Too many questions at once!
You all lose 10 karma!
QUOTE (sneaky)
Initiative - I cant remember do you reroll 6s for initiative? That dice bot seriously rolls big or I am gonna get some very bad rolls at the wrong times.
Generally you do not reroll sixes on initiative rolls. However, I believe the adrenal pump (bioware) used to allow you to do so in second edition. I will have to double check for third, but you don't have it anyways.
QUOTE (Kliko)
1) For narrative purposes, how does RG acces the Battletac master-unit? Is he jacked in and routs it through his image link or is he actually looking at a laptop like device?
First,
RG is a she, not a he. The same goes for
V.
RG will be looking at the "laptop" style computer, mounted on a large wristband. There was a picture of all the BattleTach stuff in Fields of Fire, if you have a copy. Your BattleTach automatically links to your image link, so you do not need to look at the computer screen version.
QUOTE (Kliko)
2) What type of test do I need to make to lob two grenades (not-armed) in Bubba's hands (and what type of test for Bubba to catch same)?
SR grenade rules have always been retarded. I have house rules for grenades, but I am not sure they were in the Player's Handbook.
Bastard’s House Rules for Grenades![ Spoiler ]
Throwing
Find Target Number (TN) based on distance and all modifiers
Roll applicable skill (throwing, throwing grenade, ect)
Use standard scatter direction indicator and roll 1d6 to determine direction
Roll 1d6 – successes to determine location where the grenade landed
Repeat for scatter
If zero successes roll as many d6 as the distance modifier (ie short range 4)
Bounce
Bounce a grenade off a wall x2 TN
Cook
Use one combat turn to cook, complex action
Use scatter chart and 1d6 – successes to determine the landing location of grenade
No scatter
Grenade explodes on impact
PCs and NPCs cannot make reaction test to dodge/take cover
Grenade Launchers
Short Range (5-50 meters) can be fired as direct fire
(no scatter on hit, on a miss GM to determine scatter IC)
Use standard scatter direction indicator and roll 1d6 to determine direction
Roll 2d6 – successes to determine location where the grenade landed
Grenade explodes on impact
Make a Throwing Test (or Athletics at +2, default to Quickness at +4) to throw to
BubbaMake Athletics Test (default to Reaction at +4) for
Bubbato catch
Kliko can throw one grenade per combat turn.
QUOTE (Sneaky)
Can someone clarify if Stun Batons can be non lethal damage by choice?
Stun = non-lethal.
QUOTE (Sneaky)
Well I am a noob to this forum gaming so I am not familiar with "House Rule 4" or any, but then again maybe the house rules arent part of the forum rules?
House Rule #4 is from the Player's Handbook I sent you.
Rule #4[ Spoiler ]
Combat Important! No OOC planning or kibitzing during combat!
This is to make for more spur of the moment, in-character reactions - not to mention, hopefully some oh-shit moments, which lead to karma-rewarding actions. Though the Handbook was meant for the table top group, I think this rule should still apply. It makes the game more fun!
So...
[ Spoiler ]
QUOTE (Sneaky)
What kind of grenades do you have? Any concussion? Gas?
Watch it.
QUOTE (Kliko)
Check my post #58 in the IC-thread
Stop it.
QUOTE (Sneaky)
I am thinking gas would be ideal if we had gas masks; it's likely the data hook up is in this room and depending upon how long the gas would take to clear out, it could be problemtatic. In this situation concussion would be the best, but since you do not have any, I suggest we work with the smoke.
Thermo vision ought to not be affected much so Bubba will have an advantage when he goes in skull knocking.
I will destroy you.