Nice job, Nebular. I'll have an excited rigger player now. If you could put locations into locations (or items, to organise commlinks for exemple) and maybe another new button labeled "Sort location" and filters in a sub-button (Alphabetic, Category/Alphabetic, by price, by quantity, by... I don't know), I think that could be perfect, but maybe that is a lot of work. So for the moment, that new feature is really cool.
But we can't use it yet, because of problem 1.
QUOTE (Nebular @ Sep 28 2011, 11:26 PM)
Build 207- added support for Gear Locations to keep track of where stuff is stored
I've got a twisted mind (users always have) so I found a few problems :
Problem 1 (critical for that feature)- Add a Meta link (cost 100)
- Add a vector xim on the commlink (cost 200)
- Add a new location, name it.
- Drag and drop the commlink+os in the new location
- Remove the location.
=> the commlink lost his OS. From nuyens left, it seems the OS is still here.
Maybe the OS is still here but as a second item and since OS can't be displayed as items alone in the master gear list, the OS is hidden.
The two items seems to be linked anyway : removing the commlink removes the OS's price aswell.
This problem does not occurs when you drag and drop the commlink+os from one location to another one or in the master list (nice feat).
Problem 2 (minor)This message is unclear : Message_DeleteGearLocation @ line 807
<string>
<key>Message_DeleteGearLocation</key>
<text>Are you sure you want to delete this Gear location? All of the Gear in this location will be moved to the Selected Gear container.</text>
</string>
Do you meant "all the items will be moved in the "master" inventory ? It may (as it did to me) mean that item will be move to another "location" container that you need to select. I was trying to test that until I understood "Selected Gear" was the "master inventory" list.
Problem 3 (minor, french version only)The new add location button is messing with the delete gear button. I quite don't care since the delete gear have no "sub-button" yet.
edit -
Problem 4 (minor)Why only reductions to cyb ess, by the way ? No augmentation "got a bad doctor" ? How can we make players loose essence by using drugs ?
Problem 5 (minor)We can reduce ESS cost from implants that cost 0 ESS (cortical bomb). No impact cost on left ESS score, but that's funny.
Problem 6 (minor)I think there should be a "add location" button for weapon, armor and vehicle aswell. See problem 3 : maybe I should shorten the text of these button if going that way.
Problem 7 (major)You can create locations with no name. Add location, hit enter. The location is here but is an invisible item in the master list.
I prepared the french version and sent it to you via PM as usual. I didn't tested these problems in Carrier mode, only in Creation mode (sorry).