QUOTE (TP13 @ Jul 24 2011, 03:20 PM)
genetic modification critter powers(there are a few of them) available to warforms and chimerics RW 28 should be added to critter powers.
Warform levels 1,2,3,4,5 and 6, should be added as phenotype adjustment genetech RW27
Chimeric levels 1/1, 1/2, 2/1, 2/2, 3/1 and 3/2 should be added under transgenics genetech, RW28
vat growth integration, should be added under phenotype adjustment genetech RW29
I cannot find any reference to their Essence or Nuyen cost. Warform mentions increasing the cost of the Critter, but there is nothing to really indicate what the cost of the Critter is.
QUOTE (TP13 @ Jul 24 2011, 03:20 PM)
all non-magical metagenic qualities at .1 essence and BP*25,000 cost could be included under transgenics genetech RC 110
How do you identify which ones are magical, as there is nothing in the Quality descriptions that says whether or not Quality X is magical/non-mgaical.
QUOTE (TP13 @ Jul 24 2011, 03:20 PM)
all bioware at standard essence and cost could be included as transgenics genetech AG 93
I don't see any reference to this. All I see is that the GM must decide whether or not the Transgenics presented in the list are compatible with a character's Cyberware/Bioware.
QUOTE (TP13 @ Jul 24 2011, 03:20 PM)
Permanent genetic infusions (braveheart, endure, inspiration, sideways) as transgenic genetech AG94
I can't really enter these without a Nuyen or Essence cost.
QUOTE (TP13 @ Jul 24 2011, 03:20 PM)
Feywear (attached to the positive qualities list) could be added as armor mods AT 157
I'll put the example one in the Armor data file (the cost in the book is wrong based on the formula they provide), but the rest must be entered as custom data since essentially any Quality can be added to the character by them. The Quality must also be added to the character for free once they enter Career mode, since nothing has the ability to actually give a character a Quality.