Kliko
Aug 8 2013, 04:55 PM
Get sound dampeners
Keep the edge!
SneakyJoeKDB
Aug 8 2013, 06:29 PM
QUOTE (ntwi @ Aug 8 2013, 10:51 AM)
My poor ears, the shotgun burst and now the grenade blast inside a tunnel... total stealth here guys
Well we do what we can, we dont all have the mojo power.
Let's just say there wont be much left of the rats.
Kliko
Aug 8 2013, 07:15 PM
QUOTE (SneakyJoeKDB @ Aug 8 2013, 01:29 PM)
Let's just say there wont be much left of the rats.
And the metro-tunnel
Mister Juan
Aug 8 2013, 08:11 PM
Like I mentioned on facebook, Ludi is shrugging off her jacket and switching her full ruthenium suit on. You guys seem to have it covered, she's just gonna hide
If she has any time left, she'll get on top of the northen walkway thing.
SneakyJoeKDB
Aug 8 2013, 09:32 PM
QUOTE (Mister Juan @ Aug 8 2013, 03:11 PM)
Like I mentioned on facebook, Ludi is shrugging off her jacket and switching her full ruthenium suit on. You guys seem to have it covered, she's just gonna hide
If she has any time left, she'll get on top of the northen walkway thing.
Ruthenium suit? Sounds pretty cool; what does that do?
Mister Juan
Aug 9 2013, 03:44 AM
QUOTE (SneakyJoeKDB @ Aug 8 2013, 05:32 PM)
Ruthenium suit? Sounds pretty cool; what does that do?
It's basically an invisibility suit. Think "Predator"
Bastard
Aug 10 2013, 01:02 AM
This is now linked in the #1 OoC Post, which is linked in my signature. Sorry for the convenience.
MISSION LOADOUTKliko[ Spoiler ]
Desert Camo Clothing 0.5 kg
-- 4x Ration bars in trouser pockets right
-- Paper map in trouser pockets left
-- 1x Kurdish Linguasofts
- Desert Camo Jacket (with removable liner, transponder removed) 1.5 kg
-- 10,000 nuyen in assorted corps script rolled up in two bundles in inner pockets
- Desert Camo Helmet (without the extra functionalities - Kliko has this in his cyber-package) ? kg
- Fore arm guards I imagine this to include stuff like knee and elbow protection 0.2 kg
Total Ballistic Worn Armor stats: 6
Total Impact Worn Armor stats: 6
Ammo Belt/Vest/Harness (TLBV) with built in SmartRepel: 17.2 kg
-- Personal Comm Unit (rating 4) jacked in datajack at base of neck on upper chest
-- Ultrasound Emtr/Detcr (rating 4) on upper chest
-- Shotgun ammo pouch (+20 flechette rounds) on hip
-- Shotgun ammo pouch (+20 stun shells) on hip
-- Shotgun ammo pouch (+10 IPE Offensive, 6 IPE concussion, 2 Smoke, 2 Smoke(IR) mini-grenades) on hip
-- Pistol ammo pouch (2x 15 rnd APDS magazine) on hip
-- 6x Rifle pouch (+40 rnds APDS magazine each) on chest
-- Small Equipment pouch (Ultrasound sight, silencer) on chest
-- 2x Smoke grenades on chest
Small Military Rugsack something like this should fit it all in: 17 kg
-- Basic Medkit
-- Ordinary clothing (region specific)
-- Advanced Combat Form Fitting Armor
-- Small Water filtration unit
-- 5x Jazz, 2x Kamikaze, 2x Stim - (R6), Tranq Patch (R5)
-- Signal Locator (AoD)
-- Sat phone
-- Camel bag (1.5 ltr water)
-- 6x ration bars
-- 5x Field rations
-- Towel (green)
-- Toothbrush, toothpaste, soap
-- Small Equipment Pouch (Wire Cutters, Autopicker) attached to right side of rugsack
-- Small Equipment Pouch (Sony CB500 Cybercam, Tridlink Adapter, 2x Tracking Signals (AoD)) attached to right side of rucksack
-- Large Equipment Pouch (Radio Detonator, 1kg Plastic Compound IV) attached to underside of rugsack
-- Franchi Spas-22 + Fore grip strapped to left side of rugsack, folded stock
- Standard holster like this on upper right leg 3.35 kg
--Ares Predator III (+15 rnd APDS magazine)
Tactical sling on chest 7.2 kg
-- Ares Alpha (Improved Gas vent III, Range finder + grenade link, shock pads)
Loaded in headware memory (19mp free space to tinker around with mapsofts etc.)
