Kliko
Jun 12 2009, 05:38 AM
-Bump-
Kliko will remain in the lobby , comfortably monitoring the Security guards radio frequencies for any radio traffic. Best to create an edge and listen out on their communications
-EDIT-
Go
Bubba!
SneakyJoeKDB
Jun 13 2009, 01:13 AM
Perception:
[ Spoiler ]
[5, 4, 3, 1
Bastard
Jun 13 2009, 01:08 PM
Congrats to Sneaky on the birth of another little Sneakyling
Kliko
Jun 13 2009, 01:26 PM
Congrats! I noticed the pictures on your facebook!
SneakyJoeKDB
Jun 13 2009, 09:32 PM
Thanks!
Perception
[ Spoiler ]
8,4,1,1
Bastard
Jun 13 2009, 09:51 PM
Reaction Fat Boy, er, Bubba.
SneakyJoeKDB
Jun 13 2009, 10:04 PM
Fat boy is right, check out this roll!
Reaction
[ Spoiler ]
5, 5, 3, 2, 2, 2, 2, 2, 1, 1
Bastard
Jun 13 2009, 10:12 PM
Make a willpower test
SneakyJoeKDB
Jun 14 2009, 03:35 AM
Willpower
[ Spoiler ]
7, 5, 4, 3, 1
Bastard
Jun 14 2009, 11:42 PM
Take a Moderate Stun wound, Bubba... see IC.
And roll Initiative.
SneakyJoeKDB
Jun 15 2009, 02:28 AM
Initiative
[ Spoiler ]
6, 2, 1 + 10 = 19
SneakyJoeKDB
Jun 15 2009, 04:38 AM
Cant i use some combat pool or somthing to reduce that stun damage? I would like to have been able to do that.
Kliko
Jun 15 2009, 04:44 AM
Sounds to me somebody put a stunbolt in Bubba's ass...
SneakyJoeKDB
Jun 15 2009, 04:57 AM
Yes indeed... I would like to add some combat pool... so if said combat pool is allowed here is my additional roll for the willpower test:
Combat pool
[ Spoiler ]
14, 11, 5, 4, 1, 1, 1
Kliko
Jun 15 2009, 05:08 AM
How frustrating it might sound I don't think you get to apply combat pool for resisting a mana- or stun bolt...
Now beat the crap out of that shaman
Bastard
Jun 15 2009, 07:53 AM
I generally allow Combat Pool to reduce damage from spell hits...
However, he failed the surprise attack - that I do not allow Combat Pool on, because someone got the jump on you... Second, you need to declare use of Combat Pool before any rolls, not after failure.
However, you can use Karma Pool, to purchase successes or re-roll failures.
Bubba is first on Init 17 (19-2 wound modifier)
SneakyJoeKDB
Jun 15 2009, 05:18 PM
It would help if I knew what I was rolling for first so that I can make a decsion to use combat pool or not. But Anyway,
Melee combat: Will use 6 combat pool dice. Also how does reach work? I am assuming I get to reduce the target modfier by 1 for each reach level? Been so long since I played this game I dont remember all the rules. So with M stun I get +2 and then reach 2 it would negate bringing the target number to 4?
Clubs / Batons - Melee 8+6 dice
[ Spoiler ]
19, 11, 9, 5, 4, 4, 3, 3, 3, 3, 2, 2, 1, 1
Bastard
Jun 15 2009, 05:33 PM
Sorry... I thought you knew why you would be rolling Willpower when opening a door in combat. I will be more direct next time.
However, still surprise attack, no CP.
@ Bubba's reaction.
Roll for your attack, buddy. You can use as much Combat Pool dice equal or less than your skill.
SneakyJoeKDB
Jun 15 2009, 05:44 PM
I edited my post above. I assumed the willpower test was for combat, but its nice to have clarified that it is to reduce damage etc. My previous post has the combat roll and a few questions.
