QUOTE (Nebular @ Nov 2 2011, 02:38 PM)
Emotitoys will stay where they are as they can be modified exactly like Drones whether they're mobile or not.
np, even if a static thing like that look more like a device to me than a vehicle. But still, static Emotitoy crashes :
[ Spoiler ]
CODE
System.IndexOutOfRangeException: L'index se trouve en dehors des limites du tableau.
à Chummer.Vehicle.get_AccelRunning()
à Chummer.Vehicle.get_TotalAccel()
à Chummer.frmCreate.RefreshSelectedVehicle()
à Chummer.frmCreate.treVehicles_AfterSelect(Object sender, TreeViewEventArgs e)
à System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
à System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
à System.Windows.Forms.TreeView.WmNotify(Message& m)
à System.Windows.Forms.TreeView.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
-edit-
QUOTE (Nebular @ Nov 2 2011, 05:05 PM)
Vehicles data file has been updated to correct the Acceleration of the Emotitoy (Nonmobile), as silly as the sounds, so that adding them does not throw an error.
woops sorry.
QUOTE (Nebular @ Nov 2 2011, 02:38 PM)
Skinlink
My point isn't to remove them, my point is to include other device upgrading gear aswell, like :
- any gear from the general category (autodestruct, environnemental resistance, hardening, internial trigger, personality software, photosensitive trigger, laser link (all of this is AR58, but strangely the laser isn't in that category)). You also put there the spoof chip and skinlink in that category.
- You could also have put Satellite links, Biometric readers from SR4A
- or wireless adaptators, directional antennas, microwave link (from UN)
- and a few other item from various other books I don't have yet
If you strictly want the ability to link to cyberware in the cyberware.xml, you're the boss, boss, but I think these items should also make their way into cyberware.xml for the same reason you put skinlinks in that file.