-- 1 Persian Linguasofts (27mp)
-- 1 Turkish Linguasofts (27mp)
-- 1 Arabic Linguasofts (27mp)
47 kg total load...
Ludi[ Spoiler ]
Backpack (ruthenium covered)
-Toiletries
-1 change of clothes (her own stuff)
-Civilian Clothes (region appropriate)
-Insulated Gloves
-Electronic Tool Kit
-Portable Large Dish
-Climbing / Rapelling Gloves
-Cell Phone (turned off!)
-Harness (TLBV) with built in SmartRepel
-Sat Phones
-Enough water for 2 days
-Enough rations for 2 days
-4 Energy bars
-Small Pack
--Medkit
--5x Stim Patches
Combat Load Vest (ruthenium covered, 3 rifle pouches, 1 pistol pouch)
-5x AKS mags (APDS)
-3x Savalette Guardian clips (Ex)
-Nav Dat GPS
-Scanner (connected to datajack 1)
-Jammer (connected to datajack 2)
-White Noise Generator
Pockets
-Wire Cutter
-Lighter
-Trauma Patch
-Stim Patch
-1x paper map
-Linguasofts : Arabic, Kurdish, German
Carried / Worn
-AKS-74U (on a 3 point sling) with sound suppressor and lowlight flashlight
-Bio Monitor
-Savalette Guardian (quick draw tigh holster) with silencer
-Desert Camo Jacket (with removable liner and transponder) 5/3
-FFA (her own ruthenium one, not the advanced one...) 4/1 with 8 scanner and R5 Thermal Damping
-Desert Camo Helmet 2/1
Total Ballistic Worn Armor stats: 9
Total Impact Worn Armor stats: 5
Felix[ Spoiler ]
Worn: 8 kg
Advanced Combat Form Fitting Armor
Desert Camo Clothing (Survival Kit in pockets)
Desert Camo Helmet
Ammo Belt/Vest/Harness (TLBV) with built in SmartRepel
1x 10 round clip of Shock Lock
1x 10 round clip of Stun Shell
1x 50 round drum of Slug
2x Slipspray Grenades
2x Splat Glue Grenades
2x IPE Offensive AP Grenades
5x R3 Expendable Spell Foci
R4 Personnel Comm Unit
Slung: 6 kg
Enfield AS-7 (Gas Vent IV, Shockpad, IR Laser Sight)
w/ 50 round drum (slug)
Assault Pack: 5 kg
Ruthenium Polymer Poncho
Binoculars
2x 100oz Camelbacks (one empty)
Pocket Secretary
Weapon Cleaning Kit
Stimpatches (2x R1, 2x R3)
1 Arabic Linguasoft
1 Kurdish Linguasoft
1 German Linguasoft
1 Persian Linguasoft
1 Turkish Linguasoft
1 Paper Map
Civilian Clothing
Jacket Liner
2x days ration bars
Knuckle Duster[ Spoiler ]
Worn/Carried
FFA
Desert Camo
TLBV
Helmet
Taser
Small amount of currency
2 mags of ammo
Backpack
Civilian clothes – 2 Sets
First Aid kit
Survival kit (map, fishing line, hooks, water purification tabs, matches, 2 days rations)
8 mags of ammo
Bubba[ Spoiler ]
Armor/Clothing
Camo Jacket
FFBA
Camo Helmet
Camo Clothing
Ammo Belt/Vest/Harness (TLBV) with built in SmartRepel
Stoner Ares M107 HMG 3 boxes of 100 rounds (1 loaded, the other two in large pouches of TLBV)
Cyber Shotgun rounds 6 clips of 10 APDS (Ammo Belt)
Extendable Baton - belt
Laser Crescent Axe - belt
10 Throwing knives - belt
3 x Offensive Grenades - belt
3 x Concussion Grenades - belt
Canteen - belt
Hiker Pack
Haji Clothes (local civilian clothes)
Mirror
50' Rope
Matches
2 Days of H20
3 Days of meal rations
2 Bags of little debbies donuts
3 Energy bars
Ninja Suit
Hygiene kit
Bastard
Aug 10 2013, 01:29 AM
Updated Initiative. Again, everyone moves before the rats, so everyone can go. Bubba's grenade will explode after everyone has moved on this round.