Bastard
Jun 15 2009, 07:30 PM
QUOTE
Also how does reach work? I am assuming I get to reduce the target modfier by 1 for each reach level? Been so long since I played this game I dont remember all the rules. So with M stun I get +2 and then reach 2 it would negate bringing the target number to 4?
Sorry-did not see this question. Yes correct.
NOTE: Bubba is using EXTENDABLE BATONS (CC, pg 8 ) not Stun Batons.
Kliko
Jun 16 2009, 04:37 AM
Sneaky, Kliko's message was in audio due to Bubba not picking up the previous texts. Texts messages are cyan inclined, audio/vocal are just cyan.
SneakyJoeKDB
Jun 16 2009, 06:28 AM
I can edit if you like? I just thought it would be a good opportunity to show why bubba hates the thing...
Kliko
Jun 16 2009, 07:14 AM
I know. I put it in my IC-post as if he replied by this, in Bubba's opinion, stupid texting device
.
Bastard
Jun 18 2009, 12:04 PM
I will post another IC tonight - bringing game time to about 4.13.30
Kliko
Jun 18 2009, 12:11 PM
Ok, lets see how this works out.
SneakyJoeKDB
Jun 18 2009, 10:30 PM
So when do we... er Bubba, get eaten by the dragon?
Bastard
Jun 19 2009, 07:58 AM
Remember when the posts are only seconds apart to not make actions that will span a few minutes.
This will lead to utter chaos.
Kliko
Jun 19 2009, 08:13 PM
Biotech-check (first aid):
[ Spoiler ]
[10, 4, 5] just to check the guard will make it without any further medical attention. Otherwise Kliko attempts to stabilize the guard with a tranq patch or something. Nothing overly time consuming
Lets move time forward say 5 minutes and exit the lodge through the same way we came in?
-EDIT-
OMFG Trauma patches have a street index of 4! A replacement is gonna cost
Kliko 2000!!! Ah well, it helps for our karma. And who knows, if we screw up, we made a friend on the inside...
Bastard
Jun 20 2009, 05:48 PM
You mean a replacement is gonna cost
Bubba 2,000
He did smash him with lots of successes at 14 M Stun against no helmet on the mage.
Kliko
Jun 20 2009, 08:26 PM
Nah, the stim-patch
Kliko has for
Bubba is a lot of a heck cheaper
[ Spoiler ]
+2 tn from Moderate stun is a real bitch at times
... Remember that the teammate with biotech is your best friend!
Its always amazing how the rules state that clubs or bare knuckles do stun damage. Wtf, you're getting hammered by a giant! That can't be a good thing, ever... period.
Feel free to move forward in time. We'll be exiting the same way we came in and break the maglock on the door of the room we put the unconsciousness guards in.
Bastard
Jun 21 2009, 09:52 AM
QUOTE
You mean a replacement is gonna cost Bubba 2,000 nuyen.gif grinbig.gif
Well I meant that he would have to pay for the replacement, since he smashed up the mage's head real good.
Bumped you guys ahead... in doing so I NPC'ed you a little. Let me know if you find it out of character and I will edit.
Kliko
Jun 21 2009, 02:57 PM
Kliko is likely to need more time dragging the unconsciousness guards into the room
Bubba found the spellslinger. This should give
Bubba somewhat more time to complete his hush-hush clean-up.
Otherwise
Kliko would help
Bubba out on the hush-hush clean-up. Now we better hope we're out before whatever mojo is going on hits the proverbial fan...
-EDIT-
Bubba and
Kliko bail out as soon as
RG gives the warning on the astral
V better put a new concealment spell on us...
Bastard
Jun 21 2009, 06:24 PM
I will edit the times - and my post.
I have edited the post again to include Kliko's interaction and to swap some event orders per your suggestion.
Kliko
Jun 24 2009, 08:35 PM
Bastard,
Feel free to move on with IC-thread. I picked this route since skiing fom Helen Lake (Green Butte Ridge) appears possible with our type of skillset/levels. I just don't think our team will make their willpower-check when they would attempt to ski-down from Thumb Rock...
