QUOTE (deurk @ Nov 10 2011, 03:38 AM)
When changing metatype, you can sometimes have a warning window that tells you to remove qualities before you can change metatype.
Content is translated, except for said qualities which are displayed in English.
Same thing with the addition of qualities you should not being able to take (ie Mentor spirit for a non-magicien).
In the complex forms and sprites window, "Add sprite" button is untranslated.
QUOTE (deurk @ Nov 10 2011, 04:09 AM)
When you are an adept with powers, if you add powers before adding something that will lower your MAG (like cyberware), your powers do not update to reflect the new MAG cap until you try to change them, could that be fixed?
Also, powers seem to be capped at 6, not at MAG when MAG > 6.
All fixed in the next update. One string needs to be modified, another added. I think what I have is right. Modified Message_UnsavedChanges ({0} to show the character name), added Button_AddSprite. These look correct?
CODE
<string>
<key>Message_UnsavedChanges</key>
<text>Il y a des changements non sauvegardés sur {0}. Voulez-vous sauvegarder avant de fermer cette fenêtre ?</text>
</string>
<string>
<key>Button_AddSprite</key>
<text>&Ajout sprite</text>
</string>
Guess I'll throw out one more update this evening to take care of these before I take a break then (and take care of the translation file at the same time since it's fairly minimal).