INITIATIVE
21 Bubba
19 Starling
17 Duster
15 Kliko
13 Ludi
12 Felix
12 V
09 Rats
-------------
11 Bubba
09 Starling
07 Duster
05 Kliko
03 Ludi
02 Felix
02 V
-------------
01 Bubba
SneakyJoeKDB
Aug 12 2013, 05:05 PM
Bubba will hold action until the grenade goes off. Then will fire at any devil rats (target red eyes) that are still perceived to be alive. At this point does he know any rats are coming from the rear of the team? If so, he will target them first.
SneakyJoeKDB
Aug 13 2013, 05:32 AM
I like how Kliko is using the shotgun, Bubba is going to have to carry some Fletchette rounds from now on for his cyber shotguns.
You know we could leave it all up to Felix since he tends to eliminate threats rather quickly and cleanly, but what fun would that be?
Kliko
Aug 13 2013, 06:24 AM
Hehe, Flechette works great against hordes of rats and other unarmored targets (do ghouls wear armor?).
It sucks against armored opponents though.
SneakyJoeKDB
Aug 13 2013, 02:19 PM
Sounds like it is worth keeping a clip or two on hand for those special occasions.
Kliko
Aug 13 2013, 03:17 PM
Yeah, or switch to the Remington shotgun, so you can load quickness rounds manually during combat.
The burst fire mode on the Spas leads to all sorts of craziness!
ntwi
Aug 13 2013, 11:38 PM
Although speaking of
Felix, he will turn to avoid the upcoming shower of rat guts and toss a stunball at the group of rats approaching from behind.
[ Spoiler ]
Force 6 M stunball
Sorc 6 + Totem 2
1,2,2,2,4,4,5,14 -> staging from M stun
Drain 2S stun
Willpower 6
1,3,3,4,4,6 -> L stun -> Trauma Damper -> No Drain
Might not get every rat but it should get most
Bastard
Aug 14 2013, 03:15 AM
Does Felix see these rats? They are still at Ludi's position, it is dark, and he just had a bright flash of light from Bubba's grenade going off.
Mister Juan
Aug 14 2013, 04:45 AM
Ludi will get up on the North walkway, and make her move towards the front of the group. If she's got any action left, she'll switch to her sidearm.
Kliko
Aug 14 2013, 07:39 AM
Can wel all hear a "YEEEE" for VITAS infected Devil rats?
Kliko targets the group of ordinary rats on Southt side of the tunnel. Two(2)x simple action
[ Spoiler ]
Choke set to "2" (means the Flechette spreads an additional meter every two meters and degrades -1 power and -1 tn with each step). Everyone and everything within the spread is a valid target and rolls separately for dodge, etc..
