AR 32. Ballista Missile MK4 should have a set sensor rating of 4
AR 32. Great Dragon Anti Tank Missile should have a set sensor rating of 3
AG 20. Wildcard Nano Prototype with a set rating of 3 should be added to nanoware. Although the nuyen price is free with the quality, it does count as a nanoware system in a hive.
I’m not sure if its possible to add bonuses to gear ratings, but if it is an equiped nano-biomonitor should add +1 to the rating of all medical nanoware systems (Anti-Rad, Nantidotes, Universal Nantidotes, Nanosymbiotes, O-Cells, Trauma Control System) according to the german version and a developer post.
dumpshock linkChemical Seal doesn’t seem to show up as an equipable armor mod. It is in the XML files but the appropriate armors (full body etc.) aren’t set up to take it.
In character generation the BP/Karma costs for increasing the rating of a martial art are correct. After a character is created the karma costs for increasing the rating of a martial art do not scale correctly.
AR 26. High Velocity Weapons (Ares HVAR, Ares HVBR, Ingram Supermach 100, all HV modified weapons) should fire 12 rounds for a full burst.
AR 30. Miniguns (GE Vindicator Minigun, Ruhrmetall R506 Balmung, GE Vindicator Light Autocannon, GE Vanquisher Heavy Autocannon) should fire 15 rounds for a full burst and 30 rounds for suppressive fire.
The following weapons have incorrect DV/AP stat blocks (Fischetti Tiffany Needler is 6P not 8P, Taurus Multi-6 is 4P not 1P, HK MP-7 has -1AP, HK-229X has -1AP,
The following weapons have ammunition DV/AP modifiers included in their stat blocks (Fischetti Tiffany Needler, Raecor Sting, Ares Viper Slivergun, Mossberg AM-CMDT, Remington 990, Street Sweeper, HK-229X, HK G12A4M). This causes problems when Armor Piercing Flechette or High Power Ammo are later loaded into the weapons. I’d recommend stripping the ammo modifiers from the generic stat blocks so when the correct ammo (Flechette/AP Flechette or High Power) is loaded the stat blocks show up correctly.
SR 207/208. The Increase/Decrease Attribute spells should not be available to affect Magic and Edge attributes.
SR 337. The micro flare launcher and grapple gun are correctly listed under survival gear but both are also stated as Exotic Ranged Weapons. I’m not sure if you can implement this but I thought I’d mention it.
SR 335. As above the Monofilament Chainsaw is also an Exotic Melee Weapon.