is only available to Sasquatch, Ghouls is open to most Metatypes, and Vampire is restricted to Human)
Thanks.
QUOTE (Nebular @ Jul 20 2011, 02:10 PM)
I don't have any plans to extend the BP system into Career Mode for character advancement, as Karma is the only documented way of improving characters. You could always just treat Karma as BP in Careere mode, changing the Karma multipliers in the Options window to whatever you need.
I use Frank Trollmans extensive House Rules.
Setting the multiplier to 1 would work. Thanks.
QUOTE
The only way to change the cost of a Metatype/Metavariant is to modify the XML data file. While you can do it, you would lose any changes you've made when those files get updated.
Can do.
QUOTE (Makki @ Jul 21 2011, 02:05 PM)
Edit:
I think the whole Magic loss through Essence loss calculation is completely wrong. At chargen one has to FIRST buy up the Magic/Res attribute, and will THEN loose some points according to the lost essence.
what the calc does: Essence 4=> max magic 4 => Magic 3 costs 20 BP (this also seems to be an Option in the House Rules section)
how it is supposed to be: Magic 5 costs 40 BP => Essence 4 => Magic drops to 3
While that seems to be the consensus, I did not really find it in the rules. There is, as far as I know now RAW order how you buy your things.
And there is Latent Mage, which does suggest its possible to get Bio-/Cyberware and then the Char. awakens.
Nebular, could you keep the way it works now in? As an HR?
(Yes, I do know it makes mages more powerfull)