Thus base damage is 10D(f) base flechette ammo)/ Base tn 4-5 +2 for small targets and scurrying, -1 for smartlinked shotgun +2 skill default to assault rifles skill- spread modifier, 2 semi-automatic shots should do the job, all recoil is absorbed by the stock and fore grip:
0-2m: 10D(f)/7
2-4m: 9D(f)/6
4-6m: 8D(f)/5
6-8m: 7D(f)/4
8-10m: 6D(f)/3
10-12m: 5D(f)/3
12-14m: 4D(f)/2
Shot #1: Assault rifles: [13, 1, 1, 1, 2, 3] = 1-2 succeses
Shot #2: Assault rifles: [3, 5, 5, 11, 11, 5]= shish kebab
Looks like a lot of Rat Shish-Kebab...
Pls note I'll be on summer vacation for the next three weeks. Pls feel free to npc
Kliko for the time being.
ntwi
Aug 14 2013, 02:59 PM
Felix has thermographic vision which should not be as affected by the grenade. Although I've never known grenades to make that much flash. There was probably more flame coming out of the shotgun on burst than from the grenade.
SneakyJoeKDB
Aug 14 2013, 03:34 PM
QUOTE (Mister Juan @ Aug 8 2013, 10:44 PM)
It's basically an invisibility suit. Think "Predator"
So anyone with thermo vision can still see her?
Bastard
Aug 15 2013, 05:32 AM
QUOTE (ntwi @ Aug 14 2013, 07:59 AM)
Felix has thermographic vision which should not be as affected by the grenade. Although I've never known grenades to make that much flash. There was probably more flame coming out of the shotgun on burst than from the grenade.
Thermographic vision wouldn't be affected too much by "spots" and it is not that bright, but remember how dark it is in the tunnel. No light. No stars, no moon, no artificial lights. Complete darkness.
My main question remains, why is Felix all of the sudden turning around to help Ludi? She did not warn anyone and there was nothing to draw your attention, and she is the rear guard, and one that is well suited to do so. And he is well outside the blast radius of the rat guts.
Kliko
Aug 15 2013, 08:04 AM
Oh wait, must adjust the target numbers for pitch black with ultrasound... thats an additonal +4 tn... in full darkness (same as non-natural thermographics..)
Doesn't affect Kliko's succeses that much but still the perception modifiers for fighting in full darkness are pretty heavy.
ntwi
Aug 15 2013, 03:21 PM
He's turning to avoid the splatter of rat guts. If he sees the other rats he'll toss the stunball. As he doesn't wear a massive helmet the mist of rat guts is more worrying to him than it may be to others.
Bastard
Aug 16 2013, 12:54 AM
QUOTE (Bastard @ Aug 14 2013, 10:32 PM)
Thermographic vision wouldn't be affected too much by "spots" and it is not that bright, but remember how dark it is in the tunnel. No light. No stars, no moon, no artificial lights. Complete darkness.
My main question remains, why is Felix all of the sudden turning around to help Ludi? She did not warn anyone and there was nothing to draw your attention, and she is the rear guard, and one that is well suited to do so. And he is well outside the blast radius of the rat guts.
Bastard
Aug 16 2013, 12:55 AM
QUOTE (ntwi @ Aug 15 2013, 08:21 AM)
He's turning to avoid the splatter of rat guts. If he sees the other rats he'll toss the stunball. As he doesn't wear a massive helmet the mist of rat guts is more worrying to him than it may be to others.
Thermovision? Complete darkness. Roll.
ntwi
Aug 16 2013, 05:16 AM
[ Spoiler ]
Perception: 1,2,3,4,5,5
Probably don't notice anything as I shielded my eyes with my hand from the vaporized gore
Mister Juan
Aug 16 2013, 11:47 PM
Ludi actually has a thermal damping on her suit, at rating 5. So that's -5 even for thermo. And with the white noise generator, she can pretty much blanket ultrasound as well. So yea.