Bastard
Jun 24 2009, 09:30 PM
Or skill check.
Remember, even if it is a novice course, doesnt mean EVERYONE can do it. It is not like throwing and catching a ball. It is not just a matter of having basic athletic skill/eye-hand coordination. Otherwise you can assume anyone with a basic athletic skill can do a simple ballet, simple figure skate routine, hockey stop, hit a AA level fastball, swim a 100 meter butterfly, throw a knife, ect, ect, ect.
EDIT - I have posted the IC, but I need some rolls before I can continue.
Kliko - Roll two Athletics Tests for the quick decent down the hill - Combat Pool allowed for these - split between both
Roll your Survival Check (Body, Quickness/Athletics, Wilderness Survival)
Roll Wilderness Survival Synergy to assist team
Bubba - Roll two Athletics Tests for the quick decent down the hill - Combat Pool allowed for these - split between both
Roll your Survival Check (Body, Quickness/Athletics, Willpower)
Kliko
Jun 25 2009, 07:51 AM
Quite correct on the skiing, but it would be lame to diverge from our original skiing adventure.
2x Athletics-check (max combat-pool = skill level):
[ Spoiler ]
[2, 8, 1, 11, 4, 3]
[5, 2, 4, 9, 3, 4]
Body-check:
[ Spoiler ]
[5, 4, 4, 5, 2, 5]
Athletics-check:
[ Spoiler ]
[5, 3, 3]
Wilderness survival-check:
[ Spoiler ]
[10, 5, 2]
Wilderness synergy-check:
[ Spoiler ]
[2, 5, 4]
-EDIT-
Just out of curiosity, what type of gun is RG carrying around?
SneakyJoeKDB
Jun 25 2009, 10:26 PM
Athletics +4 Comabt
[ Spoiler ]
9, 5, 5, 5,4, 3, 2, 1
Athletcs +3 Combat
[ Spoiler ]
5, 5, 4, 4, 3, 2,1
Body
[ Spoiler ]
8, 5, 5, 5, 5, 4, 4, 3, 3, 2, 1, 1
Athletics
[ Spoiler ]
3, 2, 2, 1
Willpower
[ Spoiler ]
5, 5, 4, 3, 3
Bastard
Jun 25 2009, 11:42 PM
QUOTE (SneakyJoeKDB @ Jun 25 2009, 03:26 PM)
Athletics +4 Comabt
[ Spoiler ]
9, 5, 5, 4, 3, 2, 1
You can only roll as many Combat Pool Dice up to equal your Skill
So with you Athletics Skill of 3 can only be matched with a maximum of 3 Combat Pool Dice
Please reroll this test.
Bastard
Jun 26 2009, 12:05 AM
QUOTE (Kliko @ Jun 25 2009, 12:51 AM)
2x Athletics-check (max combat-pool = skill level):
[ Spoiler ]
[2, 8, 1, 11, 4, 3]
[5, 2, 4, 9, 3, 4]
Both successes
QUOTE
Body-check:
[ Spoiler ]
[5, 4, 4, 5, 2, 5]
Athletics-check:
[ Spoiler ]
[5, 3, 3]
Neither test resulted in reducing your Wilderness Survival Target Numbers
QUOTE
Wilderness survival-check:
[ Spoiler ]
[10, 5, 2]
Success!
QUOTE
Wilderness synergy-check:
[ Spoiler ]
[2, 5, 4]
Fail - No help for Bubba
QUOTE
Just out of curiosity, what type of gun is RG carrying around?
It is a weapon your character does not recognize. Take that as either you failed a GM knowledge roll, its not a common weapon, or its customized, or you did not get a good look at it, etc, etc, etc.
I will update the IC as soon as I get sneaky's new ath roll
SneakyJoeKDB
Jun 26 2009, 03:38 AM
QUOTE (Bastard @ Jun 25 2009, 07:42 PM)
You can only roll as many Combat Pool Dice up to equal your Skill
So with you Athletics Skill of 3 can only be matched with a maximum of 3 Combat Pool Dice
Please reroll this test.
