Ok, just checked the rules. Appears I've been playing it wrong all those years!
1. Dodge test: If you roll more succes then the attacker on the attack test, you dodge completely (I always find this lame, because your dodge tn(4) is way to low compared to attacker's tn's).
2. If you don't dodge completely, you still track the number of succeses on this test for the determine outcome test
3. Damage resistance test: roll body modified for ballistic armor yadiyada (in this case half ballistic due to APDS)
4. Determine outcome: compare attacker and target succeses, stage damage up or down depending on net succeses.
So the outcome depends on Derek's nr. of succeses on the Attack test.
If we divide my previous roll with full combat pool (8 dice): [5, 5, 3, 4, 3, 4, 3, 4, 10 10, 3, 8, 11, 2] into:
- Dodge-test [5, 5, 3, 4, 3, 4, 3, 4] tn4 (5 succeses), (Kliko was looking for the sniper and the distance is approx 50-100 mtr)
- Damage resistance-test: [10 10, 3, 8, 11, 2] tn 11 (1 succes)
This netts 6 succeses, so the question is, how many succeses did Derek get on his Attack-test?
I fear he's firing short range tn 4, +4 partial cover, -1 stationary target, + any lighting modifiers (probably +2) and perhaps a smartlink (depends a little) for another -2 = tn7 (9 without smartlink)
So lets presume (for simplicity sake) he scored one successes on his attack test, then the nett succeses would be 5 succeses (6-1) staging Kliko damage down Deadly to Moderate.
But, I'd prefer to stage the damage down to Light if possible in which Kliko would have to spend the following amounts of karma on his damage resistance test:
- Derek 1 succes: 1 karma
- Derek 2 succeses: 3 karma
- Derek 3 succeses: 6 karma
- Derek 4 succeses: 10 karma
I'll try and write up an IC this evening. Kliko probably takes an overpenetrating sniper-round to the foot (try and hike with that chummer) or Light wound in game terms.
1. Dodge test: If you roll more succes then the attacker on the attack test, you dodge completely (I always find this lame, because your dodge tn(4) is way to low compared to attacker's tn's).
2. If you don't dodge completely, you still track the number of succeses on this test for the determine outcome test
3. Damage resistance test: roll body modified for ballistic armor yadiyada (in this case half ballistic due to APDS)
4. Determine outcome: compare attacker and target succeses, stage damage up or down depending on net succeses.
So the outcome depends on Derek's nr. of succeses on the Attack test.
If we divide my previous roll with full combat pool (8 dice): [5, 5, 3, 4, 3, 4, 3, 4, 10 10, 3, 8, 11, 2] into:
- Dodge-test [5, 5, 3, 4, 3, 4, 3, 4] tn4 (5 succeses), (Kliko was looking for the sniper and the distance is approx 50-100 mtr)
- Damage resistance-test: [10 10, 3, 8, 11, 2] tn 11 (1 succes)
This netts 6 succeses, so the question is, how many succeses did Derek get on his Attack-test?
I fear he's firing short range tn 4, +4 partial cover, -1 stationary target, + any lighting modifiers (probably +2) and perhaps a smartlink (depends a little) for another -2 = tn7 (9 without smartlink)
So lets presume (for simplicity sake) he scored one successes on his attack test, then the nett succeses would be 5 succeses (6-1) staging Kliko damage down Deadly to Moderate.
But, I'd prefer to stage the damage down to Light if possible in which Kliko would have to spend the following amounts of karma on his damage resistance test:
- Derek 1 succes: 1 karma
- Derek 2 succeses: 3 karma
- Derek 3 succeses: 6 karma
- Derek 4 succeses: 10 karma
I'll try and write up an IC this evening. Kliko probably takes an overpenetrating sniper-round to the foot (try and hike with that chummer) or Light wound in game terms.
I only allow dodge when attack can be seen. Kliko never spotted the Sniper who is around 100 meters away, in cover, plus bonuses, and sound suppressed. Kliko did not spot him.
It was only 1 success, but I thought you rolled one success. So you need:
+1 more to stage Deadly to Severe
+2 more to stage Severe to Moderate
+2 more to stage Mod to Light
QUOTE
Kliko probably takes an overpenetrating sniper-round to the foot (try and hike with that chummer) or Light wound in game terms.
I would think a bullet wound to the foot is pretty severe, since you wouldn't be able to walk.
Here is how I have always looked at it:
Light wounds can also be thought of as bruising, swelling, etc from the armor withstanding a gunshot.
Moderate could be cracked ribs, deep bruising, etc.
Severe would be bullet penetration