And no... she hasn't warned anyone they are getting swarmed from both side... yet....
ntwi
Aug 17 2013, 03:32 AM
Invisible is all relative, as none of that helps for concealment from the astral plane, so any mage or shaman that looks on the astral will see you just fine, and paranormal critters like devil rats always see on both the astral and mundane. And beside's, this is
Felix and
Ludi if the other one gets caught in the crossfire and can't be seen... oops
Mister Juan
Aug 17 2013, 04:37 AM
Hey, Ludi is looking out for herself as far as she's concerned. Now, if someone else gets hurt in the process.... that not her problem
Bastard
Aug 18 2013, 10:11 PM
I believe everyone has moved twice. So here is what we need to finish up this combat.
1 -
Ludi needs to reduce
Felix's
Force 6 Stunball[ Spoiler ]
Force 6 M stunball
Sorc 6 + Totem 2
1,2,2,2,4,4,5,14 -> staging from M stun
PHASE 2 COMPLETE(see below)
2 -
Bubba's last move
3 -
EVERYONE Roll Initiative
4 -
EVERYONE Roll Perception*
5 -
EVERYONE Roll Willpower*
*While one or both of these rolls are not needed by everyone, having everyone roll is the best way to keep you all guessing!
INITIATIVE21 Bubba
19 Starling
17 Duster
15 Kliko
13 Ludi
12 Felix
12 V
09 Rats
-------------
11 Bubba
09 Starling
07 Duster
05 Kliko
03 Ludi
02 Felix
02 V-------------
01 Bubba
ntwi
Aug 18 2013, 11:50 PM
Felix[ Spoiler ]
Initiative: 5 + 4d6 = 5 + 3,3,4,5 = 20
Perception: Int (6) = 1,8,9,10,11,16 <- Where the heck is this when it actually matters???
Thermographic vision. No hearing mods
Willpower (6) = 1,2,2,3,3,5 <- Laughs at the difference between the two rolls
SneakyJoeKDB
Aug 19 2013, 01:58 PM
Bubba will look back and scan for live rats and shoot at the bigger heat signatures.
HMG Rolls
[ Spoiler ]
Target 1
TN (3) (recoil abosrbed;))
5, 5, 3, 2, 1, 1 - 3 successes. +2 weapon power and staged at deadly
Target 2
TN (5) (recoil abosorbed; +2 additional target)
5, 4, 4, 3, 1, 1 - 1 success +2 weapon power.
Target 3
TN (10) (recoil +2 +4 additional target
9, 5, 5, 4, 4, 1 miss
Initiative
[ Spoiler ]
6, 5, 2 + 10 = 23
Perception
[ Spoiler ]
10, 8, 7, 3
Willpower
[ Spoiler ]
19, 5, 3, 2, 1
Kliko
Aug 20 2013, 04:14 PM
Bastard, pls note I'm travelling, so make the rolls for Kliko.
Bastard
Aug 25 2013, 08:06 AM
Noted. I will have a post up tomorrow.
Sorry for the delay this week. Busy at work, and at home.
Bastard
Aug 26 2013, 12:05 AM
White=PC waiting
Green=PC ready to move
Yellow=Friendly NPC / GM controlled PC
Orange=Enemy NPC
Red=Dead / Neutralized
Bold=Turn complete
INITIATIVE
23 Bubba
22 Duster
21 Starling
20 "Spirit"
20 Felix
18 "Shaman"
17 Ludi
16 V
13 Kliko
11 Rat Group 1
09 Rat Group 2
06 Rat Group 3
-----Round 2-----
13 Bubba
12 Duster
11 Starling
10 "Spirit"
10 Felix
08 "Shaman"
07 Ludi
06 V
03 Kliko
01 Rat Group 1
-----Round 3-----
03 Bubba
02 Duster
01 Starling
SneakyJoeKDB
Aug 26 2013, 05:07 PM
Full auto blast on dad. 10 rounds -> 3 bursts
[ Spoiler ]
Burst 1 - 3 bullets - Raises the DMG code to 13D APDS Ammo
TN 4 - 1 Laser, +0 Recoil = TN 3 plus visibility modifiers.