My athletics skill is 4. I just miss calculated the rolls. should have been 8 and 7 not 7 and 6. I was doing this 5 minutes before I left work and quickly...
anyhow I will just add one die on to each even though rerolling would be more beneficial.
I edited above.
Bastard
Jun 26 2009, 06:24 PM
QUOTE (SneakyJoeKDB @ Jun 25 2009, 03:26 PM)
Athletics +4 Comabt
[ Spoiler ]
9, 5, 5, 5,4, 3, 2, 1
SUCCESS!
QUOTE
Athletcs +3 Combat
[ Spoiler ]
5, 5, 4, 4, 3, 2,1
Fail
QUOTE
Body
[ Spoiler ]
8, 5, 5, 5, 5, 4, 4, 3, 3, 2, 1, 1
Athletics
[ Spoiler ]
3, 2, 2, 1
One Success, reduces your Wilderness Survival Test (Willpower) by one.
QUOTE
Willpower
[ Spoiler ]
5, 5, 4, 3, 3
FAIL
You are suffering from one box of stun, from the elements.
Kliko
Jun 28 2009, 08:41 PM
Leadership-check to boost morale! :
[ Spoiler ]
[9, 4, 2] Because we all know how important morale is if you're somewhere in the middle of fragging nowwhere, surrounded with all kinds and types of weird magical phenomena...
Ok, best to rope up and continue the route after a short rest at Thumb Rock. We'll hike the Green Butte Ridge down to the Broadway and put our skis on to descend the Broadway. Going through the Heart sounds as a bad idea due to risk of avalanches (there's a very big avalanche right on the satellite image from google maps...)
Bastard
Jun 29 2009, 04:13 AM
Due to your leadership, everyone will get either a box of stun back, and a -1 to non-combat modifiers.
Kliko
Jun 29 2009, 06:08 AM
Any idea how long it takes to descend from Thumb Rock to the start of the Broadway? I don't really have a clue... Lets get of this mountain
Bastard
Jun 30 2009, 12:07 AM
QUOTE
Any idea how long it takes to descend from Thumb Rock to the start of the Broadway?
QUOTE (bastard)
(Link to post 77 in the OoC) Green Butte Ridge is now the main road to Hestaby's Lodge. The road breaks from the Everitt Memorial Highway at Bunny Flats (a now popular ski area, where you all practiced yesterday game time), follows the Broadway Trail and then along Green Butte Ridge.
Are you sure you want to take the main road down?
Mount Shasta Trails
Kliko
Jun 30 2009, 05:22 AM
Argh! wasn't aware of that.
Ok, lets go through the Heart and down to Helen Lake. We should end-up just below Horse Camp. Casaval Ridge would have been a safer option (avalanches-risk) but this way we don't have to sneak our way past the ranger-station at Horse Camp.
Bastard
Jun 30 2009, 05:40 AM
Argh? I wrote it and had to spend a day searching the OoC and IC for it! Blarg.
Feel free to make some IC posts... I will look up my information on that trail and find my notes. (My desk is getting messier by the day!) I will try to have it up tomorrow!
Kliko
Jun 30 2009, 09:28 PM
Ever had one of these occurences where you right your IC and at the last moment accidently close-down your firefox?
Ah well. Bastard, feel free to move us further down until we end up at the parking place or need to make skill-checks again. Mountain descends are best experienced first hand instead of me having to romanticize them (and doing a poor job at it).
Bastard
Jun 30 2009, 11:56 PM
Yes! I do that constantly!
If its gonna be a long post I write it in word, then copy-paste.
Stoopud Fierfoks.
The route!...adding up target numbers
Kliko
Jul 1 2009, 06:27 AM
Thats a nice picture, shows you immediatly why at first I wanted to for the Green Butte.
Could you give me an indication on the base tn's involved for the descend? You're making a good job of making me switch routes... again.
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