Here's another set of rolls to cross the border. Same general plan, with the air spirit concealing us.
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Here's a couple of Perception rolls:
1,5,2,1,5,4
26,3,3,1,5,3
1,3,1,5,1,1
A couple of Stealth rolls:
3,11
1,5
7,2
An Etiquette and Negotiation if needed:
Etiquette 4,8,3
Negotiation 3,3,9,11,8,2
I have Good Rep level 1, although it shouldn't apply to most people
Summon Force 6 Air Spirit
Conjuration 6: 1,3,1,11,5,4 - One Service
Drain 7M (Will 6 + Spell Pool 6): 8,1,1,1,3,2,11,4,410,2,9 -> 4 Successes -> No drain
Force 4 Improved Invis
Sorcery 6 + Spell Pool 6 TN 5: 5,1,2,5,1,15,3,8,5,3,5,11 - 7 Successes
Resist 4M: 4,5,4,1,1,8 - L Stun -> Trauma Damper -> No Drain
Force 2 Levitate (Estimating at around 100 kilos or 224lbs)
Sorcery 7 TN (4+1+1+1) 6: 2,4,11,1,4,14 - Two Success -> 14m per combat turn
Resist (4+1+1)M: 3,5,4,3,10,4 -> L Stun -> Trauma Damper -> No Drain
Force 4 Improved Invis
Sorcery 6 + Spell Pool 6 TN 5: 2,17,5,4,2,10,4,1,4,4,2,2 -3 Successes
Resist 4M: 1,4,4,7,4,2 - No Drain
Force 2 Levitate (Estimating at between 100 and 150 kilos)
Sorcery 6 TN (4+1+1+1) 6: 9,8,3,5,8,7 - Four Success -> 28m per combat turn
Resist (4+1+1)M: 4,4,2,3,5,1 -> M Stun -> Trauma Damper -> 2 Boxes of Stun (again)
Healing the stun (pg 126)
Willpower 6 vs TN 3 (2+1): 4,7,13,2,4,5 -> 5 hits -> 12 min of rest per box of stun
Presuming we make it safely to the team, after a short nap to recover the stun damage,
Felix will go astrally scout the temple and environs.
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Astral Perceptions Rolls:
4,3,5,5,1,11
5,7,9,7,3,5
9,2,4,1,4,3
Aura Reading:
1,2,1,3
1,8,2,4
3,2,5,9
Knowledge: Paranormal Animals and Knowledge: Magic if they have anything strange wandering around:
PA: 11,3,3,7
Magic: 11,3,8,4,2