10, 8, 8, 5, 4, 1
Burst 2 - 3 bullets - Raises the DMG code to 13D APDS Ammo
TN 4 - 1 Laser, +3 Recoil = TN 7 plus visibility modifiers.
5, 5, 3, 2, 1, 1
Burst 3 - 4 bullets - Raises the DMG code to 14D APDS Ammo
TN 4 - 1 Laser, +7 Recoil = TN 11 plus visibility modifiers.
16, 8, 7, 5, 3, 2
Looks like dad might be in a bad way. On another note, could this be the same Shaman giving us fits from the village? He's been following us the whole time?
Bastard
Aug 26 2013, 06:39 PM
White=PC waiting
Green=PC ready to move
Yellow=Friendly NPC / GM controlled PC
Orange=Enemy NPC
Red=Dead / Neutralized
Bold Italic=Turn complete
INITIATIVE
23 Bubba
22 Duster
21 Starling
20 "Spirit"
20 Felix
18 "Shaman"
17 Ludi
16 V
13 Kliko
11 Rat Group 1
09 Rat Group 2
06 Rat Group 3
-----Round 2-----
13 Bubba
12 Duster
11 Starling
10 "Spirit"
10 Felix
08 "Shaman"
07 Ludi
06 V
03 Kliko
01 Rat Group 1
-----Round 3-----
03 Bubba
02 Duster
01 Starling
SneakyJoeKDB
Aug 26 2013, 07:54 PM
@Bastard, do you have a combat diagram? Might help us visualize every-one's/things positions.
Bastard
Aug 26 2013, 08:06 PM
QUOTE (SneakyJoeKDB @ Aug 26 2013, 12:54 PM)
@Bastard, do you have a combat diagram? Might help us visualize every-one's/things positions.
Yes. I will update it in a bit as well.
PrecombatFirst Turn, Round 1
SneakyJoeKDB
Aug 26 2013, 09:23 PM
Missed those, that would have helped me earlier.
ntwi
Aug 27 2013, 03:26 PM
I'll post my actions on Facebook at lunch as the army blocks dumpshock but not Facebook for some reason.
Bastard
Aug 27 2013, 11:35 PM
Updated Map on Facebook.
The
Map Links post is updated as well. This link is posted in the #1 OoC, post, which is linked in my signature.
ntwi
Aug 28 2013, 04:00 AM
Look's like it's time to pull out the stops on this thing behind us.
[ Spoiler ]
Force 6D stunball
Sorcery 6 + Totem 2 + Expendable Focus (stunball) 3 + Spell Pool 4 = 15 dice
1,1,2,2,3,3,4,4,4,5,5,5,8,8,8,10 with a TN equal to Force
Drain (6/2 -1) (D+1) = 2(D+1) = 4D
Willpower 6 + Spell Pool 2 = 8 dice
2,3,3,3,4,5,5,17 -> 4 successes
Spend 3 minor karma to reroll two dice
4,7 -> 2 more successes = 6 successes total
4D stun -> 4L stun -> Trauma Damper -> No drain
So if it's Force 8 or less it has to roll 5 or more 6's to not take D damage... Eat stunball black thingy!
Bastard
Aug 29 2013, 06:08 PM
White=PC waiting
Green=PC ready to move
Yellow=Friendly NPC / GM controlled PC
Orange=Enemy NPC
Red=Dead / Neutralized
Bold Italic=Turn complete
INITIATIVE
23 Bubba
22 Duster
21 Starling
20 "Spirit"
20 Felix
18 "Shaman"
17 Ludi
16 V
13 Kliko
11 Rat Group 1
09 Rat Group 2
06 Rat Group 3
-----Round 2-----
13 Bubba
12 Duster
11 Starling
10 "Spirit"
10 Felix
08 "Shaman"
07 Ludi
06 V
03 Kliko
01 Rat Group 1
-----Round 3-----
03 Bubba
02 Duster
01 Starling
I have to IC all those NPC actions.
Bastard
Aug 29 2013, 06:49 PM
While you guys are on your feet, the rats are striking with 4L +1 Reach, so essentially doing nothing. I wont even waste your times with rolls, as your armor would reduce to 2L.
The team just discovered however, that several of the rats are spitting corrosive saliva. You would normally have to dodge this, making a quickness defense test vs the rats attack. Unfortunately, since this is a surprise attack on Bubba, Starling, and Duster, I am not giving them the chance to dodge, nor will any of the other PCs until that character knows about the danger. After they are aware, Dodge Tests will be coupled with a Perception Test as well.
I am stating this now, letting you guys meta-game and call out to your teammates, cause I don't want this to lead into a miscommunication, but the next event that comes up like this, know that your characters cannot act outside their knowledge of what is going on. For example, Felix still does not know about the shaman, as the rest of you do not know about the dark spirit.
Bubba takes 2 Points of Corrosive Damage. Corrosive Damage does -1/-1 Permanent Armor damage per success.
SneakyJoeKDB
Aug 29 2013, 08:39 PM
Meta gaming... who's meta-gaming?
Felix doesnt need to know about the shaman because
Bubba is pissed!
10 rounds -3- bursts at Mr. Gay Ratastic Shaman!
[ Spoiler ]
Burst 1 - 3 rounds DMG Code 13D
7, 5, 4, 4, 1, 1
Burst 2 - 4 rounds DMG Code 14D
11, 11, 10, 5, 1, 1
Burst 3 - 3 rounds DMG Code 13D
13, 4, 3, 2, 2, 1
In round three if the
Shaman is dead
Bubba will get onto the walkway and sling his HMG and pull out the combat Axe.
Bastard
Aug 30 2013, 12:30 AM
QUOTE (SneakyJoeKDB @ Aug 29 2013, 01:39 PM)
10 rounds -3- bursts at Mr. Gay Ratastic Shaman!
Bubba has several target modifiers
-5 Recoil Compensation [3 Gas Vent 3, 2 Strength] which is used up with each shot
-1 Laser Sight
+2 Total Darkness adds only 2 for Natural Thermographic Vision[/i]
Burst 1 - 3 rounds DMG Code 13D
7, 5, 4, 4, 1, 1Target 5 [Base 4, +2 Total Darkness, -1 Laser Sight]
Used 3 Recoil Compensation
2 Success at 13DBurst 2 - 4 rounds DMG Code 14D
11, 11, 10, 5, 1, 1Target 7 [Base 4, +2 Total Darkness, -1 Laser Sight, +2 Recoil]
Used 2 Recoil Compensation, 5 Total
3 Success at 14DBurst 3 - 3 rounds DMG Code 13D
13, 4, 3, 2, 2, 1Target 10 [Base 4, +2 Total Darkness, -1 Laser Sight, +5 Recoil]
1 Success at 13DI have to find his character sheet... but I don't think he is quite dead yet.
SneakyJoeKDB
Aug 30 2013, 01:13 AM
Not dead? Simply amazing? I want what he has.
Kliko
Aug 30 2013, 05:18 AM
Me too! You don't want to be on the wrongside of APDS
Bastard
Aug 30 2013, 04:57 PM
QUOTE (SneakyJoeKDB @ Aug 29 2013, 06:13 PM)
Not dead? Simply amazing? I want what he has.
Because you are on High Tier now, I believe he was created with around 160-175 BP instead of 125 (normal), or 135 (your build). He has some magic armor and things to help keep him safe from 6 135BP characters, 2-4 of them who have 50-80 Karma as well. He was not built lightly, though my F8 spirit was supposed to keep some of you ocupado.
Be away for the weekend, but will have my noteless laptop with me. Should have updated the page by Tuesday night. I sent Sneaky a picture of my workspace, and why I have lost the shaman... I believe he is being used as a bookmark in SR3, MitS or SRC somewhere... maybe Critters!
Kliko
Aug 30 2013, 05:53 PM
Not to be a party crasher, but I thought the big machineguns were full-auto only?
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